5 years agoThe Stabbing skill went to a dark alley, and, you know... 0.13-a0
Adam Borowski [Sun, 31 Mar 2013 21:35:32 +0000 (23:35 +0200)]
The Stabbing skill went to a dark alley, and, you know...

Per one of proposals, its effect is now an average of the weapon skill
and Stealth.  Stabbing tiers remain as before:
* daggers
* other short blades
* long blades, spears, small club
* other stuff

Let's see how this works.  We can always change the formulas, and at
least the skill is gone.

5 years agoFix formatting of some russian and german tutorial entries. 0.12-b1
Raphael Langella [Sun, 31 Mar 2013 22:13:24 +0000 (00:13 +0200)]
Fix formatting of some russian and german tutorial entries.

5 years agoFix +Blink randart property not being identified on equip
Chris Campbell [Sun, 31 Mar 2013 21:30:42 +0000 (22:30 +0100)]
Fix +Blink randart property not being identified on equip

5 years agoDon't let the Orc serial ending vaults place outside the ending (#6848).
Steve Melenchuk [Sun, 31 Mar 2013 21:22:57 +0000 (15:22 -0600)]
Don't let the Orc serial ending vaults place outside the ending (#6848).

5 years ago[Transifex] Sync.
Translators [Sun, 31 Mar 2013 21:02:36 +0000 (23:02 +0200)]
[Transifex] Sync.

Signed-off-by: Raphael Langella <>
5 years agoPrevent allies from picking up prizes in okawaru_arena (#6846).
Steve Melenchuk [Sun, 31 Mar 2013 20:23:15 +0000 (14:23 -0600)]
Prevent allies from picking up prizes in okawaru_arena (#6846).

5 years agoAdd NUM_REAL_SPECIAL #ifdefs for armor and missile brands.
David Lawrence Ramsey [Sun, 31 Mar 2013 19:43:45 +0000 (14:43 -0500)]
Add NUM_REAL_SPECIAL #ifdefs for armor and missile brands.

5 years agoClarify OS X build instructions (HenryFlower)
Pete Hurst [Sun, 31 Mar 2013 19:23:49 +0000 (20:23 +0100)]
Clarify OS X build instructions (HenryFlower)

5 years agoOne last batch of (mini)vaults before 0.12 gets branched.
Steve Melenchuk [Sun, 31 Mar 2013 18:29:13 +0000 (12:29 -0600)]
One last batch of (mini)vaults before 0.12 gets branched.

This contains a lair ending inspired by some previous discussion, and
four mour ministairs minivaults.

5 years agoNewline fixes.
Adam Borowski [Sun, 31 Mar 2013 18:29:16 +0000 (20:29 +0200)]
Newline fixes.

5 years agoAdd formatting fix.
David Lawrence Ramsey [Sun, 31 Mar 2013 18:21:58 +0000 (13:21 -0500)]
Add formatting fix.

5 years agoTweak comments.
David Lawrence Ramsey [Sun, 31 Mar 2013 17:20:17 +0000 (12:20 -0500)]
Tweak comments.

5 years agoRemove now-unused MI_MAX_RACIAL reference.
David Lawrence Ramsey [Sun, 31 Mar 2013 16:58:44 +0000 (11:58 -0500)]
Remove now-unused MI_MAX_RACIAL reference.

5 years agoRemove long-obsolete MI_MAX_RACIAL.
David Lawrence Ramsey [Sun, 31 Mar 2013 16:54:32 +0000 (11:54 -0500)]
Remove long-obsolete MI_MAX_RACIAL.

5 years agoFix an incorrect section reference in options_guide.
Neil Moore [Sun, 31 Mar 2013 13:52:50 +0000 (09:52 -0400)]
Fix an incorrect section reference in options_guide.

I missed this when rearranging the Lua sections in 0.11-a0-3161-g891905d.

5 years agoActually colour uncursed items green on Unix systems.
Neil Moore [Sun, 31 Mar 2013 13:46:03 +0000 (09:46 -0400)]
Actually colour uncursed items green on Unix systems.

We don't use PCRE on Unix systems to keep our dependencies down, so the
solution to "tried on uncursed" in 72301d3 doesn't work there.  Instead,
use two regexps: colour "tried on uncursed" in lightgrey, then
"uncursed" in green; the first match is used.

