crawl:crawl.git
9 years agoAdd spelling fixes.
David Lawrence Ramsey [Sat, 29 Sep 2012 11:58:51 +0000 (06:58 -0500)]
Add spelling fixes.

9 years agoSinging Sword speech lines (forum)
David Ploog [Sat, 29 Sep 2012 10:42:47 +0000 (12:42 +0200)]
Singing Sword speech lines (forum)

9 years agoChange cleave parameters to use attacker actor instead of pos.
Raphael Langella [Sat, 29 Sep 2012 09:02:54 +0000 (11:02 +0200)]
Change cleave parameters to use attacker actor instead of pos.

9 years agoFix cleaving being able to attack rock worm (#6268).
Raphael Langella [Sat, 29 Sep 2012 08:54:56 +0000 (10:54 +0200)]
Fix cleaving being able to attack rock worm (#6268).

9 years agoChange abominations to lightred.
Neil Moore [Sat, 29 Sep 2012 03:51:36 +0000 (23:51 -0400)]
Change abominations to lightred.

There was some concern about confusion with berserk orb guardians.
Lightred was the colour of maximum-quality abominations under the old
(0.9 or so) scheme.

9 years agoRe-add tile randomisation for abominations.
Neil Moore [Sat, 29 Sep 2012 03:26:16 +0000 (23:26 -0400)]
Re-add tile randomisation for abominations.

Abominations from old saves will use the first tile (and incidentally
keep their custom console colour), but new abominations will pick a
random tile.

It might make sense to reduce the tile selection for large abominations
and re-use some of the tiles for other things.  More radically, we could
use just one tile for large abominations and one for small.

9 years agoAbominations are red
Brendan Hickey [Thu, 27 Sep 2012 02:23:26 +0000 (19:23 -0700)]
Abominations are red

Free up other colours for other X's and x's.

9 years agoRevert some unique descriptions, fix various pronouns
Chris Campbell [Sat, 29 Sep 2012 01:12:45 +0000 (02:12 +0100)]
Revert some unique descriptions, fix various pronouns

9 years agoDocumentation for dump_on_save.
elliptic [Sat, 29 Sep 2012 00:11:06 +0000 (20:11 -0400)]
Documentation for dump_on_save.

Apparently git apply doesn't work properly or something, so this part of the
original patch didn't get applied.

9 years agoUnify checks for liquefaction, don't slow stationary monsters
Chris Campbell [Fri, 28 Sep 2012 18:29:24 +0000 (19:29 +0100)]
Unify checks for liquefaction, don't slow stationary monsters

9 years agoReduce battleaxe and exec axe damage a little more
Chris Campbell [Fri, 28 Sep 2012 16:35:22 +0000 (17:35 +0100)]
Reduce battleaxe and exec axe damage a little more

9 years agoFix a Lair vault that couldn't be placed (HangedMan)
Chris Campbell [Fri, 28 Sep 2012 02:27:39 +0000 (03:27 +0100)]
Fix a Lair vault that couldn't be placed (HangedMan)

9 years agoMake dumping via lua silent.
elliptic [Fri, 28 Sep 2012 00:18:21 +0000 (20:18 -0400)]
Make dumping via lua silent.

9 years agoLua wrap dump_char().
elliptic [Fri, 28 Sep 2012 00:12:20 +0000 (20:12 -0400)]
Lua wrap dump_char().

9 years agoAdd dump_on_save option (elliott).
elliptic [Thu, 27 Sep 2012 23:53:11 +0000 (19:53 -0400)]
Add dump_on_save option (elliott).

Option defaults to true and automatically creates/updates your character dump
whenever you save the game. Patch contributed by elliott.

9 years agoSpew more data in the zombie size asset.
Adam Borowski [Thu, 27 Sep 2012 20:43:39 +0000 (22:43 +0200)]
Spew more data in the zombie size asset.

