crawl:crawl.git
4 years agoConstify.
David Lawrence Ramsey [Thu, 4 Apr 2013 18:17:10 +0000 (13:17 -0500)]
Constify.

4 years agoAdd missing brackets.
David Lawrence Ramsey [Thu, 4 Apr 2013 18:16:26 +0000 (13:16 -0500)]
Add missing brackets.

4 years agoConstify.
David Lawrence Ramsey [Thu, 4 Apr 2013 17:44:24 +0000 (12:44 -0500)]
Constify.

4 years agoTypo fix.
David Lawrence Ramsey [Thu, 4 Apr 2013 17:39:36 +0000 (12:39 -0500)]
Typo fix.

4 years agoRemove unneeded blank line.
David Lawrence Ramsey [Thu, 4 Apr 2013 17:38:50 +0000 (12:38 -0500)]
Remove unneeded blank line.

4 years agoAdd the ability for Beogh and Yred to stop recalling followers.
Raphael Langella [Thu, 4 Apr 2013 15:23:40 +0000 (17:23 +0200)]
Add the ability for Beogh and Yred to stop recalling followers.

4 years ago[Transifex] Rewrap japanese and chinese by breaking lines on punctuation.
Translators [Wed, 3 Apr 2013 22:51:52 +0000 (00:51 +0200)]
[Transifex] Rewrap japanese and chinese by breaking lines on punctuation.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
4 years ago[Transifex] Remove !gain_foo description from translations.
Translators [Wed, 3 Apr 2013 22:50:19 +0000 (00:50 +0200)]
[Transifex] Remove !gain_foo description from translations.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
4 years agoRename vicissitude in beneficial mutation.
Raphael Langella [Wed, 3 Apr 2013 22:48:57 +0000 (00:48 +0200)]
Rename vicissitude in beneficial mutation.

4 years agoWrap lines on punctuation for chinese and japanese since they don't use spaces.
Raphael Langella [Wed, 3 Apr 2013 17:00:26 +0000 (19:00 +0200)]
Wrap lines on punctuation for chinese and japanese since they don't use spaces.

4 years agoWand tiles
ontoclasm [Wed, 3 Apr 2013 05:59:46 +0000 (00:59 -0500)]
Wand tiles

4 years agoAdd four more color names to the miscellaneous database.
David Lawrence Ramsey [Wed, 3 Apr 2013 05:26:12 +0000 (00:26 -0500)]
Add four more color names to the miscellaneous database.

4 years agoDon't give messages for out-of-LoS tentacle pulls
DracoOmega [Wed, 3 Apr 2013 05:06:17 +0000 (02:36 -0230)]
Don't give messages for out-of-LoS tentacle pulls

4 years agoUpdate potions of gain <ability> in vaults.
Steve Melenchuk [Wed, 3 Apr 2013 04:37:14 +0000 (22:37 -0600)]
Update potions of gain <ability> in vaults.

This is a 1:1 replacement of the old loot with potions of vicissitude.

4 years agoRevamp Potions of Gain Stat
Brendan Hickey [Wed, 3 Apr 2013 04:10:49 +0000 (21:10 -0700)]
Revamp Potions of Gain Stat

Replace potions of gain stat with potion of vicissitude.
This potion grants a good mutation when quaffed.

Thanks to ontoclasm for the tile.

4 years agoFix cancelling permaflight above deep water or lava killing players without a prompt
DracoOmega [Wed, 3 Apr 2013 03:01:54 +0000 (00:31 -0230)]
Fix cancelling permaflight above deep water or lava killing players without a prompt

Also fix a similar issue with switching out of dragon form above said
hazards.

4 years agoAllow summoning/recalling fliers over deep water
DracoOmega [Tue, 2 Apr 2013 23:21:46 +0000 (20:51 -0230)]
Allow summoning/recalling fliers over deep water

The routine which finds free space to place these monsters now uses
monster_habitable_grid directly instead of its own logic (which ignored
flying entirely).

Spells which can summon both fliers and non-fliers (ie: call imp,
summon greater demon, etc.) will make no attempt to respect the surrounding
terrain when choosing a monster type (and so will sometimes attempt to
summon a monster that cannot be placed at that terrain, and fail as
previously), though it is arguably better if players cannot influence what
things they summon by where they are standing. In either case, this is
certainly much better than Haunt and Battlesphere failing when over deep
water for no clear reason.

