Always create power-of-two sized textures.
authorTim Allen <screwtape@froup.com>
Sun, 23 Sep 2012 08:31:09 +0000 (18:31 +1000)
committerTim Allen <screwtape@froup.com>
Sun, 23 Sep 2012 08:31:09 +0000 (18:31 +1000)
commit3e8bf3c3bdbff3b6f342955caa80ebb42736aab0
tree8797005a16967c2819cc195c732e6e399eb59b55
parent17a36852b8856f8cfbc920c3a5cd5b443259f843
Always create power-of-two sized textures.

As well as being more compatible, this also helps shaders that use
floating-point coordinates produce more stable results.
reference/shaderview.py
reference/texreader.py