| 1 |
Stone Soup 0.11 (up to 0.11-a0-1660-g8ce0e0f) |
| 2 |
--------------------------------------------- |
| 3 |
|
| 4 |
Highlights |
| 5 |
---------- |
| 6 |
* A new branch: the Spider Nest. |
| 7 |
|
| 8 |
Branches, environment |
| 9 |
--------------------- |
| 10 |
* New wizlab: Roulette of Golubria. |
| 11 |
* You don't lose portal vaults after being banished from one. |
| 12 |
* The Elven Halls are only three levels deep. |
| 13 |
* Branch difficulty doesn't depend on where their entrance was anymore. |
| 14 |
* Gas traps get their separate type. |
| 15 |
* A metric buttload of new vaults. |
| 16 |
|
| 17 |
Character |
| 18 |
--------- |
| 19 |
* Humans get slightly more stat increases. |
| 20 |
* Nagas get constriction only at XL13. |
| 21 |
* Tengu can fly when transformed. |
| 22 |
* Grey Draconians are better at Earth and worse at Air, get more AC, and |
| 23 |
no longer fumble in water. |
| 24 |
* The Evocations skill increases max MP. |
| 25 |
* Forms without some sort of hands can't use wands/etc. |
| 26 |
|
| 27 |
Monsters |
| 28 |
-------- |
| 29 |
* Player ghost Sticky Flame autohits but is range 1. |
| 30 |
* Berserk monsters are immune to fear. |
| 31 |
* Plants don't feel torment. Oklob farms ahoy! |
| 32 |
* Monsters attached to the ground are -TELE. |
| 33 |
* Silver stars are immune to anything polymorph related. |
| 34 |
* Jellies, porcupines, flaming corpses won't get constricted. |
| 35 |
* All abominations get dual demon/undead holiness. |
| 36 |
* Elephant skeletons lose their trunk slap attack. |
| 37 |
* Magical staves work for monsters as something more than a mere cudgel. |
| 38 |
* A new unique: Arachne. |
| 39 |
* Margery gets dragon armour. |
| 40 |
* Monsters with arcane spells won't switch to heavy armour. |
| 41 |
* Donald can spawn in Labyrinths. |
| 42 |
* Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with |
| 43 |
a progression of strength and abilities. |
| 44 |
* New: orb spiders, moths of suppression. |
| 45 |
* Porcupines get spines. |
| 46 |
* Hell Sentinels replace Pit Fiends. |
| 47 |
* Boulder beetles can roll as a boulder. |
| 48 |
* Jumping spiders can ensnare in melee. |
| 49 |
* Monsters who submerge stop fleeing. |
| 50 |
* Umbras don't give bonuses to demons anymore. |
| 51 |
|
| 52 |
Spells |
| 53 |
------ |
| 54 |
* LRD works in Slime now. |
| 55 |
* Iskenderun's Mystic Blast often explodes. |
| 56 |
|
| 57 |
Items |
| 58 |
----- |
| 59 |
* Artefacts can get distortion. |
| 60 |
* Blowguns can get evasion. |
| 61 |
* Wearing/removing armour can be aborted. |
| 62 |
* Fixed artefacts with fixed appearance start identified. |
| 63 |
* Weapons may corrode upon stabbing a jelly. |
| 64 |
* Ambrosia gives more mp, but only as you digest it. |
| 65 |
* Raw troll hides grant regeneration. |
| 66 |
* Jewelry auto-ids when it shows an obvious effect. |
| 67 |
* Ankuses are no more. |
| 68 |
* Rods of striking are better. |
| 69 |
* Staves of energy merely halve spell hunger instead of eliminating it. |
| 70 |
|
| 71 |
Cards |
| 72 |
----- |
| 73 |
* Trowel works everywhere. |
| 74 |
* Sage won't time out or be overwritten on a new draw. |
| 75 |
* Removed: Spade. |
| 76 |
* Map and Dowsing have been combined into one. |
| 77 |
* Walls from the Tomb expire after a while. |
| 78 |
* New: the Mercenary. |
| 79 |
* Warpwright teleport traps expire shortly. |
| 80 |
|
| 81 |
Gods |
| 82 |
---- |
| 83 |
* Trog accepts kills of holies. |
| 84 |
* Abandoning Kikubaaqudgha rots all currently existing corpses. |
| 85 |
* Banishing monsters grants some XP and Lugonu piety. |
| 86 |
* New Xom effect: inner flame. |
| 87 |
* Nemelex gives far less decks of summoning. |
| 88 |
* Nemelex loses the Mark Four ability, gains Deal Four. |
| 89 |
* Nemelex doesn't try to enforce "genuine" use of cards -- was too |
| 90 |
inaccurate. |
| 91 |
* Xom can't gift permanent allies anymore. |
| 92 |
* Xom grants far less item gifts. |
| 93 |
* Xom acts drastically more often when you're in a tough fight. |
| 94 |
* Elyvilon doesn't take piety when life-saving allies. |
| 95 |
* Concurrent god wraths don't dilute each other anymore. |
| 96 |
|
| 97 |
Interface |
| 98 |
--------- |
| 99 |
* Stash tracking, annotations, etc, work for portal levels. |
| 100 |
* Mutation notes mention how it was gained or lost. |
| 101 |
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells |
| 102 |
* New options: auto_drop_chunks, autofight_throw. |
| 103 |
* Fake translations: dwarven, jägerkin, kraut, wide. |
| 104 |
* Loads of new tiles. |
| 105 |
* Fixed Pan/Hell lords get special tall tiles. |
| 106 |
* An in-game high scores browser. |
| 107 |
|
| 108 |
Wizmode |
| 109 |
------- |
| 110 |
* &^P to polymorph into a form. |
| 111 |
* &P to rebuild a level based on a vault. |
| 112 |
* &^M to memorise a spell. |
| 113 |
* &# to (partially) load a character dump file. |
| 114 |
|
| 115 |
|
| 116 |
Stone Soup 0.10.2 (20120411) |
| 117 |
---------------------------- |
| 118 |
* A bunch of crash fixes. |
| 119 |
* A number of description updates, to match 0.10 changes. |
| 120 |
* Allies cannot smite enemies through glass anymore. |
| 121 |
* Reaching cannot be used while caught in a net/web. |
| 122 |
* Fix a number of oddities with the shopping list. |
| 123 |
* Fix multiple compiles often repeating work -- especially jarring for |
| 124 |
"make; make install". |
| 125 |