4 years agoDon't crash when summoning dancing weapons via shadow creatures with good gods
DracoOmega [Tue, 2 Apr 2013 21:06:32 +0000 (18:36 -0230)]
Don't crash when summoning dancing weapons via shadow creatures with good gods

4 years agoRemove haste self from deep troll shamans.
Steve Melenchuk [Tue, 2 Apr 2013 14:33:23 +0000 (08:33 -0600)]
Remove haste self from deep troll shamans.

This has been brought up with me a few times; it essentially goes
against their intended pure support role, and makes them significantly
less threatening on their own (particularly in relation to a vault that
made it in just before 0.12 branched).

4 years agoDon't give Kiku's Necronomicon a redundant inscription.
Adam Borowski [Tue, 2 Apr 2013 13:55:27 +0000 (15:55 +0200)]
Don't give Kiku's Necronomicon a redundant inscription.

4 years agoDon't ask kittehs about pain branding, simplify.
Adam Borowski [Tue, 2 Apr 2013 13:47:53 +0000 (15:47 +0200)]
Don't ask kittehs about pain branding, simplify.

4 years agoDon't advertise weapon blessings for kittehs.
Adam Borowski [Tue, 2 Apr 2013 13:42:29 +0000 (15:42 +0200)]
Don't advertise weapon blessings for kittehs.

4 years agoOptimise zonify by creating less tables
Pete Hurst [Tue, 2 Apr 2013 10:24:31 +0000 (11:24 +0100)]
Optimise zonify by creating less tables

4 years agoOptimise worley_diff by avoiding the table construction in standard worley
Pete Hurst [Tue, 2 Apr 2013 10:22:16 +0000 (11:22 +0100)]
Optimise worley_diff by avoiding the table construction in standard worley

4 years agoA very rudimentary Lua profiling library
Pete Hurst [Tue, 2 Apr 2013 09:29:22 +0000 (10:29 +0100)]
A very rudimentary Lua profiling library

4 years agoAllow crawl.millis() Lua call to be used on Windows
Pete Hurst [Tue, 2 Apr 2013 09:28:28 +0000 (10:28 +0100)]
Allow crawl.millis() Lua call to be used on Windows

4 years agoRefactor some room functions into a separate file
Pete Hurst [Tue, 2 Apr 2013 09:27:57 +0000 (10:27 +0100)]
Refactor some room functions into a separate file

4 years agoBump iterations for most of the Vaults layouts and re-enable some disabled ones
Pete Hurst [Tue, 2 Apr 2013 09:26:26 +0000 (10:26 +0100)]
Bump iterations for most of the Vaults layouts and re-enable some disabled ones

4 years agoOptimise layout analysis in Vaults
Pete Hurst [Tue, 2 Apr 2013 09:25:25 +0000 (10:25 +0100)]
Optimise layout analysis in Vaults

This was causing a big chunk of the level generation time for most layouts. Moved some table initialisation outside of the main loop.

4 years agoMake Chaos Knights start with +0 chaos weapons instead of +2 normal ones
DracoOmega [Tue, 2 Apr 2013 04:45:37 +0000 (02:15 -0230)]
Make Chaos Knights start with +0 chaos weapons instead of +2 normal ones

This is generally a buff, but such a thing is also not really worrisome
for CKs and is also highly in-theme (and rather fun to boot).

4 years agoFix up some starspawn tentacle tiles
ontoclasm [Tue, 2 Apr 2013 02:10:17 +0000 (21:10 -0500)]
Fix up some starspawn tentacle tiles

4 years agoAdjust an entry vault
Chris Campbell [Tue, 2 Apr 2013 01:43:30 +0000 (02:43 +0100)]
Adjust an entry vault

The central area in this entry is very lethal if gnolls with reaching
spawn in it, and encourages players to exclude the upstairs on D:2 if
they know about the vault.

4 years agoFix scrolls of summoning being colored harmful to good god worshippers
DracoOmega [Tue, 2 Apr 2013 01:36:22 +0000 (23:06 -0230)]
Fix scrolls of summoning being colored harmful to good god worshippers

4 years agoUpdate changelog
Chris Campbell [Mon, 1 Apr 2013 23:49:26 +0000 (00:49 +0100)]
Update changelog

4 years agoFinish sorting Lua namespaces, perform some housekeeping
Pete Hurst [Mon, 1 Apr 2013 23:44:48 +0000 (00:44 +0100)]
Finish sorting Lua namespaces, perform some housekeeping

4 years agoMake walls created by Corruption displace monsters and items
DracoOmega [Mon, 1 Apr 2013 22:02:45 +0000 (19:32 -0230)]
Make walls created by Corruption displace monsters and items

Instead of simply placing the new wall on top of these things, try
to move any monsters at the location of a new wall aside. If there
is no room to do this, place floor instead.

