| 1 |
#define DEBUGLVL 0 |
| 2 |
#include "mydebug.h" |
| 3 |
|
| 4 |
/** |
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* @file |
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* @author Holger Schurig |
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* |
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* @section DESCRIPTION |
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* |
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* Generic class that |
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* -# can translate cleartext into morse |
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* -# can play translated morse |
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* |
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* Oh, err, it doesn't actually play, but instead generate appropriate |
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* signals which other classes can then use to play, display or to control a |
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* rig. |
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* |
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* @section LICENSE |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License as |
| 22 |
* published by the Free Software Foundation; either version 2 of |
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* the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details at |
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* http://www.gnu.org/copyleft/gpl.html |
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*/ |
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|
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|
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#include "morse.h" |
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#include "characters.h" |
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|
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#include <QTimer> |
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|
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|
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bool Morse::contains(const QString &clearText) const |
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{ |
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MYTRACE("Morse::contains(%s)", qPrintable(clearText)); |
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foreach(MorseCharacter m, chars) { |
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MYVERBOSE(" at %s", qPrintable(m.sign)); |
| 44 |
if (m.sign == clearText) |
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return true; |
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} |
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return false; |
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} |
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|
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const QString Morse::operator[] (const QString &clearText) const |
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{ |
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MYTRACE("Morse::operator[](%s)", qPrintable(clearText)); |
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foreach(MorseCharacter m, chars) { |
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if (m.sign == clearText) |
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return m.code; |
| 56 |
} |
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return QString::null; |
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} |
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|
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|
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/*! |
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* \brief Class to generate morse code |
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* |
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* Simple usage: |
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* \code |
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* GenerateMorse *morse = new GenerateMorse(this); |
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* connect(morse, SIGNAL(playSound(int)), audio, SLOT(playSound(int)) ); |
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* morse->append("73 de"); |
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* morse->append("dh3hs"); |
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* morse->play(); |
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* \endcode |
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*/ |
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GenerateMorse::GenerateMorse(QObject *parent) |
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: QObject(parent) |
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, playElement(0) |
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, playIdx(0) |
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, clearIdx(0) |
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, playLoop(false) |
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, playWpm(5) |
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, ditFactor(1) |
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, dahFactor(1) |
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, intraFactor(1) |
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, charFactor(1) |
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, wordFactor(1) |
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{ |
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MYTRACE("GenerateMorse::GenerateMorse"); |
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|
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playTimer = new QTimer(this); |
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playTimer->setSingleShot(true); |
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connect(playTimer, SIGNAL(timeout()), this, SLOT(slotPlayNext()) ); |
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} |
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|
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|
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/* |
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* Section: adding morse characters and cleartext |
