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Always create power-of-two sized textures.
[bsnes:xml-shaders.git]
/
reference
/
texreader.py
2012-09-23
Tim Allen
Always create power-of-two sized textures.
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2012-09-15
Tim Allen
Manually delete textures at shutdown.
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2012-09-15
Tim Allen
Create textures with full-alpha.
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2012-09-15
Tim Allen
Move "create GL texture" logic into texreader.py
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2012-09-15
Tim Allen
Simplify texreader.parse_ppm()
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2012-09-15
Tim Allen
First draft of XML Shader reference implementation.
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