9 years agoAdd a comment.
Adam Borowski [Wed, 26 Sep 2012 02:56:42 +0000 (04:56 +0200)]
Add a comment.

9 years agoBe more guessful for initfile weapon selection.
Adam Borowski [Tue, 4 Sep 2012 10:16:14 +0000 (12:16 +0200)]
Be more guessful for initfile weapon selection.

People speak about an "axe user", not having in mind the exact puny item
that's being upgraded the first time an orc drops a war axe.

9 years agoDon't silently ignore --mapstat.
Adam Borowski [Mon, 24 Sep 2012 06:25:17 +0000 (08:25 +0200)]
Don't silently ignore --mapstat.

9 years agoTypo fix.
Adam Borowski [Sun, 23 Sep 2012 23:07:43 +0000 (01:07 +0200)]
Typo fix.

9 years agoMake the Screaming Sword violate sanctuary
Chris Campbell [Thu, 27 Sep 2012 15:57:22 +0000 (16:57 +0100)]
Make the Screaming Sword violate sanctuary

Thanks to elliott for suggesting it when I asked for a way to kill
something under sanctuary without breaking it!

9 years agoFix rod generation in vaults being 5 times higher than it should.
Raphael Langella [Thu, 27 Sep 2012 09:25:19 +0000 (11:25 +0200)]
Fix rod generation in vaults being 5 times higher than it should.

Bug introduced by fea71b51. Only one staff in 10 was turned into a rod,
not 1 in 2.

9 years agoPlayer Lua: you.breath_timeout, extra_resistant, mighty, agile, brilliant.
elliptic [Thu, 27 Sep 2012 02:01:15 +0000 (22:01 -0400)]
Player Lua: you.breath_timeout, extra_resistant, mighty, agile, brilliant.

9 years agoUpdate shopping list count after actions (chrisoelmueller).
Neil Moore [Wed, 26 Sep 2012 22:23:10 +0000 (18:23 -0400)]
Update shopping list count after actions (chrisoelmueller).

Deleting an item, in particular, failed to update the header.

9 years agoPrevent monsters from casting heal other on the player.
Raphael Langella [Wed, 26 Sep 2012 21:22:03 +0000 (23:22 +0200)]
Prevent monsters from casting heal other on the player.

9 years agoFix orc priests and high priests not casting heal other.
Raphael Langella [Wed, 26 Sep 2012 21:19:10 +0000 (23:19 +0200)]
Fix orc priests and high priests not casting heal other.

Move the spell out of the emergency slot. For high priests, it replaces
animate dead, and they also get back their minor healing.
Possibly, priests should also have their minor healing back?
Maybe orc sorcerers could have their animate dead replaced too, but with what?

Also, seems like they don' cast it very often, might need to be buffed a bit.

9 years agoDon't crash when loading wizmode saves with skills above 27.
Raphael Langella [Wed, 26 Sep 2012 09:46:35 +0000 (11:46 +0200)]
Don't crash when loading wizmode saves with skills above 27.

9 years agoNo message when distortion fails to teleport a monster (78291).
Neil Moore [Wed, 26 Sep 2012 16:59:32 +0000 (12:59 -0400)]
No message when distortion fails to teleport a monster (78291).

All other occurrences of "You feel a strange sense of stasis" result
from the *player* being unable to teleport.

9 years agoPlayer Lua: you.regenerating().
elliptic [Wed, 26 Sep 2012 08:29:54 +0000 (04:29 -0400)]
Player Lua: you.regenerating().

Doesn't distinguish between regeneration spell and Trog's Hand.

9 years agoFix a few list option examples.
Neil Moore [Tue, 25 Sep 2012 22:06:14 +0000 (18:06 -0400)]
Fix a few list option examples.

9 years agoMove a couple of functions from dlua to clua.
elliptic [Tue, 25 Sep 2012 21:54:29 +0000 (17:54 -0400)]
Move a couple of functions from dlua to clua.

Specifically, you.have_orb(), you.have_rune(), and you.num_runes().