* Unknown items in shop use a neutral tile colour, fixing an information |
| 126 |
leak (you can't learn the appearances this way anymore). |
| 127 |
* Fix allies not using IOOD at all. |
| 128 |
* A lot of other minor fixes. |
| 129 |
|
| 130 |
Stone Soup 0.10.1 (20120315) |
| 131 |
---------------------------- |
| 132 |
* Fix "non tried" question mark in tiles being sometimes missing. |
| 133 |
* Fix grey draconians sometimes drowning. |
| 134 |
* Fix Lua junk appearing in some monster speech. |
| 135 |
* Fix the Slime:6 vault opening soon after banishing the Royal Jelly. |
| 136 |
* Fix pressing <<<<<< getting you scot free from constriction. |
| 137 |
* Fix slaying not working when using magical staves. |
| 138 |
* A bunch of crash fixes. |
| 139 |
* ... including the "hunter" hints mode being totally inoperative. |
| 140 |
* Assorted Webtiles fixes. |
| 141 |
* And a bunch of other minor ones here and there. |
| 142 |
|
| 143 |
Stone Soup 0.10 (20120216) |
| 144 |
-------------------------- |
| 145 |
|
| 146 |
0.10 Highlights |
| 147 |
--------------- |
| 148 |
* New species: Octopodes, sentient land-capable octopuses. |
| 149 |
* Skill training system reworked. Dancing is really gone this time! |
| 150 |
* All polearms have reaching. |
| 151 |
* Constriction (nagas, octopodes, some snakes, tentacled monstrosities). |
| 152 |
* New version of the Abyss. |
| 153 |
|
| 154 |
Branches, portal vaults, levels |
| 155 |
------------------------------- |
| 156 |
* Remove Hive. Guarantee some limited food supply in the dungeon. |
| 157 |
* Completely reworked Abyss: it now morphs continuously over time, is mappable, |
| 158 |
and extends infinitely in all directions. |
| 159 |
* Most abyssal runes are in special vaults. |
| 160 |
* Escaping the Abyss returns to place of banishment. |
| 161 |
* Ziggurats have much more colourful holy levels. |
| 162 |
* Ziggurats: spriggan levels. |
| 163 |
* Pan monster set tweaked. |
| 164 |
* More Volcano portal vaults. |
| 165 |
* Web "traps", can briefly entangle those caught. |
| 166 |
* A "twisting cavern" map layout. |
| 167 |
* Many vaults, including large altar vaults, Abyss vaults, Pan Lord maps, |
| 168 |
and several branch endings. |
| 169 |
* A number of branches have a completely new set of tiles: Snake Pit, |
| 170 |
Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, Pandemonium. |
| 171 |
* The chance of getting a unique Pandemonium level increases for each level of |
| 172 |
Pan you visit. |
| 173 |
|
| 174 |
Gods |
| 175 |
---- |
| 176 |
* Ammo gifts can include large rocks and javelins. |
| 177 |
* Lugonu accepts kills of demons. |
| 178 |
* Cheibriados loses the "Make Ponderous" invocation, slows you down all the |
| 179 |
time depending on piety. |
| 180 |
* Cheibriados can slow down Abyss morphing and Orb run monster spawns. |
| 181 |
* New Cheibriados ability: Temporal Distortion, moves nearby monsters forwards |
| 182 |
in time a few turns. |
| 183 |
* Cheibriados doesn't grant resistances anymore. |
| 184 |
* Makhleb's powers use Health instead of Magic. |
| 185 |
* Makhleb gives more Health for killing but no Magic anymore. |
| 186 |
* Makhleb's Greater Destruction costs less piety. |
| 187 |
* Zin followers pay mandatory tithe for piety. No more piety for waiting. |
| 188 |
* Zin takes some gold upon conversion; this gives more piety than donation. |
| 189 |
* Zin's Vitalisation is proactive, protecting from all bad statuses. |
| 190 |
* Prayer to Zin doesn't provide feeding, Vitalisation gives satiation instead. |
| 191 |
* Zin's Imprison duration increased. |
| 192 |
* TSO: piety decays; gain piety for spotting non-evil monsters. |
| 193 |
* Elyvilon: piety decays; piety for pacifications doubled. |
| 194 |
* Elyvilon has piety loss for ally deaths instead of penance. |
| 195 |
* Elyvilon doesn't grant piety for non-evil weapons past *** (even if you |
| 196 |
drop lower later!). Evil weapons get identified on sight. |
| 197 |
* Deaths of plants and non-living beings no longer count as friend deaths for |
| 198 |
god conduct purposes. |
| 199 |
|
| 200 |
Species |
| 201 |
------- |
| 202 |
* Octopodes: sentient octopuses that can wear eight rings. |
| 203 |
* Draconians cannot wear body armour anymore, can wear gloves and boots. |
| 204 |
* Centaurs can survive longer on vegetarian food. |
| 205 |
* Felids gain lives every three levels. |
| 206 |
* Minotaurs instinctively retaliate in melee. |
| 207 |
* New Demonspawn mutations: Foul Stench, Ignite Blood, and Augmentation. |
| 208 |
* Kenku are now called Tengu, and get more MP. |
| 209 |
* Mountain Dwarves are no more. |
| 210 |
* Minotaur and Hill Orc aptitudes are a lot better. |
| 211 |
|
| 212 |
Character |
| 213 |
--------- |
| 214 |
* Wild Magic mutation: reduced spell success, increased power. |
| 215 |
* Evolution mutation: extra mutations as time passes. |
| 216 |
* Always gain partial nutrition from brown chunks. |
| 217 |
* Bad food causes nausea instead of sickness. |
| 218 |
* Non-full carnivores cannot eat up to "engorged" without gourmand. |
| 219 |
* A little score increase from runes for non-winners. |
| 220 |
* Poison resistance is only 90% effective. |
| 221 |
|
| 222 |
Spells |
| 223 |
------ |
| 224 |
* New spell: Beastly Appendage (Transmutation 1). |
| 225 |
* Flame Tongue has slightly longer range. |
| 226 |
* Removed: Maxwell's Silver Hammer, Levitate. |
| 227 |
* Abjuration becomes single-target. The old version (Mass Abj.) is |
