2 # Pop up a "tip" dialog for a moment, then remove it. The delay in
3 # seconds can be specified as the second argument. The default is 4
4 # seconds. The third argument can be a hash with override values.
5 # Note that the tip dialog is a shared resource. If someone else
6 # comes along and wants to pop a tip up before your delay is finished,
9 var popupTip = func(label, delay = nil, override = nil, position = nil)
11 if (position == nil) {
14 fgcommand("show-message", props.Node.new({ "label": label, "delay":delay, "x": position['x'], "y": position['y'] }));
17 var showDialog = func(name) {
18 fgcommand("dialog-show", props.Node.new({ "dialog-name" : name }));
22 # Enable/disable named menu entry
24 var menuEnable = func(searchname, state) {
25 foreach (var menu; props.globals.getNode("/sim/menubar/default").getChildren("menu")) {
26 foreach (var name; menu.getChildren("name")) {
27 if (name.getValue() == searchname) {
28 menu.getNode("enabled").setBoolValue(state);
31 foreach (var item; menu.getChildren("item")) {
32 foreach (var name; item.getChildren("name")) {
33 if (name.getValue() == searchname) {
34 item.getNode("enabled").setBoolValue(state);
42 # Set the binding for a menu item to a Nasal script,
43 # typically a dialog open() command.
45 var menuBind = func(searchname, command) {
46 foreach (var menu; props.globals.getNode("/sim/menubar/default").getChildren("menu")) {
47 foreach (var item; menu.getChildren("item")) {
48 foreach (var name; item.getChildren("name")) {
49 if (name.getValue() == searchname) {
50 item.getNode("binding", 1).getNode("command", 1).setValue("nasal");
51 item.getNode("binding", 1).getNode("script", 1).setValue(command);
52 fgcommand("gui-redraw");
60 # Set mouse cursor coordinates and shape (number or name), and return
61 # current shape (number).
63 # Example: var cursor = gui.setCursor();
64 # gui.setCursor(nil, nil, "wait");
66 var setCursor = func(x = nil, y = nil, cursor = nil) {
67 var args = props.Node.new();
68 if (x != nil) args.getNode("x", 1).setIntValue(x);
69 if (y != nil) args.getNode("y", 1).setIntValue(y);
71 if (num(cursor) == nil)
72 cursor = cursor_types[cursor];
74 die("cursor must be one of: " ~ string.join(", ", keys(cursor_types)));
75 setprop("/sim/mouse/hide-cursor", cursor);
76 args.getNode("cursor", 1).setIntValue(cursor);
78 fgcommand("set-cursor", args);
79 return args.getValue("cursor");
83 # Supported mouse cursor types.
85 var cursor_types = { none: 0, pointer: 1, wait: 2, crosshair: 3, leftright: 4,
86 topside: 5, bottomside: 6, leftside: 7, rightside: 8,
87 topleft: 9, topright: 10, bottomleft: 11, bottomright: 12,
91 # Find a GUI element by given name.
92 # dialog: dialog root property.
93 # name: name of GUI element to be searched.
94 # Returns GUI element when found, nil otherwise.
96 var findElementByName = func(dialog,name) {
97 foreach( var child; dialog.getChildren() ) {
98 var n = child.getNode( "name" );
99 if( n != nil and n.getValue() == name )
101 var f = findElementByName(child, name);
102 if( f != nil ) return f;
108 ########################################################################
110 ########################################################################
113 # Initialize property nodes via a timer, to insure the props module is
114 # loaded. See notes in view.nas. Simply cache the screen height
115 # property and the argument for the "dialog-show" command. This
116 # probably isn't really needed...
118 var fdm = getprop("/sim/flight-model");
119 var screenHProp = nil;
120 var autopilotDisableProps = [
121 "/autopilot/hide-menu",
122 "/autopilot/KAP140/locks",
123 "/autopilot/CENTURYIIB/locks",
124 "/autopilot/CENTURYIII/locks"
127 _setlistener("/sim/signals/nasal-dir-initialized", func {
128 screenHProp = props.globals.getNode("/sim/startup/ysize");
130 props.globals.getNode("/sim/help/debug", 1).setValues(debug_keys);
131 props.globals.getNode("/sim/help/basic", 1).setValues(basic_keys);
132 props.globals.getNode("/sim/help/common", 1).setValues(common_aircraft_keys);
134 # enable/disable menu entries
135 menuEnable("fuel-and-payload", fdm == "yasim" or fdm == "jsb");
136 menuEnable("aircraft-checklists", props.globals.getNode("/sim/checklists") != nil);
137 var isAutopilotMenuEnabled = func {
138 foreach( var apdp; autopilotDisableProps ) {
139 if( props.globals.getNode( apdp ) != nil )
144 menuEnable("autopilot", isAutopilotMenuEnabled() );
145 menuEnable("joystick-info", size(props.globals.getNode("/input/joysticks").getChildren("js")));
146 menuEnable("rendering-buffers", getprop("/sim/rendering/rembrandt/enabled"));
147 menuEnable("rembrandt-buffers-choice", getprop("/sim/rendering/rembrandt/enabled"));
148 menuEnable("stereoscopic-options", !getprop("/sim/rendering/rembrandt/enabled"));
149 menuEnable("sound-config", getprop("/sim/sound/working"));
151 # frame-per-second display
152 var fps = props.globals.getNode("/sim/rendering/fps-display", 1);
153 setlistener(fps, fpsDisplay, 1);
154 setlistener("/sim/startup/xsize", func {
155 if (fps.getValue()) {
161 # frame-latency display
162 var latency = props.globals.getNode("/sim/rendering/frame-latency-display", 1);
163 setlistener(latency, latencyDisplay, 1);
164 setlistener("/sim/startup/xsize", func {
165 if (latency.getValue()) {
171 # only enable precipitation if gui *and* aircraft want it
172 var p = "/sim/rendering/precipitation-";
173 var precip_gui = getprop(p ~ "gui-enable");
174 var precip_ac = getprop(p ~ "aircraft-enable");
175 props.globals.getNode(p ~ "enable").setAttribute("userarchive", 0); # TODO remove later
176 var set_precip = func setprop(p ~ "enable", precip_gui and precip_ac);
177 setlistener(p ~ "gui-enable", func(n) set_precip(precip_gui = n.getValue()),1);
178 setlistener(p ~ "aircraft-enable", func(n) set_precip(precip_ac = n.getValue()),1);
180 # the autovisibility feature of the menubar
181 # automatically show the menubar if the mouse is at the upper edge of the window
182 # the menubar is hidden by a binding to a LMB click in mode 0 in mice.xml
183 var menubarAutoVisibilityListener = nil;
184 var menubarAutoVisibilityEdge = props.globals.initNode( "/sim/menubar/autovisibility/edge-size", 5, "INT" );
185 var menubarVisibility = props.globals.initNode( "/sim/menubar/visibility", 0, "BOOL" );
186 var currentMenubarVisibility = menubarVisibility.getValue();
187 var mouseMode = props.globals.initNode( "/devices/status/mice/mouse/mode", 0, "INT" );
189 setlistener( "/sim/menubar/autovisibility/enabled", func(n) {
190 if( n.getValue() and menubarAutoVisibilityListener == nil ) {
191 currentMenubarVisibility = menubarVisibility.getValue();
192 menubarVisibility.setBoolValue( 0 );
193 menubarAutoVisibilityListener = setlistener( "/devices/status/mice/mouse/y", func(n) {
194 if( n.getValue() == nil ) return;
195 if( mouseMode.getValue() != 0 ) return;
197 if( n.getValue() <= menubarAutoVisibilityEdge.getValue() )
198 menubarVisibility.setBoolValue( 1 );
203 # don't listen to the mouse position if this feature is enabled
204 if( n.getValue() == 0 and menubarAutoVisibilityListener != nil ) {
205 removelistener( menubarAutoVisibilityListener );
206 menubarAutoVisibilityListener = nil;
207 menubarVisibility.setBoolValue(currentMenubarVisibility);
215 # Show/hide the fps display dialog.
