Add filter="nearest" to some old shaders that need it. master
authorTim Allen <screwtape@froup.com>
Sun, 31 Mar 2013 01:41:44 +0000 (12:41 +1100)
committerTim Allen <screwtape@froup.com>
Sun, 31 Mar 2013 01:41:44 +0000 (12:41 +1100)
commitde81fa4fd2063ca9d4de84f05b6ad0676bccecec
tree9d80d3082eee2e4fff397acee0a2c6cd09255c52
parent10dc41dc22b7e1f80ae5c7ec66458cc5bcaf4fb4
Add filter="nearest" to some old shaders that need it.
shaders/OpenGL/v1.0/Themaister-Waterpaint-scanlines.shader
shaders/OpenGL/v1.0/Themaister-Waterpaint.shader
shaders/OpenGL/v1.0/edge-detection.shader