Walker: fix a Bug while walking in southern Hemisphere, include file now
[fg:toms-fgdata.git] / Aircraft / Generic / Human / Models / male.xml
1 <?xml version="1.0"?>
2
3 <PropertyList>
4         <offsets>
5                 <z-m>0.96</z-m>
6         </offsets>
7         <animation>
8                 <enable-hot type="bool">false</enable-hot>
9         </animation>
10
11 <!-- Character -->
12  <model>
13         <name>Waldo</name>
14   <path>Aircraft/Generic/Human/Models/waldo.xml</path>
15  </model>
16  <animation>
17   <type>select</type>
18   <object-name>Waldo</object-name>
19   <condition>
20    <equals>
21     <property>sim/walker/character</property>
22     <value>0</value>
23    </equals>
24   </condition>
25  </animation>
26
27
28 <!-- Outfits -->
29
30         <model> 
31                 <path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
32                 <name>Default</name>
33         </model>
34  <animation>
35   <type>select</type>
36   <object-name>Default</object-name>
37   <condition>
38    <equals>
39     <property>sim/walker/outfit</property>
40     <value>0</value>
41    </equals>
42   </condition>
43  </animation>
44
45         <model> 
46                 <path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
47                 <name>airliner</name>
48         </model>
49  <animation>
50   <type>select</type>
51   <object-name>airliner</object-name>
52   <condition>
53    <equals>
54     <property>sim/walker/outfit</property>
55     <value>2</value>
56    </equals>
57   </condition>
58  </animation>
59
60         <model> 
61                 <path>Aircraft/Generic/Human/Models/outfit/flightsuit.xml</path>
62                 <name>Flightsuit</name>
63         </model>
64  <animation>
65   <type>select</type>
66   <object-name>Flightsuit</object-name>
67   <condition>
68    <equals>
69     <property>sim/walker/outfit</property>
70     <value>1</value>
71    </equals>
72   </condition>
73  </animation>
74
75
76
77
78         <model> 
79                 <path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
80                 <name>Headset I</name>
81         </model>
82  <animation>
83   <type>select</type>
84   <object-name>Headset I</object-name>
85   <condition>
86    <equals>
87     <property>sim/walker/equipment</property>
88     <value>0</value>
89    </equals>
90   </condition>
91  </animation>
92
93 <!-- limbs center coordinates, in order of appearence -->
94         <limbs>
95                 <chest-x>0.002584</chest-x>
96                 <chest-y>0.0</chest-y>
97                 <chest-z>0.1333</chest-z>
98                 <head-x>0.019</head-x>
99                 <head-y>0.0</head-y>
100                 <head-z>0.586</head-z>
101                 <shoulder-x>0.07</shoulder-x>
102                 <shoulder-y-l>-0.16</shoulder-y-l>
103                 <shoulder-y-r>0.16</shoulder-y-r>
104                 <shoulder-z>0.47</shoulder-z>
105                 <elbow-x>0.07046</elbow-x>
106                 <elbow-y-l>-0.4310</elbow-y-l>
107                 <elbow-y-r>0.4310</elbow-y-r>
108                 <elbow-z>0.08939</elbow-z>
109                 <hand-x>0.05601</hand-x>
110                 <hand-y-l>-0.6904</hand-y-l>
111                 <hand-y-r>0.6904</hand-y-r>
112                 <hand-z>0.4981</hand-z>
113                 <leg-x>-0.01813</leg-x>
114                 <leg-y-l>-0.05154</leg-y-l>
115                 <leg-y-r>0.05154</leg-y-r>
116                 <leg-z>-0.04</leg-z>
117                 <knee-x>0.02617</knee-x>
118                 <knee-y-r>0.1008</knee-y-r>
119                 <knee-y-l>-0.1008</knee-y-l>
120                 <knee-z>-0.3636</knee-z>
121                 <foot-x>0.09349</foot-x>
122                 <foot-y-r>-0.1218</foot-y-r>
123                 <foot-y-r>0.1218</foot-y-r>
124                 <foot-z>-0.8861</foot-z>
125         </limbs>
126
127  <animation>
128   <type>select</type>
129         <object-name>head</object-name>
130         <object-name>hair</object-name>
131         <object-name>eyes</object-name>
132   <condition>
133  <not-equals>
134     <property>sim/current-view/name</property>
135     <value>Walk View</value>
136    </not-equals>
137   </condition>
138  </animation>
139
140 <!-- hip -->
141         <animation>
142                 <type>rotate</type>
143                 <property>sim/model/walker[1]/limb[0]/y-deg</property>
144                 <offset-deg>0</offset-deg>