217 var fpsDisplay = func(n) {
218 var w = isa(n, props.Node) ? n.getValue() : n;
219 fgcommand(w ? "dialog-show" : "dialog-close", props.Node.new({"dialog-name": "fps"}));
221 var latencyDisplay = func(n) {
222 var w = isa(n, props.Node) ? n.getValue() : n;
223 fgcommand(w ? "dialog-show" : "dialog-close", props.Node.new({"dialog-name": "frame-latency"}));
227 # Pop down the tip dialog, if it is visible.
229 var popdown = func { fgcommand("clear-message", props.Node.new({"id": canvas.tooltip.getTooltipId()})); }
231 # Marker for the "current" timer. This value gets stored in the
232 # closure of the timer function, and is used to check that there
233 # hasn't been a more recent timer set that should override.
236 ########################################################################
237 # Widgets & Layout Management
238 ########################################################################
241 # A "widget" class that wraps a property node. It provides useful
242 # helper methods that are difficult or tedious with the raw property
243 # API. Note especially the slightly tricky addChild() method.
246 set : func(name, val) { me.node.getNode(name, 1).setValue(val); },
247 prop : func { return me.node; },
248 new : func { return { parents : [Widget], node : props.Node.new() } },
249 addChild : func(type) {
250 var idx = size(me.node.getChildren(type));
251 var name = type ~ "[" ~ idx ~ "]";
252 var newnode = me.node.getNode(name, 1);
253 return { parents : [Widget], node : newnode };
255 setColor : func(r, g, b, a = 1) {
256 me.node.setValues({ color : { red:r, green:g, blue:b, alpha:a } });
258 setFont : func(n, s = 13, t = 0) {
259 me.node.setValues({ font : { name:n, "size":s, slant:t } });
261 setBinding : func(cmd, carg = nil) {
262 var idx = size(me.node.getChildren("binding"));
263 var node = me.node.getChild("binding", idx, 1);
264 node.getNode("command", 1).setValue(cmd);
265 if (cmd == "nasal") {
266 node.getNode("script", 1).setValue(carg);
267 } elsif (carg != nil and (cmd == "dialog-apply" or cmd == "dialog-update")) {
268 node.getNode("object-name", 1).setValue(carg);
275 # Dialog class. Maintains one XML dialog.
278 # (B) Dialog.new(<dialog-name>); ... use dialog from $FG_ROOT/gui/dialogs/
280 # (A) Dialog.new(<prop>, <path> [, <dialog-name>]);
281 # ... load aircraft specific dialog from
282 # <path> under property <prop> and under
283 # name <dialog-name>; if no name is given,
284 # then it's taken from the XML dialog
286 # prop ... target node (name must be "dialog")
287 # path ... file path relative to $FG_ROOT
288 # dialog-name ... dialog <name> of dialog in $FG_ROOT/gui/dialogs/
292 # var dlg = gui.Dialog.new("/sim/gui/dialogs/foo-config/dialog",
293 # "Aircraft/foo/foo_config.xml");
297 # var livery_dialog = gui.Dialog.new("livery-select");
298 # livery_dialog.toggle();
301 new: func(prop, path = nil, name = nil) {
302 var m = { parents: [Dialog] };
305 if (path == nil) { # global dialog in $FG_ROOT/gui/dialogs/
307 m.prop = props.Node.new({ "dialog-name" : prop });
308 } else { # aircraft dialog with given path
311 m.prop = isa(prop, props.Node) ? prop : props.globals.getNode(prop, 1);
312 if (m.prop.getName() != "dialog")
313 die("Dialog class: node name must end with '/dialog'");
315 m.listener = setlistener("/sim/signals/reinit-gui", func m.load(), 1);
317 return Dialog.instance[m.name] = m;
321 if (me.listener != nil)
322 removelistener(me.listener);
324 # doesn't need to be called explicitly, but can be used to force a reload
326 var state = me.state;
330 me.prop.removeChildren();
331 io.read_properties(me.path, me.prop);
333 var n = me.prop.getNode("name");
335 die("Dialog class: XML dialog must have <name>");
338 me.name = n.getValue();
342 me.prop.getNode("dialog-name", 1).setValue(me.name);
343 fgcommand("dialog-new", me.prop);
347 # allows access to dialog-embedded Nasal variables/functions
349 var ns = "__dlg:" ~ me.name;
350 me.state and contains(globals, ns) ? globals[ns] : nil;
353 fgcommand("dialog-show", me.prop);
357 fgcommand("dialog-close", me.prop);
361 me.state ? me.close() : me.open();
371 # Overlay selector. Displays a list of overlay XML files and copies the
372 # chosen one to the property tree. The class allows to select liveries,
373 # insignia, decals, variants, etc. Usually the overlay properties are
374 # fed to "select" and "material" animations.