If we decide at some point to use PCRE on Unix, this commit should be

5 years agoAllow asterisk to fake ctrl key at wizmode prompt
Pete Hurst [Sun, 31 Mar 2013 10:56:17 +0000 (11:56 +0100)]
Allow asterisk to fake ctrl key at wizmode prompt

5 years agoTag Shoals huts with transparent
Pete Hurst [Sun, 31 Mar 2013 05:30:36 +0000 (06:30 +0100)]
Tag Shoals huts with transparent

Could prevent very rare situation where rune vault was only accessible by digging.

5 years ago#4874 Don't highlight scrolls in green when inscription says "tried on uncursed ..."
Pete Hurst [Sun, 31 Mar 2013 04:59:38 +0000 (05:59 +0100)]
#4874 Don't highlight scrolls in green when inscription says "tried on uncursed ..."

Added a regex exclusion to default menu_colours.txt to prevent this case.

5 years agoUp iterations for caves in D also
Pete Hurst [Sun, 31 Mar 2013 04:40:52 +0000 (05:40 +0100)]
Up iterations for caves in D also

5 years agoSome new vaults (HangedMan)
DracoOmega [Sun, 31 Mar 2013 04:29:10 +0000 (01:59 -0230)]
Some new vaults (HangedMan)

An early minivault, floating vault for Elf/Crypt, small Lair end,
standard Vaults room, and an encompass vault for late D.

5 years agoNew starspawn tentacle tiles (ontoclasm) and associated code
DracoOmega [Sun, 31 Mar 2013 04:11:41 +0000 (01:41 -0230)]
New starspawn tentacle tiles (ontoclasm) and associated code

5 years ago#6843 Increase base iterations of spotty in standard Orc layout
Pete Hurst [Sun, 31 Mar 2013 04:31:10 +0000 (05:31 +0100)]
#6843 Increase base iterations of spotty in standard Orc layout

Since the connectivity fixes there were frequently extremely small levels. The number of iterations
had a very high variance (100 + random2(500)) and this was much more noticable with fewer bubbles.

5 years agoDon't prevent arbitrary items being quivered
Pete Hurst [Sun, 31 Mar 2013 04:24:32 +0000 (05:24 +0100)]
Don't prevent arbitrary items being quivered

Missed this one because you _could_ quiver anything so long as you weren't carrying any thrown missiles.

5 years agoDon't allow melded rods to be recharge targets, for consistency with other scrolls
Pete Hurst [Sun, 31 Mar 2013 04:03:51 +0000 (05:03 +0100)]
Don't allow melded rods to be recharge targets, for consistency with other scrolls

5 years agoFilter inventory to valid targets for unidentified scroll
Pete Hurst [Sun, 31 Mar 2013 04:03:11 +0000 (05:03 +0100)]
Filter inventory to valid targets for unidentified scroll

Only enchantable armour, unidentified items, and rechargeable wands/rods now listed

5 years agoDon't allow player bypassing menu restrictions with clua
Pete Hurst [Sat, 30 Mar 2013 22:16:06 +0000 (22:16 +0000)]
Don't allow player bypassing menu restrictions with clua

5 years agoPrevent selecting inventory items that cannot be used, including melded items for...
Pete Hurst [Sat, 30 Mar 2013 02:40:21 +0000 (02:40 +0000)]
Prevent selecting inventory items that cannot be used, including melded items for scrolls

5 years agoBe more careful of NULL pointers in CrawlHashTable/CrawlVector pretty printers
Samuel Bronson [Sun, 31 Mar 2013 01:28:40 +0000 (21:28 -0400)]
Be more careful of NULL pointers in CrawlHashTable/CrawlVector pretty printers

5 years agoRemove unneeded "if (artefact)" checks from auto-ID code for jewellery.
Samuel Bronson [Sun, 31 Mar 2013 00:12:13 +0000 (20:12 -0400)]
Remove unneeded "if (artefact)" checks from auto-ID code for jewellery.

I needed them gone for some experiments I was doing, and they don't
really do anything useful anyway ...

5 years agoAdd PURE/IMMUTABLE to many functions in itemprop.h and refine a few types.
Samuel Bronson [Sat, 30 Mar 2013 23:22:56 +0000 (19:22 -0400)]
Add PURE/IMMUTABLE to many functions in itemprop.h and refine a few types.