145                 <center>
146                         <x-m>0.01</x-m>
147                         <y-m>0.0</y-m>
148                         <z-m>0.1</z-m>
149                 </center>
150                 <axis>
151                         <x>0.0</x>
152                         <y>1.0</y>
153                         <z>0.0</z>
154                 </axis>
155         </animation>
156
157         <animation>
158                 <type>translate</type>
159                 <property>sim/model/walker[1]/limb[0]/z-m</property>
160                 <offset-deg>0</offset-deg>
161                 <center>
162                         <x-m>0.01</x-m>
163                         <y-m>0.0</y-m>
164                         <z-m>0.1</z-m>
165                 </center>
166                 <axis>
167                         <x>0.0</x>
168                         <y>0.0</y>
169                         <z>1.0</z>
170                 </axis>
171         </animation>
172
173 <!-- chest -->
174         <animation>
175                 <type>rotate</type>
176                 <object-name>chest</object-name>
177         <object-name>head</object-name>
178                 <offset-deg>0</offset-deg>
179                 <property>sim/model/walker[1]/limb[1]/y-deg</property>
180                 <center>
181                         <x-m alias="../../../limbs/chest-x"/>
182                         <y-m alias="../../../limbs/chest-y"/>
183                         <z-m alias="../../../limbs/chest-z"/>
184                 </center>
185                 <axis>
186                         <x>0.0</x>
187                         <y>1.0</y>
188                         <z>0.0</z>
189                 </axis>
190         </animation>
191
192         <animation>
193                 <type>rotate</type>
194                 <object-name>chest</object-name>
195         <object-name>head</object-name>
196                 <offset-deg>0</offset-deg>
197                 <property>sim/model/walker[1]/limb[1]/z-deg</property>
198                 <center>
199                         <x-m alias="../../../limbs/chest-x"/>
200                         <y-m alias="../../../limbs/chest-y"/>
201                         <z-m alias="../../../limbs/chest-z"/>
202                 </center>
203                 <axis>
204                         <x>0.0</x>
205                         <y>0.0</y>
206                         <z>-1.0</z>
207                 </axis>
208         </animation>
209
210 <!-- head -->
211         <animation>
212                 <type>rotate</type>
213                 <object-name>head</object-name>
214                 <offset-deg>0</offset-deg>
215                 <property>sim/model/walker[1]/limb[2]/y-deg</property>
216                 <center>
217                         <x-m alias="../../../limbs/head-x"/>
218                         <y-m alias="../../../limbs/head-y"/>
219                         <z-m alias="../../../limbs/head-z"/>
220                 </center>
221                 <axis>
222                         <x>0.0</x>
223                         <y>1.0</y>
224                         <z>0.0</z>
225                 </axis>
226         </animation>
227
228         <animation>
229                 <type>rotate</type>
230                 <object-name>head</object-name>
231                 <offset-deg>0</offset-deg>
232                 <property>sim/model/walker[1]/limb[2]/z-deg</property>
233                 <center>
234                         <x-m alias="../../../limbs/head-x"/>
235                         <y-m alias="../../../limbs/head-y"/>
236                         <z-m alias="../../../limbs/head-z"/>
237                 </center>
238                 <axis>
239                         <x>0.0</x>
240                         <y>0.0</y>
241                         <z>-1.0</z>
242                 </axis>
243         </animation>
244
245 <!-- right arm -->
246         <animation>
247                 <type>rotate</type>
248                 <object-name>arm1.R</object-name>
249                 <property>sim/model/walker[1]/limb[3]/x-deg</property>
250                 <offset-deg>0</offset-deg>
251                 <center>
252                         <x-m alias="../../../limbs/shoulder-x"/>
253                         <y-m alias="../../../limbs/shoulder-y-r"/>
254                         <z-m alias="../../../limbs/shoulder-z"/>
255                 </center>
256                 <axis>