9 years agoAdd rriegs to CREDITS.txt.
Neil Moore [Tue, 25 Sep 2012 21:54:46 +0000 (17:54 -0400)]
Add rriegs to CREDITS.txt.

9 years agoCorrectly remove items from list options.
Neil Moore [Tue, 25 Sep 2012 19:36:41 +0000 (15:36 -0400)]
Correctly remove items from list options.

Turns out we were just moving them to the end, because I misunderstood
the STL 'remove' algorithm.

9 years agoSupport message_colour -= foo.
Neil Moore [Tue, 25 Sep 2012 18:35:08 +0000 (14:35 -0400)]
Support message_colour -= foo.

9 years agoPlayer Lua: you.silencing().
elliptic [Tue, 25 Sep 2012 18:43:45 +0000 (14:43 -0400)]
Player Lua: you.silencing().

Previously you could just tell whether your square was silenced, not whether
it was you doing the silencing.

9 years agoCleave don't hurt neutrals.
Raphael Langella [Tue, 25 Sep 2012 10:03:37 +0000 (12:03 +0200)]
Cleave don't hurt neutrals.

If they let you walk through them, it makes sense that they also get out
of your axe's way.
The check is done twice, when acquiring targets, and also immediately
before attacking them. So if the monster changes its attitude mid-swing
(eg: you've killed Pikel), you won't accidentally attack it.

9 years agoGetting a god gift stops auto_explore.
Raphael Langella [Tue, 25 Sep 2012 09:33:05 +0000 (11:33 +0200)]
Getting a god gift stops auto_explore.

Can happen with auto_sacrifice.

9 years agoAdd player Lua: you.on_fire() and you.petrifying().
elliptic [Tue, 25 Sep 2012 00:00:59 +0000 (20:00 -0400)]
Add player Lua: you.on_fire() and you.petrifying().

9 years agoAdd a lua call to check for touch UI.
Raphael Langella [Mon, 24 Sep 2012 19:27:49 +0000 (21:27 +0200)]
Add a lua call to check for touch UI.

Can be useful to share a config file between desktop and android version.

9 years agoUpdate sdl-android submodule.
Raphael Langella [Mon, 24 Sep 2012 19:17:38 +0000 (21:17 +0200)]
Update sdl-android submodule.

9 years agoUpdate the android build documentation.
Raphael Langella [Mon, 24 Sep 2012 13:16:08 +0000 (15:16 +0200)]
Update the android build documentation.

9 years agoGenerate the src link in sdl-android if it doesn't exists.
Raphael Langella [Mon, 24 Sep 2012 12:01:09 +0000 (14:01 +0200)]
Generate the src link in sdl-android if it doesn't exists.

9 years agoGeneralize Geryon pronoun reference.
David Lawrence Ramsey [Mon, 24 Sep 2012 12:31:10 +0000 (07:31 -0500)]
Generalize Geryon pronoun reference.

9 years agoMake sure Geryon drops his horn before leaving the level, add a message
Chris Campbell [Mon, 24 Sep 2012 02:10:01 +0000 (03:10 +0100)]
Make sure Geryon drops his horn before leaving the level, add a message

9 years agoDon't multiply torment/agony damage with quad damage
Chris Campbell [Sun, 23 Sep 2012 23:41:37 +0000 (00:41 +0100)]
Don't multiply torment/agony damage with quad damage

9 years agoFix monster torment damage not being reduced by rN
Chris Campbell [Sun, 23 Sep 2012 23:39:21 +0000 (00:39 +0100)]
Fix monster torment damage not being reduced by rN

9 years agoFix dangling prompt in stop_attack_prompt.
Raphael Langella [Sun, 23 Sep 2012 23:15:25 +0000 (01:15 +0200)]
Fix dangling prompt in stop_attack_prompt.

