Adding two new mutations for the heck of it:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>
Fri, 26 Oct 2007 22:38:21 +0000 (22:38 +0000)
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>
Fri, 26 Oct 2007 22:38:21 +0000 (22:38 +0000)
commitf3f93a328f7c076f46be200133af034e42956f6d
treed8491cc9b08a1f830c7479cca3146da2387bab49
parent96d6e3e9f85e3be686bd1a0c56436affb0014365
Adding two new mutations for the heck of it:

* MUT_PAWS: "You have soft paws in place of feet."
Similar to HOOVES and TALONS - incidentally, I resorted a
few mutations for better grouping - but increases stealth.

* MUT_EXTRA_EYES: grow up to three extra eyes that
increase depth perception and thus accuracy. I'm still
looking for a drawback to this mutation (other than looking
weird). Also, could be related to ACUTE/BLURRY VISION
somehow.

Breaks saves, or at least mutations.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2606 c06c8d41-db1a-0410-9941-cceddc491573
12 files changed:
crawl-ref/source/beam.cc
crawl-ref/source/debug.cc
crawl-ref/source/effects.cc
crawl-ref/source/enum.h
crawl-ref/source/fight.cc
crawl-ref/source/item_use.cc
crawl-ref/source/itemprop.cc
crawl-ref/source/mutation.cc
crawl-ref/source/output.cc
crawl-ref/source/player.cc
crawl-ref/source/player.h
crawl-ref/source/transfor.cc