| 228 |
available as a new level 6 spell. |
| 229 |
* Swiftness and Flight no longer give an extra boost when cast together. |
| 230 |
* Swiftness halves stealth and makes it harder to detect traps. |
| 231 |
* Flight lowered to level 3, Dragon Form lowered to level 7. |
| 232 |
* Dispel Undead raised to level 5. |
| 233 |
* Summoned Ugly Things are now always friendly. |
| 234 |
* Shadow Creatures don't last as long anymore. |
| 235 |
* Tornado's damage has been slightly improved. |
| 236 |
* Conjure Ball Lightning improved, ball lightnings explode when their duration |
| 237 |
expires. |
| 238 |
* Mephitic Cloud and Evaporate don't guarantee a 3x3 cloud anymore. |
| 239 |
* Recasting a transformation is no worse than the original cast. |
| 240 |
* Animate Dead animates stacks. |
| 241 |
* Lee's Rapid Deconstruction: prevent abuse, improve targeting. |
| 242 |
* Summon Greater Demon only has tier 1 demons turn hostile over time. |
| 243 |
* Spider form is susceptible to poison. |
| 244 |
* Shatter doesn't work through walls, unless it manages to destroy them. |
| 245 |
* No spells work through glass or trees anymore. |
| 246 |
* Metabolic Englaciation slows down enemies. |
| 247 |
* Twisted Resurrection is improved: corpses merge into abominations on their |
| 248 |
own without needing to be stacked. |
| 249 |
* Alistair's Intoxication is less reliable, depends on spell power. |
| 250 |
* Boost the effective power of some hexes: Corona, Slow, Mass Confusion, |
| 251 |
Cause Fear, Control Undead. |
| 252 |
* Olgreb's Toxic Radiance is more effective at high spell power. |
| 253 |
* Confusing Touch is less reliable. |
| 254 |
* Inner Flame leaves clouds of fire when an affected monster explodes. |
| 255 |
* Passage of Golubria creates two portals when cast, and allows more than two |
| 256 |
portals to exist simultaneously. |
| 257 |
|
| 258 |
Backgrounds |
| 259 |
----------- |
| 260 |
* Arcane Marksmen are back, with a Hex-based spellbook. |
| 261 |
* Artificers get a weaker staff and skills, but an extra wand. |
| 262 |
* Transmuters lose Fulsome Destillation and Evaporate, gain Beastly Appendage. |
| 263 |
* Necromancers lose Dispel Undead, gain Control Undead. |
| 264 |
* Monks get ** piety upon taking on their first god. |
| 265 |
|
| 266 |
Skills |
| 267 |
------ |
| 268 |
* Non-integer values of a skill matter. |
| 269 |
* Add skill training restrictions instead of requiring victory dance-style |
| 270 |
usage of unknown skills. |
| 271 |
* Stealth skill is no longer heavily discounted. |
| 272 |
|
| 273 |
Interface |
| 274 |
--------- |
| 275 |
* Experience points are no longer shown directly, just a percentage to the |
| 276 |
next level. |
| 277 |
* Throwable starting weapons are autoinscribed with "=f". |
| 278 |
* Leaving an unique Pan level without the rune asks for confirmation. |
| 279 |
* Uniques and player ghosts annotate the level on the overview screen. |
| 280 |
* New character dump options: spell_usage, which counts spells you have cast, |
| 281 |
and action_counts, which also counts non-spell actions. |
| 282 |
* Ctrl-W toggles weight display in inventory and dropping menu. |
| 283 |
* Better ?/G and ?/B menus. |
| 284 |
* Spell success adjectives are replaced with failure rate percentages. Failure |
| 285 |
rates are coloured based on potential miscast severity. |
| 286 |
* Many new monster descriptions and quotes. |
| 287 |
|
| 288 |
Monsters |
| 289 |
-------- |
| 290 |
* Ignacio no longer uses Torment, and he'll appear repeatedly until killed. |
| 291 |
* New monster: profane servitor - an angel corrupted by Yredelemnul (undead). |
| 292 |
* New monster: blizzard demon - a cold/air rank 2 demon. |
| 293 |
* New holy monsters: silver star, cherub, phoenix, paladin, seraph. |
| 294 |
* Removed: giant toads, vipers, blue deaths. |
| 295 |
* Renamed: Fiend -> Brimstone Fiend, Imp -> Crimson Imp. |
| 296 |
* Reorganized demon ranks, moving easier 1s to 2s. |
| 297 |
* Feature mimics may now masquerade as most features. |
| 298 |
* Item mimics can move once revealed. |
| 299 |
* Monsters will retreat when hit from behind an obstacle they can't walk |
| 300 |
around. |
| 301 |
* Unique Pandemonium lords can hunt you on the Orb run if you've stolen |
| 302 |
their runes. Violate the 5th Commandment, not the 7th! |
| 303 |
* Monsters cast emergency spells more often. |
| 304 |
* Breath timeout for dragons, draconians, drakes. |
| 305 |
* Most monster summoning spells toned down slightly. |
| 306 |
* Monsters flee at lower health thresholds, and less predictably. |
| 307 |
* Queen bees can send nearby killer bees berserk. |
| 308 |
* Killer bee larvae turn into killer bees if they eat honeycombs or royal |
| 309 |
jellies. |
| 310 |
* All abominations are now both demonic and undead. |
| 311 |
|
| 312 |
Items |
| 313 |
----- |
| 314 |
* Slaying works like weapon enchantments. |
| 315 |
* Acquirement allows choosing missiles. |
| 316 |
* Nagas and Centaurs get far better chances to acquire bardings. |
| 317 |
* Staff acquirement is more random. |
| 318 |
* Miscellaneous item acquirement gives better decks. |
| 319 |
* Weapon acquirement avoids useless weapon types. |
| 320 |
* Misc items start identified when there are no doubts about them. |
| 321 |
* The Orb of Zot has a slightly mutagenic glow and reduces stealth. |
| 322 |
* The Crusade card can no longer give you permanent allies. |