9 years agoProperly handle prompts and fumbling with ctrl+dir cleaving attacks.
Raphael Langella [Sun, 23 Sep 2012 23:03:01 +0000 (01:03 +0200)]
Properly handle prompts and fumbling with ctrl+dir cleaving attacks.

Also fix a very minor info leak. When fumbling after a ctrl+dir attack
it meant that there was a monster. Not anymore. You can fumble when
attacking an empty cell.

9 years agoOnly do handle_phase_attempted() once when cleaving.
Raphael Langella [Sun, 23 Sep 2012 21:11:32 +0000 (23:11 +0200)]
Only do handle_phase_attempted() once when cleaving.

It fixes a number of issues:
  * You get a single stop attack prompt for all targets
  * No more fumbling for each target
  * Hunger cost isn't multiplied by targets

Still broken for ctrl+dir attacks.

9 years agoDon't crash when > 8 octorings are generated in --test unrand.
Adam Borowski [Sun, 23 Sep 2012 08:21:33 +0000 (10:21 +0200)]
Don't crash when > 8 octorings are generated in --test unrand.

That's a rare occurence, but it just happened for me.

9 years agoAllow "lang = latviešu" and two 7-bit versions.
Neil Moore [Sun, 23 Sep 2012 16:03:13 +0000 (12:03 -0400)]
Allow "lang = latviešu" and two 7-bit versions.

9 years agoAdd another English alias for LANG_LV
Chris Oelmueller [Wed, 19 Sep 2012 15:19:52 +0000 (17:19 +0200)]
Add another English alias for LANG_LV

While Latvian is the official name of the language in question,
the synonymous term Lettish finds sufficient use as well.

9 years agoFix language name typo
Chris Oelmueller [Wed, 19 Sep 2012 10:31:35 +0000 (12:31 +0200)]
Fix language name typo

9 years agoAdd indentation fixes.
David Lawrence Ramsey [Sun, 23 Sep 2012 13:09:38 +0000 (08:09 -0500)]
Add indentation fixes.

9 years agoProvide a shortcut for restricting stash searches to the current level.
elliptic [Sun, 23 Sep 2012 11:16:20 +0000 (07:16 -0400)]
Provide a shortcut for restricting stash searches to the current level.

Prefixing a search with @ restricts it to the level you are on.

9 years agoUpdate CREDITS.txt and crawl-ref-cia
Neil Moore [Sun, 23 Sep 2012 08:13:58 +0000 (04:13 -0400)]
Update CREDITS.txt and crawl-ref-cia

Add chrisoelmueller and dtsund to credits, add HangedMan to the CIA hook,
and move frogbotherer to the developer section of the CIA hook.

9 years agoCrudely move defaults out of init.txt
Adam Borowski [Sat, 22 Sep 2012 23:07:53 +0000 (01:07 +0200)]
Crudely move defaults out of init.txt

They should probably get sorted into proper places, and init.txt should be
reviewed about should be there commented out and should not.

Even though this commit mostly sweeps settings under the rug, Crawl can
finally work with an empty config file.

9 years agoGives the no_pickup item property to the loot in Tomb/Elf:$
Jason Van [Sat, 22 Sep 2012 17:17:40 +0000 (13:17 -0400)]
Gives the no_pickup item property to the loot in Tomb/Elf:$

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
9 years agoWebtiles: Make it possible to choose between bilinear and nearest-neighbour filtering...
Florian Diebold [Sat, 22 Sep 2012 21:39:52 +0000 (23:39 +0200)]
Webtiles: Make it possible to choose between bilinear and nearest-neighbour filtering for the tile scaling; make the latter the default.

9 years agoWebtiles: Determine glyph mode colour scheme from the stylesheet.
Florian Diebold [Sat, 22 Sep 2012 20:25:55 +0000 (22:25 +0200)]
Webtiles: Determine glyph mode colour scheme from the stylesheet.

This would allow customizing the colour scheme with a custom
stylesheet, and also removes one point where the colours have to be
changed. Glyph mode colours could still be specified differently by
using the additional .glyph class in a css rule.

