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#ifndef MORSE_H |
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#define MORSE_H |
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|
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/** |
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* @file |
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* @author Holger Schurig |
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* |
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* @section LICENSE |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
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* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html |
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*/ |
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|
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|
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#include <QObject> |
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#include <QString> |
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#include <QHash> |
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|
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|
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class QTimer; |
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|
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|
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class Morse { |
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public: |
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//Morse(); |
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bool contains(const QString &clearText) const; |
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const QString operator[] (const QString &clearText) const; |
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}; |
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|
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|
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/*! |
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* \brief Class to generate and play morse code |
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*/ |
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class GenerateMorse : public QObject { |
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Q_OBJECT |
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|
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public: |
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GenerateMorse(QObject *parent=0); |
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/*! Checks if the morse code for \c clearText exists */ |
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bool exists(const QString clearText) { return codes.contains(clearText); }; |
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void append(const QString &s, bool addSpace=true); |
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void appendMorse(const QString &dahdits, const QString &clear); |
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int totalElements(int from=0) const; //!< Total elements in \ref morse. |
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public slots: |
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void clear(); |
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/*! \brief Set new text */ |
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void setText(const QString &s) { clear(); append(s); }; |
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private: |
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/*! |
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* \brief Morse storage |
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* |
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* Here we store elements of sound and silence. To make things |
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* simple, we use positive values for sound and negative values for silence: |
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* - 1 one element sound, representing a dit |
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* - 3 three element sound, representing a dah |
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* - -1 one element silence, represinting the silence inside between |
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* dits and dahs inside a character |
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* - -3 three elements silence, representing the silence between two |
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* morse characters |
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* - -7 seven elements silence, representing the silence between two |
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* word |
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* - 0 next \ref clearText entry |
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* |
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* \sa playIdx |
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*/ |
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QList<int> morse; |
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/*! |
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* \brief Clear text storage |
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* |
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* Stores the clear text for each morse characters from \ref morse. |
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* Whenever a \c 0 is found in \ref morse, the next entry from \ref |
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* clearText will be be used in \ref charChanged(). |
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* |
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* \sa clearIdx |
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* \sa charChanged |
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*/ |
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QList<QString> clearText; |
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|
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public slots: |
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void play(); |
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void stop(); |
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void setLoop(bool b); |
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void setWpm(float wpm); |
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void setDitFactor(float factor); |
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void setDahFactor(float factor); |
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void setIntraFactor(float factor); |
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void setCharFactor(float factor); |
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void setWordFactor(float factor); |
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public: |
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float getWpm() const; |
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signals: |
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/*! \brief Emitted whenever the sound should be turned on or off */ |
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void playSound(bool onoff); |
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/*! \brief Emitted whenever the sound should be turned on for for the specified |
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milliseconds */ |
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void playSound(unsigned int ms); |
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/*! \brief Emitted whenever \ref play() finished. \sa play() */ |
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void hasStopped(); |
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/*! \brief Emitted whenever a new cleartext characters get's morsed */ |
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void charChanged(const QString &); |
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/*! \brief Emitted whenever a new dit or dah get's morsed */ |
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void symbolChanged(const QString &); |
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/*! \brief Emits how many duration elements are stored \ref morse. |
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* Usage: |
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* \code |
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* connect(morse, SIGNAL(maxElements(int), progressBar, SLOT(setMaximum(int)) ); |
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* \endcode |
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*/ |
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void maxElements(int); |
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/*! \brief Emits the current position inside \ref morse |
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* Usage: |
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* \code |
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* connect(morse, SIGNAL(currElement(int), progressBar, SLOT(setValue(int)) ); |
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* \endcode |
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*/ |
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void currElement(int); |
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private: |
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/*! \brief Element index from \ref morse. \sa maxElements(), currElement() */ |
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int playElement; |
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/*! \brief Index into \ref morse */ |
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int playIdx; |
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/*! \brief Index into \ref clearText */ |
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int clearIdx; |
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/*! \brief Timer for \ref play(), used to call \ref slotPlayNext() */ |
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QTimer *playTimer; |
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/*! \brief Should \ref play() loop? \sa setLoop() */ |
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float playLoop; |
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/*! \brief Current replay speed \sa setWpm() */ |
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float playWpm; |
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/*! \brief Current dit facto, normally 1.0. \sa setDitFactor() */ |
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float ditFactor; |
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/*! \brief Current dah factor, normally 1.0. \sa setDahFactor() */ |
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float dahFactor; |
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/*! \brief Current intra-character spacing, normally 1.0. \sa setIntraFactor() */ |
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float intraFactor; |
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/*! \brief Current character spacing, normally 1.0. \sa setCharFactor() */ |
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float charFactor; |
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/*! \brief Current word spacing, normally 1.0. \sa setWordFactor() */ |
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float wordFactor; |
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|
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/*! \brief Translation from characters to morse-code */ |
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Morse codes; |
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private slots: |
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void slotPlayNext(); |
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}; |
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|
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#endif |