Add filter="nearest" to some old shaders that need it.
[bsnes:xml-shaders.git] / reference /
2012-09-23 Tim AllenAlways create power-of-two sized textures.
2012-09-15 Tim AllenAdd some sample textures to display.
2012-09-15 Tim AllenSort the texture list.
2012-09-15 Tim AllenRefactor uniform-setting some more.
2012-09-15 Tim AllenHave a fixed default texture filter method.
2012-09-15 Tim AllenAdd support for the final 'implicit pass'.
2012-09-15 Tim AllenManually delete textures at shutdown.
2012-09-15 Tim AllenCreate textures with full-alpha.
2012-09-15 Tim AllenMove "create GL texture" logic into texreader.py
2012-09-15 Tim AllenSimplify texreader.parse_ppm()
2012-09-15 Tim AllenAdd basic multipass support.
2012-09-15 Tim AllenFirst draft of XML Shader reference implementation.
2012-09-15 Tim AllenIgnore Python droppings.