9 years agoWebtiles colour scheme tweaks.
Florian Diebold [Sat, 22 Sep 2012 20:06:43 +0000 (22:06 +0200)]
Webtiles colour scheme tweaks.

9 years agoMake normal jewellery dark, randarts bright
ontoclasm [Sat, 22 Sep 2012 19:32:25 +0000 (14:32 -0500)]
Make normal jewellery dark, randarts bright

All unrand jewels were already elemental colors aside from Cekugob and
Robustness, so I made those SILVER and GOLD respectively.

9 years agoAllow teleporters to work outside the abyss.
Neil Moore [Sat, 22 Sep 2012 05:48:19 +0000 (01:48 -0400)]
Allow teleporters to work outside the abyss.

9 years agoRemove some references to staves being doublehanded
Chris Campbell [Sat, 22 Sep 2012 02:37:17 +0000 (03:37 +0100)]
Remove some references to staves being doublehanded

9 years agoDon't fsync() --no-save saves.
Adam Borowski [Sat, 22 Sep 2012 00:06:53 +0000 (02:06 +0200)]
Don't fsync() --no-save saves.

The temp file is still needed because the "game" might move through levels,
but a pre-deleted file is quite unlikely to require durable storage.

9 years agoDon't dump regular Pan exits.
Adam Borowski [Fri, 21 Sep 2012 23:54:19 +0000 (01:54 +0200)]
Don't dump regular Pan exits.

9 years agoFix vaults generated at some stages not being dumped.
Adam Borowski [Fri, 21 Sep 2012 23:52:49 +0000 (01:52 +0200)]
Fix vaults generated at some stages not being dumped.

9 years agoFix two crasher bugs when walking long enough in the Abyss.
Adam Borowski [Fri, 21 Sep 2012 22:12:36 +0000 (00:12 +0200)]
Fix two crasher bugs when walking long enough in the Abyss.

_you_vault_list would overflow once you found 256 vaults that got shifted
away.  env.props["level_{vaults,extra}_key"] could potentially overflow as
well, although the latter would require running with an amulet of statis on
as abyssal "new area" teleports cleared that prop.

This commit also fixes Pan vault info keeping only the last level generated;
Pan char dumps get quite spammy now.  Perhaps refcounting them would be
better?

9 years agoA test for abyssal shifts.
Adam Borowski [Fri, 21 Sep 2012 11:53:52 +0000 (13:53 +0200)]
A test for abyssal shifts.

9 years agoAllow --test scripts that are disabled by default.
Adam Borowski [Fri, 21 Sep 2012 11:52:28 +0000 (13:52 +0200)]
Allow --test scripts that are disabled by default.

Place them in test/big/, they need to be included on the command line
to be run.

9 years agoChange the colour scheme for webtiles text (in particular, glyph mode).
Florian Diebold [Fri, 21 Sep 2012 18:18:42 +0000 (20:18 +0200)]
Change the colour scheme for webtiles text (in particular, glyph mode).

The old colours were based on the local tiles version and were
probably fine for that, but were pretty ugly (in my opinion) for the
glyph mode dungeon view. The new colour scheme is based on my
terminal. Of course, if someone who plays more console crawl than I
has a better colour scheme, I'm listening.

This change is mostly supposed to make glyph mode look a bit nicer,
but I changed all the colours for consistency. We'll see if anyone
cares.

9 years agoPrevent foreground and background colours from being the same in webtiles glyph mode.
Florian Diebold [Fri, 21 Sep 2012 15:37:39 +0000 (17:37 +0200)]
Prevent foreground and background colours from being the same in webtiles glyph mode.

Compare libunix.cc:625.

9 years agoAdd messages for when a good god starts their wrath
Chris Campbell [Fri, 21 Sep 2012 13:26:03 +0000 (14:26 +0100)]
Add messages for when a good god starts their wrath

Previously if you abandoned a good god for a neutral one and then
converted to evil after that (triggering good god wrath) there was no
message to indicate it. (If you abandon directly for evil/chaos there
is already a message, though).

