Delete EngineLv2::_obj_bdl after _serializer.
authorGabriel M. Beddingfield <gabriel@teuton.org>
Thu, 25 Feb 2010 05:06:49 +0000 (23:06 -0600)
committerGabriel M. Beddingfield <gabriel@teuton.org>
Thu, 25 Feb 2010 13:22:15 +0000 (07:22 -0600)
commit0da8278f2393a0657ed6bded22b7867b0cc7ea1c
tree447dc5dc213c81489fa02688c819d0f2378cac2b
parent3a116d7f12886d57eb0e098c1b27e95f183972e3
Delete EngineLv2::_obj_bdl after _serializer.

It's possible that the serializer will be working on an _obj_bdl.  If
we delete the bundle first, then the serializer will segfault.
src/sampler/EngineLv2.cpp