3 # Palette section: defines a number of colours
4 # consisting of an index and red, green, blue, alpha values
5 # Colour 0 will be used as background colour
6 Colour 0 0.671 0.737 0.745 1.0
7 Colour 1 0.647 0.729 0.647 1.0
8 Colour 2 0.859 0.906 0.804 1.0
9 Colour 3 0.753 0.831 0.682 1.0
10 Colour 4 0.949 0.933 0.757 1.0
11 Colour 5 0.941 0.871 0.608 1.0
12 Colour 6 0.878 0.725 0.486 1.0
13 Colour 7 0.816 0.616 0.443 1.0
14 Colour 8 0.776 0.529 0.341 1.0
15 Colour 9 0.824 0.863 0.824 1.0
16 Colour 10 0.682 0.573 0.369 1.0
17 Colour 11 0.275 0.275 0.275 1.0
18 Colour 12 0.761 0.839 0.847 1.0
19 Colour 13 0.761 0.839 0.847 1.0
20 Colour 14 0.439 0.271 0.420 1.0
21 Colour 15 0.975 0.982 0.484 1.0
22 Colour 16 1.000 0.000 0.000 1.0
23 Colour 17 0.859 0.851 0.478 1.0
24 Colour 18 0.800 0.200 0.200 1.0
25 Colour 19 0.200 0.800 0.200 1.0
26 Colour 20 0.250 0.250 0.250 1.0
27 Colour 21 1.000 0.000 0.000 1.0
29 # Materials definitions: maps a material name to a Colour index
30 # in the palette above. -1 indicates that the material should
31 # be Coloured by altitude.
33 # The elevation levels are defined by materials with names like
34 # "Elevation_x" which mean everything with altitude between x and
35 # the next elevation level will be coloured with that index.
36 # Elevation levels *must* be sorted from lowest to highest.
38 Material Elevation_-1 1
39 Material Elevation_100 2
40 Material Elevation_200 3
41 Material Elevation_500 4
42 Material Elevation_1000 5
43 Material Elevation_1500 6
44 Material Elevation_2000 7
45 Material Elevation_3000 8
46 Material Elevation_100000 9
47 Material AirportKeep 9
56 Material IntermittentLake 12
59 Material IntermittentReservoir 12
64 Material BuiltUpCover 15
68 # These three last are *not optional* and *must* be declared,
69 # otherwise Map will crash when drawing runways/navaids
70 Material RunwayOutline 14
72 Material NavaidLabels 14
74 Material VorFromLine 19