377 # OverlaySelector.new(<title>, <dir>, <nameprop> [, <sortprop> [, <mpprop> [, <callback>]]]);
379 # title ... dialog title
380 # dir ... directory where to find the XML overlay files,
381 # relative to FG_ROOT
382 # nameprop ... property in an overlay file that contains the name
383 # The result is written to this place in the
385 # sortprop ... property in an overlay file that should be used
386 # as sorting criterion, if alphabetic sorting by
387 # name is undesirable. Use nil if you don't need
388 # this, but want to set a callback function.
389 # mpprop ... property path of MP node where the file name should
391 # callback ... function that's called after a new entry was chosen,
392 # with these arguments:
394 # callback(<number>, <name>, <sort-criterion>, <file>, <path>)
397 # aircraft.data.add("sim/model/pilot"); # autosave the pilot
398 # var pilots_dialog = gui.OverlaySelector.new("Pilots",
399 # "Aircraft/foo/Models/Pilots",
400 # "sim/model/pilot");
402 # pilots_dialog.open(); # or ... close(), or toggle()
405 var OverlaySelector = {
406 new: func(title, dir, nameprop, sortprop = nil, mpprop = nil, callback = nil) {
407 var name = "overlay-select-";
408 var data = props.globals.getNode("/sim/gui/dialogs/", 1);
409 for (var i = 1; 1; i += 1)
410 if (data.getNode(name ~ i, 0) == nil)
412 data = data.getNode(name ~= i, 1);
414 var m = Dialog.new(data.getNode("dialog", 1), "gui/dialogs/overlay-select.xml", name);
415 m.parents = [OverlaySelector, Dialog];
417 # resolve the path in FG_ROOT, and --fg-aircraft dir, etc
418 m.dir = resolvepath(dir) ~ "/";
420 var relpath = func(p) substr(p, p[0] == `/`);
421 m.nameprop = relpath(nameprop);
422 m.sortprop = relpath(sortprop or nameprop);
424 m.callback = callback;
426 m.dialog_name = name;
427 m.result = data.initNode("result", "");
428 m.listener = setlistener(m.result, func(n) m.select(n.getValue()));
430 aircraft.data.add(m.nameprop);
432 # need to reinit again, whenever the GUI is reloaded
433 m.reinit_listener = setlistener("/sim/signals/reinit-gui", func(n) m.reinit());
437 me.prop.getNode("group/text/label").setValue(me.title);
438 me.prop.getNode("group/button/binding/script").setValue('gui.Dialog.instance["' ~ me.dialog_name ~ '"].close()');
439 me.list = me.prop.getNode("list");
440 me.list.getNode("property").setValue(me.result.getPath());
443 me.select(getprop(me.nameprop) or "");
446 removelistener(me.listener);
447 removelistener(me.reinit_listener);
448 # call inherited 'del'
449 me.parents = subvec(me.parents,1);
454 var files = directory(me.dir);
456 foreach (var file; files) {
457 if (substr(file, -4) != ".xml")
459 var n = io.read_properties(me.dir ~ file);
460 var name = n.getNode(me.nameprop, 1).getValue();
461 var index = n.getNode(me.sortprop, 1).getValue();
462 if (name == nil or index == nil)
464 append(me.data, [name, index, substr(file, 0, size(file) - 4), me.dir ~ file]);
466 me.data = sort(me.data, func(a, b) num(a[1]) == nil or num(b[1]) == nil
467 ? cmp(a[1], b[1]) : a[1] - b[1]);
470 me.list.removeChildren("value");
471 forindex (var i; me.data)
472 me.list.getChild("value", i, 1).setValue(me.data[i][0]);
475 var last = me.current;
476 me.current = math.mod(index, size(me.data));
477 io.read_properties(me.data[me.current][3], props.globals);
478 if (last != me.current and me.callback != nil)
479 call(me.callback, [me.current] ~ me.data[me.current], me);
480 if (me.mpprop != nil)
481 setprop(me.mpprop, me.data[me.current][2]);
484 forindex (var i; me.data)
485 if (me.data[i][0] == name)
489 me.set(me.current + 1);
492 me.set(me.current - 1);
498 # FileSelector class (derived from Dialog class).
500 # SYNOPSIS: FileSelector.new(<callback>, <title>, <button> [, <pattern> [, <dir> [, <file> [, <dotfiles>]]]])
502 # callback ... callback function that gets return value as first argument
503 # title ... dialog title
504 # button ... button text (should say "Save", "Load", etc. and not just "OK")
505 # pattern ... array with shell pattern or nil (which is equivalent to "*")
506 # dir ... starting dir ($FG_ROOT if unset)
507 # file ... pre-selected default file name
508 # dotfiles ... flag that decides whether UNIX dotfiles should be shown (1) or not (0)
512 # var report = func(n) { print("file ", n.getValue(), " selected") }
513 # var selector = gui.FileSelector.new(
514 # report, # callback function
515 # "Save Flight", # dialog title
516 # "Save", # button text
517 # ["*.sav", "*.xml"], # pattern for displayed files
518 # "/tmp", # start dir
519 # "flight.sav"); # default file name
523 # selector.set_title("Save Another Flight");
527 new: func(callback, title, button, pattern = nil, dir = "", file = "", dotfiles = 0, show_files=1) {
530 var usage = gui.FILE_DIALOG_OPEN_FILE;
532 usage = gui.FILE_DIALOG_CHOOSE_DIR;
533 } else if (button == 'Save') {
534 # nasty, should make this explicit
535 usage = gui.FILE_DIALOG_SAVE_FILE;
538 m = { parents:[FileSelector],
539 _inner: gui._createFileDialog(usage)};
542 m.set_button(button);
543 m.set_directory(dir);
545 m.set_dotfiles(dotfiles);
546 m.set_pattern(pattern);
548 m._inner.setCallback(func (path) {
549 var node = props.Node.new();
556 # setters only take effect after the next call to open()
557 set_title: func(title) { me._inner.title = title },
558 set_button: func(button) { me._inner.button = button },
559 set_directory: func(dir) { me._inner.directory = directory },
560 set_file: func(file) { me._inner.placeholder = file },
561 set_dotfiles: func(dot) { me._inner.show_hidden = dot },
562 set_pattern: func(pattern) { me._inner.pattern = (pattern == nil) ? [] : pattern },
564 open: func() { me._inner.open(); },
565 close: func() { me._inner.close(); },
574 # DirSelector - convenience "class" (indeed using a reconfigured FileSelector)
577 new: func(callback, title, button, dir = "") {
578 return FileSelector.new(callback, title, button, nil, dir, "", 0, 0);
583 # Save/load flight menu functions.
