Add uber-shader effects
[fg:toms-fgdata.git] / Aircraft / Buccaneer / Models / Effects / buccaneerglass-uber.eff
1 <?xml version="1.0" encoding="utf-8"?>
2 <PropertyList>
3         <name>buccaneerglass-uber</name>
4         <inherits-from>/Effects/model-combined</inherits-from>
5
6         <parameters>
7                 <!-- Reflection -->
8                 <reflection-enabled type="int">1</reflection-enabled>
9                 <reflect-map-enabled type="int">0</reflect-map-enabled>
10                 <reflection-dynamic type="int">1</reflection-dynamic>
11
12                 <reflection-fresnel type="float">0.1</reflection-fresnel>
13                 <reflection-rainbow type="float">0.1</reflection-rainbow>
14                 <reflection-noise type="float">0.1</reflection-noise>
15                 <reflection-correction type="float">0.0</reflection-correction>
16                 <ambient-correction type="float">0.2</ambient-correction>
17
18                 <!--            quality slider -->
19                 <shader-quality type="int">2</shader-quality>
20                 <!--<use>/sim/rendering/shaders/model/quality</use>
21                 </shader-quality>-->
22                 <!--<vertex-program-two-side type="bool">false</vertex-program-two-side>-->
23                 <!--<cull-face>back</cull-face>-->
24                 <rendering-hint>transparent</rendering-hint>
25                 <transparent>true</transparent>
26                 <render-bin>
27                         <bin-number>10</bin-number>
28                         <bin-name>DepthSortedBin</bin-name>
29                 </render-bin>
30         </parameters>
31
32 </PropertyList>