| 323 |
* All polearms have the reaching brand built in. |
| 324 |
* Quarterstaves are split into two weapons: weak "staff" and good |
| 325 |
"quarterstaff". Gladiators and Priests get to start with the latter. |
| 326 |
* Common two-handed weapons are easier to use effectively. |
| 327 |
* Several new fixed artefacts: lightning scales, Black Knight's horse barding, |
| 328 |
ring of Vitality, autumn katana, shillelagh "Devastator", dragonskin cloak, |
| 329 |
rings of the Octopus King. |
| 330 |
* The Sceptre of Asmodeus can be evoked for temporary charmed unabjurable |
| 331 |
demons (instead of random conjurations or hostile demons). |
| 332 |
* Scrolls of enchant and vorpalise weapon are always identified upon use. |
| 333 |
* Amulet of guardian spirit draws from HP and MP simultaneously. |
| 334 |
* Remove crystal balls of seeing. |
| 335 |
* Crystal ball of energy restores less MP but has less severe failure effects. |
| 336 |
* Scroll of magic mapping detects secret doors. |
| 337 |
* Tomb card is rarer. |
| 338 |
* Portal card does not give instant teleports. |
| 339 |
* Early weapons tend to be better. |
| 340 |
* Rename potion of healing to potion of curing. |
| 341 |
* Rename wand of healing to wand of heal wounds. |
| 342 |
* Known properties of unique enemies' gear are pre-identified. |
| 343 |
* Medium armour is better. |
| 344 |
* Banded mail is no more, plate mail has been renamed to plate armour. |
| 345 |
|
| 346 |
Webtiles |
| 347 |
-------- |
| 348 |
* Monster list. |
| 349 |
* Webtiles games create a ttyrec, allowing them to be watched from SSH. |
| 350 |
* Scale cells for small screens. |
| 351 |
* "Glyph mode" which shows letters instead of tiles. |
| 352 |
* Tiles in menus; Menus are sized according to each spectator's window, and |
| 353 |
spectators can scroll independently. |
| 354 |
* Improvements to the lobby: show gods, allow sorting on XL/Character/Level, |
| 355 |
and show milestones. |
| 356 |
|
| 357 |
Zot Defence |
| 358 |
----------- |
| 359 |
* You can now choose which map to play on. |
| 360 |
* Disable useless gods. |
| 361 |
* Disable hunger, except for Vampires. |
| 362 |
* Creating altar asks for god, at much higher ability cost. |
| 363 |
* Start with some consumables (as in Sprint) to make the early game a little |
| 364 |
easier. |
| 365 |
|
| 366 |
Technical |
| 367 |
--------- |
| 368 |
* Tarballs use xz rather than bz2 compression. |
| 369 |
* Wizard mode is compiled in by default unless you specify NOWIZARD=y. |
| 370 |
* Custom shops can be used in vaults. |
| 371 |
* Multithreading, currently only to speed up database loading. |
| 372 |
|
| 373 |
|
| 374 |
Stone Soup 0.9.2 (20120124) |
| 375 |
--------------------------- |
| 376 |
* A number of crash fixes. |
| 377 |
* Fix new games overwriting existing saves in one case. |
| 378 |
* Fix Temple overflow gods not being randomized. |
| 379 |
|
| 380 |
|
| 381 |
Stone Soup 0.9.1 (20110904) |
| 382 |
--------------------------- |
| 383 |
* Fix missing portals to Zot on D:27 with restart_after_game after Sprint. |
| 384 |
* Fix most large special maps not being generated. |
| 385 |
* Fix mad amounts of divine gifts in certain cases. |
| 386 |
* Don't duplicate monsters when exiting the Abyss. |
| 387 |
* Fix a lock-up on selecting a random character. |
| 388 |
* A number of crash fixes. |
| 389 |
* Some documentation amendments. |
| 390 |
* Don't stop butchering on unimportant messages. |
| 391 |
* Add a command "show runes" ('}') that was documented but not implemented. |
| 392 |
|
| 393 |
|
| 394 |
Stone Soup 0.9 (20110812) |
| 395 |
------------------------- |
| 396 |
|
| 397 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 398 |
Save compatibility with the 0.8 release is retained, although once a game is |
| 399 |
loaded in 0.9, you can not go back to 0.8. |
| 400 |
|
| 401 |
0.9 Highlights |
| 402 |
-------------- |
| 403 |
* New skill training system. Experience pool and victory dancing are gone. |
| 404 |
* Ashenzari: Remove passive XP boost, add a skill boost depending on level |
| 405 |
of boundedness and which equipment is bound. |
| 406 |
* Rename Crusader to Skald, change starting book and skill levels. |
| 407 |
* New spells: Inner Flame, Shroud of Golubria. |
| 408 |
* Removed spells: Teleport Self, Berserker Rage, Resist Poison. |
| 409 |
* New monsters: Ignacio (unique executioner), catoblepas, basilisk. |
| 410 |
* New subgame: Zot Defence. Consider it of experimental quality, though. |
| 411 |
|
| 412 |
Skills |
| 413 |
------ |
| 414 |
* Skill training: skills are trained immediately when XP is gained. The skills |
| 415 |
trained are the ones that have been used recently (auto) or the ones which |
| 416 |
have been selected (manual). |
| 417 |
* Skill costs: the XP to skill point ratio no longer depends on skill level. |
| 418 |
* Magic school skills early game discount removed. |
| 419 |
|
| 420 |
Gods |
| 421 |
---- |
| 422 |
* Cheibriados gives full stat boost for fully ponderous, regardless of species. |
| 423 |
* Jiyva is a little less likely to remove mutations. |
| 424 |
* Improve Jiyva's stat shuffling, take skills and armour into account. |
| 425 |
* Makhleb has a new flavour description. |
| 426 |
* Nerf TSO's and Makhleb's HP and MP on kills. |
| 427 |
* Trog specialises in antimagic weapon gifts, gives fewer artefacts. |
| 428 |
* Trog dislikes it when you train magic skills. |
