Bugfix #25967
authorton <ton@954f8c5b-7b00-dc11-b283-0030488c597c>
Sat, 19 Feb 2011 16:24:14 +0000 (16:24 +0000)
committerton <ton@954f8c5b-7b00-dc11-b283-0030488c597c>
Sat, 19 Feb 2011 16:24:14 +0000 (16:24 +0000)
commit7d08adbed34f0eafe5c3e41473b76ef8953f9559
tree82d2eb015b09a1100715142785853940a0df55d6
parenta02a6b989ea0547d4a0f308c1ee2e9ab51cf0af9
Bugfix #25967

Shader nodes: option "backface" failed for materials using
full oversampling.

The usage of shi->flippednorm in render code is heavily messed
up... also flipping vertexnormals themselves feels wrong.
Marked it in code with XXX for future fixups.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@34993 954f8c5b-7b00-dc11-b283-0030488c597c
source/blender/render/intern/source/shadeinput.c