585 var save_flight_sel = nil;
586 var save_flight = func {
587 foreach (var n; props.globals.getNode("/sim/presets").getChildren())
588 n.setAttribute("archive", 1);
589 var save = func(n) fgcommand("save", props.Node.new({ file: n.getValue() }));
590 if (save_flight_sel == nil)
591 save_flight_sel = FileSelector.new(save, "Save Flight", "Save",
592 ["*.sav"], getprop("/sim/fg-home"), "flight.sav");
593 save_flight_sel.open();
597 var load_flight_sel = nil;
598 var load_flight = func {
600 fgcommand("load", props.Node.new({ file: n.getValue() }));
601 fgcommand("reposition");
603 if (load_flight_sel == nil)
604 load_flight_sel = FileSelector.new(load, "Load Flight", "Load",
605 ["*.sav"], getprop("/sim/fg-home"), "flight.sav");
606 load_flight_sel.open();
610 # Screen-shot directory menu function
612 var set_screenshotdir_sel = nil;
613 var set_screenshotdir = func {
614 if (set_screenshotdir_sel == nil)
615 set_screenshotdir_sel = gui.DirSelector.new(
616 func(result) { setprop("/sim/paths/screenshot-dir", result.getValue()); },
617 "Select Screenshot Directory", "Ok", getprop("/sim/paths/screenshot-dir"));
618 set_screenshotdir_sel.open();
622 # Open property browser with given target path.
624 var property_browser = func(dir = nil) {
627 elsif (isa(dir, props.Node))
629 var dlgname = "property-browser";
630 foreach (var module; keys(globals))
631 if (find("__dlg:" ~ dlgname, module) == 0)
632 return globals[module].clone(dir);
634 setprop("/sim/gui/dialogs/" ~ dlgname ~ "/last", dir);
635 fgcommand("dialog-show", props.Node.new({"dialog-name": dlgname}));
640 # Open one property browser per /browser[] property, where each contains
641 # the target path. On the command line use --prop:browser=orientation
644 foreach (var b; props.globals.getChildren("browser"))
645 if ((var browser = b.getValue()) != nil)
646 foreach (var path; split(",", browser))
648 property_browser(string.trim(path));
650 props.globals.removeChildren("browser");
655 # Apply whole dialog or list of widgets. This copies the widgets'
656 # visible contents to the respective <property>.
658 var dialog_apply = func(dialog, objects...) {
659 var n = props.Node.new({ "dialog-name": dialog });
661 return fgcommand("dialog-apply", n);
663 var name = n.getNode("object-name", 1);
664 foreach (var o; objects) {
666 fgcommand("dialog-apply", n);
672 # Update whole dialog or list of widgets. This makes the widgets
673 # adopt and display the value of their <property>.
675 var dialog_update = func(dialog, objects...) {
676 var n = props.Node.new({ "dialog-name": dialog });
678 return fgcommand("dialog-update", n);
680 var name = n.getNode("object-name", 1);
681 foreach (var o; objects) {
683 fgcommand("dialog-update", n);
689 # Searches a dialog tree for widgets with a particular <name> entry and
690 # sets their <enabled> flag.
692 var enable_widgets = func(node, name, enable = 1) {
693 foreach (var n; node.getChildren())
694 enable_widgets(n, name, enable);
695 if ((var n = node.getNode("name")) != nil and n.getValue() == name)
696 node.getNode("enabled", 1).setBoolValue(enable);
701 ########################################################################
703 ########################################################################
705 var nextStyle = func {
706 var curr = getprop("/sim/gui/current-style");
707 var styles = props.globals.getNode("/sim/gui").getChildren("style");
708 forindex (var i; styles)
709 if (styles[i].getIndex() == curr)
711 if ((i += 1) >= size(styles))
713 setprop("/sim/gui/current-style", styles[i].getIndex());
714 fgcommand("gui-redraw");
718 ########################################################################
720 ########################################################################
724 var setWeight = func(wgt, opt) {
725 var lbs = opt.getNode("lbs", 1).getValue();
726 wgt.getNode("weight-lb", 1).setValue(lbs);
728 # Weights can have "tank" indices which set the capacity of the
729 # corresponding tank. This code should probably be moved to
730 # something like fuel.setTankCap(tank, gals)...
731 if(wgt.getNode("tank",0) == nil) { return 0; }
732 var ti = wgt.getNode("tank").getValue();
733 var gn = opt.getNode("gals");
734 var gals = gn == nil ? 0 : gn.getValue();
735 var tn = props.globals.getNode("consumables/fuel/tank["~ti~"]", 1);
736 var ppg = tn.getNode("density-ppg", 1).getValue();
737 var lbs = gals * ppg;
738 var curr = tn.getNode("level-gal_us", 1).getValue();
739 curr = curr > gals ? gals : curr;
740 tn.getNode("capacity-gal_us", 1).setValue(gals);
741 tn.getNode("level-gal_us", 1).setValue(curr);
742 tn.getNode("level-lbs", 1).setValue(curr * ppg);
746 # Checks the /sim/weight[n]/{selected|opt} values and sets the
747 # appropriate weights therefrom.