5 years agoRemove a pair of abyss vaults
Chris Campbell [Sat, 30 Mar 2013 22:14:09 +0000 (22:14 +0000)]
Remove a pair of abyss vaults

Their idea of "wretched stars behind grates" doesn't actually function.

5 years agoFix okawaru_arena trapping players
Chris Campbell [Sat, 30 Mar 2013 22:01:22 +0000 (22:01 +0000)]
Fix okawaru_arena trapping players

Hatches let pacified monsters leave the vault, as well as letting the
player escape if something else goes wrong somehow. Also prevent the
iron trees from being disintegrated (you still lose Fedhas piety for
shattering them though, probably they should just be normal trees).

This vault still causes crashes, see #6846.

5 years agoRemove a reference to ball lightnings casting spells
Chris Campbell [Sat, 30 Mar 2013 21:01:26 +0000 (21:01 +0000)]
Remove a reference to ball lightnings casting spells

5 years agoFix beam name "force bolt" implying that the bolt is a beam
Chris Campbell [Sat, 30 Mar 2013 20:59:47 +0000 (20:59 +0000)]
Fix beam name "force bolt" implying that the bolt is a beam

In other cases, "bolt" (bolt of foo, venom/lightning bolt, etc) implies
a penetrating beam, which striking is not.

5 years agoRemove a reference to orb mimics
Chris Campbell [Sat, 30 Mar 2013 20:22:05 +0000 (20:22 +0000)]
Remove a reference to orb mimics

Since we no longer have alternate orb chambers.

5 years agoComment fix
Chris Campbell [Sat, 30 Mar 2013 20:21:30 +0000 (20:21 +0000)]
Comment fix

5 years agoRemove an Ashenzari overflow altar
Chris Campbell [Sat, 30 Mar 2013 20:21:09 +0000 (20:21 +0000)]
Remove an Ashenzari overflow altar

It no longer makes sense with butchery restrictions removed.

5 years agoDisable energy randomization for allies following the player.
Raphael Langella [Sat, 30 Mar 2013 14:52:31 +0000 (15:52 +0100)]
Disable energy randomization for allies following the player.

Like f542eec, it doesn't serve much other purpose than traffic jam.

5 years agoMore bludgeon butchery: allow knife use as long as the form can wield.
Samuel Bronson [Sat, 30 Mar 2013 06:47:36 +0000 (02:47 -0400)]
More bludgeon butchery: allow knife use as long as the form can wield.

(Don't worry about pesky things like "are there any limbs left with
which to wield the knife?".)

5 years agoFix wtile: not working on anything other than shields.
Adam Borowski [Fri, 29 Mar 2013 11:29:21 +0000 (12:29 +0100)]
Fix wtile: not working on anything other than shields.

5 years agoSome thrashing horror changes
DracoOmega [Sat, 30 Mar 2013 02:48:48 +0000 (00:18 -0230)]
Some thrashing horror changes

Thrashing horrors are no longer living creatures, as this was
inconsistent with other Abyssals and had odd interactions with
god goods, particularly after they frenzied (TSO would object to
you killing them, for example). They are now nonliving like the
rest. Additionally, they now use might at low hp instead of frenzy,
since turning neutral often resulted in them attacking nothing at
all. Finally, they lose see invis (it felt a little odd for an
unintelligent mound of thrashing flesh to have this)

5 years agoAdd a comment to message_window::reset_temp().
Samuel Bronson [Sat, 30 Mar 2013 02:41:02 +0000 (22:41 -0400)]
Add a comment to message_window::reset_temp().

5 years agoStop dropping lines from the message window due to an extra (nasal) -=.
Samuel Bronson [Sat, 30 Mar 2013 02:39:21 +0000 (22:39 -0400)]
Stop dropping lines from the message window due to an extra (nasal) -=.

(Yes, I'm pretty sure this -= was causing undefined behaviour.)

5 years agoNudge up the chance of a primary vault placing in Zot.
Steve Melenchuk [Sat, 30 Mar 2013 02:25:42 +0000 (20:25 -0600)]
Nudge up the chance of a primary vault placing in Zot.