9 years agoSet TSO penance the normal way instead of upon worshipping an evil god
Chris Campbell [Fri, 21 Sep 2012 13:20:38 +0000 (14:20 +0100)]
Set TSO penance the normal way instead of upon worshipping an evil god

9 years agoRemove a zombie from an entry vault
Chris Campbell [Fri, 21 Sep 2012 10:32:58 +0000 (11:32 +0100)]
Remove a zombie from an entry vault

It gives far too much experience for how easy it is to kill, not sure
why it's valued so highly despite being speed 4 (better would be to
fix that itself).

9 years agoTransifex sync.
Translators [Fri, 21 Sep 2012 12:19:24 +0000 (14:19 +0200)]
Transifex sync.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
9 years agoTranslation formatting fixes.
Translators [Fri, 21 Sep 2012 11:51:35 +0000 (13:51 +0200)]
Translation formatting fixes.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
9 years agoImprove the slaying description.
Raphael Langella [Fri, 21 Sep 2012 10:33:15 +0000 (12:33 +0200)]
Improve the slaying description.

Hand-to-hand implies unarmed, melee is more generic. Missile combat is
weird too, I changed it to ranged combat.

9 years agoMake breath attacks conflict with breathlessness.
Adam Borowski [Fri, 21 Sep 2012 10:16:21 +0000 (12:16 +0200)]
Make breath attacks conflict with breathlessness.

9 years agoAn indentation fix.
Adam Borowski [Thu, 20 Sep 2012 12:44:51 +0000 (14:44 +0200)]
An indentation fix.

9 years agoReduce iterations in the krakens arena test.
Adam Borowski [Thu, 20 Sep 2012 11:59:42 +0000 (13:59 +0200)]
Reduce iterations in the krakens arena test.

Unlike, say, miscasts, there is little randomness there: a kraken dies
either to a blow to its head, tentacle, or tentacle fragment, multipled
by bleeding/not bleeding, or the living or spectral one.  No need to
waste much CPU repeating it over and over.

9 years agoAdditional jewellery descriptions
ontoclasm [Fri, 21 Sep 2012 09:17:15 +0000 (04:17 -0500)]
Additional jewellery descriptions

9 years agoFix ego names in &^ia
Neil Moore [Fri, 21 Sep 2012 07:22:45 +0000 (03:22 -0400)]
Fix ego names in &^ia

9 years agoActually display &^i prompt.
Neil Moore [Fri, 21 Sep 2012 07:07:18 +0000 (03:07 -0400)]
Actually display &^i prompt.

9 years agoDon't crash on &t, &^ib with an empty inventory.
Neil Moore [Fri, 21 Sep 2012 06:55:34 +0000 (02:55 -0400)]
Don't crash on &t, &^ib with an empty inventory.

9 years agoRings (white_noise, 6189)
ontoclasm [Fri, 21 Sep 2012 05:38:22 +0000 (00:38 -0500)]
Rings (white_noise, 6189)

9 years agoRescale Vaults wall type probabilities (#6244).
Neil Moore [Thu, 20 Sep 2012 16:48:52 +0000 (12:48 -0400)]
Rescale Vaults wall type probabilities (#6244).

The old probabilities were:
crystal metal stone rock
V:1 0% 0% 67% 33%
V:2 0% 20% 80% 0%
V:3 0% 40% 60% 0%
V:4 10% 54% 36% 0%
V:5 10% 72% 18% 0%
V:6-8 10% 90% 0% 0%

The new probabilities are:
crystal metal stone rock
V:1 0% 0% 67% 33%
V:2 0% 33% 67% 0%
V:3 10% 60% 30% 0%
V:4-5 10% 90% 0% 0%

Thanks to HangedMan for pointing out the relevant code.

