Prune and simplify Pan monster generation logic.
authorSteve Melenchuk <smelenchuk@gmail.com>
Wed, 6 Nov 2013 01:20:09 +0000 (18:20 -0700)
committerSteve Melenchuk <smelenchuk@gmail.com>
Wed, 6 Nov 2013 01:25:24 +0000 (18:25 -0700)
commitc575ec780f51b7f8664ead7477c239215ffa1223
tree29c7e220c587eaba6a30aad6aef3021a2fe9209f
parentf07a810f8ea556a26e6e9094a704d1e19f9dfb7b
Prune and simplify Pan monster generation logic.

There's not much preventing normal monster generation algorithms from
being used here, so they're used now; this has the benefit of
simplifying some vault syntax as well.
crawl-ref/source/dat/des/branches/pan.des
crawl-ref/source/defines.h
crawl-ref/source/dungeon.cc
crawl-ref/source/lev-pand.cc
crawl-ref/source/lev-pand.h
crawl-ref/source/mon-place.cc