In particular, the chance that any one level in Zot:1-4 will get a
primary vault is 33%, equivalent to D:20-23's chance.

I've brought this up elsewhere, and the only major concern seems to be
that if we place a really large amount of primary vaults Zot will get
bogged down in stair vaults; this is thus a significantly more modest
increase than has been suggested elsewhere.

5 years agoRemove a swamp ending.
Steve Melenchuk [Sat, 30 Mar 2013 02:10:52 +0000 (20:10 -0600)]
Remove a swamp ending.

General consensus is that we already have enough rot/miasma-type endings
(_pestilence and _vile) and that this one doesn't distinguish itself
enough to warrant keeping around.

5 years agoAnother batch of vaults.
Steve Melenchuk [Sat, 30 Mar 2013 01:59:53 +0000 (19:59 -0600)]
Another batch of vaults.

Featured are a new Crypt ending (intended to be roughly as challenging
as the other Crypt encompass endings), four Orc endings (because we're
probably all intimately familiar with the current set), and another
three ministairs minivaults.

5 years agoFix fear not properly interrupting word of recall
DracoOmega [Sat, 30 Mar 2013 01:46:28 +0000 (23:16 -0230)]
Fix fear not properly interrupting word of recall

5 years agoAdd a note about ][ stairs to syntax.txt (courtesy of HangedMan)
Samuel Bronson [Fri, 29 Mar 2013 17:47:58 +0000 (13:47 -0400)]
Add a note about ][ stairs to syntax.txt (courtesy of HangedMan)

5 years agoRemove some problematic aura vaults
Chris Campbell [Fri, 29 Mar 2013 14:35:16 +0000 (14:35 +0000)]
Remove some problematic aura vaults

The Pan vaults are potentially ridiculously lethal, possibly dropping
the player next to a pan lord and multiple greater demons while
disabling access to spells, scrolls, wands and god abilities, which
is unreasonable even by Pan standards.

fun_with_auras has interface problems in console, as well as being
questionable thematically. The "angel + profane servitor" idea might
fit better in an Abyss or Zot-only vault?

5 years agoHush an -Og warning.
Adam Borowski [Fri, 29 Mar 2013 06:34:01 +0000 (07:34 +0100)]
Hush an -Og warning.

It's non-obvious that dims will never be more than 4.  Even if at higher
optimization numbers the compiler notices this, I as a human still failed
to do so after first two readings.

5 years agoAdd a Screaming Sword message.
David Lawrence Ramsey [Fri, 29 Mar 2013 05:15:14 +0000 (00:15 -0500)]
Add a Screaming Sword message.

5 years agoChange Xom inner flame message; imitating Vehumet just doesn't seem right.
David Lawrence Ramsey [Fri, 29 Mar 2013 05:02:29 +0000 (00:02 -0500)]
Change Xom inner flame message; imitating Vehumet just doesn't seem right.

5 years ago#5464 Don't create shafts on Crypt:4
Pete Hurst [Fri, 29 Mar 2013 04:41:30 +0000 (04:41 +0000)]
#5464 Don't create shafts on Crypt:4

5 years ago#5428 Remove gold pickup spam message in evilmike_quicksilver_bait
Pete Hurst [Fri, 29 Mar 2013 04:34:57 +0000 (04:34 +0000)]
#5428 Remove gold pickup spam message in evilmike_quicksilver_bait

Set to a single pile of a decent amount of gold.

5 years agoFill disconnected areas in swamp layout before stairs are placed
Pete Hurst [Fri, 29 Mar 2013 03:18:58 +0000 (03:18 +0000)]
Fill disconnected areas in swamp layout before stairs are placed

Previously the layout could generate small disconnected areas with a staircase.
Theoretically it was possible to get stuck in two bubbles with no way to access the
rest of the level.

Additionally, deep water teleport closets were being generated around the map borders.
These could randomly trap players able to fly or swim.

5 years agoOptimise zonify and add support for filling deep water zones
Pete Hurst [Fri, 29 Mar 2013 03:09:55 +0000 (03:09 +0000)]
Optimise zonify and add support for filling deep water zones

5 years agoFix spacing.
David Lawrence Ramsey [Thu, 28 Mar 2013 22:09:29 +0000 (17:09 -0500)]
Fix spacing.

