1 <?xml version="1.0" encoding="utf-8"?>
3 <name>Effects/building</name>
4 <inherits-from>Effects/model-combined-deferred</inherits-from>
8 <image>Textures/buildings.png</image>
9 <filter>linear-mipmap-linear</filter>
10 <wrap-s>clamp</wrap-s>
11 <wrap-t>clamp</wrap-t>
12 <internal-format>normalized</internal-format>
15 <normalmap-enabled type="int"> 0 </normalmap-enabled>
16 <normalmap-dds type="int"> 0 </normalmap-dds>
17 <normalmap-tiling type="float"> 1.0 </normalmap-tiling>
20 <image>Textures/buildings-lightmap.png</image>
21 <filter>linear-mipmap-linear</filter>
22 <wrap-s>clamp</wrap-s>
23 <wrap-t>clamp</wrap-t>
24 <internal-format>normalized</internal-format>
26 <lightmap-enabled type="int"> 1 </lightmap-enabled>
27 <lightmap-multi type="int"> 0 </lightmap-multi>
28 <lightmap-factor type="float" n="0">
29 <use>/sim/time/sun-angle-rad</use>
31 <lightmap-color type="vec3d" n="0"> 0.3 0.3 0.3 </lightmap-color>
32 <!--<lightmap-factor type="float" n="1">1.0</lightmap-factor>
33 <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
34 <lightmap-factor type="float" n="2">1.0</lightmap-factor>
35 <lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
36 <lightmap-factor type="float" n="3">1.0</lightmap-factor>
37 <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>-->
39 <reflection-enabled type="int"> 1 </reflection-enabled>
40 <!-- <reflect-map-enabled type="int"> 1 </reflect-map-enabled> -->
41 <reflect-map-enabled type="int"> 0 </reflect-map-enabled>
42 <reflection-correction type="float"> 0.10 </reflection-correction>
43 <reflection-dynamic type="int"> 0 </reflection-dynamic>
44 <reflection-fresnel type="float"> 0.0 </reflection-fresnel>
45 <reflection-rainbow type="float"> 0.0 </reflection-rainbow>
46 <reflection-noise type="float"> 0.0 </reflection-noise>
50 <positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
51 <negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
52 <positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
53 <negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
54 <positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
55 <negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
58 <!--Ambient correction -->
59 <ambient-correction type="float"> 0.0 </ambient-correction>
60 <dirt-enabled type="int"> 0 </dirt-enabled>
61 <dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color>
62 <dirt-factor type="float"> 0.0 </dirt-factor>
65 <color-mode-uniform>1</color-mode-uniform>
66 <ambient type="vec4d">0.6 0.6 0.6 1.0</ambient>
67 <diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
68 <specular type="vec4d">0.0 0.0 0.0 1.0</specular>
69 <emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
70 <shininess>0.1</shininess>
71 <color-mode>ambient-and-diffuse</color-mode>
72 <color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
75 <material-id>0</material-id>
79 <destination>0</destination>
81 <shade-model>flat</shade-model>
82 <cull-face>back</cull-face>
83 <rendering-hint>opaque</rendering-hint>
84 <!-- fog include for atmospheric scattering-->
85 <visibility><use>/environment/ground-visibility-m</use></visibility>
86 <avisibility><use>/environment/visibility-m</use></avisibility>
87 <lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
88 <scattering><use>/rendering/scene/scattering</use></scattering>
89 <ground_scattering><use>/environment/surface/scattering</use></ground_scattering>
90 <terminator><use>/environment/terminator-relative-position-m</use></terminator>
91 <fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
92 <terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
93 <overcast><use>/rendering/scene/overcast</use></overcast>
94 <eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
95 <snow_level><use>/environment/snow-level-m</use></snow_level>
96 <dust_cover_factor><use>/environment/surface/dust-cover-factor</use></dust_cover_factor>
97 <fogtype><use>/sim/rendering/shaders/skydome</use></fogtype>
98 <fogstructure><use>/environment/fog-structure</use></fogstructure>
99 <!-- END fog include -->
102 <!-- Atmospheric scattering technique -->
106 <property>/sim/rendering/shaders/skydome</property>
109 <value type="float">2.0</value>
113 <extension-supported>GL_ARB_shader_objects</extension-supported>
114 <extension-supported>GL_ARB_shading_language_100</extension-supported>
115 <extension-supported>GL_ARB_vertex_shader</extension-supported>
116 <extension-supported>GL_ARB_fragment_shader</extension-supported>
123 <lighting>true</lighting>
125 <ambient><use>material/ambient</use></ambient>
126 <diffuse><use>material/diffuse</use></diffuse>
127 <specular><use>material/specular</use></specular>
128 <emissive><use>material/emissive</use></emissive>
129 <shininess><use>material/shininess</use></shininess>
130 <color-mode>ambient-and-diffuse</color-mode>
132 <alpha-test>false</alpha-test>
133 <shade-model>flat</shade-model>
134 <cull-face>back</cull-face>
136 <bin-number>-1</bin-number>