| 429 |
* Yred takes statue kills and forbids Statue Form. |
| 430 |
* Zin's Vitalisation is cheaper and cures petrification, stat boost stackable. |
| 431 |
* Don't allow avoiding good god wrath by swapping via another good god. |
| 432 |
* Ashenzari: Remove passive XP boost, add a skill boost depending on level |
| 433 |
of boundedness and which equipment is bound. |
| 434 |
* Ashenzari: reduce reskilling XP penalty and some ability piety costs. |
| 435 |
* Ashenzari wrath: reduce all skills for the duration of wrath. |
| 436 |
|
| 437 |
Character |
| 438 |
--------- |
| 439 |
* +3 base HP for all characters. |
| 440 |
* Racial HP/MP gain is now displayed on a -3 to +3 scale (see ?%). |
| 441 |
* Fighting gives less HP boost. |
| 442 |
* All characters carry a bootknife to dissect corpses. |
| 443 |
* Hill Orc Priests always take on Beogh. |
| 444 |
* Berserkitis mutation triggers less often. |
| 445 |
* Tweak starting skills for a few backgrounds (Fi, Gl, Wr, CK). |
| 446 |
* Give Warpers a few more darts of dispersal. |
| 447 |
* Let Gladiators start with a cap if they can't wear helmets. |
| 448 |
* Start all Hunters with the same melee weapon. |
| 449 |
* Start Artificers with quarterstaves, instead of letting Monks choose them. |
| 450 |
* Rename Crusader to Skald, change starting book and skill levels. |
| 451 |
* Conjurers don't need to choose a book (they always get an Air/Ice book). |
| 452 |
* Felids: lose a level on death, gain at most nine lives, improved aptitudes. |
| 453 |
* Draconians are more dextrous. |
| 454 |
* Berserk speed-up reduced to that of haste (1.5 instead of 2). |
| 455 |
* All species take the same amount of time to use stairs. |
| 456 |
|
| 457 |
Interface |
| 458 |
--------- |
| 459 |
* New command: 'D'rop last. Drops the item(s) last picked up. |
| 460 |
* Auto-switch: bumping while wielding launcher switches to weapon in slots a/b. |
| 461 |
* Auto-switch: firing while wielding melee weapon switches to launcher in a/b. |
| 462 |
* Auto-explore tries to look at unreachable places. |
| 463 |
* Search: allows searching for portals, and for waypoints (Ctrl-F 1, Ctrl-F *). |
| 464 |
* Search: "branded" synonymous with "ego". Better help (Ctrl-F ?). |
| 465 |
* Search: only show items in a stash matching the search. |
| 466 |
* Search: allow searching for armour by equipment slot. |
| 467 |
* New help for skills screen (m??). |
| 468 |
* Change inventory colours for some potions. |
| 469 |
* Auto-pickup chunks after Animate Skeleton. |
| 470 |
* Allow toggling hit prediction with ':' in new targetting modes. |
| 471 |
* Cloud glyph in 7-bit ASCII is '0', not '#' anymore. |
| 472 |
* Prompt before leaving Ziggurat. |
| 473 |
* Better butchering messages, less spam. |
| 474 |
* Abort spellcasting in many cases where spells are guaranteed to fail. |
| 475 |
* Display -cTele on the status line where controlled teleports are blocked. |
| 476 |
* Allow redefining mimic glyphs, once identified. |
| 477 |
* Show percentage progress to the next level, instead of number of XP points. |
| 478 |
* Show 'chaotic' in monster status only when aiming silver ammo at them. |
| 479 |
* Show 'mindless' in monster status only when using Ely's healing abilities. |
| 480 |
|
| 481 |
Spells |
| 482 |
------ |
| 483 |
* New spell: Shroud of Golubria (comes in Skald and Warper starting books). |
| 484 |
Prevents some melee damage, but likely to break against more damaging |
| 485 |
attacks. |
| 486 |
* New spell: Inner Flame (comes in starting book of Fire Elementalists). |
| 487 |
Causes targeted enemy to explode in a fireball when killed. |
| 488 |
* Removed spells: Teleport Self, Berserker Rage, Resist Poison. |
| 489 |
* Tornado: radius starts low, increases over time, add cooldown, adjust damage. |
| 490 |
* Tornado moves monsters within its radius around. |
| 491 |
* Blinking with Tornado active reduces its duration, teleporting cancels it. |
| 492 |
* Make Fire Storm, Ice Storm, Bolt of Magma and Throw Icicle more resistible. |
| 493 |
* Increase Bolt of Magma damage. |
| 494 |
* Give Summon Dragon a longer duration, summon two dragons at high power. |
| 495 |
* Shock and Lightning will hit a creature at most twice; damage increased. |
| 496 |
* Make LRD and Sandblast more strongly affected by monster AC again. |
| 497 |
* Ranges of Throw Frost/Flame and of Bolt of Cold/Fire swapped. |
| 498 |
* Increase Flame Tongue's accuracy and range a little. |
| 499 |
* Sublimation of Blood takes spellpower into account. |
| 500 |
* Apportation takes spellpower into account for all items. |
| 501 |
* Statue and Dragon Form balance: give both some GDR, reduce unarmed damage. |
| 502 |
* Statue Form: boost all melee damage, give 50% torment resistance. |
| 503 |
* Increase Ozocubu's Refrigeration to level 6. |
| 504 |
* Reduce Summon Ice Beast to level 4, Static Discharge to level 3. |
| 505 |
* Maxwell's Silver Hammer works also on all weapons with bludgeoning damage. |
| 506 |
* Poison Weapon works also on blunt weapons. |
| 507 |
* Condensation Shield duration increased. |
| 508 |
* Simulacra from the spell are no longer abjurable. |
| 509 |
* Renamed books: Chemistry -> Alchemy, Zoology -> Beasts. |
| 510 |
|
| 511 |
Monsters |
| 512 |
-------- |
| 513 |
* Catoblepas: a new hard-hitting yak-genus monster with petrifying breath. |
| 514 |
* Replace "gila monster" with "basilisk", complete with petrification. |