4 years agoDon't raise tomb walls on top of monsters
DracoOmega [Mon, 1 Apr 2013 22:02:28 +0000 (19:32 -0230)]
Don't raise tomb walls on top of monsters

4 years agoFix tracers considering cold-vulnerable monsters as immune to hibernation
DracoOmega [Mon, 1 Apr 2013 21:35:34 +0000 (19:05 -0230)]
Fix tracers considering cold-vulnerable monsters as immune to hibernation

4 years agoDon't put jester pies on 'e'.
Adam Borowski [Mon, 1 Apr 2013 23:30:10 +0000 (01:30 +0200)]
Don't put jester pies on 'e'.

Leads to accidentally eating them if butchering fails.

4 years agoFix inconsistencies and duplicate code regarding hibernating monsters.
David Lawrence Ramsey [Mon, 1 Apr 2013 22:12:34 +0000 (17:12 -0500)]
Fix inconsistencies and duplicate code regarding hibernating monsters.

4 years agoAllow USE_LUAJIT to work with system lua (libluajit-5.1-dev on Debian).
Adam Borowski [Mon, 1 Apr 2013 17:45:12 +0000 (19:45 +0200)]
Allow USE_LUAJIT to work with system lua (libluajit-5.1-dev on Debian).

It does not work on any 64 bit architecture, though, and thus is not the
default!  Also, luajit is not 100% compatible with regular lua: for example
it rejects "\/" as an invalid escape while regular lua lets it pass.

4 years agoReduce loot in a bailey
Chris Campbell [Mon, 1 Apr 2013 18:14:02 +0000 (19:14 +0100)]
Reduce loot in a bailey

4 years agoRemove local from function def
Pete Hurst [Mon, 1 Apr 2013 17:06:30 +0000 (18:06 +0100)]
Remove local from function def

4 years agoFix Lua namespace
Pete Hurst [Mon, 1 Apr 2013 16:51:24 +0000 (17:51 +0100)]
Fix Lua namespace

4 years agoDon't crash when firing close to the map edge (#6853).
Raphael Langella [Mon, 1 Apr 2013 16:17:29 +0000 (18:17 +0200)]
Don't crash when firing close to the map edge (#6853).

4 years agoDon't mark amulets of faith as useless for worshipful demigods.
Adam Borowski [Mon, 1 Apr 2013 15:50:26 +0000 (17:50 +0200)]
Don't mark amulets of faith as useless for worshipful demigods.

Annoying for pre-83a7f4e0 jesters.

4 years agoAllow LRD targetting to default to map edge (#6852).
Raphael Langella [Mon, 1 Apr 2013 13:54:16 +0000 (15:54 +0200)]
Allow LRD targetting to default to map edge (#6852).

4 years agoRemove a debugging message in Webtiles (|amethyst).
Florian Diebold [Mon, 1 Apr 2013 11:49:40 +0000 (13:49 +0200)]
Remove a debugging message in Webtiles (|amethyst).

4 years agoRevert "Reduce everyone's Stealth and Short Blades aptitudes by 1."
elliptic [Mon, 1 Apr 2013 07:59:28 +0000 (03:59 -0400)]
Revert "Reduce everyone's Stealth and Short Blades aptitudes by 1."

This reverts commit 338d957016b8cd57877d58ad8051c252b310c68b.

I'd say the stabbing changes were a *nerf* to stabbers, not a buff... sure,
in the long run you use somewhat less xp, but in the long run there's plenty
of xp anyway. In the early game, which is where xp is tight, you need to
train two skills instead of one to stab things now.

In addition, plenty of non-stabbers use short blades early on... let's not
mess up general weapon category balance for no reason. If a change is needed,
it would make more sense to make it in the stabbing formulas, not in these
more generally relevant aptitudes.