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*/ |
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|
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/* NOTE: all values must be different ! */ |
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const int ditLength = 1; |
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const int dahLength = 3; |
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const int intraSpacing = -1; |
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const int charSpacing = -3; |
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const int wordSpacing = -7; |
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|
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/*! |
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* \brief Add morse code (in string representation) to morse storage |
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* |
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* The string representation will be converted into lengths of dits and |
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* dahs, but also into spacings (intra-character spacing, between character |
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* spacing, word spacing) and then added to \ref morse. The cleartext is also |
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* added to \ref clearText. |
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* |
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* @param dahdits string representation of morse, e.g. "-." |
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* @param clear clear-text of the same |
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* |
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* \sa append |
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*/ |
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void GenerateMorse::appendMorse(const QString &dahdits, const QString &clear) |
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{ |
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MYTRACE("GenerateMorse::appendMorse('%s', '%s')", |
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qPrintable(dahdits), qPrintable(clear) ); |
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|
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int last = 0; |
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|
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morse.append(0); |
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clearText.append(clear); |
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|
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for (int i = 0; i < dahdits.size(); ++i) { |
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char c = dahdits.at(i).toAscii(); |
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|
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if (!morse.isEmpty()) { |
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last = morse.last(); |
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//MYVERBOSE("last %d", last); |
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} |
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|
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MYVERBOSE(" append '%c'", c); |
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switch (c) { |
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case '.': |
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if (last > 0) { |
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MYVERBOSE(" DIT %d", intraSpacing); |
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morse.append(intraSpacing); |
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} |
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MYVERBOSE(" dit %d, last %d", ditLength, last); |
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morse.append(ditLength); |
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break; |
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case '-': |
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if (last > 0) { |
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MYVERBOSE(" DAH %d", intraSpacing); |
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morse.append(intraSpacing); |
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} |
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MYVERBOSE(" dah %d, last %d", dahLength, last); |
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morse.append(dahLength); |
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break; |
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case ' ': |
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if (last == charSpacing) { |
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MYVERBOSE(" spc %d, last %d (promoted from charSpacing)", wordSpacing, last); |
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morse.last() = wordSpacing; |
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} else { |
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MYVERBOSE(" spc %d, last %d", wordSpacing, last); |
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morse.append(wordSpacing); |
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} |
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break; |
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} |
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} |
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if (!morse.isEmpty()) |
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last = morse.last(); |
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if (last != wordSpacing) { |
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MYVERBOSE(" chr %d, last %d", charSpacing, last); |
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morse.append(charSpacing); |
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} |
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} |
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|
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|
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/*! |
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* \brief Add clear-text to morse storage |
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* |
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* @param str clear text, e.g. "73 de dh3hs". \a str can be a single |