| 515 |
* Ignacio, a unique executioner of Makhleb, spawns in Pandemonium. |
| 516 |
* AI: monsters improve even signature weapons (e.g. Sigmund will use Finisher). |
| 517 |
* AI: confused high intelligence monsters don't move if next to a deadly cell. |
| 518 |
* Allow polymorphing demons into other similar-tier demons. |
| 519 |
* Snapping turtles and Geryon reach diagonally. |
| 520 |
* Give Shadow Fiends and Tormentors a pain-branded melee attack. |
| 521 |
* Boost ghost moth damage, don't spawn them in Spider's Nests. |
| 522 |
* Fix random pan lords not getting Symbol of Torment in their spell sets. |
| 523 |
* Vampire bats are undead. |
| 524 |
* Monsters with mutagenic chunks leaves corpses less often. |
| 525 |
* Reaching over a hostile monster may hit the monster between you and target. |
| 526 |
* Kenku monsters come with gear, may spawn in the Abyss. |
| 527 |
* Rename "beast" to "hell beast". |
| 528 |
* Rename "megabat" to "bat". |
| 529 |
* Kobolds can (rarely) get crossbows. |
| 530 |
* Pikel: fixed bugs with freed monsters. |
| 531 |
* Adjust xp values for some monsters. |
| 532 |
* Disable feature mimics. |
| 533 |
|
| 534 |
Levels |
| 535 |
------ |
| 536 |
* New branch endings: multiple Elf:5 maps, Zot entry vaults on D:27. |
| 537 |
* Many other new vaults, including serial vaults, traps, Abyss vaults. |
| 538 |
* Blink in the Abyss only blinks; does not teleport anymore. |
| 539 |
* Baileys are more sane in loot and threat. |
| 540 |
* Troves: fix some bugs, and additional quests. |
| 541 |
* Vestibule of Hell has its own monster set. |
| 542 |
* Don't place kobold/orc/jelly/bee special rooms in the Hells. |
| 543 |
|
| 544 |
Orb run |
| 545 |
------- |
| 546 |
* Double the orb's weight. |
| 547 |
* Disable controlled teleports once the orb is picked up. |
| 548 |
* Orb run spawns are more likely to spawn near the player. |
| 549 |
* Teleportation may need longer to kick in. |
| 550 |
|
| 551 |
Items |
| 552 |
----- |
| 553 |
* Price reform: scrolls, potions, rings. Bad items cost more than 1 gold now. |
| 554 |
* Cards: the Orb (new card), destruction cards buffed. |
| 555 |
* Experience card gives less experience at low power. |
| 556 |
* Scroll of identify shows top card when used on deck of cards. |
| 557 |
* Picked up runes are no longer part of the inventory. They are listed in \. |
| 558 |
* Randarts with the *Rage property trigger berserk less often. |
| 559 |
* Modified spellbooks: Conjurations, Unlife, many elemental books. |
| 560 |
* Bucklers provide less SH. |
| 561 |
* Large rocks can (rarely) be generated on the dungeon floor. |
| 562 |
* Ammo of dispersal only disperses if it does damage. |
| 563 |
* Silver-branded ammo only does bonus damage to chaotic creatures. |
| 564 |
* Reduce silver and steel damage bonus. |
| 565 |
* Reflected missiles get their full range on the way back. |
| 566 |
* Randart heavy armours tend to come with better enchantment. |
| 567 |
* Wands and rods rely more strongly on Evocations skill. |
| 568 |
* Long blades: nerf double swords, buff demon blades, remove katanas. |
| 569 |
* Reduce demon whip and demon trident damage. |
| 570 |
* Remove knives. Change Spriggan's Knife from knife to dagger. |
| 571 |
* Make the Sword of Zonguldrok a double sword with the reaping brand. |
| 572 |
* Give Undeadhunter a disruption effect against undead instead of holy wrath. |
| 573 |
* Make Wyrmbane's enchantment increase whenever it kills a dragon. |
| 574 |
* Give Scythe of Curses draining brand, inflict necro miscasts on its targets. |
| 575 |
* Mace of Brilliance comes with a halo. |
| 576 |
* Singing Sword does sonic damage at high tension. |
| 577 |
* Bad unrandarts (Misfortune, Folly, Lear's) get a random appearance. |
| 578 |
* Make potions of berserk rage more common. |
| 579 |
|
| 580 |
Tiles |
| 581 |
----- |
| 582 |
* Display halo radius, fix information disparity between tiles and console. |
| 583 |
* Don't allow casting spells in -CAST equipment by clicking on spell icons. |
| 584 |
* Only flying pan lords have tiles with wings. |
| 585 |
* Many new or improved monster, dungeon and interface tiles. |
| 586 |
|
| 587 |
Options |
| 588 |
------- |
| 589 |
* Allow hiding the -cTele indicator with show_no_ctele. |
| 590 |
* Allow automatically assigning specific spells to letters with spell_slot. |
| 591 |
|
| 592 |
|
| 593 |
Stone Soup 0.8.1 (20110612) |
| 594 |
--------------------------- |
| 595 |
* Fixes a number of crashes. |
| 596 |
* Fixes stair colouring on the map being wrong. |
| 597 |
* Jiyva's wrath won't summon giant spores, abusably by Fedhas. |
| 598 |
* Fixes running not noticing new items. |
| 599 |
* Ashenzari worshippers no longer can change armour under cursed cloaks. |
| 600 |
* Glyphs not present in the locale won't cause display corruption in some |
| 601 |
cases (mostly LC_CTYPE=C). |
| 602 |
* Fixes massive slowdown for resting felids. |
| 603 |
* Removes (or reduce) chances for save corruption on MacOS X. |
| 604 |
* Fixed Kikubaaqudgha's torment invocation not granting xp. |
| 605 |
|
| 606 |
|
| 607 |
Stone Soup 0.8 (20110426) |
| 608 |
------------------------- |
| 609 |
|
| 610 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 611 |
Breaks save compatibility with the 0.7 release. |
| 612 |
|
| 613 |
0.8 Highlights |
| 614 |
-------------- |
| 615 |
* New game mode: Zot Defence, a tower defence mini-game. |
| 616 |