748 var setWeightOpts = func {
750 foreach(var w; props.globals.getNode("sim").getChildren("weight")) {
751 var selected = w.getNode("selected");
752 if(selected != nil) {
753 foreach(var opt; w.getChildren("opt")) {
754 if(opt.getNode("name", 1).getValue() == selected.getValue()) {
755 if(setWeight(w, opt)) { tankchange = 1; }
763 # Run it at startup and on reset to make sure the tank settings are correct
764 _setlistener("/sim/signals/fdm-initialized", func { settimer(setWeightOpts, 0) });
765 _setlistener("/sim/signals/reinit", func(n) { props._getValue(n, []) or setWeightOpts() });
768 # Called from the F&W dialog when the user selects a weight option
769 var weightChangeHandler = func {
770 var tankchanged = setWeightOpts();
772 # This is unfortunate. Changing tanks means that the list of
773 # tanks selected and their slider bounds must change, but our GUI
774 # isn't dynamic in that way. The only way to get the changes on
775 # screen is to pop it down and recreate it.
777 var p = props.Node.new({"dialog-name": "WeightAndFuel"});
778 fgcommand("dialog-close", p);
786 # Dynamically generates a weight & fuel configuration dialog specific to
789 var showWeightDialog = func {
790 var name = "WeightAndFuel";
791 # menu entry is "Fuel and Payload"
792 var title = "Fuel and Payload Settings";
795 # General Dialog Structure
797 dialog[name] = Widget.new();
798 dialog[name].set("name", name);
799 dialog[name].set("layout", "vbox");
801 var header = dialog[name].addChild("group");
802 header.set("layout", "hbox");
803 header.addChild("empty").set("stretch", "1");
804 header.addChild("text").set("label", title);
805 header.addChild("empty").set("stretch", "1");
806 var w = header.addChild("button");
807 w.set("pref-width", 16);
808 w.set("pref-height", 16);
811 # "Esc" causes dialog-close
813 w.setBinding("dialog-close");
815 dialog[name].addChild("hrule");
817 if (fdm != "yasim" and fdm != "jsb") {
818 var msg = dialog[name].addChild("text");
819 msg.set("label", "Not supported for this aircraft");
820 var cancel = dialog[name].addChild("button");
821 cancel.set("key", "Esc");
822 cancel.set("legend", "Cancel");
823 cancel.setBinding("dialog-close");
824 fgcommand("dialog-new", dialog[name].prop());
829 # FDM dependent settings
832 grosswgt : "/yasim/gross-weight-lbs",
836 } elsif(fdm == "jsb") {
838 grosswgt : "/fdm/jsbsim/inertia/weight-lbs",
839 payload : "/payload",
840 cg : "/fdm/jsbsim/inertia/cg-x-in",
844 var contentArea = dialog[name].addChild("group");
845 contentArea.set("layout", "hbox");
846 contentArea.set("default-padding", 10);
848 dialog[name].addChild("empty");
850 var limits = dialog[name].addChild("group");
851 limits.set("layout", "table");
852 limits.set("halign", "center");
855 var massLimits = props.globals.getNode("/limits/mass-and-balance");
857 var tablerow = func(name, node, format ) {
859 var n = isa( node, props.Node ) ? node : massLimits.getNode( node );
860 if( n == nil ) return;
862 var label = limits.addChild("text");
863 label.set("row", row);
865 label.set("halign", "right");
866 label.set("label", name ~ ":");
868 var val = limits.addChild("text");
871 val.set("halign", "left");
872 val.set("label", "0123457890123456789");
873 val.set("format", format);
874 val.set("property", n.getPath());
880 var grossWgt = props.globals.getNode(fdmdata.grosswgt);
881 if(grossWgt != nil) {
882 tablerow("Gross Weight", grossWgt, "%.0f lb");
885 if(massLimits != nil ) {
886 tablerow("Max. Ramp Weight", "maximum-ramp-mass-lbs", "%.0f lb" );
887 tablerow("Max. Takeoff Weight", "maximum-takeoff-mass-lbs", "%.0f lb" );
888 tablerow("Max. Landing Weight", "maximum-landing-mass-lbs", "%.0f lb" );
889 tablerow("Max. Arrested Landing Weight", "maximum-arrested-landing-mass-lbs", "%.0f lb" );
890 tablerow("Max. Zero Fuel Weight", "maximum-zero-fuel-mass-lbs", "%.0f lb" );
893 if( fdmdata.cg != nil ) {
894 var n = props.globals.getNode("/limits/mass-and-balance/cg/dimension");
895 tablerow("Center of Gravity", props.globals.getNode(fdmdata.cg), "%.1f " ~ (n == nil ? "in" : n.getValue()));
898 dialog[name].addChild("hrule");
900 var buttonBar = dialog[name].addChild("group");
901 buttonBar.set("layout", "hbox");
902 buttonBar.set("default-padding", 10);
904 var close = buttonBar.addChild("button");
905 close.set("legend", "Close");
906 close.set("default", "true");
907 close.set("key", "Enter");
908 close.setBinding("dialog-close");
910 # Temporary helper function
911 var tcell = func(parent, type, row, col) {
912 var cell = parent.addChild(type);
913 cell.set("row", row);
914 cell.set("col", col);
919 # Fill in the content area
921 var fuelArea = contentArea.addChild("group");
922 fuelArea.set("layout", "vbox");
923 fuelArea.addChild("text").set("label", "Fuel Tanks");
925 var fuelTable = fuelArea.addChild("group");
926 fuelTable.set("layout", "table");
928 fuelArea.addChild("empty").set("stretch", 1);
930 tcell(fuelTable, "text", 0, 0).set("label", "Tank");
931 tcell(fuelTable, "text", 0, 3).set("label", "Pounds");
932 tcell(fuelTable, "text", 0, 4).set("label", "Gallons");
933 tcell(fuelTable, "text", 0, 5).set("label", "Fraction");
935 var tanks = props.globals.getNode("/consumables/fuel").getChildren("tank");
936 for(var i=0; i<size(tanks); i+=1) {
940 var hnode = t.getNode("hidden");
941 if(hnode != nil) { hidden = hnode.getValue(); }# Check for <hidden> property ,skip adding tank if true#
943 var tnode = t.getNode("name");
944 if(tnode != nil) { tname = tnode.getValue(); }
946 var tankprop = "/consumables/fuel/tank["~i~"]";
948 var cap = t.getNode("capacity-gal_us", 0);
950 # Hack, to ignore the "ghost" tanks created by the C++ code.
