Quilez shader requires linear filtering.
authorTim Allen <screwtape@froup.com>
Fri, 14 Oct 2011 10:00:06 +0000 (21:00 +1100)
committerTim Allen <screwtape@froup.com>
Fri, 14 Oct 2011 10:00:06 +0000 (21:00 +1100)
commit025793829b5b0e0811e475ccc8c467cefa147842
treeb655c6719eecec60e9e4a134a990cab6b8a43bea
parent53b9fce85a1c6adaa79c22629d0240b4fe2d18af
Quilez shader requires linear filtering.

The 'filter' attribute isn't strictly compatible with version 1.0 of the
XML shader spec, but it doesn't hurt... and versions of bsnes that don't
support 'filter' let you toggle it manually in the menus anyway.
shaders/OpenGL/v1.0/Quilez.shader