* New god: Ashenzari, god of divinations. |
| 617 |
* New species: Felids, sentient cats. |
| 618 |
* New spells: Malign Gateway, Tornado, Leda's Liquefaction, Summon Dragon, |
| 619 |
Summon Hydra, Darkness. |
| 620 |
* Removed spells: Bone Shards, Tame Beasts, Portal, Alter Self, Extension. |
| 621 |
* Split Enchantments into Hexes (harm foes) and Charms (self-buffs). |
| 622 |
* Replaced Selective Amnesia spell with scroll and book destruction. |
| 623 |
* Improved heavy armour. |
| 624 |
* Makhleb and the Shining One are no longer available as starting gods. |
| 625 |
* Shortened the Elven Halls. |
| 626 |
|
| 627 |
Gods |
| 628 |
---- |
| 629 |
* New god: Ashenzari, god of divinations. |
| 630 |
* Fixed gods sometimes missing from the game due to some temple vaults. |
| 631 |
* Except for Jiyva, prayer is now only used for (piety-gaining) sacrifices. |
| 632 |
Other effects are abilities. |
| 633 |
* Killing monsters from god wrath doesn't give experience or items anymore. |
| 634 |
* Gods ignore kills of dancing weapons, ball lightning and vortices. |
| 635 |
* No instant divine retribution. |
| 636 |
* Beefed up Cheibriados' wrath; no stat boosts during Chei penance. |
| 637 |
* Eating with Chei doesn't give piety. |
| 638 |
* Cheibriados warns you when putting on boots of running or amulet of rage. |
| 639 |
* Armour keeps its ponderousness when melded. |
| 640 |
* Invoking Elyvilon's protection is now an ability. |
| 641 |
* Destroying weapons in Elyvilon's name is now a prayer. |
| 642 |
* Elyvilon allows destruction of staves. |
| 643 |
* Clarified Ely's healing/pacification messaging. |
| 644 |
* Fedhas cares about trees burnt down in forest fires. |
| 645 |
* Fedhas' corpse decomposition is now activated by prayer. |
| 646 |
* Followers of Jiyva gain food, hp and mp on jellies slurping items. |
| 647 |
* Jiyva no longer provides duplicate conservation and resist corrosion effects. |
| 648 |
* Allowed the player more control over what items to sacrifice to Nemelex (on |
| 649 |
the '^!' screen). |
| 650 |
* Kikubaaqudgha's invocations use Necromancy skill. |
| 651 |
* Toned down Kiku's mummy death curse protection. |
| 652 |
* Made corpses received from Kiku actually fit for reanimation; reduce number of |
| 653 |
corpses. |
| 654 |
* Kikubaaqudgha protects followers from ordinary mummy curses. |
| 655 |
* Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. |
| 656 |
* Okawaru: Haste -> Finesse, doubled combat speed (melee and ranged). |
| 657 |
* Okawaru now accepts kills of holy beings. |
| 658 |
* Sif Muna punishes destruction of spellbooks. |
| 659 |
* Sif Muna's miscasts don't decrease penance. |
| 660 |
* Trog extending your rage doesn't cause glow. |
| 661 |
* The Shining One no longer accepts item sacrifices. |
| 662 |
* TSO non-holy summon extension at most doubles the current duration. |
| 663 |
* Prevented starvation by Xom swapping you to a vampiric weapon. |
| 664 |
* Yredelemnul's prayer (Injury Mirror) is now an ability. |
| 665 |
* Injury Mirror can now reflect torment damage. |
| 666 |
* Yredelemnul accepts kills of artificial beings (golems, gargoyles). |
| 667 |
* Overhauled Zin's Recite invocation: much more powerful and interesting. |
| 668 |
* Zin protects from Hell effects, chance depending on piety. |
| 669 |
* Zin forbids shapeshifting spells and protects against Kirke's pig spell. |
| 670 |
* Zin hates monsters with mutagenic/rot corpses. |
| 671 |
* Spell failure while already in yellow glow angers Zin. |
| 672 |
* Butchering forbidden corpses asks for confirmation. |
| 673 |
* Some god welcome messages differ while under penance. |
| 674 |
|
| 675 |
Character |
| 676 |
--------- |
| 677 |
* New species: Felids, sentient cats. |
| 678 |
* Increased GDR from body armour. New GDR formula: 14 * (baseAC-2)^(1/2). |
| 679 |
* XP from monster kills is proportional to the damage dealt by player/allies |
| 680 |
out of total damage. |
| 681 |
* No chain paralysis: When coming out of paralysis, you're immune for 1d3 turns. |
| 682 |
* Removed Paladins, Reavers and Arcane Marksmen. |
| 683 |
* Removed Chaos Knight of Makhleb. |
| 684 |
* Split out CK/Lugonu -> Abyssal Knight, Pr/Yredelemnul -> Death Knight. |
| 685 |
* Overhauled Draconians, now more interesting. |
| 686 |
* Fixed dangerous clouds sometimes being considered safe for travelling. |
| 687 |
* Fixed normal mutations possibly preventing getting them as a perma-mutation. |
| 688 |
* Stop quick actions from letting you search faster. |
| 689 |
* All sources of berserk are blocked at 'Very Hungry'. Berserk automatically |
| 690 |
stops when you hit 'Starving'. |
| 691 |
* Remove experience pool limit; abbreviate the XP pool above 100K. |
| 692 |
* Stalker background changed to Transmutation-based Stabber. |
| 693 |
* Allow starting with a falchion for Fi and Gl, also restrict trident to these |
| 694 |
backgrounds. |
| 695 |
* Differentiate Ha/Ko aptitudes: Kobolds are good at Summ/Necro/Hex, Halflings |
| 696 |
at Charm/Tloc. |
| 697 |
* Halflings gain innate mutation resistance 1. |
| 698 |
* Only cancel levitation once the last equipped +Lev item is removed. |
| 699 |
* Nearing stat death causes paralysis, with increasing chances. |
| 700 |
* Allow Merfolk transformations even in water. |
| 701 |
* Retain talons, fangs and tail in appropriate transformations. |
| 702 |
* Don't allow any headgear with Horns 3 or Antennae 3. |
