Add ubershader and dirt map.
[fg:toms-fgdata.git] / Aircraft / sopwithCamel / Models / Effects / camelreflect-uber.eff
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <PropertyList>\r
3         <name>camelreflect-uber</name>\r
4         <inherits-from>/Effects/model-combined</inherits-from>\r
5 \r
6         <parameters>\r
7                 <!-- Reflection -->\r
8                 <reflection-enabled type="int">1</reflection-enabled>\r
9                 <reflect-map-enabled type="int">0</reflect-map-enabled>\r
10                 <reflection-dynamic type="int">1</reflection-dynamic>\r
11 \r
12                 <reflection-fresnel type="float">0.1</reflection-fresnel>\r
13                 <reflection-rainbow type="float">0.05</reflection-rainbow>\r
14                 <reflection-noise type="float">0.1</reflection-noise>\r
15                 <reflection-correction type="float">0.0</reflection-correction>\r
16                 <ambient-correction type="float">0.2</ambient-correction>\r
17 \r
18                 <texture n="4">\r
19                         <image>/Aircraft/sopwithCamel/Models/Textures/reflectmap.png</image>\r
20                         <filter>linear-mipmap-linear</filter>\r
21                         <wrap-s>clamp</wrap-s>\r
22                         <wrap-t>clamp</wrap-t>\r
23                         <internal-format>normalized</internal-format>\r
24                 </texture>\r
25                 <dirt-enabled type="int">0</dirt-enabled>\r
26                 <dirt-color type="vec3d">0.35 0.32 0.32</dirt-color>\r
27                 <dirt-factor>\r
28                         <use>/sim/model/livery/dirt-factor</use>\r
29                 </dirt-factor>\r
30 \r
31         </parameters>\r
32 \r
33 \r
34 </PropertyList>\r