951 if(cap == nil ) { continue; }
952 cap = cap.getValue();
954 # Ignore tanks of capacity 0
955 if (cap == 0) { continue; }
957 var title = tcell(fuelTable, "text", i+1, 0);
958 title.set("label", tname);
959 title.set("halign", "right");
961 var selected = props.globals.initNode(tankprop ~ "/selected", 1, "BOOL");
962 if (selected.getAttribute("writable")) {
963 var sel = tcell(fuelTable, "checkbox", i+1, 1);
964 sel.set("property", tankprop ~ "/selected");
966 sel.setBinding("dialog-apply");
969 var slider = tcell(fuelTable, "slider", i+1, 2);
970 slider.set("property", tankprop ~ "/level-gal_us");
971 slider.set("live", 1);
972 slider.set("min", 0);
973 slider.set("max", cap);
974 slider.setBinding("dialog-apply");
976 var lbs = tcell(fuelTable, "text", i+1, 3);
977 lbs.set("property", tankprop ~ "/level-lbs");
978 lbs.set("label", "0123456");
979 lbs.set("format", cap < 1 ? "%.3f" : cap < 10 ? "%.2f" : "%.1f" );
980 lbs.set("halign", "right");
983 var gals = tcell(fuelTable, "text", i+1, 4);
984 gals.set("property", tankprop ~ "/level-gal_us");
985 gals.set("label", "0123456");
986 gals.set("format", cap < 1 ? "%.3f" : cap < 10 ? "%.2f" : "%.1f" );
987 gals.set("halign", "right");
990 var per = tcell(fuelTable, "text", i+1, 5);
991 per.set("property", tankprop ~ "/level-norm");
992 per.set("label", "0123456");
993 per.set("format", "%.2f");
994 per.set("halign", "right");
999 varbar = tcell(fuelTable, "hrule", size(tanks)+1, 0);
1000 varbar.set("colspan", 6);
1002 var total_label = tcell(fuelTable, "text", size(tanks)+2, 2);
1003 total_label.set("label", "Total:");
1004 total_label.set("halign", "right");
1006 var lbs = tcell(fuelTable, "text", size(tanks)+2, 3);
1007 lbs.set("property", "/consumables/fuel/total-fuel-lbs");
1008 lbs.set("label", "0123456");
1009 lbs.set("format", "%.1f" );
1010 lbs.set("halign", "right");
1013 var gals = tcell(fuelTable, "text",size(tanks) +2, 4);
1014 gals.set("property", "/consumables/fuel/total-fuel-gal_us");
1015 gals.set("label", "0123456");
1016 gals.set("format", "%.1f" );
1017 gals.set("halign", "right");
1018 gals.set("live", 1);
1020 var per = tcell(fuelTable, "text", size(tanks)+2, 5);
1021 per.set("property", "/consumables/fuel/total-fuel-norm");
1022 per.set("label", "0123456");
1023 per.set("format", "%.2f");
1024 per.set("halign", "right");
1027 var weightArea = contentArea.addChild("group");
1028 weightArea.set("layout", "vbox");
1029 weightArea.addChild("text").set("label", "Payload");
1031 var weightTable = weightArea.addChild("group");
1032 weightTable.set("layout", "table");
1034 weightArea.addChild("empty").set("stretch", 1);
1036 tcell(weightTable, "text", 0, 0).set("label", "Location");
1037 tcell(weightTable, "text", 0, 2).set("label", "Pounds");
1039 var payload_base = props.globals.getNode(fdmdata.payload);
1040 if (payload_base != nil)
1041 var wgts = payload_base.getChildren("weight");
1044 for(var i=0; i<size(wgts); i+=1) {
1046 var wname = w.getNode("name", 1).getValue();
1047 var wprop = fdmdata.payload ~ "/weight[" ~ i ~ "]";
1049 var title = tcell(weightTable, "text", i+1, 0);
1050 title.set("label", wname);
1051 title.set("halign", "right");
1053 if(w.getNode("opt") != nil) {
1054 var combo = tcell(weightTable, "combo", i+1, 1);
1055 combo.set("property", wprop ~ "/selected");
1056 combo.set("pref-width", 300);
1058 # Simple code we'd like to use:
1059 #foreach(opt; w.getChildren("opt")) {
1060 # var ent = combo.addChild("value");
1061 # ent.prop().setValue(opt.getNode("name", 1).getValue());
1064 # More complicated workaround to move the "current" item
1065 # into the first slot, because dialog.cxx doesn't set the
1066 # selected item in the combo box.
1068 var curr = w.getNode("selected");
1069 curr = curr == nil ? "" : curr.getValue();
1070 foreach(opt; w.getChildren("opt")) {
1071 append(opts, opt.getNode("name", 1).getValue());
1073 forindex(oi; opts) {
1074 if(opts[oi] == curr) {
1081 foreach(opt; opts) {
1082 combo.addChild("value").prop().setValue(opt);
1085 combo.setBinding("dialog-apply");
1086 combo.setBinding("nasal", "gui.weightChangeHandler()");
1088 var slider = tcell(weightTable, "slider", i+1, 1);
1089 slider.set("property", wprop ~ "/weight-lb");
1090 var min = w.getNode("min-lb", 1).getValue();
1091 var max = w.getNode("max-lb", 1).getValue();
1092 slider.set("min", min != nil ? min : 0);
1093 slider.set("max", max != nil ? max : 100);
1094 slider.set("live", 1);
1095 slider.setBinding("dialog-apply");
1098 var lbs = tcell(weightTable, "text", i+1, 2);
1099 lbs.set("property", wprop ~ "/weight-lb");
1100 lbs.set("label", "0123456");
1101 lbs.set("format", "%.0f");
1105 # All done: pop it up
1106 fgcommand("dialog-new", dialog[name].prop());
1114 # Dynamically generates a dialog from a help node.
