1 <?xml version="1.0" encoding="utf-8"?>
2 <!--WARNING: DO NOT USE ON UNTEXTURED OBJECTS -->
3 <!--This effect file is provided as a conveniency for usage with a normalmap.
6 Remove unnedeed settings.
7 WARNING: do not remove the Normalmap include at the end-->
9 <name><!--my/effect/name--></name>
10 <inherits-from>Effects/model-combined</inherits-from>
13 <normalmap-enabled type="int"> 1 </normalmap-enabled>
14 <normalmap-dds type="int"> 0 </normalmap-dds>
15 <normalmap-tiling type="float"> 1.0 </normalmap-tiling>
17 <image><!--path/to/normalmap/texture--></image>
20 <lightmap-enabled type="int"> 0 </lightmap-enabled>
21 <lightmap-multi type="int"> 0 </lightmap-multi>
22 <lightmap-factor type="float" n="0">1.0</lightmap-factor>
23 <lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
24 <lightmap-factor type="float" n="1">1.0</lightmap-factor>
25 <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
26 <lightmap-factor type="float" n="2">1.0</lightmap-factor>
27 <lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
28 <lightmap-factor type="float" n="3">1.0</lightmap-factor>
29 <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
31 <image><!--path/to/lightmap/image--></image>
32 <filter>linear-mipmap-linear</filter>
33 <wrap-s>clamp</wrap-s>
34 <wrap-t>clamp</wrap-t>
35 <internal-format>normalized</internal-format>
38 <reflection-enabled type="int"> 0 </reflection-enabled>
39 <reflect-map-enabled type="int"> 0 </reflect-map-enabled>
40 <reflection-correction type="float"> 0.0 </reflection-correction>
41 <reflection-dynamic type="int"> 0 </reflection-dynamic>
43 <image><!--path/to/reflectmap/texture--></image>
47 <!-- use this form for a cube cross -->
48 <!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
49 <!-- END CubeCross -->
50 <!-- use this form for a 6 image cube map -->
52 <positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
53 <negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
54 <positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
55 <negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
56 <positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
57 <negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
59 <!-- END 6 image cube map -->
62 <reflection-fresnel type="float"> 0.0 </reflection-fresnel>
63 <reflection-rainbow type="float"> 0.0 </reflection-rainbow>
64 <reflection-noise type="float"> 0.0 </reflection-noise>
65 <ambient-correction type="float"> 0.0 </ambient-correction>
66 <dirt-enabled type="int"> 0 </dirt-enabled>
67 <dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color>
68 <dirt-factor type="float"> 0.0 </dirt-factor>
71 <!--WARNING: Do not edit below this line -->
72 <!-- ####################
73 ### NORMALMAP INCLUDE ###
74 ######################### -->
76 <tangent type="int">6</tangent>
77 <binormal type="int">7</binormal>
94 <!-- ########################
95 ### END NORMALMAP INCLUDE ###
96 ############################# -->