Apply swiftness on the turn that you step out of water (magicpoints).
authorelliptic <hyperelliptical@gmail.com>
Sat, 30 Nov 2013 04:40:48 +0000 (23:40 -0500)
committerelliptic <hyperelliptical@gmail.com>
Sat, 30 Nov 2013 04:44:06 +0000 (23:44 -0500)
commit192f2780521d481f4b20c25acffa571abafe0182
treea0429586844aac7398c3f420829fe6d1ce9e0537
parentc4266c0c4a0ddbc642a5cbc798eb21bc174232c8
Apply swiftness on the turn that you step out of water (magicpoints).

And in general, be consistent about checking the destination square terrain
rather than the source square terrain. Previously, the movement penalty for
walking in shallow water looked at the destination square but other factors
looked at the source square.
crawl-ref/source/main.cc