2013-12-09 Neil MooreNew title screen featuring Roxanne (Psiweapon, #7832)
2013-12-09 Neil MooreDon't double-announce artefact weapons.
2013-12-08 Jason VanVault patch clean-up patch
2013-12-08 Neil MooreDon't randomly turn runes into mimics (#7831).
2013-12-08 Chris CampbellDon't give a message when a forced appendage transforma...
2013-12-08 ellipticDe-rune two doors.
2013-12-08 Adam BorowskiDon't let Bailey rock masquerade as stone.
2013-12-08 Adam BorowskiDisallow drinking from regular fountains.
2013-12-08 Adam BorowskiBump up fire bats further.
2013-12-07 Jason VanFurther lower weakling Abyss monsters by depth
2013-12-07 Adam BorowskiMake the abyssal stair chance fixed.
2013-12-07 Adam BorowskiDrop the base type redefine for captain's cutlass.
2013-12-07 Adam BorowskiRename "sabre" to "cutlass".
2013-12-07 Adam BorowskiA whitespace fix.
2013-12-07 Brendan HickeyIncrease Abyssal Stair Chance
2013-12-07 Chris CampbellMake armours one-handed
2013-12-07 Chris CampbellArenasprint fixes (#7823)
2013-12-07 David PloogAn attempt to improve the Ctrl-F help screen.
2013-12-07 Pekka LampilaAnnotate ranged and melee weapons for search
2013-12-07 Pekka LampilaHandle invalid login cookie more gracefully
2013-12-07 Neil MooreFix a sporadic error in validating the frog pond.
2013-12-07 Chris CampbellFix Ziggurat default-depth
2013-12-07 Chris CampbellRemove more Lair runed doors
2013-12-07 Adam BorowskiInitialize invis_fd and cloud_fd in the code rather...
2013-12-07 Adam BorowskiDrop unused feature descriptions.
2013-12-07 Adam BorowskiUncolour permaglass in the Cloud Mage wizlab.
2013-12-07 Adam BorowskiRe-add the seemingly unused copy of Zonguldrok's lich...
2013-12-07 Adam BorowskiUnsplit an URL.
2013-12-07 Adam BorowskiFix "a" frost-covered floor.
2013-12-07 Adam BorowskiRemove a bogus character escape.
2013-12-07 Pekka LampilaFix glyph for detected monsters in unseen squares
2013-12-07 Neil MooreLet fruiting_plant spawn in D.
2013-12-07 Pekka LampilaAdd send timeouts to game<->webtiles server socket
2013-12-07 Neil MooreFix whitespace.
2013-12-07 Jason VanSmall vault batch
2013-12-07 Jason VanFurther ziggurat set buffs, new pillar vaults
2013-12-07 Jason VanCocytus end balance edits, new end
2013-12-07 Jason VanWizlab modernizing edits
2013-12-07 Jason VanLair.des clean-up, lair end interest edits
2013-12-07 Raphael LangellaMany fixes to tutorial texts.
2013-12-07 Raphael Langella[txc] Try to not break long words.
2013-12-07 Raphael LangellaAdd a <nomouse> tag to avoid duplicating text for conso...
2013-12-07 Raphael LangellaNo enchantment for the starting mace in god tutorial.
2013-12-07 Raphael LangellaDon't generate mimics in tutorial.
2013-12-06 Neil MooreInform player about permanence of Veh's last gift ...
2013-12-06 Neil MooreActually cap CCF at one.
2013-12-06 Adam BorowskiAllow butchering in bat and porcupine form.
2013-12-06 Chris CampbellLet spider form butcher again
2013-12-06 Adam BorowskiDeindent.
2013-12-06 Adam BorowskiDon't wastefully process tentacle info for non-hentai...
2013-12-06 Adam BorowskiFix spider and porcupine forms being able to butcher.
2013-12-06 Pekka LampilaFix WebTiles formatted_string_to_html on Chrome
2013-12-06 Chris CampbellSimplify butchery handling
2013-12-06 Pekka LampilaAdd Kyle Fox to CREDITS.txt
2013-12-06 Steve MelenchukEnsure an accessible path through hall_of_Zot.
2013-12-06 Steve MelenchukPlace traps before checking level connectivity (#5585).
2013-12-06 Chris CampbellUpdate some hints mode messages
2013-12-06 Neil MooreNo jackals from CCF, but cap it at one (crate, nonethou...
2013-12-06 Adam BorowskiOptimize get_feature_def().
2013-12-06 Adam BorowskiDon't check feat values twice (switch + if).
2013-12-06 Adam BorowskiSimplify.
2013-12-06 Adam BorowskiDeindent.
2013-12-06 Kyle FoxFixed use of arrows and other special keys in OS X...
2013-12-06 Kyle FoxFix a crash when running a webtiles server in OS X.
2013-12-05 Adam BorowskiRemove formicid skeletons.
2013-12-05 Adam BorowskiFix up saves with innate+temp mutation > total.
2013-12-05 Pekka LampilaDon't use .html() for no reason
2013-12-05 Pekka LampilaImprove formatted string handling in WebTiles
2013-12-05 Adam BorowskiEradicate all other lone statics.
2013-12-05 Chris CampbellFix a newline
2013-12-05 Chris CampbellFix a Ziggurat loot chamber
2013-12-05 Pekka LampilaDon't save empty strings to WebTiles input history
2013-12-05 Pekka LampilaSave input history for the stash search prompt
2013-12-05 Chris OelmuellerRemove a silly message.
2013-12-05 Raphael LangellaTutorial: fix formatting and rewrite some of the french...
2013-12-05 Raphael LangellaFix escaped < not being unescaped if it is on line...
2013-12-05 Raphael Langella[txc] Add an option to replace some ASCII punctuation...
2013-12-04 blackcustardAssert when trying to transit dead monsters (#7146)
2013-12-04 Neil MooreRemove monsters from the transit list when dactions...
2013-12-04 Steve MelenchukFatigue timer for monster Death's Door.
2013-12-04 Adam BorowskiDrop map_shadow, use a bitmap and update it incrementally.
2013-12-04 Adam BorowskiTell db_lint it doesn't need to complain about "snake".
2013-12-04 Adam BorowskiIndentation fixes.
2013-12-04 Brendan HickeyA zig vault that will place
2013-12-04 Brendan HickeyZig vault fixup
2013-12-04 Brendan HickeySome Zig Vaults
2013-12-04 Chris CampbellActually stop bottled efreets from generating
2013-12-04 Chris CampbellAdjust some shop vaults
2013-12-04 Chris CampbellRemove bottled efreets
2013-12-04 Neil MooreUpdate a comment (HangedMan)
2013-12-04 Jason VanSomewhat un-nerf D:9-16 OODs/vaults, change OOD-only...
2013-12-04 Neil MooreCorrect some stray commas.
2013-12-04 Neil MooreFix whitespace.
2013-12-04 Steve MelenchukClear up a few strange vault depth quirks arising from...
2013-12-04 Steve MelenchukSome mostly decorative stair vaults.
2013-12-04 Steve MelenchukDon't spam elevators and Zot-trapped stairs in Zot...
2013-12-03 Pekka LampilaSupport for get_line history in WebTiles
2013-12-03 Adam BorowskiA lame name for djinni "feet".
2013-12-03 Pekka LampilaAdd compile time size check for s_equip_slot_names
2013-12-03 Adam BorowskiDraw the HUD upon game start / level load.