5 years agoRevert "Properly mark hyperactive ballistos as giving no experience, as with ordinary...
David Lawrence Ramsey [Thu, 28 Mar 2013 22:04:12 +0000 (17:04 -0500)]
Revert "Properly mark hyperactive ballistos as giving no experience, as with ordinary ballistos."

They need to give experience or they won't count as firewood, and
they're always a threat unlike ordinary ballistos, so it's not
inconsistent as it first appeared.

Needed according to SamB on the ##crawl-dev logs.

This reverts commit e9d079e608b2475f92acaaefa3a6194eb4286fb1.

5 years agoProperly mark hyperactive ballistos as giving no experience, as with ordinary ballistos.
David Lawrence Ramsey [Thu, 28 Mar 2013 21:50:58 +0000 (16:50 -0500)]
Properly mark hyperactive ballistos as giving no experience, as with ordinary ballistos.

5 years agoFix being unable to detect traps at ranges greater than 1
DracoOmega [Thu, 28 Mar 2013 21:40:46 +0000 (19:10 -0230)]
Fix being unable to detect traps at ranges greater than 1

An oversight left over from conversion of the old trap detection

5 years agoAdd formatting fix.
David Lawrence Ramsey [Thu, 28 Mar 2013 20:46:59 +0000 (15:46 -0500)]
Add formatting fix.

5 years agoAdd some shaped cave layouts and fill disconnected zones in Gehenna
Pete Hurst [Tue, 26 Mar 2013 06:13:11 +0000 (06:13 +0000)]
Add some shaped cave layouts and fill disconnected zones in Gehenna

5 years agoFix connectivity of Orc, Slime, and other spotty layouts
Pete Hurst [Thu, 28 Mar 2013 20:09:17 +0000 (20:09 +0000)]
Fix connectivity of Orc, Slime, and other spotty layouts

We now only generate the three downstairs and build spotty
caves around them (so only three bubbles). This means connectivity
is always guaranteed downstream to the branch end, which is now always
connected, so all bubbles can be traversed.

This is likely to affect how the levels look to a certain extent
because spotty_map has less starting to points to work from; but it
appears fine to me so far. It it turns out to be worse (i.e. too many
small maps) I can adjust the algorithm to better replicate the old

5 years agoRespect doors as passable for connectivity
Pete Hurst [Tue, 26 Mar 2013 22:26:44 +0000 (22:26 +0000)]
Respect doors as passable for connectivity

5 years agoHyper^3 layout engine
Pete Hurst [Tue, 26 Mar 2013 10:50:40 +0000 (10:50 +0000)]
Hyper^3 layout engine

This is the new rewrite of the layout. Not all pieces of it work yet and Vaults is still using the old one. The old files (v_*.lua) will be removed once Vaults has been implemented in hyper^3.

5 years agoSupport zonify direct from grid
Pete Hurst [Tue, 26 Mar 2013 10:43:42 +0000 (10:43 +0000)]
Support zonify direct from grid

5 years agoZone analysis lib for connectivity processing
Pete Hurst [Tue, 26 Mar 2013 06:12:39 +0000 (06:12 +0000)]
Zone analysis lib for connectivity processing

Allows flexible fixing of disconnected zones (but also creates a model of the zones to perform other tasks)

5 years agoProperly use mons_make_god_gift() for friendly Fedhas-created plant ally spawns.
David Lawrence Ramsey [Thu, 28 Mar 2013 20:21:10 +0000 (15:21 -0500)]
Properly use mons_make_god_gift() for friendly Fedhas-created plant ally spawns.

5 years agoFix two issues with monster Ozocubu's Armour.
Adam Borowski [Thu, 28 Mar 2013 20:18:32 +0000 (21:18 +0100)]
Fix two issues with monster Ozocubu's Armour.

* beam_adjust_flavoured() doesn't yet know what the final damage will be,
  melt it in react_to_damage() instead
* bolt of magma, firestorm, sticky and hellfire didn't melt

5 years agoAdd formatting fixes, and rename more variables for clarity.
David Lawrence Ramsey [Thu, 28 Mar 2013 19:53:41 +0000 (14:53 -0500)]
Add formatting fixes, and rename more variables for clarity.

