Fix for [#37362] Audio strips sometimes are evaluated incorrectly. master
authornexyon <nexyon@954f8c5b-7b00-dc11-b283-0030488c597c>
Tue, 12 Nov 2013 18:29:08 +0000 (18:29 +0000)
committernexyon <nexyon@954f8c5b-7b00-dc11-b283-0030488c597c>
Tue, 12 Nov 2013 18:29:08 +0000 (18:29 +0000)
commit143ccc8c44cbd1a630c4f02d8c6eb26e26c63757
tree4c09db4c67df84b522a1263bc87dc64baf8f50d8
parent8d6fbf103060527bf479b9808b03da3d1287bc57
Fix for [#37362] Audio strips sometimes are evaluated incorrectly.

For details see bug comments. The problem was that blender's animation system didn't update the audio animation system anymore due to an optimization. Fixed this in a complex but proper way in the audio animation system, so that it can handle gaps of missing values.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@61239 954f8c5b-7b00-dc11-b283-0030488c597c
blender/intern/audaspace/intern/AUD_AnimateableProperty.cpp
blender/intern/audaspace/intern/AUD_AnimateableProperty.h