137 <bin-name>RenderBin</bin-name>
141 <image><use>texture[0]/image</use></image>
142 <filter><use>texture[0]/filter</use></filter>
143 <wrap-s><use>texture[0]/wrap-s</use></wrap-s>
144 <wrap-t><use>texture[0]/wrap-t</use></wrap-t>
146 <use>texture[0]/internal-format</use>
150 <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
151 <vertex-shader n="1">Shaders/building-default.vert</vertex-shader>
152 <fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
153 <fragment-shader n="1">Shaders/terrain-nocolor.frag</fragment-shader>
157 <type>sampler-2d</type>
158 <value type="int">0</value>
160 <color-mask type="vec4d">0 0 0 0</color-mask>
163 <lighting>true</lighting>
165 <ambient><use>material/ambient</use></ambient>
166 <diffuse><use>material/diffuse</use></diffuse>
167 <specular><use>material/specular</use></specular>
168 <emissive><use>material/emissive</use></emissive>
169 <shininess><use>material/shininess</use></shininess>
170 <color-mode>ambient-and-diffuse</color-mode>
173 <alpha-test>false</alpha-test>
174 <shade-model>flat</shade-model>
175 <cull-face>back</cull-face>
177 <bin-number><use>render-bin/bin-number</use></bin-number>
178 <bin-name><use>render-bin/bin-name</use></bin-name>
182 <image><use>texture[0]/image</use></image>
183 <filter><use>texture[0]/filter</use></filter>
184 <wrap-s><use>texture[0]/wrap-s</use></wrap-s>
185 <wrap-t><use>texture[0]/wrap-t</use></wrap-t>
187 <use>texture[0]/internal-format</use>
191 <vertex-shader>Shaders/building-haze.vert</vertex-shader>
192 <fragment-shader>Shaders/terrain-haze.frag</fragment-shader>
195 <name>visibility</name>
197 <value><use>visibility</use></value>
200 <name>avisibility</name>
202 <value><use>avisibility</use></value>
205 <name>hazeLayerAltitude</name>
207 <value><use>lthickness</use></value>
210 <name>scattering</name>
212 <value><use>scattering</use></value>
215 <name>ground_scattering</name>
217 <value><use>ground_scattering</use></value>
220 <name>terminator</name>
222 <value><use>terminator</use></value>
225 <name>terrain_alt</name>
227 <value><use>terrain_alt</use></value>
230 <name>overcast</name>
232 <value><use>overcast</use></value>
237 <value><use>eye_alt</use></value>
241 <type>sampler-2d</type>
242 <value type="int">0</value>
245 <name>colorMode</name>
247 <value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
250 <function>lequal</function>
251 <write-mask type="bool">false</write-mask>
261 <use>texture[3]/image</use>
264 <use>texture[3]/filter</use>
267 <use>texture[3]/wrap-s</use>
270 <use>texture[3]/wrap-t</use>
273 <use>texture[3]/internal-format</use>
277 <vertex-shader n="0">Shaders/building-ubershader.vert</vertex-shader>
287 <use>texture[3]/image</use>
290 <use>texture[3]/filter</use>
293 <use>texture[3]/wrap-s</use>
296 <use>texture[3]/wrap-t</use>
299 <use>texture[3]/internal-format</use>
303 <vertex-shader n="1">Shaders/building-ubershader.vert</vertex-shader>
313 <use>texture[3]/image</use>
316 <use>texture[3]/filter</use>
319 <use>texture[3]/wrap-s</use>
322 <use>texture[3]/wrap-t</use>
325 <use>texture[3]/internal-format</use>
329 <vertex-shader n="1">Shaders/building-ubershader.vert</vertex-shader>
337 <vertex-shader n="0">Shaders/building-deferred-gbuffer.vert</vertex-shader>
345 <vertex-shader n="0">Shaders/building-default.vert</vertex-shader>
352 <lighting>true</lighting>
355 <use>material/active</use>
358 <use>material/ambient</use>
361 <use>material/diffuse</use>
364 <use>material/specular</use>
367 <use>material/emissive</use>
370 <use>material/shininess</use>
372 <color-mode>off</color-mode>
375 <bin-number>2</bin-number>
376 <bin-name>RenderBin</bin-name>
380 <use>blend/active</use>
383 <use>blend/source</use>
386 <use>blend/destination</use>
390 <use>shade-model</use>
396 <use>rendering-hint</use>
399 <!-- The texture unit is always active because the shaders expect
402 <!-- If there is a texture, the type in the derived effect
405 <use>texture[0]/type</use>
408 <use>texture[0]/image</use>
411 <use>texture[0]/filter</use>
414 <use>texture[0]/wrap-s</use>
417 <use>texture[0]/wrap-t</use>
421 <use>texture[0]/internal-format</use>
425 <vertex-program-two-side>
426 <use>vertex-program-two-side</use>
427 </vertex-program-two-side>
429 <!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
431 <vertex-shader n="1">Shaders/building-default.vert</vertex-shader>
432 <fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
434 <fragment-shader n="1">Shaders/default.frag</fragment-shader>
436 <!-- BEGIN fog include -->
438 <name>visibility</name>
441 <use>visibility</use>
445 <name>avisibility</name>
448 <use>avisibility</use>
452 <name>hazeLayerAltitude</name>
455 <use>lthickness</use>
459 <name>scattering</name>
462 <use>scattering</use>
466 <name>terminator</name>
469 <use>terminator</use>
479 <!-- END fog include -->
482 <type>sampler-2d</type>
483 <value type="int">0</value>
486 <name>colorMode</name>
489 <use>material/color-mode-uniform</use>