5 years agoSimplify mons_is_object(), as it's a subset of mons_is_conjured().
David Lawrence Ramsey [Thu, 28 Mar 2013 19:27:46 +0000 (14:27 -0500)]
Simplify mons_is_object(), as it's a subset of mons_is_conjured().

5 years agoProperly mark hostile Fedhas spores as giving no experience.
David Lawrence Ramsey [Thu, 28 Mar 2013 19:17:52 +0000 (14:17 -0500)]
Properly mark hostile Fedhas spores as giving no experience.

5 years agoRemove unneeded setting of the attitude change attempt flag for hostile spores.
David Lawrence Ramsey [Thu, 28 Mar 2013 19:15:45 +0000 (14:15 -0500)]
Remove unneeded setting of the attitude change attempt flag for hostile spores.

5 years agoRename a variable, for clarity.
David Lawrence Ramsey [Thu, 28 Mar 2013 19:11:50 +0000 (14:11 -0500)]
Rename a variable, for clarity.

5 years agoProperly use mons_make_god_gift() for directly Fedhas-created plant allies.
David Lawrence Ramsey [Thu, 28 Mar 2013 19:02:28 +0000 (14:02 -0500)]
Properly use mons_make_god_gift() for directly Fedhas-created plant allies.

Also, ensure that attitude change attempts work properly on
ballistomycetes evolved from floor mold, and experience is not rewarded
for any directly Fedhas-created plant allies.

5 years agoAdd formatting fixes.
David Lawrence Ramsey [Thu, 28 Mar 2013 18:49:37 +0000 (13:49 -0500)]
Add formatting fixes.

5 years agoSimplify.
David Lawrence Ramsey [Thu, 28 Mar 2013 18:41:19 +0000 (13:41 -0500)]

5 years agoAdd formatting fix.
David Lawrence Ramsey [Thu, 28 Mar 2013 18:25:16 +0000 (13:25 -0500)]
Add formatting fix.

5 years agoProperly use mons_make_god_gift() for Fedhas-evolved plant allies.
David Lawrence Ramsey [Thu, 28 Mar 2013 17:36:55 +0000 (12:36 -0500)]
Properly use mons_make_god_gift() for Fedhas-evolved plant allies.

5 years agoFix capitalization.
David Lawrence Ramsey [Thu, 28 Mar 2013 16:56:09 +0000 (11:56 -0500)]
Fix capitalization.

5 years agoFix indentation.
David Lawrence Ramsey [Thu, 28 Mar 2013 16:52:03 +0000 (11:52 -0500)]
Fix indentation.

5 years agoRemove superfluous whitespaces from japanese and chinese files.
Raphael Langella [Thu, 28 Mar 2013 15:54:45 +0000 (16:54 +0100)]
Remove superfluous whitespaces from japanese and chinese files.

5 years ago[Transifex] Sync.
Translators [Thu, 28 Mar 2013 12:21:43 +0000 (13:21 +0100)]
[Transifex] Sync.

Signed-off-by: Raphael Langella <>
5 years agoMake swiftness actually cut your trap detection chance in half
DracoOmega [Thu, 28 Mar 2013 04:54:29 +0000 (02:24 -0230)]
Make swiftness actually cut your trap detection chance in half

For a while now it has not affected detection of traps at close
range, making the bit of its description about it making you more
likely to 'blunder into traps' rather incorrect.

5 years agoAdjust trap detection formula
DracoOmega [Thu, 28 Mar 2013 04:45:24 +0000 (02:15 -0230)]
Adjust trap detection formula

Goodbye magic 8.6 breakpoint (you will be mourned by some, I am sure).
Instead, 8.6 provides a roughly 88% chance of detection, scaling
up to ~99% at 27 skill. Detection chances at lower skill at similar
to present (or slightly more generous). Ash will still provide 100%
detection with a modest amount of piety and/or skill, however.

5 years agoAdd an ORIENT: tag to a vault originally intended to have it.
Steve Melenchuk [Wed, 27 Mar 2013 21:11:45 +0000 (15:11 -0600)]
Add an ORIENT: tag to a vault originally intended to have it.