4 years agoFix unknown-jewellery identification blocking (#6850)
Neil Moore [Mon, 1 Apr 2013 07:28:49 +0000 (03:28 -0400)]
Fix unknown-jewellery identification blocking (#6850)

An unknown piece of jewellery should block observation-based
identification of other unknown jewellery.  However, this was
happening based on ISFLAG_KNOW_PROPERTIES, not KNOW_TYPE---and the
former is meaningless for non-artefacts.  Now check KNOW_PROPERTIES
only for artefacts and only when the artefact special properties are
relevant to the identification.

The bug was exposed by 4bb9ef0, which stopped setting
ISFLAG_KNOW_PROPERTIES on non-artefact jewellery.

4 years agoSlightly increase placement iterations in Vaults
Pete Hurst [Mon, 1 Apr 2013 06:16:06 +0000 (07:16 +0100)]
Slightly increase placement iterations in Vaults

Also remove junction rooms since they generally looked a bit odd.

4 years agoFurther tweak some numbers
Pete Hurst [Mon, 1 Apr 2013 06:02:29 +0000 (07:02 +0100)]
Further tweak some numbers

4 years agoAdjust weights for numerous new layouts
Pete Hurst [Mon, 1 Apr 2013 05:33:53 +0000 (06:33 +0100)]
Adjust weights for numerous new layouts

Several layouts don't work properly yet so they've been set to zero.

Others have been weighted to appear at a reasonable frequency.

Additionally adjusted a few parameters within layouts to slightly improve things.

4 years agoRefactor the grid functions to tidy up layout includes
Pete Hurst [Mon, 1 Apr 2013 04:51:02 +0000 (05:51 +0100)]
Refactor the grid functions to tidy up layout includes

4 years agoSplit off onion functions and add a new layout with an inversion
Pete Hurst [Sun, 31 Mar 2013 19:04:22 +0000 (20:04 +0100)]
Split off onion functions and add a new layout with an inversion

4 years agoVastly improve layout_wheels
Pete Hurst [Sun, 31 Mar 2013 11:01:57 +0000 (12:01 +0100)]
Vastly improve layout_wheels

And rename it to layout_onion

4 years agoAdd more functions to layout_hall_layers
Pete Hurst [Sat, 30 Mar 2013 09:33:58 +0000 (09:33 +0000)]
Add more functions to layout_hall_layers

Also remove some layouts from Zot:5 that don't work there

4 years agoMore primitive functions (and fixes)
Pete Hurst [Sat, 30 Mar 2013 09:32:03 +0000 (09:32 +0000)]
More primitive functions (and fixes)

Added procedural_complex for more intricate combinations of algorithms, including a cog function.

4 years agoUnset the debug flag
Pete Hurst [Sat, 30 Mar 2013 07:37:13 +0000 (07:37 +0000)]
Unset the debug flag

4 years agoA new layout using the procedural CSG functions
Pete Hurst [Sat, 30 Mar 2013 07:30:20 +0000 (07:30 +0000)]
A new layout using the procedural CSG functions

It makes all kinds of interesting geometrical halls.

4 years agoProcedural CSG
Pete Hurst [Sat, 30 Mar 2013 07:26:36 +0000 (07:26 +0000)]
Procedural CSG

Complex layout shapes can be prototyped and rendered very quickly using these building blocks and modifiers.

4 years agoWheels layout (Zot, Snake)
Pete Hurst [Sat, 30 Mar 2013 03:07:16 +0000 (03:07 +0000)]
Wheels layout (Zot, Snake)

4 years agoSlightly tweak a cave layout
Pete Hurst [Thu, 28 Mar 2013 20:10:42 +0000 (20:10 +0000)]
Slightly tweak a cave layout

Using existing procedurals as negative space to create holes in the architecture

4 years agoSimplify and comment the aggregate procedurals
Pete Hurst [Thu, 28 Mar 2013 07:45:26 +0000 (07:45 +0000)]
Simplify and comment the aggregate procedurals

4 years agoAnother cave layout
Pete Hurst [Thu, 28 Mar 2013 07:45:12 +0000 (07:45 +0000)]
Another cave layout

I think there are enough cave layouts now.