257                         <x>1.0</x>
258                         <y>0.0</y>
259                         <z>0.0</z>
260                 </axis>
261         </animation>
262
263         <animation>
264                 <type>rotate</type>
265                 <object-name>arm1.R</object-name>
266                 <property>sim/model/walker[1]/limb[3]/y-deg</property>
267                 <offset-deg>0</offset-deg>
268                 <center>
269                         <x-m alias="../../../limbs/shoulder-x"/>
270                         <y-m alias="../../../limbs/shoulder-y-r"/>
271                         <z-m alias="../../../limbs/shoulder-z"/>
272                 </center>
273                 <axis>
274                         <x>0.0</x>
275                         <y>1.0</y>
276                         <z>0.0</z>
277                 </axis>
278         </animation>
279
280         <animation>
281                 <type>rotate</type>
282                 <object-name>arm1.R</object-name>
283                 <property>sim/model/walker[1]/limb[3]/z-deg</property>
284                 <offset-deg>0</offset-deg>
285                 <center>
286                         <x-m alias="../../../limbs/shoulder-x"/>
287                         <y-m alias="../../../limbs/shoulder-y-r"/>
288                         <z-m alias="../../../limbs/shoulder-z"/>
289                 </center>
290                 <axis>
291                         <x>0.0</x>
292                         <y>0.0</y>
293                         <z>-1.0</z>
294                 </axis>
295         </animation>
296
297         <animation>
298                 <type>rotate</type>
299                 <object-name>arm2.R</object-name>
300                 <property>sim/model/walker[1]/limb[4]/y-deg</property>
301                 <offset-deg>0</offset-deg>
302                 <center>
303                         <x-m alias="../../../limbs/elbow-x"/>
304                         <y-m alias="../../../limbs/elbow-y-r"/>
305                         <z-m alias="../../../limbs/elbow-z"/>
306                 </center>
307                 <axis>
308                         <x>0.0</x>
309                         <y>1.0</y>
310                         <z>0.0</z>
311                 </axis>
312         </animation>
313
314         <animation>
315                 <type>rotate</type>
316                 <object-name>arm2.R</object-name>
317                 <property>sim/model/walker[1]/limb[4]/z-deg</property>
318                 <offset-deg>0</offset-deg>
319                 <center>
320                         <x-m alias="../../../limbs/elbow-x"/>
321                         <y-m alias="../../../limbs/elbow-y-r"/>
322                         <z-m alias="../../../limbs/elbow-z"/>
323                 </center>
324                 <axis>
325                         <x>0.0</x>
326                         <y>0.0</y>
327                         <z>1.0</z>
328                 </axis>
329         </animation>
330
331         <animation>
332                 <type>rotate</type>
333                 <object-name>hand.R</object-name>
334                 <object-name>grip.R</object-name>
335                 <object-name>fist.R</object-name>
336                 <object-name>point.R</object-name>
337                 <object-name>handedge.R</object-name>
338                 <object-name>victory.R</object-name>
339                 <object-name>thumbsup.R</object-name>
340                 <property>sim/model/walker[1]/limb[5]/x-deg</property>
341                 <offset-deg>0</offset-deg>
342                 <center>
343                         <x-m alias="../../../limbs/hand-x"/>
344                         <y-m alias="../../../limbs/hand-y-r"/>
345                         <z-m alias="../../../limbs/hand-z"/>
346                 </center>
347                 <axis>
348                         <x>1.0</x>
349                         <y>0.0</y>
350                         <z>0.0</z>
351                 </axis>
352         </animation>
353
354         <animation>
355                 <type>rotate</type>
356                 <object-name>hand.R</object-name>
357                 <object-name>grip.R</object-name>
358                 <object-name>fist.R</object-name>
359                 <object-name>point.R</object-name>
360                 <object-name>handedge.R</object-name>
361                 <object-name>victory.R</object-name>
362                 <object-name>thumbsup.R</object-name>
