2 <name>skin-reflect</name>
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3 <inherits-from>Effects/model-combined</inherits-from>
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7 <normalmap_enabled type="int">0</normalmap_enabled>
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8 <normalmap_dds type="int">0</normalmap_dds>
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15 <use>sim/rendering/shaders/aircraft/lightmap/quality-level</use>
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17 <lightmap_multi type="int">0</lightmap_multi>
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18 <lightmap_factor type="float" n="0"><use>/controls/lighting/beacon-light</use></lightmap_factor>
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19 <lightmap_color type="vec3d" n="0">0.95 0.08 0.05</lightmap_color>
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20 <lightmap_factor type="float" n="1">0.0</lightmap_factor>
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21 <lightmap_color type="vec3d" n="1"> 0.0 1.0 0.0 </lightmap_color>
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22 <lightmap_factor type="float" n="2">0.0</lightmap_factor>
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23 <lightmap_color type="vec3d" n="2">0.0 0.0 1.0 </lightmap_color>
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24 <lightmap_factor type="float" n="3">0.0</lightmap_factor>
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25 <lightmap_color type="vec3d" n="3">0.0 0.0 0.0 </lightmap_color>
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27 <image>Aircraft/R22/Models/Effects/lightmap.png</image>
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28 <filter>linear-mipmap-linear</filter>
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29 <wrap-s>clamp</wrap-s>
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30 <wrap-t>clamp</wrap-t>
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31 <internal-format>normalized</internal-format>
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34 <!-- Reflection environment -->
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36 <image>Aircraft/R22/Models/Effects/reflect.png</image>
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37 <filter>linear-mipmap-linear</filter>
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38 <wrap-s>repeat</wrap-s>
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39 <wrap-t>repeat</wrap-t>
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40 <internal-format>normalized</internal-format>
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44 <type>cubemap</type>
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46 <positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
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47 <negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
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48 <positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
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49 <negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
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50 <positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
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51 <negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
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56 <reflection_enabled type="int">1</reflection_enabled>
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57 <reflect_map_enabled type="int">1</reflect_map_enabled>
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58 <reflection_dynamic type="int">1</reflection_dynamic>
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59 <reflection_fresnel type="float">0.1</reflection_fresnel>
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60 <reflection_rainbow type="float">0.05</reflection_rainbow>
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61 <reflection_noise type="float">0.1</reflection_noise>
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62 <reflection_correction type="float">0.05</reflection_correction>
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63 <ambient_correction type="float">0.2</ambient_correction>
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65 <!-- quality slider -->
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67 <use>/sim/rendering/shaders/aircraft/reflection/quality-level</use>
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69 <vertex-program-two-side type="bool">false</vertex-program-two-side>
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70 <cull-face>back</cull-face>
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73 <!-- ####################
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74 ### NORMALMAP INCLUDE ###
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75 ######################### -->
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77 <tangent type="int">6</tangent>
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78 <binormal type="int">7</binormal>
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85 <name>tangent</name>
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89 <name>binormal</name>
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95 <!-- ########################
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96 ### END NORMALMAP INCLUDE ###
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97 ############################# -->
\r