From e39de97136c03c3fb6cb571a0b645616a2e9a15f Mon Sep 17 00:00:00 2001 From: Tim Allen Date: Mon, 12 Nov 2012 10:05:27 +1100 Subject: [PATCH] Update the SABR shader. I read a little further in the thread and discovered an updated version of the SABR shader: "Thanks to screwtape's sharp eyes I was able to adjust weighting and threshold values to prevent the curve flattening he described." From: http://board.byuu.org/viewtopic.php?p=76944#p76944 --- shaders/OpenGL/v1.0/SABR.shader | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/shaders/OpenGL/v1.0/SABR.shader b/shaders/OpenGL/v1.0/SABR.shader index 2b6b66b..b5539e1 100644 --- a/shaders/OpenGL/v1.0/SABR.shader +++ b/shaders/OpenGL/v1.0/SABR.shader @@ -23,8 +23,6 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - (The original Cg version of the xBR family of shaders is available on - Github: https://github.com/twinaphex/common-shaders/tree/master/xBR ) -->