Updated to v1.1 of the SABR shader.
authorTim Allen <screwtape@froup.com>
Tue, 13 Nov 2012 10:34:14 +0000 (21:34 +1100)
committerTim Allen <screwtape@froup.com>
Tue, 13 Nov 2012 10:34:14 +0000 (21:34 +1100)
commit3051e55f5deee7dd88ffaf3f74c6ee470d31d1c7
tree7a4bdd5d6d8e363c8ff3d6325a6f9f2f84272384
parente39de97136c03c3fb6cb571a0b645616a2e9a15f
Updated to v1.1 of the SABR shader.

The author says:

    Spent my lunch looking over the shader to reduce the branching.

    I've managed to remove almost all the branching except for
    determining what mix rate should be used. Haven't figured out a way
    to remove that yet...

    With the branching removed, the OpenGL version compiles considerably
    faster.
shaders/OpenGL/v1.0/SABR.shader