1116 # gui.showHelpDialog([<path> [, toggle]])
1118 # path ... path to help node
1119 # toggle ... decides if an already open dialog should be closed
1120 # (useful when calling the dialog from a key binding; default: 0)
1124 # each of <title>, <key>, <line>, <text> is optional; uses
1125 # "/sim/description" or "/sim/aircraft" if <title> is omitted;
1126 # only the first <text> is displayed
1130 # <title>dialog title<title>
1133 # <desc>gear up/down</desc>
1136 # <line>one line</line>
1137 # <line>another line</line>
1144 var showHelpDialog = func(path, toggle=0) {
1145 var node = props.globals.getNode(path);
1146 if (path == "/sim/help" and size(node.getChildren()) < 4) {
1147 node = node.getChild("common");
1150 var name = node.getNode("title", 1).getValue();
1152 name = getprop("/sim/description");
1154 name = getprop("/sim/aircraft");
1157 var toggle = toggle > 0;
1158 if (toggle and contains(dialog, name)) {
1159 fgcommand("dialog-close", props.Node.new({ "dialog-name": name }));
1160 delete(dialog, name);
1164 dialog[name] = Widget.new();
1165 dialog[name].set("layout", "vbox");
1166 dialog[name].set("default-padding", 0);
1167 dialog[name].set("name", name);
1170 var titlebar = dialog[name].addChild("group");
1171 titlebar.set("layout", "hbox");
1172 titlebar.addChild("empty").set("stretch", 1);
1173 titlebar.addChild("text").set("label", name);
1174 titlebar.addChild("empty").set("stretch", 1);
1176 var w = titlebar.addChild("button");
1177 w.set("pref-width", 16);
1178 w.set("pref-height", 16);
1179 w.set("legend", "");
1180 w.set("default", 1);
1181 w.set("key", "esc");
1182 w.setBinding("nasal", "delete(gui.dialog, \"" ~ name ~ "\")");
1183 w.setBinding("dialog-close");
1185 dialog[name].addChild("hrule");
1188 var keylist = dialog[name].addChild("group");
1189 keylist.set("layout", "table");
1190 keylist.set("default-padding", 2);
1191 var keydefs = node.getChildren("key");
1192 var n = size(keydefs);
1193 var row = var col = 0;
1194 foreach (var key; keydefs) {
1195 if (n >= 60 and row >= n / 3 or n >= 16 and row >= n / 2) {
1200 var w = keylist.addChild("text");
1202 w.set("col", 2 * col);
1203 w.set("halign", "right");
1204 w.set("label", " " ~ key.getNode("name").getValue());
1206 w = keylist.addChild("text");
1208 w.set("col", 2 * col + 1);
1209 w.set("halign", "left");
1210 w.set("label", "... " ~ key.getNode("desc").getValue() ~ " ");
1215 var lines = node.getChildren("line");
1217 if (size(keydefs)) {
1218 dialog[name].addChild("empty").set("pref-height", 4);
1219 dialog[name].addChild("hrule");
1220 dialog[name].addChild("empty").set("pref-height", 4);
1223 var g = dialog[name].addChild("group");
1224 g.set("layout", "vbox");
1225 g.set("default-padding", 1);
1226 foreach (var lin; lines) {
1227 foreach (var l; split("\n", lin.getValue())) {
1228 var w = g.addChild("text");
1229 w.set("halign", "left");
1230 w.set("label", " " ~ l ~ " ");
1235 # scrollable text area
1236 if (node.getNode("text") != nil) {
1237 dialog[name].set("resizable", 1);
1238 dialog[name].addChild("empty").set("pref-height", 10);
1240 var width = [640, 800, 1152][col];
1241 var height = screenHProp.getValue() - (100 + (size(keydefs) / (col + 1) + size(lines)) * 28);
1246 var w = dialog[name].addChild("textbox");
1247 w.set("padding", 4);
1248 w.set("halign", "fill");
1249 w.set("valign", "fill");
1250 w.set("stretch", "true");
1251 w.set("slider", 20);
1252 w.set("pref-width", width);
1253 w.set("pref-height", height);
1254 w.set("editable", 0);
1255 w.set("property", node.getPath() ~ "/text");
1257 dialog[name].addChild("empty").set("pref-height", 8);
1259 fgcommand("dialog-new", dialog[name].prop());
1265 title: "Development Keys",
1267 #{ name: "Ctrl-U", desc: "add 1000 ft of emergency altitude" },
1268 { name: "Shift-F3", desc: "load panel" },
1269 { name: "/", desc: "open property browser" },
1274 title: "Basic Keys",
1276 { name: "?", desc: "show/hide aircraft help dialog" },
1277 #{ name: "Tab", desc: "show/hide aircraft config dialog" },
1278 { name: "Esc", desc: "quit FlightGear" },
1279 { name: "Shift-Esc", desc: "reset FlightGear" },
1280 { name: "a/A", desc: "increase/decrease speed-up" },
1281 { name: "c", desc: "toggle 3D/2D cockpit" },
1282 { name: "Ctrl-C", desc: "toggle clickable panel hotspots" },
1283 { name: "p", desc: "pause/continue sim" },
1284 { name: "Ctrl-R", desc: "activate instant replay system" },
1285 { name: "t/T", desc: "increase/decrease warp delta" },
1286 { name: "v/V", desc: "cycle views (forward/backward)" },
1287 { name: "Ctrl-V", desc: "select cockpit view" },
1288 { name: "w/W", desc: "increase/decrease warp" },
1289 { name: "x/X", desc: "zoom in/out" },
1290 { name: "Ctrl-X", desc: "reset zoom to default" },
1291 { name: "z/Z", desc: "increase/decrease visibility" },
1292 { name: "Ctrl-Z", desc: "reset visibility to default" },
1293 { name: "'", desc: "display ATC setting dialog" },
1294 { name: "+", desc: "let ATC/instructor repeat last message" },
1295 { name: "-", desc: "open chat dialog" },
1296 { name: "_", desc: "compose chat message" },
1297 { name: "F3", desc: "capture screen" },
1298 { name: "F10", desc: "toggle menubar" },
1299 #{ name: "Shift-F1", desc: "load flight" },
1300 #{ name: "Shift-F2", desc: "save flight" },
1301 { name: "Shift-F10", desc: "cycle through GUI styles" },
1305 var common_aircraft_keys = {
1306 title: "Common Aircraft Keys",
1308 { name: "Enter", desc: "move rudder right" },
1309 { name: "0/Insert", desc: "move rudder left" },
