remove quality settings. Add texture
[fg:toms-fgdata.git] / Aircraft / seahawk / Models / Effects / seahawkglass-uber.eff
1 <?xml version="1.0" encoding="utf-8"?>
2 <PropertyList>
3         <name>seahawkglass-uber</name>
4         <inherits-from>/Effects/model-combined</inherits-from>
5
6         <parameters>
7
8                 <!-- Normal Map -->
9                 <normalmap-enabled type="int">1</normalmap-enabled>
10                 <normalmap-dds type="int">0</normalmap-dds>
11                 <normalmap-tiling type="float">20.0</normalmap-tiling>
12                 <texture n="2">
13                         <image>/Aircraft/seahawk/Models/Effects/nmap.png</image>
14                         <!--<image>/Aircraft/seahawk/Models/Effects/plexi-1.png</image>-->
15                         <wrap-s>repeat</wrap-s>
16                         <wrap-t>repeat</wrap-t>
17                 </texture>
18                 
19                 <!-- Reflection -->
20                 <reflection-enabled type="int">1</reflection-enabled>
21                 <reflect-map-enabled type="int">0</reflect-map-enabled>
22                 <reflection-dynamic type="int">1</reflection-dynamic>
23
24                 <reflection-fresnel type="float">0.0</reflection-fresnel>
25                 <reflection-rainbow type="float">0.0</reflection-rainbow>
26                 <reflection-noise type="float">0.0</reflection-noise>
27                 <reflection-correction type="float">0.0</reflection-correction>
28                 <ambient-correction type="float">0.2</ambient-correction>
29
30                 <rendering-hint>transparent</rendering-hint>
31                 <transparent>true</transparent>
32                 <render-bin>
33                         <bin-number>10</bin-number>
34                         <bin-name>DepthSortedBin</bin-name>
35                 </render-bin>
36         </parameters>
37
38         <!-- ####################
39 ### NORMALMAP INCLUDE ###
40 ######################### -->
41         <generate>
42                 <tangent type="int">6</tangent>
43                 <binormal type="int">7</binormal>
44         </generate>
45
46         <technique n="10">
47                 <pass>
48                         <program>
49                                 <attribute>
50                                         <name>tangent</name>
51                                         <index>6</index>
52                                 </attribute>
53                                 <attribute>
54                                         <name>binormal</name>
55                                         <index>7</index>
56                                 </attribute>
57                         </program>
58                 </pass>
59         </technique>
60         <!-- ########################
61 ### END NORMALMAP INCLUDE ###
62 ############################# -->
63
64 </PropertyList>