363                 <property>sim/model/walker[1]/limb[5]/y-deg</property>
364                 <offset-deg>0</offset-deg>
365                 <center>
366                         <x-m alias="../../../limbs/hand-x"/>
367                         <y-m alias="../../../limbs/hand-y-r"/>
368                         <z-m alias="../../../limbs/hand-z"/>
369                 </center>
370                 <axis>
371                         <x>0.0</x>
372                         <y>1.0</y>
373                         <z>0.0</z>
374                 </axis>
375         </animation>
376
377 <!-- Hand Poses -->
378  <animation>
379   <type>select</type>
380         <object-name>hand.R</object-name>
381   <condition>
382         <equals>
383     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
384     <value>0</value>
385    </equals>
386   </condition>
387  </animation>
388  <animation>
389   <type>select</type>
390         <object-name>grip.R</object-name>
391   <condition>
392         <equals>
393     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
394     <value>1</value>
395    </equals>
396   </condition>
397  </animation>
398  <animation>
399   <type>select</type>
400         <object-name>fist.R</object-name>
401   <condition>
402         <equals>
403     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
404     <value>2</value>
405    </equals>
406   </condition>
407  </animation>
408  <animation>
409   <type>select</type>
410         <object-name>point.R</object-name>
411   <condition>
412  <equals>
413     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
414     <value>3</value>
415    </equals>
416   </condition>
417  </animation>
418  <animation>
419   <type>select</type>
420         <object-name>handedge.R</object-name>
421   <condition>
422  <equals>
423     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
424     <value>4</value>
425    </equals>
426   </condition>
427  </animation>
428  <animation>
429   <type>select</type>
430         <object-name>victory.R</object-name>
431   <condition>
432  <equals>
433     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
434     <value>5</value>
435    </equals>
436   </condition>
437  </animation>
438  <animation>
439   <type>select</type>
440         <object-name>thumbsup.R</object-name>
441   <condition>
442  <equals>
443     <property>sim/model/walker[1]/limb[5]/hand-pose</property>
444     <value>6</value>
445    </equals>
446   </condition>
447  </animation>
448
449
450 <!-- left arm -->
451         <animation>
452                 <type>rotate</type>
453                 <object-name>arm1.L</object-name>
454                 <property>sim/model/walker[1]/limb[6]/x-deg</property>
455                 <offset-deg>0</offset-deg>
456                 <center>
457                         <x-m alias="../../../limbs/shoulder-x"/>
458                         <y-m alias="../../../limbs/shoulder-y-l"/>
459                         <z-m alias="../../../limbs/shoulder-z"/>
460                 </center>
461                 <axis>
462                         <x>-1.0</x>
463                         <y>0.0</y>
464                         <z>0.0</z>
465                 </axis>
466         </animation>
467
468         <animation>
469                 <type>rotate</type>
470                 <object-name>arm1.L</object-name>
471                 <property>sim/model/walker[1]/limb[6]/y-deg</property>
472                 <offset-deg>0</offset-deg>
473                 <center>
474                         <x-m alias="../../../limbs/shoulder-x"/>
475                         <y-m alias="../../../limbs/shoulder-y-l"/>
476                         <z-m alias="../../../limbs/shoulder-z"/>
477                 </center>
478                 <axis>
479                         <x>0.0</x>
480                         <y>-1.0</y>
481                         <z>0.0</z>
482                 </axis>
483         </animation>
484
485         <animation>
486                 <type>rotate</type>
487                 <object-name>arm1.L</object-name>
488                 <property>sim/model/walker[1]/limb[6]/z-deg</property>
489                 <offset-deg>0</offset-deg>
490                 <center>
491                         <x-m alias="../../../limbs/shoulder-x"/>
492                         <y-m alias="../../../limbs/shoulder-y-l"/>
493                         <z-m alias="../../../limbs/shoulder-z"/>
494                 </center>