1310 { name: "1/End", desc: "elevator trim up" },
1311 { name: "2/Down", desc: "elevator up or increase AP altitude" },
1312 { name: "3/PgDn", desc: "decr. throttle or AP autothrottle" },
1313 { name: "4/Left", desc: "move aileron left or adj. AP hdg." },
1314 { name: "5/KP5", desc: "center aileron, elev., and rudder" },
1315 { name: "6/Right", desc: "move aileron right or adj. AP hdg." },
1316 { name: "7/Home", desc: "elevator trim down" },
1317 { name: "8/Up", desc: "elevator down or decrease AP altitude" },
1318 { name: "9/PgUp", desc: "incr. throttle or AP autothrottle" },
1319 { name: "Space", desc: "PTT - Push To Talk (via VoIP)" },
1320 { name: "!/@/#/$", desc: "select engine 1/2/3/4" },
1321 { name: "b", desc: "apply all brakes" },
1322 { name: "B", desc: "toggle parking brake" },
1323 #{ name: "Ctrl-B", desc: "toggle speed brake" },
1324 { name: "g/G", desc: "gear up/down" },
1325 { name: "h", desc: "cycle HUD (head up display)" },
1326 { name: "H", desc: "cycle HUD brightness" },
1327 #{ name: "i/Shift-i", desc: "normal/alternative HUD" },
1328 #{ name: "j", desc: "decrease spoilers" },
1329 #{ name: "k", desc: "increase spoilers" },
1330 { name: "l", desc: "toggle tail-wheel lock" },
1331 { name: "m/M", desc: "mixture richer/leaner" },
1332 { name: "n/N", desc: "propeller finer/coarser" },
1333 { name: "P", desc: "toggle 2D panel" },
1334 { name: "S", desc: "swap panels" },
1335 { name: "s", desc: "fire starter on selected eng." },
1336 { name: ", .", desc: "left/right brake (comma, period)" },
1337 { name: "~", desc: "select all engines (tilde)" },
1338 { name: "[ ]", desc: "flaps up/down" },
1339 { name: "{ }", desc: "decr/incr magneto on sel. eng." },
1340 { name: "Ctrl-A", desc: "AP: toggle altitude lock" },
1341 { name: "Ctrl-G", desc: "AP: toggle glide slope lock" },
1342 { name: "Ctrl-H", desc: "AP: toggle heading lock" },
1343 { name: "Ctrl-N", desc: "AP: toggle NAV1 lock" },
1344 { name: "Ctrl-P", desc: "AP: toggle pitch hold" },
1345 { name: "Ctrl-S", desc: "AP: toggle auto-throttle" },
1346 { name: "Ctrl-T", desc: "AP: toggle terrain lock" },
1347 { name: "Ctrl-W", desc: "AP: toggle wing leveler" },
1348 { name: "F6", desc: "AP: toggle heading mode" },
1349 { name: "F11", desc: "open autopilot dialog" },
1350 { name: "F12", desc: "open radio settings dialog" },
1351 { name: "Shift-F5", desc: "scroll 2D panel down" },
1352 { name: "Shift-F6", desc: "scroll 2D panel up" },
1353 { name: "Shift-F7", desc: "scroll 2D panel left" },
1354 { name: "Shift-F8", desc: "scroll 2D panel right" },
1358 _setlistener("/sim/signals/screenshot", func {
1359 var path = getprop("/sim/paths/screenshot-last");
1360 var button = { button: { legend: "Ok", default: 1, binding: { command: "dialog-close" }}};
1361 var success= getprop("/sim/signals/screenshot");
1363 popupTip("Screenshot written to '" ~ path ~ "'", 3);
1365 popupTip("Error writing screenshot '" ~ path ~ "'", 600, button);
1369 var terrasync_stalled = 0;
1370 _setlistener("/sim/terrasync/stalled", func {
1371 var stalled = getprop("/sim/terrasync/stalled");
1372 if (stalled and !terrasync_stalled)
1374 var button = { button: { legend: "Ok", default: 1, binding: { command: "dialog-close" }}};
1375 popupTip("Scenery download stalled. Too many errors reported. See log output.", 600, button);
1377 terrasync_stalled = stalled;
1381 _setlistener("/sim/signals/fdm-initialized", func {
1382 var haveTutorials = size(props.globals.getNode("/sim/tutorials", 1).getChildren("tutorial"));
1383 gui.menuEnable("tutorial-start", haveTutorials);
1384 if (do_welcome and haveTutorials)
1385 settimer(func { setprop("/sim/messages/copilot", "Welcome aboard! Need help? Use 'Help -> Tutorials'.");}, 5.0);
1391 # overwrite custom shader settings when quality-level is set on startup
1392 var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
1393 var rembrandtOn = getprop("/sim/rendering/rembrandt/enabled");
1394 if (qualityLevel == -1) {
1395 setprop("/sim/rendering/shaders/custom-settings",1);
1397 elsif (qualityLevel != nil) {
1398 setprop("/sim/rendering/shaders/custom-settings",0);
1399 setprop("/sim/rendering/shaders/quality-level-internal",qualityLevel);
1400 if (qualityLevel == 0) {
1401 setprop("/sim/rendering/shaders/skydome",0);
1404 # overwrite custom shader settings when quality-level is set through the slider
1405 # in the Rendering Options dialog
1406 var update_shader_settings = func() {
1407 if (!getprop("/sim/rendering/shaders/custom-settings")){
1408 var qualityLvl = getprop("/sim/rendering/shaders/quality-level-internal");
1409 setprop("/sim/rendering/shaders/quality-level", qualityLvl);
1410 setprop("/sim/rendering/shaders/landmass",qualityLvl);
1411 setprop("/sim/rendering/shaders/urban",qualityLvl);
1412 setprop("/sim/rendering/shaders/water",qualityLvl);
1413 if (qualityLvl >= 1.0){
1416 setprop("/sim/rendering/shaders/model",qualityLvl);
1417 setprop("/sim/rendering/shaders/contrails",qualityLvl);
1418 setprop("/sim/rendering/shaders/crop",qualityLvl);
1419 setprop("/sim/rendering/shaders/generic",qualityLvl);
1420 setprop("/sim/rendering/shaders/transition",qualityLvl);
1422 setprop("/sim/rendering/shaders/quality-level",-1);
1426 setprop("/sim/rendering/shaders/skydome",0);
1429 _setlistener("/sim/rendering/shaders/custom-settings", func { update_shader_settings() } );
1430 _setlistener("/sim/rendering/shaders/quality-level-internal", func { update_shader_settings() } );
1431 update_shader_settings();