Added RawConnection component
authorAdriano Rezende <adriano.rezende@openbossa.org>
Sat, 17 Dec 2011 23:15:54 +0000 (20:15 -0300)
committerAdriano Rezende <adriano.rezende@openbossa.org>
Mon, 19 Dec 2011 17:49:04 +0000 (14:49 -0300)
commit52bd3c9582e35567af424e17958dcc75f378284e
tree99ea6254636f87976cea13e9e8caee1931c973f3
parent4d0208d2530f6f837c940a262ac9765c9f523f52
Added RawConnection component

This component can be used to create direct connections in the C++ side.
It will avoid unnecessary binding evaluations in the QML side.

You can use it, for example, to synchronize ticks between the physics
engine (Box2D) and the scene (SpriteScene).

Signed-off-by: Adriano Rezende <adriano.rezende@openbossa.org>
lib/lib.pro
lib/plugin.cpp
lib/rawconnection.cpp [new file with mode: 0644]
lib/rawconnection.h [new file with mode: 0644]