Qhull
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay
triangulation, and furthest-site Voronoi diagram. The source code runs in
2-d, 3-d, 4-d, and higher dimensions. Qhull implements the Quickhull
algorithm for computing the convex hull. It handles roundoff
errors from floating point arithmetic. It computes volumes,
surface areas, and approximations to the convex hull.
Qhull does not support constrained Delaunay
triangulations, triangulation of non-convex surfaces, mesh
generation of non-convex objects, or medium-sized inputs in 9-D
and higher.
Activities 
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Tuesday January 26 2010
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03:07
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Thursday January 21 2010
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Sunday January 10 2010
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Monday January 04 2010
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