Copied XML shaders from my bsnes repository.
authorTim Allen <screwtape@froup.com>
Tue, 4 Oct 2011 12:09:22 +0000 (23:09 +1100)
committerTim Allen <screwtape@froup.com>
Tue, 4 Oct 2011 12:37:33 +0000 (23:37 +1100)
commitad7ce0fdb67d051421754c227c1bd033c8ca7338
treee0a1090e4e1a5d98eff07fd70f24fb1d0f02cc21
Copied XML shaders from my bsnes repository.

bsnes v083 changes the supported shader format from the traditional XML
format to a new markup format. Therefore, there's not much point keeping
shaders in XML format in the bsnes repository.
28 files changed:
shaders/Direct3D/v1.0/Sepia.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Bicubic (normal).shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Bicubic (sharp).shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Bicubic (sharper).shader [new file with mode: 0644]
shaders/OpenGL/v1.0/CRT-simple.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/CRT.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Curvature.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Dot 'n Bloom.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/HDR-TV.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/HQ2x.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Lanczos (4tap).shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Lanczos (6tap).shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Phosphor-simple.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Pixellate.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Quilez.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Scale2x.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Themaister-Waterpaint-scanlines.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Themaister-Waterpaint.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/Themaister-scanlines.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/caligari-scanlines.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/edge-detection.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/heavybloom.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/scanline-3x.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/scanline-4x.shader [new file with mode: 0644]
shaders/OpenGL/v1.0/simplebloom.shader [new file with mode: 0644]
shaders/OpenGL/v1.1/4xBR.OpenGL.shader [new file with mode: 0644]
shaders/OpenGL/v1.1/Integer-Scale.OpenGL.shader [new file with mode: 0644]
shaders/OpenGL/v1.1/SimpleTVBlur.OpenGL.shader [new file with mode: 0644]