4 years agoAnother cave layout variant
Pete Hurst [Thu, 28 Mar 2013 06:44:57 +0000 (06:44 +0000)]
Another cave layout variant

4 years agoAdd a box procedural
Pete Hurst [Thu, 28 Mar 2013 06:44:22 +0000 (06:44 +0000)]
Add a box procedural

4 years agoCocytus ice berg layout
Pete Hurst [Thu, 28 Mar 2013 03:58:57 +0000 (03:58 +0000)]
Cocytus ice berg layout

4 years ago Fix radial procedural
Pete Hurst [Thu, 28 Mar 2013 03:58:09 +0000 (03:58 +0000)]
 Fix radial procedural

4 years agoTweaked cave city
Pete Hurst [Thu, 28 Mar 2013 03:57:58 +0000 (03:57 +0000)]
Tweaked cave city

4 years agoCave town layout (incomplete but looking nice)
Pete Hurst [Tue, 26 Mar 2013 22:28:31 +0000 (22:28 +0000)]
Cave town layout (incomplete but looking nice)

4 years agoProperly fix namespace clash
Pete Hurst [Tue, 26 Mar 2013 22:27:12 +0000 (22:27 +0000)]
Properly fix namespace clash

4 years agoLayered grid layout
Pete Hurst [Tue, 26 Mar 2013 10:57:50 +0000 (10:57 +0000)]
Layered grid layout

Utilising some very basic hyper features to draw up to three grids on top of each other

4 years agoOmnigrid subdivider
Pete Hurst [Tue, 26 Mar 2013 10:53:17 +0000 (10:53 +0000)]
Omnigrid subdivider

4 years agoFix a problem with namespace collision
Pete Hurst [Tue, 26 Mar 2013 10:52:14 +0000 (10:52 +0000)]
Fix a problem with namespace collision

The old version barely used the hyper namespace but there was a slight collision with the new version.

4 years agoNote suppression and sentinel's mark in the logfile
DracoOmega [Mon, 1 Apr 2013 04:54:51 +0000 (02:24 -0230)]
Note suppression and sentinel's mark in the logfile

4 years agoAllow monsters to displace submerged monsters.
Neil Moore [Mon, 1 Apr 2013 03:18:05 +0000 (23:18 -0400)]
Allow monsters to displace submerged monsters.

This avoids having monsters stuck behind a hidden trapdoor spider: now
they can swap spaces with the spider, even if they don't "outrank" it.
We still do the normal habitibility checks, so this won't push a fish
out of water or anything like that.

4 years agoDon't prompt about sacrifices with auto_sacrifice set to false
Chris Campbell [Mon, 1 Apr 2013 02:40:20 +0000 (03:40 +0100)]
Don't prompt about sacrifices with auto_sacrifice set to false

When the option is disabled, players should be left to make their own
decisions about what to do with items. Keep the current behaviour
(prompts to ignore items) when auto_sacrifice is set to "prompt_ignore".

4 years agoPie tiles
ontoclasm [Mon, 1 Apr 2013 02:25:52 +0000 (21:25 -0500)]
Pie tiles

4 years agoTweak background description for Jesters to account for demigods.
David Lawrence Ramsey [Mon, 1 Apr 2013 01:53:47 +0000 (20:53 -0500)]
Tweak background description for Jesters to account for demigods.

4 years agoFix timing of startup message for jesters.
Neil Moore [Mon, 1 Apr 2013 01:00:19 +0000 (21:00 -0400)]
Fix timing of startup message for jesters.

It was causing a crash when the Xom message caused a -More-, because
that triggers a redrawn, but several data structures had not yet been
initialized.

4 years agoTweak manual entry for Jesters to account for demigods.
David Lawrence Ramsey [Mon, 1 Apr 2013 00:47:41 +0000 (19:47 -0500)]
Tweak manual entry for Jesters to account for demigods.

4 years agoAdd formatting fix.
David Lawrence Ramsey [Mon, 1 Apr 2013 00:46:25 +0000 (19:46 -0500)]
Add formatting fix.

4 years agoNerf Demigod Jesters
Brendan Hickey [Mon, 1 Apr 2013 00:22:29 +0000 (17:22 -0700)]
Nerf Demigod Jesters

They can't worship Nemelex. But Xom can still be angry.

4 years agoAllow demons and angels to recover from porkalation
Pete Hurst [Mon, 1 Apr 2013 00:13:57 +0000 (01:13 +0100)]
Allow demons and angels to recover from porkalation

Kirke's porkalator could create hell hogs and holy swine, but these monsters weren't checked for on reversion.

