First draft of XML Shader reference implementation.
authorTim Allen <screwtape@froup.com>
Tue, 4 Sep 2012 13:34:31 +0000 (23:34 +1000)
committerTim Allen <screwtape@froup.com>
Sat, 15 Sep 2012 14:44:56 +0000 (00:44 +1000)
commit110b191948a1bb4cac7c9d82885d1a239bb0b7d8
tree70b2a323f4a72b9ce02c0686e5d284ca1e02f683
parentef0e32a27c712daecc8fa2ec70ac5ddd1d34d383
First draft of XML Shader reference implementation.

Known problems include:
- Only renders first pass.
- Always renders at input resolution then scales up.
- Currently renders the output right-side-up, but only through
  brute-force changing numbers at random. Need to figure out what the
  hell is going on here.

Apart from those, it all seems to be working pretty fluidly.
reference/shaderreader.py [new file with mode: 0644]
reference/shaderview.py [new file with mode: 0755]
reference/texreader.py [new file with mode: 0644]