mesa.library: workaround wrong compilation with -O2 setting
authordeadwood <deadwood@fb15a70f-31f2-0310-bbcc-cdcc74a49acc>
Thu, 3 Oct 2013 18:00:41 +0000 (18:00 +0000)
committerdeadwood <deadwood@fb15a70f-31f2-0310-bbcc-cdcc74a49acc>
Thu, 3 Oct 2013 18:00:41 +0000 (18:00 +0000)
commit0c3d1a15456d61b4dee678be202425d1c66ee743
tree3a29a469d0d066ff79a4cac86ab3133850784828
parentfd5c57fd540c0bccb0b5a5eba82335e1911eaad8
mesa.library: workaround wrong compilation with -O2 setting

Wrong compilation was causing looping of shader compilation on native
and crash on hosted.

git-svn-id: https://svn.aros.org/svn/aros/trunk@48192 fb15a70f-31f2-0310-bbcc-cdcc74a49acc
AROS/workbench/libs/mesa/src/aros/mesa.diff
AROS/workbench/libs/mesa/src/glsl/ir_function_detect_recursion.cpp