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* character, or it can be a character sequence. In all |
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* cases should it be lower-case! \n |
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* Use upper-case only to add morse pro-signs. Currently |
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* the program understands |
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* - AR: Stop (end of message) |
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* - AS: Wait (for 10 seconds) |
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* - BK: Break |
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* - BT: Separator within message |
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* - CL: Going off the air |
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* - CT: Start (beginning of message) |
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* - DO: Shift to japanese wabun code |
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* - HH: Error |
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* - KA: same as CT |
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* - KN: Invitation to a specific named station to transmit |
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* - SK: End (end of contact) |
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* - SN: Understood |
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* - SO: SOS without word spacings |
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* - TV: same as BT |
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* - VA: sama as SK |
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* - VE: same as SN |
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* @param addSpace optional flag that tells us if a space (as a means to |
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* delimit words) should be added. This flag is by default |
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* on, you'd want to set it to falls if you characters |
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* one-by-one, e.g. when directly feeding typed characters |
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* into the class. |
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* |
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* \sa appendMorse |
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*/ |
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void GenerateMorse::append(const QString &str, bool addSpace) |
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{ |
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MYTRACE("GenerateMorse::append('%s')", qPrintable(str) ); |
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|
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if (codes.contains(str)) { |
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appendMorse(codes[str], str); |
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return; |
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} |
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|
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for (int i=0; i<str.count(); i++) { |
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QString c = str.mid(i,1); |
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MYVERBOSE("processing '%s'", qPrintable(c)); |
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if (c.at(0).isUpper()) { // && i < str.count()-1) { |
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c = str.mid(i,2); |
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MYVERBOSE(" special '%s'", qPrintable(c)); |
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i++; |
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} |
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if (codes.contains(c)) { |
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appendMorse(codes[c], c); |
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} else { |
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qFatal("no morse code for '%s' known", qPrintable(c)); |
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} |
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} |
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if (addSpace) |
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appendMorse(" ", " "); |
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} |
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|
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|
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/*! |
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* \brief Clear the morse storage |
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* |
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* Clears \ref morse, \ref clearText and resets the replay indexes \ref playIdx |
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* and \ref clearIdx. |
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*/ |
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void GenerateMorse::clear() |
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{ |
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MYTRACE("GenerateMorse::clear"); |
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|
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morse.clear(); |
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clearText.clear(); |
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playElement = 0; |
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playIdx = 0; |
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clearIdx = 0; |
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emit currElement(playElement); |
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} |
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|
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|
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int GenerateMorse::totalElements(int from) const |
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{ |
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MYTRACE("GenerateMorse::totalElements"); |
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|
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int dits = 0; |
