Update the SABR shader.
authorTim Allen <screwtape@froup.com>
Sun, 11 Nov 2012 23:05:27 +0000 (10:05 +1100)
committerTim Allen <screwtape@froup.com>
Sun, 11 Nov 2012 23:05:27 +0000 (10:05 +1100)
commite39de97136c03c3fb6cb571a0b645616a2e9a15f
treefc4af747946d0255b8d2f0e163c6a9d1b8beea6a
parent3deb710abd7a1d5c6167f5061b104984ba94b021
Update the SABR shader.

I read a little further in the thread and discovered an updated version
of the SABR shader:

    "Thanks to screwtape's sharp eyes I was able to adjust weighting and
    threshold values to prevent the curve flattening he described."

From:

    http://board.byuu.org/viewtopic.php?p=76944#p76944
shaders/OpenGL/v1.0/SABR.shader