+ Berserking monsters attack the nearest enemy.
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>
Tue, 7 Aug 2007 11:06:30 +0000 (11:06 +0000)
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>
Tue, 7 Aug 2007 11:06:30 +0000 (11:06 +0000)
commit97e92d9bded8443d6427ac94f5a7aa54b8bbcb9b
tree2962bf657a371d4a1cc3a1a4d7a7481760efc3d6
parent39aaf43b67fd9b85d7f58c0acdeabd0831530c37
+ Berserking monsters attack the nearest enemy.
+ Makhleb gets a different saccing message.
+ When praying while DUR_PRAYER you can stop praying.
Yes, I realize that the question is awkward but I really
don't want to force players to lose two turns if all they
wanted was to prolong their prayer when they're not busy
fighting, especially as it's always worked this way before.
By now I think that toggling between prayer/non-prayer
probably _is_ the way to go, after all, but first we need
to make sure that Vehumet (anyone else this concerns?) has
some obvious drawbacks.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1975 c06c8d41-db1a-0410-9941-cceddc491573
crawl-ref/source/mon-util.cc
crawl-ref/source/monstuff.cc
crawl-ref/source/religion.cc