495                 <axis>
496                         <x>0.0</x>
497                         <y>0.0</y>
498                         <z>1.0</z>
499                 </axis>
500         </animation>
501
502         <animation>
503                 <type>rotate</type>
504                 <object-name>arm2.L</object-name>
505                 <property>sim/model/walker[1]/limb[7]/y-deg</property>
506                 <offset-deg>0</offset-deg>
507                 <center>
508                         <x-m alias="../../../limbs/elbow-x"/>
509                         <y-m alias="../../../limbs/elbow-y-l"/>
510                         <z-m alias="../../../limbs/elbow-z"/>
511                 </center>
512                 <axis>
513                         <x>0.0</x>
514                         <y>-1.0</y>
515                         <z>0.0</z>
516                 </axis>
517         </animation>
518
519         <animation>
520                 <type>rotate</type>
521                 <object-name>arm2.L</object-name>
522                 <property>sim/model/walker[1]/limb[7]/z-deg</property>
523                 <offset-deg>0</offset-deg>
524                 <center>
525                         <x-m alias="../../../limbs/elbow-x"/>
526                         <y-m alias="../../../limbs/elbow-y-l"/>
527                         <z-m alias="../../../limbs/elbow-z"/>
528                 </center>
529                 <axis>
530                         <x>0.0</x>
531                         <y>0.0</y>
532                         <z>-1.0</z>
533                 </axis>
534         </animation>
535
536         <animation>
537                 <type>rotate</type>
538                 <object-name>hand.L</object-name>
539                 <object-name>grip.L</object-name>
540                 <object-name>fist.L</object-name>
541                 <object-name>point.L</object-name>
542                 <object-name>handedge.L</object-name>
543                 <object-name>victory.L</object-name>
544                 <object-name>thumbsup.L</object-name>
545                 <property>sim/model/walker[1]/limb[8]/x-deg</property>
546                 <offset-deg>0</offset-deg>
547                 <center>
548                         <x-m alias="../../../limbs/hand-x"/>
549                         <y-m alias="../../../limbs/hand-y-l"/>
550                         <z-m alias="../../../limbs/hand-z"/>
551                 </center>
552                 <axis>
553                         <x>-1.0</x>
554                         <y>0.0</y>
555                         <z>0.0</z>
556                 </axis>
557         </animation>
558
559         <animation>
560                 <type>rotate</type>
561                 <object-name>hand.L</object-name>
562                 <object-name>grip.L</object-name>
563                 <object-name>fist.L</object-name>
564                 <object-name>point.L</object-name>
565                 <object-name>handedge.L</object-name>
566                 <object-name>victory.L</object-name>
567                 <object-name>thumbsup.L</object-name>
568                 <property>sim/model/walker[1]/limb[8]/y-deg</property>
569                 <offset-deg>0</offset-deg>
570                 <center>
571                         <x-m alias="../../../limbs/hand-x"/>
572                         <y-m alias="../../../limbs/hand-y-l"/>
573                         <z-m alias="../../../limbs/hand-z"/>
574                 </center>
575                 <axis>
576                         <x>0.0</x>
577                         <y>-1.0</y>
578                         <z>0.0</z>
579                 </axis>
580         </animation>
581
582 <!-- Hand Poses -->
583  <animation>
584   <type>select</type>
585         <object-name>hand.L</object-name>
586   <condition>
587         <equals>
588     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
589     <value>0</value>
590    </equals>
591   </condition>
592  </animation>
593  <animation>
594   <type>select</type>
595         <object-name>grip.L</object-name>
596   <condition>
597         <equals>
598     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
599     <value>1</value>
600    </equals>
601   </condition>
602  </animation>
603  <animation>
604   <type>select</type>
605         <object-name>fist.L</object-name>
606   <condition>
607         <equals>
608     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