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int dahs = 0; |
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int intras = 0; |
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int chars = 0; |
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int words = 0; |
| 262 |
|
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int sum = 0; |
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for (int i=from; i < morse.count(); i++) { |
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int elem = morse.at(i); |
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switch (elem) { |
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case ditLength: dits++; break; |
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case dahLength: dahs++; break; |
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case intraSpacing: intras++; break; |
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case charSpacing: chars++; break; |
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case wordSpacing: words++; break; |
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} |
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//MYVERBOSE("%d: %d", i, elem ); |
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sum += qAbs(elem); |
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} |
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MYVERBOSE(" elements %d, dits %d, dahs %d, intras %d, chars %d, words %d", |
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sum, dits, dahs, intras, chars, words); |
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return sum; |
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} |
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|
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|
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|
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/* |
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* Section: playing |
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*/ |
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|
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/*! |
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* \brief Play morse |
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* |
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* Used to actually play morse. As this class doesn't play anything at all, |
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* it just emits signals, so other class(es) can visualize / audiolize |
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* things. |
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* |
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* Internally \ref playTimer get's started and whenever something has to be |
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* done, one of the signals are emitted. This happens in \ref slotPlayNext(). |
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* |
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* \sa stop(), slotPlayNext(), setLoop() |
| 298 |
*/ |
| 299 |
|
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void GenerateMorse::play() |
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{ |
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MYTRACE("GenerateMorse::play"); |
| 303 |
|
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if (!playLoop) { |
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// Remove all trailing silence. Note that we don't do this |
| 306 |
// in loop mode, otherwise we'd jam the end of the text to |
| 307 |
// the start of the text with no pause at all. |
| 308 |
while (!morse.isEmpty() && morse.last() < 0) |
| 309 |
morse.removeLast(); |
| 310 |
while (!clearText.isEmpty() && clearText.last().isEmpty()) |
| 311 |
clearText.removeLast(); |
| 312 |
} |
| 313 |
|
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emit maxElements(totalElements()); |
| 315 |
|
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// Nothing left? Bail out! |
| 317 |
if (morse.isEmpty()) { |
| 318 |
emit hasStopped(); |
| 319 |
return; |
| 320 |
} |
| 321 |
|
| 322 |
// One one small silence back, to stop the sound |
| 323 |
morse.append(intraSpacing); |
| 324 |
|
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playElement = 0; |
| 326 |
playIdx = 0; |
| 327 |
clearIdx = 0; |
| 328 |
playTimer->start(0); |
| 329 |
} |
| 330 |
|
| 331 |
|
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/*! |
| 333 |
* \brief Stop playing morse |
| 334 |
* |
| 335 |
* \sa start() |
| 336 |
*/ |
| 337 |
void GenerateMorse::stop() |
| 338 |
{ |
| 339 |
MYTRACE("GenerateMorse::stop"); |
| 340 |
|
| 341 |
playTimer->stop(); |
| 342 |
} |
| 343 |
|
| 344 |
|
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/*! |
| 346 |
* \brief Handle next morse event |
| 347 |
* |
| 348 |
* Called from \ref playTimer. \ref playIdx is used to step throught \ref morse |
| 349 |
* and \ref clearIdx is used to step throught \ref clearText. The contents of |
| 350 |
* both lists are then used to emit various signals. |
| 351 |
* |
| 352 |
* Any class (or classes) receiving those signals can then generate sound |
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* or controll the PTT of your rig and similar things. |
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* |
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* As \ref morse contains times in "elements" units, the actual timing |
| 356 |
* is controlled by \ref setWpm() and the other \c setXFactor() functions. |
| 357 |
* |
| 358 |
* \sa play(), playSound(bool), playSound(unsigned int), hasStopped(), |
| 359 |
* charChanged() symbolChanged() |
| 360 |
*/ |
| 361 |
void GenerateMorse::slotPlayNext() |
| 362 |
{ |
| 363 |
MYTRACE("GenerateMorse::slotPlayNext"); |
| 364 |
|
| 365 |
MYVERBOSE("playIdx %d, count %d", playIdx, morse.count()); |
| 366 |
if (playIdx >= morse.count() ) { |
| 367 |
if (playLoop) { |
| 368 |
playElement = 0; |
| 369 |
playIdx = 0; |
| 370 |
clearIdx = 0; |
| 371 |
emit currElement(0); |
| 372 |
} else { |
| 373 |
emit hasStopped(); |
| 374 |
return; |
| 375 |
} |
| 376 |
} |
| 377 |
|
| 378 |
int t = morse[playIdx]; |
| 379 |
MYVERBOSE("playIdx %d, play %d", playIdx, t); |
| 380 |
playElement += qAbs(t); |
| 381 |
emit currElement(playElement); |
| 382 |
|
| 383 |