9 years agoCheck dungeon connectivity with _dgn_square_is_passable.
Neil Moore [Thu, 20 Sep 2012 16:03:45 +0000 (12:03 -0400)]
Check dungeon connectivity with _dgn_square_is_passable.

That is, opaque vaults are considered to cut the level for the purposes
of hatch placement and D:1 vetoes.

Fixes #6247.

This partially reverts commit 6f64354a69a1acde36cd406dcfcfcda928f4b78e.

9 years agoCopy mask and (some) properties when ruining a square.
Neil Moore [Thu, 20 Sep 2012 15:53:20 +0000 (11:53 -0400)]
Copy mask and (some) properties when ruining a square.

This avoids creating isolated transparent or non-no_rtele_into squares.
MMT_MIMIC is not copied, and only a few properties (no_cloud_gen,
no_*tele_into, no_tide, and no_submerge) are copied.

This will allow us to go back to having opaque vaults actually count as
disconnecting the level for purposes of vetos.

9 years agoRemove zero-width spaces from French descriptions.
Adam Borowski [Thu, 20 Sep 2012 11:00:19 +0000 (13:00 +0200)]
Remove zero-width spaces from French descriptions.

Some editor must have added them, and they can cause problems in tiles
(no combining/zero-width character support yet).  Plus, they're utterly
pointless after a real space.

As they're whitespace, I added them to checkwhite.

9 years agoGive the robe of Night a passive darkness effect
Chris Campbell [Tue, 18 Sep 2012 18:49:07 +0000 (19:49 +0100)]
Give the robe of Night a passive darkness effect

9 years agoRemove the effect of stats on the cost of raising skills to 1.
elliptic [Thu, 20 Sep 2012 04:18:48 +0000 (00:18 -0400)]
Remove the effect of stats on the cost of raising skills to 1.

It was a remnant of the old system in which raising skills to 1 meant
something special, and it was insignificant anyway.

9 years agoFix stats being capped below at zero in situations where they shouldn't be.
elliptic [Thu, 20 Sep 2012 04:08:21 +0000 (00:08 -0400)]
Fix stats being capped below at zero in situations where they shouldn't be.

Specifically, for checking whether a stat is drained and for output.

You can now get the uncapped stats with you.strength(false), you.intel(false),
and you.dex(false).

9 years ago* Arena sprint: Remove hp definition for Ereshkigal
Chris Oelmueller [Thu, 20 Sep 2012 00:01:08 +0000 (02:01 +0200)]
* Arena sprint: Remove hp definition for Ereshkigal

After the HP buff in 25521f459b32631e2ef493cd7f6c37a3e0cbc042,
she gets 350 HP without requiring manual intervention.

9 years agoDon't crash when using ta with no monsters in sight.
Neil Moore [Wed, 19 Sep 2012 23:08:51 +0000 (19:08 -0400)]
Don't crash when using ta with no monsters in sight.

9 years agoA makefile target to build android using the new submodule.
Raphael Langella [Wed, 19 Sep 2012 22:37:49 +0000 (00:37 +0200)]
A makefile target to build android using the new submodule.

9 years agoMove the Android files out of the root dir.
Raphael Langella [Wed, 19 Sep 2012 22:16:29 +0000 (00:16 +0200)]
Move the Android files out of the root dir.

9 years agoAdd Telya's android SDL port as a submodule.
Raphael Langella [Wed, 19 Sep 2012 19:36:31 +0000 (21:36 +0200)]
Add Telya's android SDL port as a submodule.

It's the version modified by frogbotherer.

9 years agoDon't cleave on a self-attack.
Neil Moore [Wed, 19 Sep 2012 15:53:20 +0000 (11:53 -0400)]
Don't cleave on a self-attack.

rotate_adjacent would pick the same spot for all the cleave hits.  The
third crash at #6238 may be related.

9 years agoAdd formatting fix.
David Lawrence Ramsey [Wed, 19 Sep 2012 15:17:04 +0000 (10:17 -0500)]
Add formatting fix.