609     <value>2</value>
610    </equals>
611   </condition>
612  </animation>
613  <animation>
614   <type>select</type>
615         <object-name>point.L</object-name>
616   <condition>
617  <equals>
618     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
619     <value>3</value>
620    </equals>
621   </condition>
622  </animation>
623  <animation>
624   <type>select</type>
625         <object-name>handedge.L</object-name>
626   <condition>
627  <equals>
628     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
629     <value>4</value>
630    </equals>
631   </condition>
632  </animation>
633  <animation>
634   <type>select</type>
635         <object-name>victory.L</object-name>
636   <condition>
637  <equals>
638     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
639     <value>5</value>
640    </equals>
641   </condition>
642  </animation>
643  <animation>
644   <type>select</type>
645         <object-name>thumbsup.L</object-name>
646   <condition>
647  <equals>
648     <property>sim/model/walker[1]/limb[8]/hand-pose</property>
649     <value>6</value>
650    </equals>
651   </condition>
652  </animation>
653
654
655 <!--right leg -->
656         <animation>
657                 <type>rotate</type>
658                 <object-name>leg1.R</object-name>
659                 <property>sim/model/walker[1]/limb[9]/x-deg</property>
660                 <offset-deg>0</offset-deg>
661                 <center>
662                         <x-m alias="../../../limbs/leg-x"/>
663                         <y-m alias="../../../limbs/leg-y-r"/>
664                         <z-m alias="../../../limbs/leg-z"/>
665                 </center>
666                 <axis>
667                         <x>-1.0</x>
668                         <y>0.0</y>
669                         <z>0.0</z>
670                 </axis>
671         </animation>
672
673         <animation>
674                 <type>rotate</type>
675                 <object-name>leg1.R</object-name>
676                 <property>sim/model/walker[1]/limb[9]/y-deg</property>
677                 <offset-deg>0</offset-deg>
678                 <center>
679                         <x-m alias="../../../limbs/leg-x"/>
680                         <y-m alias="../../../limbs/leg-y-r"/>
681                         <z-m alias="../../../limbs/leg-z"/>
682                 </center>
683                 <axis>
684                         <x>0.0</x>
685                         <y>-1.0</y>
686                         <z>0.0</z>
687                 </axis>
688         </animation>
689
690         <animation>
691                 <type>rotate</type>
692                 <object-name>leg1.R</object-name>
693                 <property>sim/model/walker[1]/limb[9]/z-deg</property>
694                 <offset-deg>0</offset-deg>
695                 <center>
696                         <x-m alias="../../../limbs/leg-x"/>
697                         <y-m alias="../../../limbs/leg-y-r"/>
698                         <z-m alias="../../../limbs/leg-z"/>
699                 </center>
700                 <axis>
701                         <x>0.0</x>
702                         <y>0.0</y>
703                         <z>-1.0</z>
704                 </axis>
705         </animation>
706
707         <animation>
708                 <type>rotate</type>
709                 <object-name>leg2.R</object-name>
710                 <property>sim/model/walker[1]/limb[10]/y-deg</property>
711                 <offset-deg>0</offset-deg>
712                 <center>
713                         <x-m alias="../../../limbs/knee-x"/>
714                         <y-m alias="../../../limbs/knee-y-r"/>
715                         <z-m alias="../../../limbs/knee-z"/>
716                 </center>
717                 <axis>
718                         <x>0.0</x>
719                         <y>-1.0</y>
720                         <z>0.0</z>
721                 </axis>
722         </animation>
723
724         <animation>
725                 <type>rotate</type>
726                 <object-name>foot.R</object-name>
727                 <property>sim/model/walker[1]/limb[11]/y-deg</property>
728                 <offset-deg>0</offset-deg>
729                 <center>
730                         <x-m alias="../../../limbs/foot-x"/>
731                         <y-m alias="../../../limbs/foot-y-r"/>
732                         <z-m alias="../../../limbs/foot-z"/>
733                 </center>
