1 # Do terrain modelling ourselves.
2 setprop("sim/fdm/surface/override-level", 1);
6 var lat = getprop("/position/latitude-deg");
7 var lon = getprop("/position/longitude-deg");
8 var info = geodinfo(lat, lon);
12 setprop("/environment/terrain",info[1].solid);
13 #print("and it is ", info[1].solid ? "solid ground" : "covered by water");
14 #debug.dump(geodinfo(lat, lon));
16 setprop("/environment/terrain",1);
18 settimer (terrain_under, 0.1);