float factor = 1; |
| 384 |
switch (t) { |
| 385 |
case 0: |
| 386 |
{ |
| 387 |
QString clear = clearText[clearIdx++]; |
| 388 |
MYVERBOSE(" cleartext '%s'", qPrintable(clear)); |
| 389 |
emit charChanged(clear); |
| 390 |
} |
| 391 |
break; |
| 392 |
case ditLength: |
| 393 |
emit symbolChanged("."); |
| 394 |
emit playSound(true); |
| 395 |
factor = ditFactor; |
| 396 |
break; |
| 397 |
case dahLength: |
| 398 |
emit symbolChanged("-"); |
| 399 |
emit playSound(true); |
| 400 |
factor = dahFactor; |
| 401 |
break; |
| 402 |
case intraSpacing: |
| 403 |
emit symbolChanged(" "); |
| 404 |
emit playSound(false); |
| 405 |
factor = intraFactor; |
| 406 |
break; |
| 407 |
case charSpacing: |
| 408 |
emit charChanged(" "); |
| 409 |
emit symbolChanged(" "); |
| 410 |
emit playSound(false); |
| 411 |
factor = charFactor; |
| 412 |
break; |
| 413 |
case wordSpacing: |
| 414 |
emit charChanged(" "); |
| 415 |
emit symbolChanged(" "); |
| 416 |
emit playSound(false); |
| 417 |
factor = wordFactor; |
| 418 |
break; |
| 419 |
} |
| 420 |
|
| 421 |
playIdx++; |
| 422 |
|
| 423 |
|
| 424 |
// http://forums.qrz.com/showthread.php?t=178795 |
| 425 |
|
| 426 |
// paris = 50 elements -> 1 word per minuts = 50 elements per minute |
| 427 |
// |
| 428 |
// 60s / wpm * 50 elements = x s/element |
| 429 |
// 1000 * 60s / wpm * 50 elements = x ms/element |
| 430 |
// 60000s / wpm * 50 elements = x ms/element |
| 431 |
// 1200 / wpm = x ms/element |
| 432 |
|
| 433 |
float length = 1200 / playWpm; |
| 434 |
//MYVERBOSE("elem length: %f ms", length); |
| 435 |
length *= qAbs(t) * factor; |
| 436 |
|
| 437 |
if (t > 0) |
| 438 |
emit playSound((unsigned int)length); |
| 439 |
|
| 440 |
//MYVERBOSE("delay: %f ms", length); |
| 441 |
playTimer->start(length); |
| 442 |
} |
| 443 |
|
| 444 |
|
| 445 |
/*! |
| 446 |
* \brief return current WPM (words per minute) speed |
| 447 |
* |
| 448 |
* The returned number is based on the word "paris " and the current |
| 449 |
* settings of \ref playWpm, \ref ditFactor, \ref dahFactor, \ref intraFactor, |
| 450 |
* \ref charFactor and \ref wordFactor. |
| 451 |
* |
| 452 |
* \sa setWpm |
| 453 |
*/ |
| 454 |
float GenerateMorse::getWpm() const |
| 455 |
{ |
| 456 |
MYTRACE("GenerateMorse::getWpm"); |
| 457 |
|
| 458 |
// "paris " has exactly |
| 459 |
// 10 dits |
| 460 |
// 4 dahs |
| 461 |
// 9 intra-character spaces |
| 462 |
// 4 character spaces |
| 463 |
// 1 word space |
| 464 |
|
| 465 |
float length = 0; |
| 466 |
float ms = 1200 / playWpm; |
| 467 |
length += ms * 10 * ditLength * ditFactor; |
| 468 |
length += ms * 4 * dahLength * dahFactor; |
| 469 |
length += ms * -9 * intraSpacing * intraFactor; |
| 470 |
length += ms * -4 * charSpacing * charFactor; |
| 471 |
length += ms * -1 * wordSpacing * wordFactor; |
| 472 |
length /= 1000; // convert von ms to s |
| 473 |
return 60 / length; |
| 474 |
} |
| 475 |
|
| 476 |
|
| 477 |
/*! |
| 478 |
* \brief Makes the play() function loop endlessly |
| 479 |
* |
| 480 |
* @param loop boolean if play() should loop endlessly |
| 481 |
* \sa play() |
| 482 |
*/ |
| 483 |
void GenerateMorse::setLoop(bool loop) |
| 484 |
{ |
| 485 |
// First make sure that we have a pause at the end if we're in loop |
| 486 |
// mode, but no pause if not. |
| 487 |
while (!morse.isEmpty() && morse.last() < 0) |
| 488 |
morse.removeLast(); |
| 489 |
while (!clearText.isEmpty() && clearText.last().isEmpty()) |
| 490 |
clearText.removeLast(); |
| 491 |
if (loop) |
| 492 |
append(" "); |
| 493 |
|
| 494 |
playLoop = loop; |
| 495 |
} |
| 496 |
|
| 497 |
|
| 498 |
|
| 499 |
/*! |
| 500 |
* \brief Set replay speed in words per minute |
| 501 |
* |
| 502 |
* Setting 5 wpm means that playing "paris " 5 times will take exactly |
| 503 |
* one minute. |
| 504 |
* |
| 505 |
* \note The current implementation won't play the last " " word spacing, |
| 506 |
* so if you time this function, you'll measure slightly less than one |
| 507 |
* minute. However, if you \ref setLoop() on, you'll get exactly one minute. |
| 508 |
* |
| 509 |
* \sa getWpm() |
| 510 |
*/ |
| 511 |
void GenerateMorse::setWpm(float wpm) |
| 512 |
{ |
| 513 |
playWpm = wpm; |
| 514 |
}; |
| 515 |
|
| 516 |
|
| 517 |
/*! |
| 518 |
* \brief Set factor to make dits longer or shorter |
| 519 |
* |
| 520 |
* Normally set to 1.0. If you call \ref setWpm() with high speeds, then |
| 521 |
* dits might no longer become audioble. So you can artificially make |
| 522 |
* them longer. \ref setDitFactor(2.0) makes them twice as long as normally. |
| 523 |
* |
| 524 |
* You can direcly wire this slot to the \c valueChanged() signal of a |
| 525 |
* \c QDoubleSpinBox. |
| 526 |
*/ |
| 527 |
void GenerateMorse::setDitFactor(float factor) |
| 528 |
{ |
| 529 |
ditFactor = factor; |
| 530 |
}; |
| 531 |
|
| 532 |
|
| 533 |
/*! |
| 534 |
* \brief Set factor to make dahs longer or shorter |
| 535 |
*/ |
| 536 |
void GenerateMorse::setDahFactor(float factor) |
| 537 |
{ |
| 538 |
dahFactor = factor; |
| 539 |
}; |
| 540 |
|
| 541 |
|
| 542 |
/*! |
| 543 |
* \brief Set factor to make the silence between dits and dahs longer or |
| 544 |
* shorter |
| 545 |
* |
| 546 |
* Here the dits and dahs inside a morse sign are meant. E.g. for the morse |
| 547 |
* code of the character "n" the duration between the "-" and "." can be |
| 548 |
* made shorter when calling \ref setIntraFactor(0.8). |
| 549 |
*/ |
| 550 |
void GenerateMorse::setIntraFactor(float factor) |
| 551 |
{ |
| 552 |
intraFactor = factor; |
| 553 |
}; |
| 554 |
|
| 555 |
|
| 556 |
/*! |
| 557 |
* \brief Set factor to make the silence between characters longer or |
| 558 |
* shorter |
| 559 |
* |
| 560 |
* This can be used for the Koch/Farnsworth learning method, e.g. you can |
| 561 |
* have a high \ref setWpm(), but a low \ref setCharFactor(). |
| 562 |
*/ |
| 563 |
void GenerateMorse::setCharFactor(float factor) |
| 564 |
{ |
| 565 |
charFactor = factor; |
| 566 |
}; |
| 567 |
|
| 568 |
|
| 569 |
/*! |
| 570 |
* \brief Set factor to make the silence between words longer or |
| 571 |
* shorter |
| 572 |
* |
| 573 |
* This can be used for the Koch/Farnsworth learning method, e.g. you can |
| 574 |
* have a high \ref setWpm(), but a low \ref setCharFactor(). |
| 575 |
*/ |
| 576 |
void GenerateMorse::setWordFactor(float factor) |
| 577 |
{ |
| 578 |
wordFactor = factor; |
| 579 |
}; |