734                 <axis>
735                         <x>0.0</x>
736                         <y>1.0</y>
737                         <z>0.0</z>
738                 </axis>
739         </animation>
740
741 <!-- left leg -->
742         <animation>
743                 <type>rotate</type>
744                 <object-name>leg1.L</object-name>
745                 <property>sim/model/walker[1]/limb[12]/x-deg</property>
746                 <offset-deg>0</offset-deg>
747                 <center>
748                         <x-m alias="../../../limbs/leg-x"/>
749                         <y-m alias="../../../limbs/leg-y-l"/>
750                         <z-m alias="../../../limbs/leg-z"/>
751                 </center>
752                 <axis>
753                         <x>1.0</x>
754                         <y>0.0</y>
755                         <z>0.0</z>
756                 </axis>
757         </animation>
758
759         <animation>
760                 <type>rotate</type>
761                 <object-name>leg1.L</object-name>
762                 <property>sim/model/walker[1]/limb[12]/y-deg</property>
763                 <offset-deg>0</offset-deg>
764                 <center>
765                         <x-m alias="../../../limbs/leg-x"/>
766                         <y-m alias="../../../limbs/leg-y-l"/>
767                         <z-m alias="../../../limbs/leg-z"/>
768                 </center>
769                 <axis>
770                         <x>0.0</x>
771                         <y>-1.0</y>
772                         <z>0.0</z>
773                 </axis>
774         </animation>
775
776         <animation>
777                 <type>rotate</type>
778                 <object-name>leg1.L</object-name>
779                 <property>sim/model/walker[1]/limb[12]/z-deg</property>
780                 <offset-deg>0</offset-deg>
781                 <center>
782                         <x-m alias="../../../limbs/leg-x"/>
783                         <y-m alias="../../../limbs/leg-y-l"/>
784                         <z-m alias="../../../limbs/leg-z"/>
785                 </center>
786                 <axis>
787                         <x>0.0</x>
788                         <y>0.0</y>
789                         <z>-1.0</z>
790                 </axis>
791         </animation>
792
793         <animation>
794                 <type>rotate</type>
795                 <object-name>leg2.L</object-name>
796                 <property>sim/model/walker[1]/limb[13]/y-deg</property>
797                 <offset-deg>0</offset-deg>
798                 <center>
799                         <x-m alias="../../../limbs/knee-x"/>
800                         <y-m alias="../../../limbs/knee-y-l"/>
801                         <z-m alias="../../../limbs/knee-z"/>
802                 </center>
803                 <axis>
804                         <x>0.0</x>
805                         <y>-1.0</y>
806                         <z>0.0</z>
807                 </axis>
808         </animation>
809
810         <animation>
811                 <type>rotate</type>
812                 <object-name>foot.L</object-name>
813                 <property>sim/model/walker[1]/limb[14]/y-deg</property>
814                 <offset-deg>0</offset-deg>
815                 <center>
816                         <x-m alias="../../../limbs/foot-x"/>
817                         <y-m alias="../../../limbs/foot-y-l"/>
818                         <z-m alias="../../../limbs/foot-z"/>
819                 </center>
820                 <axis>
821                         <x>0.0</x>
822                         <y>1.0</y>
823                         <z>0.0</z>
824                 </axis>
825         </animation>
826
827 <!-- parachute -->
828         <model>
829                 <name>parachute backpack</name>
830                 <path>Aircraft/Generic/Human/Models/backpack.xml</path>
831                 <offsets>
832                         <x-m>0</x-m>
833                         <y-m>0</y-m>
834                         <z-m>0</z-m>
835                 </offsets>
836         </model>
837
838         <model>
839                 <name>parachute</name>
840                 <path>Aircraft/Generic/Human/Models/chute.xml</path>
841                 <offsets>
842                         <x-m>0</x-m>
843                         <y-m>0</y-m>
844                         <z-m>0</z-m>
845                 </offsets>
846         </model>
847 </PropertyList>