Major update: fixed fdm-bug (thanks to LesterBoffo!), added tutorials, added replayre...
[fg:toms-fgdata.git] / Aircraft / ec130 / Models / Effects / ec130reflectglas-uber.eff
1 <?xml version="1.0" encoding="utf-8"?>\r
2 \r
3 <PropertyList>\r
4         <name>Effects/ec130reflectglas-uber</name>\r
5         <inherits-from>Effects/model-combined</inherits-from>\r
6 \r
7         <parameters>\r
8         <!-- Reflection -->\r
9                         <reflection_enabled type="int">1</reflection_enabled>\r
10                         <reflect_map_enabled type="int">0</reflect_map_enabled>\r
11                         <reflection_dynamic type="int">1</reflection_dynamic>\r
12         \r
13                         <reflection_fresnel type="float">0.01</reflection_fresnel>\r
14                         <reflection_rainbow type="float">0.351</reflection_rainbow>\r
15                         <reflection_noise type="float">0.01</reflection_noise>\r
16                         <reflection_correction type="float">0.9</reflection_correction>\r
17                         <ambient_correction type="float">0.01</ambient_correction>\r
18         \r
19                         <!--            quality slider -->\r
20                         <shader_quality type="int">2</shader_quality>\r
21                         <!--<use>/sim/rendering/shaders/model/quality</use>\r
22                         </shader_quality>-->\r
23                         <vertex-program-two-side type="bool">false</vertex-program-two-side>\r
24                         <!--<cull-face>back</cull-face>\r
25                         <rendering-hint>transparent</rendering-hint>-->\r
26                         <transparent>true</transparent>\r
27                         <render-bin>\r
28                                 <bin-number>10</bin-number>\r
29                                 <bin-name>DepthSortedBin</bin-name>\r
30                         </render-bin>\r
31                         \r
32                 <texture n="5">\r
33                         <type>cubemap</type>\r
34                         <!-- use this form for a cube cross \r
35                         <image>Aircraft/Generic/Effects/CubeCrosses/blue_sky.png</image>-->\r
36 \r
37                         <!-- use this form for a 6 image cube map -->\r
38                         <images>\r
39                                 <positive-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_px.png</positive-x>\r
40                                 <negative-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nx.png</negative-x>\r
41                                 <positive-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_py.png</positive-y>\r
42                                 <negative-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_ny.png</negative-y>\r
43                                 <positive-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_pz.png</positive-z>\r
44                                 <negative-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nz.png</negative-z>\r
45                         </images>\r
46 \r
47                 </texture>\r
48                 \r
49         </parameters>\r
50 \r
51 </PropertyList>\r