5 years agoAdjust the shadow creatures zombie crashfix (4615c41)
DracoOmega [Wed, 27 Mar 2013 20:22:50 +0000 (17:52 -0230)]
Adjust the shadow creatures zombie crashfix (4615c41)

The old fix had a side-effect of improperly considering zombified
monsters as opposed by neither god goods nor Fedhas, pre-generation,
resulting in a post-generation veto that caused no monster at all
to be summoned with that cast. Instead of dummying zombies out as
orcs, simply don't define them.

5 years agoldierk's geyser vault, adjusted per Mantis (#4607).
Steve Melenchuk [Wed, 27 Mar 2013 19:01:28 +0000 (13:01 -0600)]
ldierk's geyser vault, adjusted per Mantis (#4607).

It places on a small chance in D, a slightly larger chance in Lair, and
on a normal chance in Swamp and Shoals, and throws off clouds of steam
when it erupts as intended by the author.

The size has been increased slightly (5x5 instead of 3x3) and
randomised, though the core cross is always there.

Everything is working properly in my own testing, so I'm turning it

5 years agoSome vaults by nicolae (#6230).
Steve Melenchuk [Wed, 27 Mar 2013 17:56:24 +0000 (11:56 -0600)]
Some vaults by nicolae (#6230).

There are some adjustments to clean up "holes" in the vaults and/or
rebalance them slightly.

5 years agoMove a couple of vaults erroneously placed in float.des elsewhere.
Steve Melenchuk [Wed, 27 Mar 2013 17:57:38 +0000 (11:57 -0600)]
Move a couple of vaults erroneously placed in float.des elsewhere.

5 years agoUse regular plants, bushes and fungi in a vault.
Adam Borowski [Wed, 27 Mar 2013 15:20:06 +0000 (16:20 +0100)]
Use regular plants, bushes and fungi in a vault.

Redefines there serve no purpose, and make things really hard to see,
which causes problems because of oklobs which share the glyph.

5 years agoDiscard empty boxes of beasts after use.
Adam Borowski [Wed, 27 Mar 2013 15:16:46 +0000 (16:16 +0100)]
Discard empty boxes of beasts after use.

5 years agoEven more vaults!
Steve Melenchuk [Wed, 27 Mar 2013 17:33:40 +0000 (11:33 -0600)]
Even more vaults!

This batch has two Zot stair vaults, an Abyss rune, an Abyss exit, and
five all-purpose stair minivaults.

There's very little Lua black magic this time around (sorry if there are
any folks hoping for that!) - just straight-up monster battles for the
most part.

5 years agoRework a vault.
Steve Melenchuk [Wed, 27 Mar 2013 14:59:49 +0000 (08:59 -0600)]
Rework a vault.

I initially expressed hesitation that these monsters belonged in the
main game at all, but at the time it was added there were no objections
and even a bit of encouragement to see them added, when there was
feedback at all (see also #6542, which had absolutely no feedback).

So, now that people are in a situation where they come across it in a
game, they apparently complain endlessly about it without bothering to
inform the vault author that things are in need of a change.

The offending monsters are now gone from the vault. There should be no
problems with it now, right? Right?

5 years agoTreat spoilery items from uniques the same way as {god gift} (dpeg)
Adam Borowski [Wed, 27 Mar 2013 13:40:05 +0000 (14:40 +0100)]
Treat spoilery items from uniques the same way as {god gift} (dpeg)

5 years agoDon't crash on shadowy zombies.
Adam Borowski [Wed, 27 Mar 2013 13:14:38 +0000 (14:14 +0100)]
Don't crash on shadowy zombies.

5 years agoFix unknown decks being tagged as "identified".
Adam Borowski [Wed, 27 Mar 2013 12:31:10 +0000 (13:31 +0100)]
Fix unknown decks being tagged as "identified".

For most uses, decks were special-cased, but fully_identified() is used
at least for search tags, and now also show_god_gift.

5 years agoPurge stringified {god gift} from old saves.
Adam Borowski [Wed, 27 Mar 2013 12:26:40 +0000 (13:26 +0100)]
Purge stringified {god gift} from old saves.

With a minor tag, so talking about god gifts in inscriptions won't be

5 years agoA new option, show_god_gift = yes|unindent|no.
Adam Borowski [Wed, 27 Mar 2013 12:16:20 +0000 (13:16 +0100)]
A new option, show_god_gift = yes|unindent|no.