Always create power-of-two sized textures.
[bsnes:xml-shaders.git] / reference / texreader.py
2012-09-23 Tim AllenAlways create power-of-two sized textures.
2012-09-15 Tim AllenManually delete textures at shutdown.
2012-09-15 Tim AllenCreate textures with full-alpha.
2012-09-15 Tim AllenMove "create GL texture" logic into texreader.py
2012-09-15 Tim AllenSimplify texreader.parse_ppm()
2012-09-15 Tim AllenFirst draft of XML Shader reference implementation.