Initial revision
[0ad:0ad.git] / terrain / bak / 0 / GameResource.cpp
1 #include "GameResource.H"
2
3 FRESULT CGameResource::LoadResource (char *filename, RESOURCETYPE type)
4 {
5         m_Type = type;
6
7         strcpy (m_Path, filename);
8
9         _splitpath (m_Path, NULL, NULL, m_Name, NULL);
10
11         return R_OK;
12 }