5xBR: Don't shrink single dark pixels.
authorTim Allen <screwtape@froup.com>
Sat, 3 Mar 2012 13:13:27 +0000 (00:13 +1100)
committerTim Allen <screwtape@froup.com>
Sat, 3 Mar 2012 13:13:27 +0000 (00:13 +1100)
commit1c5bccd6d63f480a27dc5560bf9c0ac99524d991
tree99952f46a5e6114b5d5626319aef9fa5eb068f24
parenta87761fb73556150e082bf19273c152a97ddb1e5
5xBR: Don't shrink single dark pixels.

This makes sure that single dark pixels (such as Yoshi's eyes in Super
Mario World, or the spikes on the Pokeys) aren't 'eaten up' by
surrounding brighter colours.
shaders/OpenGL/v1.0/5xBR.shader