4 years agoMerge branch 'jester'
Brendan Hickey [Sun, 31 Mar 2013 23:59:44 +0000 (16:59 -0700)]
Merge branch 'jester'

4 years ago#5710 Properly place a blink frog band with Prince Ribbit
Pete Hurst [Sun, 31 Mar 2013 23:36:10 +0000 (00:36 +0100)]
#5710 Properly place a blink frog band with Prince Ribbit

Prevents Prince Ribbit potentially getting overwritten by the blink frog that placed subsequently in the Lair vault.

4 years ago#2263 Allow Kirke hogs to revert form across levels
Pete Hurst [Sun, 31 Mar 2013 23:19:59 +0000 (00:19 +0100)]
#2263 Allow Kirke hogs to revert form across levels

Uses dactions as per Pikel's slave band.

4 years agoMake Coc/Tar/Geh/Dis monster spawn mostly work.
Adam Borowski [Sun, 31 Mar 2013 20:16:53 +0000 (22:16 +0200)]
Make Coc/Tar/Geh/Dis monster spawn mostly work.

(Note: this is about regular monster spawns, a good part of opposition you
met comes from hell effects.)

The data was totally broken: a quirk in the old code mapped all levels above
$HELL:3 to $HELL:3.  This meant, a lot of iconic monsters were missing, and
distributions were quite out of whack.

This time I did not paid that much attention to reproducting the old state
exactly: most PEAKs would be UPs (with a max at $HELL:3 or deeper), and
changing a phantom to _increasing_ frequency with depth feels totally wrong.
I did not go wild on intentional changes, though.

4 years agoMerge branch 'randart-jewellery-id' to zap #1083
Samuel Bronson [Sun, 31 Mar 2013 22:47:00 +0000 (18:47 -0400)]
Merge branch 'randart-jewellery-id' to zap #1083

Huh. That rhymes...

4 years agoReduce everyone's Stealth and Short Blades aptitudes by 1.
Adam Borowski [Sun, 31 Mar 2013 21:42:55 +0000 (23:42 +0200)]
Reduce everyone's Stealth and Short Blades aptitudes by 1.

This compensates for stabbers needing one less skill.  To be fair, they
should lose 2 from each, but there are non-stabber builds who want some
stealth.

4 years agoThe Stabbing skill went to a dark alley, and, you know... 0.13-a0
Adam Borowski [Sun, 31 Mar 2013 21:35:32 +0000 (23:35 +0200)]
The Stabbing skill went to a dark alley, and, you know...

Per one of proposals, its effect is now an average of the weapon skill
and Stealth.  Stabbing tiers remain as before:
* daggers
* other short blades
* long blades, spears, small club
* other stuff

Let's see how this works.  We can always change the formulas, and at
least the skill is gone.

4 years agoWeaken Jester restrictions
Brendan Hickey [Sun, 31 Mar 2013 22:35:36 +0000 (15:35 -0700)]
Weaken Jester restrictions

Restrict Felids because of no equipment use.
Restrict Trolls for bad evoc.
Unrestrict everything else.

4 years agoFix formatting of some russian and german tutorial entries. 0.12-b1
Raphael Langella [Sun, 31 Mar 2013 22:13:24 +0000 (00:13 +0200)]
Fix formatting of some russian and german tutorial entries.

4 years agoFix +Blink randart property not being identified on equip
Chris Campbell [Sun, 31 Mar 2013 21:30:42 +0000 (22:30 +0100)]
Fix +Blink randart property not being identified on equip

4 years agoDon't let the Orc serial ending vaults place outside the ending (#6848).
Steve Melenchuk [Sun, 31 Mar 2013 21:22:57 +0000 (15:22 -0600)]
Don't let the Orc serial ending vaults place outside the ending (#6848).

4 years agoMigrate old saves to the post-#1083 world.
Samuel Bronson [Sun, 31 Mar 2013 21:26:06 +0000 (17:26 -0400)]
Migrate old saves to the post-#1083 world.

4 years ago[Transifex] Sync.
Translators [Sun, 31 Mar 2013 21:02:36 +0000 (23:02 +0200)]
[Transifex] Sync.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
4 years agoAdd a jester staff tile
Brendan Hickey [Sun, 31 Mar 2013 21:15:50 +0000 (14:15 -0700)]
Add a jester staff tile

4 years agoDocument current/proper usage of wear_id_type().
Samuel Bronson [Sun, 31 Mar 2013 21:09:51 +0000 (17:09 -0400)]
Document current/proper usage of wear_id_type().