| 703 |
* Fix mutators and glowing occasionally giving good mutations. |
| 704 |
* Balanced some Demonspawn mutations (Demonic guardian, Nightstalker). |
| 705 |
* Remove Demonspawn breath mutations. |
| 706 |
* Adapt exclusion radius to the Nightstalker mutation. |
| 707 |
* New DS mutation Powered by Pain: restores MP when sufficient damage is taken. |
| 708 |
* Demonspawn Fire and Ice facets are now mutually exclusive. |
| 709 |
* Ghouls may now use food-cost abilities when starving. |
| 710 |
* Ghouls and Vampires may evoke invisibility when starving/bloodless. |
| 711 |
* Make hellfire ignore monster AC. |
| 712 |
* Remove map-forgetting and spell-forgetting Divination miscast effects. |
| 713 |
* Don't prevent blink from putting you in dangerous clouds. |
| 714 |
* Don't train Stealth for pacified monsters. |
| 715 |
* Allowed Merfolk/Kenku to blink over deep water. |
| 716 |
* Allowed Kenku to stop flying. |
| 717 |
* Apply terrain change to player when banished. |
| 718 |
* Brought Merfolk HP down to Human HP levels. |
| 719 |
* Boosted Mummy base MR 3 -> 5. |
| 720 |
* Make LOS reducers multiplicative rather than additive. |
| 721 |
* Potions/cards of experience give you a full level; similarly drain costs a |
| 722 |
full level. |
| 723 |
* Make stat gain mutations work for satiated Vampires. |
| 724 |
* Replace scroll reading penalty while brainless with 80% failure chance. |
| 725 |
* A wielded ranged weapon will only 'clumsily bash' monsters, no matter its |
| 726 |
enchantment. |
| 727 |
* Remove the satiation requirements from evokable invis. |
| 728 |
* Disable ghost creation/loading in wizard non-debug mode. |
| 729 |
* Better warning messages for form and levitation expiration. |
| 730 |
* Consistently abort teleportation attempts when wearing stasis or -TELE. |
| 731 |
* Give Ogres an extra +1 hp per level, and +3 apts in Fighting and M&F. |
| 732 |
* Mention dietary and drinkary habits of mummies on the 'A' screen. |
| 733 |
* Also meld wielded weapons. |
| 734 |
* Disallow wearing hats in spider or ice form; allow wearing shields in statue |
| 735 |
form. |
| 736 |
* Prevent ice form from picking items at the bottom of deep water. |
| 737 |
* Overhaul combo recommendations. |
| 738 |
|
| 739 |
Interface |
| 740 |
--------- |
| 741 |
* New tutorial, split into different maps/lessons. |
| 742 |
* Fix a crash when reloading a game after restart_after_game. |
| 743 |
* Allow item interaction from the inventory. |
| 744 |
* Messages for things coming into view even when not exploring. |
| 745 |
* Bind Tab to autofight, shift-Tab to autofight_nomove. |
| 746 |
* Autofight: fire at nearest enemy if wielding a ranged weapon. |
| 747 |
* More status lights: transformations, post-berserk fatigue, temporary |
| 748 |
resistances. |
| 749 |
* Timeout information for temporary resistances and see invisible. |
| 750 |
* New background choice layout, grouped by category. |
| 751 |
* Display piety on the main screen. |
| 752 |
* Use inventory colours for stats area and % screen. |
| 753 |
* New, more informative and mouse-operable skill menu ('m' screen). |
| 754 |
* Don't consider places next to slime walls as "safe". |
| 755 |
* Allow traveling across radius 1 excluded stairs. |
| 756 |
* Don't generate cloud autoexclusions when immune. |
| 757 |
* Don't prompt for cloud-excluded staircases. |
| 758 |
* Make i_feel_safe() smarter about critters behind lava/statues/etc. |
| 759 |
* Explicitly name inventory items that are getting destroyed. |
| 760 |
* Display ghosts' xl rank, species and background when they come into view. |
| 761 |
* In the console version, don't override monster colour when berserk. |
| 762 |
* Fix exclusion LOS not being updated properly. |
| 763 |
* Make shift-running respect exclusions. |
| 764 |
* Allow ' to auto-switch from unarmed to slot b. |
| 765 |
* Clear stack autopickup flag when dropping an item on top of it. |
| 766 |
* List prompt choices explicitly, i.e. "(y)es or (n)o" rather than "y/n". |
| 767 |
* Starting sub-menus: Escape brings back to main menu instead of exiting the |
| 768 |
game. |
| 769 |
* Don't waste turns attempting known prevented scroll teleports/blinks. |
| 770 |
* Inscribe item modification scrolls with "tried on foo". |
| 771 |
* Disallow autoexploring while berserking. |
| 772 |
* Don't mark level 1 upstairs and branch exits as unvisited. |
| 773 |
* Colours for output of Ctrl-F. |
| 774 |
* Re-enable highlighting of notes. |
| 775 |
* Colour annotations in Overview. |
| 776 |
* Colouring labyrinth messages. |
| 777 |
* Add force_more_messages for bazaar and labyrinth announcements. |
| 778 |
* Don't prompt for which ring to swap if one of them is cursed. |
| 779 |
* When enchanting an unknown piece of armour, mark it as uncursed. |
| 780 |
* Make the . drop/pickup selector respect quantity input. |
| 781 |
* '*' inverts selection instead of selecting drop_filter, and ',' selects all |
| 782 |
instead of inverting. |
| 783 |
* More information when missing. |
| 784 |
* More information when MR is effective. |
| 785 |
* Display on the HUD if you're both hasted and slowed. |
| 786 |
* Add a toggle to the discoveries screen to display _un_known items. |
| 787 |
* Check terrain before clouds for moveto check. |
| 788 |
* Don't warn about entering excluded portals. |
| 789 |
* Force a -more- on death. |
| 790 |
* Autoinscribe randarts after death. |
| 791 |
* