crawl:android-crawl-console.git
4 years agoTouch the 0.13 changelog header with the tentative release date. 0.13-b1
Steve Melenchuk [Wed, 25 Sep 2013 02:36:18 +0000 (20:36 -0600)]
Touch the 0.13 changelog header with the tentative release date.

Of course, this is subject to change, but we can hope, yes?

4 years agoChangelog for 0.12.3
Adam Borowski [Sun, 22 Sep 2013 22:51:31 +0000 (00:51 +0200)]
Changelog for 0.12.3

(cherry picked from commit 107d6e7dc110cc01536a4ff02767f0073d6501ca)

Conflicts:
crawl-ref/docs/changelog.txt

4 years agoRemove TURN_ZERO_WIZARD (elliptic, bh).
Steve Melenchuk [Wed, 25 Sep 2013 02:14:00 +0000 (20:14 -0600)]
Remove TURN_ZERO_WIZARD (elliptic, bh).

It's been pointed out that this functionality can be duplicated as
intended by providing a robin account with wizmode access, and that the
code as written doesn't even do what was intended - it's supposed to
allow entering wizmode on turn zero for the duration of a game, but
instead it only allows wizmode commands on turn zero altogether.

This reverts commit f826be5e99a2e906bc381158a74a5cff1837cca0.

4 years agoImprove a comment.
Neil Moore [Tue, 24 Sep 2013 16:21:52 +0000 (12:21 -0400)]
Improve a comment.

4 years agoImprove a comment.
Neil Moore [Tue, 24 Sep 2013 15:31:09 +0000 (11:31 -0400)]
Improve a comment.

4 years ago[Transifex]
Translators [Tue, 24 Sep 2013 12:28:46 +0000 (14:28 +0200)]
[Transifex]

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
4 years agoCorrect inverted TURN_ZERO_WIZARD logic.
Neil Moore [Tue, 24 Sep 2013 12:08:19 +0000 (08:08 -0400)]
Correct inverted TURN_ZERO_WIZARD logic.

4 years agoTake the "error" tile from the correct dir.
Adam Borowski [Tue, 24 Sep 2013 08:46:44 +0000 (10:46 +0200)]
Take the "error" tile from the correct dir.

4 years agoSome monster spell tiles.
Steve Melenchuk [Tue, 24 Sep 2013 04:42:37 +0000 (22:42 -0600)]
Some monster spell tiles.

These are mainly the ones that I can come up with at a glance by
overlaying icons on other readily available tiles.

4 years agoEnums for the monster spells/abilities missing tiles.
Steve Melenchuk [Tue, 24 Sep 2013 04:22:09 +0000 (22:22 -0600)]
Enums for the monster spells/abilities missing tiles.

These turn up in ?/S, and use question marks until we get actual tiles
for them (fortunately a lot of them are low-hanging targets).

Some spells that were formerly player spells (Berserker Rage, Symbol of
Torment) still have old tiles; this re-enables those tiles. Also, some
monster spells duplicate divine abilities, and the enums for those point
at the appropriate invocation icons.

4 years agoFix citation formatting.
Neil Moore [Tue, 24 Sep 2013 03:02:29 +0000 (23:02 -0400)]
Fix citation formatting.

4 years agoAdd a (more contemporary) quote.
Neil Moore [Tue, 24 Sep 2013 03:02:01 +0000 (23:02 -0400)]
Add a (more contemporary) quote.

4 years agoDisplay quotes in ability descriptions.
Neil Moore [Tue, 24 Sep 2013 02:46:26 +0000 (22:46 -0400)]
Display quotes in ability descriptions.

4 years agoMore Eliot, less 4chan.
Neil Moore [Tue, 24 Sep 2013 02:38:17 +0000 (22:38 -0400)]
More Eliot, less 4chan.

4 years agoAdd quotes
Brendan Hickey [Tue, 24 Sep 2013 02:16:05 +0000 (19:16 -0700)]
Add quotes

4 years agoA manual update from the wiki.
Adam Borowski [Mon, 23 Sep 2013 01:09:50 +0000 (03:09 +0200)]
A manual update from the wiki.

4 years agoSpecial-case fake Mara and rakshasas to not show up on ?/mR
Adam Borowski [Mon, 23 Sep 2013 00:43:03 +0000 (02:43 +0200)]
Special-case fake Mara and rakshasas to not show up on ?/mR

4 years agoDisallow mimics to mess with runed doors.
Adam Borowski [Mon, 23 Sep 2013 00:32:30 +0000 (02:32 +0200)]
Disallow mimics to mess with runed doors.

4 years agoAdd a hatch to hangedman_what_comes_after_a
Neil Moore [Mon, 23 Sep 2013 00:00:39 +0000 (20:00 -0400)]
Add a hatch to hangedman_what_comes_after_a

4 years agoMove a vault to a more correct file.
Neil Moore [Sun, 22 Sep 2013 23:57:34 +0000 (19:57 -0400)]
Move a vault to a more correct file.

4 years agoFix flay effect not ending if the ghost is killed out of sight.
Adam Borowski [Sun, 22 Sep 2013 23:31:22 +0000 (01:31 +0200)]
Fix flay effect not ending if the ghost is killed out of sight.

4 years agoSome documentation for the abyss bot.
Adam Borowski [Sun, 22 Sep 2013 22:34:37 +0000 (00:34 +0200)]
Some documentation for the abyss bot.

4 years agoTwo new quotes.
Adam Borowski [Sun, 22 Sep 2013 21:31:26 +0000 (23:31 +0200)]
Two new quotes.

4 years agoFix a warning.
Adam Borowski [Sun, 22 Sep 2013 21:08:56 +0000 (23:08 +0200)]
Fix a warning.

4 years agoShorten the abyssal generator depth to 32 bits (fixes an infinite loop).
Adam Borowski [Sun, 22 Sep 2013 20:53:09 +0000 (22:53 +0200)]
Shorten the abyssal generator depth to 32 bits (fixes an infinite loop).

A good enough fix would be to re-cast the depth to unsigned during
unmarshalling so it doesn't get sign-extended before putting into an
uint64_t variable.  Bits above 32 can't be ever used, though -- even
bits over 31 hardly ever do (initial value is < 0x80000000 but increases
with time).

4 years agoIf checkpointing is disabled, don't ever commit saves when not leaving.
Adam Borowski [Sun, 22 Sep 2013 13:43:10 +0000 (15:43 +0200)]
If checkpointing is disabled, don't ever commit saves when not leaving.

This means such a game will be completely reset to the state at start
if something bad happens.  This should help debugging crashes that involve
a level_excursion, like those I recently get in the Abyss.

4 years agoRevert Abyss/Thrashing horror changes
Chris Campbell [Sun, 22 Sep 2013 13:40:05 +0000 (14:40 +0100)]
Revert Abyss/Thrashing horror changes

These shouldn't be changed so soon before 0.13. Frenzy also no longer exists
as a spell.

This reverts commit f9558cffac70bb8210ce7da55b14fe73de9138df and
c0fda6b406a43fcf7e83bbfb0278cf3103afc5ba.

4 years agoAbort rather than loop infinitely if all layouts fail.
Adam Borowski [Sun, 22 Sep 2013 11:36:37 +0000 (13:36 +0200)]
Abort rather than loop infinitely if all layouts fail.

4 years agoRepaint the ^O bikeshed less brightly.
Adam Borowski [Sat, 21 Sep 2013 21:02:02 +0000 (23:02 +0200)]
Repaint the ^O bikeshed less brightly.

4 years agoClear held and escape_attempts when resetting constrictions.
Neil Moore [Sat, 21 Sep 2013 19:52:58 +0000 (15:52 -0400)]
Clear held and escape_attempts when resetting constrictions.

4 years agoFix existing bad constrictions as well as new ones.
Neil Moore [Sat, 21 Sep 2013 04:39:47 +0000 (00:39 -0400)]
Fix existing bad constrictions as well as new ones.

This reverts commit ec0fa00cfee16130cd57b80c48cf5ca3bcd2fcf1.

4 years agoRevert "Revert "Actually marshall the constricting map.""
Adam Borowski [Sat, 21 Sep 2013 18:33:24 +0000 (20:33 +0200)]
Revert "Revert "Actually marshall the constricting map.""

This reverts commit ec0fa00cfee16130cd57b80c48cf5ca3bcd2fcf1.

The fix was correct, just incomplete.

4 years agoDon't trample constriction when a level gets unloaded.
Adam Borowski [Sat, 21 Sep 2013 18:29:54 +0000 (20:29 +0200)]
Don't trample constriction when a level gets unloaded.

It doesn't matter for monster-vs-monster as both get reset together,
but mon.stop_constricting_all() and mon.stop_being_constricted()
will stop constriction that affects the player.  The monster got
saved properly just before that, though, so when it comes back we
have constriction out of sync.

4 years agoInclude mon-spll.h just once.
Adam Borowski [Sat, 21 Sep 2013 18:20:01 +0000 (20:20 +0200)]
Include mon-spll.h just once.

This sadly doesn't fix the "rebuild world" problem, as mon-mst.h derived
from it is still included globally.

4 years agoCondense some duplicated menu code for formatted_scroller
Chris Oelmueller [Sat, 24 Aug 2013 05:58:30 +0000 (07:58 +0200)]
Condense some duplicated menu code for formatted_scroller

Also re-align, and highlight input keys as in lots of other places.
Show this improved -more- line for viewing character notes, too.

The TODO was removed as well because the only effect of dynamically
changing displayed "help" information like this is player confusion.
Static information works better when it comes to legends.

4 years agoRevert "Actually marshall the constricting map."
Neil Moore [Sat, 21 Sep 2013 03:24:46 +0000 (23:24 -0400)]
Revert "Actually marshall the constricting map."

This reverts commit 325bb3156a4516131a2a945a34169fb7a81f56fd.

4 years agoActually marshall the constricting map.
Neil Moore [Sat, 21 Sep 2013 03:20:12 +0000 (23:20 -0400)]
Actually marshall the constricting map.

4 years agoFix monster acid spit messaging (#7569)
Chris Campbell [Fri, 20 Sep 2013 22:48:07 +0000 (23:48 +0100)]
Fix monster acid spit messaging (#7569)

4 years agoDon't claim spells described from rods are Trog-offending (ogaz)
Neil Moore [Fri, 20 Sep 2013 22:21:55 +0000 (18:21 -0400)]
Don't claim spells described from rods are Trog-offending (ogaz)

4 years ago[Transifex] Sync.
Translators [Fri, 20 Sep 2013 20:50:33 +0000 (22:50 +0200)]
[Transifex] Sync.

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
4 years agoRefactor.
Neil Moore [Fri, 20 Sep 2013 17:54:31 +0000 (13:54 -0400)]
Refactor.

4 years agoRemove no-monster-pickup flag when the player picks up an item.
Neil Moore [Fri, 20 Sep 2013 17:46:37 +0000 (13:46 -0400)]
Remove no-monster-pickup flag when the player picks up an item.

4 years agoRemove removed unrands from trove_artefacts
Chris Campbell [Fri, 20 Sep 2013 15:58:43 +0000 (16:58 +0100)]
Remove removed unrands from trove_artefacts

4 years agoRemove a weapon noise line
Chris Campbell [Fri, 20 Sep 2013 15:50:13 +0000 (16:50 +0100)]
Remove a weapon noise line

It duplicates the Sewer timeout message.

4 years agoFix use of 161 instead of 160 for ****** piety for titles.
elliptic [Fri, 20 Sep 2013 05:41:42 +0000 (01:41 -0400)]
Fix use of 161 instead of 160 for ****** piety for titles.

Also use piety_breakpoint.

4 years agoUse piety_breakpoint for piety level messages, add a new message.
elliptic [Fri, 20 Sep 2013 05:34:51 +0000 (01:34 -0400)]
Use piety_breakpoint for piety level messages, add a new message.

Previously the same message was used for both ***** and ******, so needed to
come up with new messages (with IRC's help).

4 years agoFix piety_breakpoint(5) returning 255.
elliptic [Fri, 20 Sep 2013 05:34:22 +0000 (01:34 -0400)]
Fix piety_breakpoint(5) returning 255.

4 years agoUse piety_breakpoint in scorefile
Chris Oelmueller [Thu, 5 Sep 2013 03:30:00 +0000 (05:30 +0200)]
Use piety_breakpoint in scorefile

Champion shifts from 161 to 160.

4 years agoUse piety breakpoint in chei godpassive
Chris Oelmueller [Thu, 5 Sep 2013 03:30:00 +0000 (05:30 +0200)]
Use piety breakpoint in chei godpassive

4 years agoUse piety_breakpoint(5) for one-time god abilities
Chris Oelmueller [Thu, 5 Sep 2013 03:29:59 +0000 (05:29 +0200)]
Use piety_breakpoint(5) for one-time god abilities

And for Jiyva jellies on hard ouch.

4 years agoUse piety_breakpoint(5) for BiA
Chris Oelmueller [Thu, 5 Sep 2013 03:29:59 +0000 (05:29 +0200)]
Use piety_breakpoint(5) for BiA

4 years agoTrog protection from passing out: guaranteed at piety 160 (was: 150)
Chris Oelmueller [Thu, 5 Sep 2013 03:29:58 +0000 (05:29 +0200)]
Trog protection from passing out: guaranteed at piety 160 (was: 150)

4 years agoKiku miscast protection: Reduce chance
Chris Oelmueller [Thu, 5 Sep 2013 03:29:58 +0000 (05:29 +0200)]
Kiku miscast protection: Reduce chance

4 years agoPiety requirements for gifting: 151 -> 160
Chris Oelmueller [Thu, 5 Sep 2013 03:29:57 +0000 (05:29 +0200)]
Piety requirements for gifting: 151 -> 160

4 years agoSif miscast protection: Reduce chance
Chris Oelmueller [Thu, 5 Sep 2013 03:29:57 +0000 (05:29 +0200)]
Sif miscast protection: Reduce chance

4 years agoChange checks for piety 161 to new piety_breakpoint(5) = 160
Chris Oelmueller [Thu, 5 Sep 2013 03:29:56 +0000 (05:29 +0200)]
Change checks for piety 161 to new piety_breakpoint(5) = 160

4 years agoAdd new piety_breakpoint at 160
Chris Oelmueller [Thu, 5 Sep 2013 03:29:56 +0000 (05:29 +0200)]
Add new piety_breakpoint at 160

The implementation itself is more of a hack, but coupling piety
breakpoints to god abilities doesn't make all that much sense either.
There are so many checks for piety over 160 or 161 in the code that
introducing this new one most definitely makes a lot of sense.

Of course just slapping a `+1` on top of that rather unrelated size
is just a magic number and two wrongs don't make a right. I went with
what works for me, right now, but am happy to see this code improved.

The piety_rank checks shift from 161 to 160 for consistency as well.

4 years agoLet godprayer messages and ^ description coincide with piety ranks
Chris Oelmueller [Thu, 5 Sep 2013 03:29:56 +0000 (05:29 +0200)]
Let godprayer messages and ^ description coincide with piety ranks

Using anything else than the piety breakpoints which are displayed to
players as `*` rank is just a tedious way of approximating your actual
amount of piety better. The initial difference between 5 (for prayer)
and 1 (for breakpoint) was kept because seeing a new message early on
tells players that they're doing the right things, if they are.

4 years agoCoordinate (Grunt)
Neil Moore [Fri, 20 Sep 2013 04:15:00 +0000 (00:15 -0400)]
Coordinate (Grunt)

4 years agoAlter descriptions for some evoker staves and for ring of fire and ice.
cjo [Fri, 12 Jul 2013 00:04:54 +0000 (17:04 -0700)]
Alter descriptions for some evoker staves and for ring of fire and ice.

4 years agoThrashing Horror Bands
Brendan Hickey [Fri, 20 Sep 2013 03:21:25 +0000 (20:21 -0700)]
Thrashing Horror Bands

Thrashing Horrors turn up in bands based on how deep in the abyss you are.
Since they appear in groups, I've restored Frenzy as their escape slot, as they'll typically have something available to maul.

4 years agoReweight some abyss monsters
Brendan Hickey [Fri, 20 Sep 2013 01:22:49 +0000 (18:22 -0700)]
Reweight some abyss monsters

Downweight golden eyes and thrashing horrors.

4 years agoMinor updates to quickstart.txt
Chris Campbell [Thu, 19 Sep 2013 15:54:11 +0000 (16:54 +0100)]
Minor updates to quickstart.txt

Removing references to secret doors, and the recommendation to start with
a dwarf fighter.

4 years agoMake gargoyles forget to exist when dying from int loss
BlackSheep [Thu, 19 Sep 2013 15:06:14 +0000 (11:06 -0400)]
Make gargoyles forget to exist when dying from int loss

4 years agoFire fineffs after individual monster attacks (#6936).
Steve Melenchuk [Thu, 19 Sep 2013 03:17:50 +0000 (21:17 -0600)]
Fire fineffs after individual monster attacks (#6936).

This also fixes player::is_banished() for a target validity check, so if
Sonja's first attack banishes the player, the player is banished
instantly and isn't subject to Sonja's remaining attacks.

4 years agoAn old vault design of mine (by request of kilobyte).
Steve Melenchuk [Thu, 19 Sep 2013 02:50:51 +0000 (20:50 -0600)]
An old vault design of mine (by request of kilobyte).

We're all doomed now.

4 years agonicolae's "handful of vaults" (#7478).
Steve Melenchuk [Thu, 19 Sep 2013 02:49:37 +0000 (20:49 -0600)]
nicolae's "handful of vaults" (#7478).

nicolae_hardware_store was in the game already, but everything else is
in.

4 years agoA briar patch tile.
Steve Melenchuk [Thu, 19 Sep 2013 02:27:45 +0000 (20:27 -0600)]
A briar patch tile.

I'm not really happy with how this turned out, but it's better than the
nothing we have right now.

Hopefully this will serve as motivation to get something better?

4 years agoFunctionality for attempting to treat/diagnose #7501.
Steve Melenchuk [Thu, 19 Sep 2013 00:50:36 +0000 (18:50 -0600)]
Functionality for attempting to treat/diagnose #7501.

Games crashing before should load now, and the ASSERT should prevent
invalid saves from being generated.

4 years agoFAQ change: nobody asks what an egoitem is anymore.
elliptic [Thu, 19 Sep 2013 00:42:30 +0000 (20:42 -0400)]
FAQ change: nobody asks what an egoitem is anymore.

4 years agoRemove a reference to nausea.
Adam Borowski [Thu, 19 Sep 2013 00:08:49 +0000 (02:08 +0200)]
Remove a reference to nausea.

4 years agoA quote for Corruption.
Adam Borowski [Tue, 17 Sep 2013 19:53:20 +0000 (21:53 +0200)]
A quote for Corruption.

4 years agoReduce the number of monsters a Zot trap can recall.
Steve Melenchuk [Wed, 18 Sep 2013 23:46:54 +0000 (17:46 -0600)]
Reduce the number of monsters a Zot trap can recall.

It's now 2-4, down from 3-7.

Convokers still convoke 3-7.

4 years agoManuals always get a white glyph (dpeg).
Steve Melenchuk [Wed, 18 Sep 2013 21:11:50 +0000 (15:11 -0600)]
Manuals always get a white glyph (dpeg).

Regular books can no longer get a white glyph as a consequence.

Console players can now see if a book is a manual at a quick glance.

4 years agoMake misc item glyphs distinct (simm, dpeg).
Steve Melenchuk [Wed, 18 Sep 2013 21:07:43 +0000 (15:07 -0600)]
Make misc item glyphs distinct (simm, dpeg).

We have fourteen misc items that appear in the normal game (the quad
damage doesn't count for this) and fourteen colours to pick from, so
it's just a matter of picking what goes with what. I went with:

BLUE         - lantern of shadows (was LIGHTGREY)
GREEN        - plain deck (was 25% of LIGHTBLUE, GREEN, CYAN, RED)
CYAN         - fan of gales (was LIGHTGREY)
RED          - bottled efreet (was BROWN)
MAGENTA      - ornate deck (was 50% of MAGENTA or BROWN)
BROWN        - stone of tremors (unchanged)
LIGHTGRAY    - disc of storms (unchanged)
LIGHTBLUE    - phial of floods (was CYAN)
LIGHTGREEN   - box of beasts (was BLUE)
LIGHTCYAN    - crystal ball of energy (was LIGHTGREY)
LIGHTRED     - horn of Geryon (was LIGHTGREY)
LIGHTMAGENTA - legendary deck (unchanged)
YELLOW       - lamp of fire (unchanged)
WHITE        - sack of spiders (unchanged)

Feel free to bikeshed further about this.

4 years agoChangelog through 0.13-a0-3092-g1832de8.
Steve Melenchuk [Wed, 18 Sep 2013 20:34:00 +0000 (14:34 -0600)]
Changelog through 0.13-a0-3092-g1832de8.

I'm poring through over 1700 commits when making this update, so I'm
certain things are going to get missed. Please fix things up as
necessary.

4 years agoUse piety_breakpoint 100 in miscast code
Chris Oelmueller [Thu, 5 Sep 2013 03:29:56 +0000 (05:29 +0200)]
Use piety_breakpoint 100 in miscast code

4 years agoUse piety_breakpoint 30 in good god code
Chris Oelmueller [Thu, 5 Sep 2013 03:30:02 +0000 (05:30 +0200)]
Use piety_breakpoint 30 in good god code

This is the first legit > comparison as opposed to >= which breakpoints
usually compare to. Anything that should be done?

4 years agoUse piety_breakpoint 100 in gifting code
Chris Oelmueller [Thu, 5 Sep 2013 03:29:57 +0000 (05:29 +0200)]
Use piety_breakpoint 100 in gifting code

This is a factual change from 101 to 100 for consistency reasons.

4 years agoTrog's Hand failure chance: guarantee success at 75 piety (was: 80)
Chris Oelmueller [Thu, 5 Sep 2013 03:29:59 +0000 (05:29 +0200)]
Trog's Hand failure chance: guarantee success at 75 piety (was: 80)

4 years agoConvert Beogh armor bonuses to piety_breakpoint
Chris Oelmueller [Thu, 5 Sep 2013 03:30:02 +0000 (05:30 +0200)]
Convert Beogh armor bonuses to piety_breakpoint

4 years agoBuff Trog and Oka: gifts can happen earlier
Chris Oelmueller [Thu, 5 Sep 2013 03:30:02 +0000 (05:30 +0200)]
Buff Trog and Oka: gifts can happen earlier

In reality, they probably won't due to the random2 check.

4 years agoBuff Beogh: orcish armour is better
Chris Oelmueller [Thu, 5 Sep 2013 03:30:01 +0000 (05:30 +0200)]
Buff Beogh: orcish armour is better

More comparable preparation for switching to piety breakpoints

4 years agoBuff Beogh (orcish weapons are 6 piety better)
Chris Oelmueller [Thu, 5 Sep 2013 03:30:01 +0000 (05:30 +0200)]
Buff Beogh (orcish weapons are 6 piety better)

4 years agoUse piety_breakpoint in gift code
Chris Oelmueller [Thu, 5 Sep 2013 03:29:55 +0000 (05:29 +0200)]
Use piety_breakpoint in gift code

This is 75 instead of 80. and also >= instead of >.
Note the rather high checks against another random2.

4 years agoDon't generate the knife of Accuracy or boots of the Assassin
Chris Campbell [Tue, 17 Sep 2013 19:12:43 +0000 (20:12 +0100)]
Don't generate the knife of Accuracy or boots of the Assassin

The knife of Accuracy just isn't ever really useful.
The boots of the Assassin don't do anything that isn't already done in a
more interesting way by one or more of the cloak of the Thief, robe of
Night or ring of Shadows.

4 years agoAdjust Bullseye and the shield of the gong
Chris Campbell [Tue, 17 Sep 2013 19:12:02 +0000 (20:12 +0100)]
Adjust Bullseye and the shield of the gong

Change Bullseye from a shield to a large shield.
Remove guardian spirit from shield of the gong - the important part is the
noise, and spirit shield is already on a few other unrands.

4 years agoRevert "Prompt for snaking stick weapons."
Neil Moore [Tue, 17 Sep 2013 16:28:06 +0000 (12:28 -0400)]
Revert "Prompt for snaking stick weapons."

No one seems to like that approach.

This reverts commit 051f3a5c15f436f1d3b5f7b2666ae4b8bbd7504c.

4 years agoDon't let mute creatures speak (Reaver, #7559).
Neil Moore [Tue, 17 Sep 2013 15:38:47 +0000 (11:38 -0400)]
Don't let mute creatures speak (Reaver, #7559).

This includes offers of Beogh worship.

We don't distinguish between vocalisations and other sounds, so this
will block some messages it really should not, for example the
catoblepas "speech":
  @The_monster@ stomps on the ground.
  WARN: You hear tremors.

4 years agoImprove a speech line (ontoclasm)
Neil Moore [Tue, 17 Sep 2013 15:25:42 +0000 (11:25 -0400)]
Improve a speech line (ontoclasm)

4 years agoRename `che_stat_boost` to `chei_stat_boost`
Chris Oelmueller [Thu, 5 Sep 2013 03:29:55 +0000 (05:29 +0200)]
Rename `che_stat_boost` to `chei_stat_boost`

4 years agoZot trap effect: Word of Recall.
Steve Melenchuk [Tue, 17 Sep 2013 02:27:55 +0000 (20:27 -0600)]
Zot trap effect: Word of Recall.

4 years agoGive wellsprings a small band of water elementals instead of summons.
Steve Melenchuk [Tue, 17 Sep 2013 01:23:15 +0000 (19:23 -0600)]
Give wellsprings a small band of water elementals instead of summons.

This was suggested on IRC as a means to make them less aggravating to
fight. This might not be the ultimate solution here, but I want to see
how it works out in practice.

4 years agoCorrect the webtiles chat background.
Neil Moore [Mon, 16 Sep 2013 17:14:33 +0000 (13:14 -0400)]
Correct the webtiles chat background.

4 years agoAdd a background to the webtiles chat window (Somer, 7558)
ontoclasm [Mon, 16 Sep 2013 15:22:25 +0000 (10:22 -0500)]
Add a background to the webtiles chat window (Somer, 7558)

4 years agoGrammatify.
Neil Moore [Mon, 16 Sep 2013 03:11:00 +0000 (23:11 -0400)]
Grammatify.

4 years agoFix formatting.
Neil Moore [Mon, 16 Sep 2013 03:06:51 +0000 (23:06 -0400)]
Fix formatting.

4 years agoDarken sand tiles
ontoclasm [Mon, 16 Sep 2013 02:55:07 +0000 (21:55 -0500)]
Darken sand tiles

This maybe makes them a little less beach-like, but at least you'll be
able to see items in the Shoals now.

4 years agoDon't let moths of wraths operate through walls (#7555)
Neil Moore [Sun, 15 Sep 2013 22:44:02 +0000 (18:44 -0400)]
Don't let moths of wraths operate through walls (#7555)

That includes transparent walls.  Grates are still fine of course, so
tgw_trog still works.

4 years agoDon't spend time casting S2S on an unsnakable or no weapon.
Neil Moore [Sun, 15 Sep 2013 22:07:47 +0000 (18:07 -0400)]
Don't spend time casting S2S on an unsnakable or no weapon.

Do continue to waste the turn if the item was snakable but the spell had
no effect (e.g. the snake could not be placed).

Maybe the messaging could be improved to make more clear why it
failed, or at least to distinguish between an abort and a successful
cast with no snakes.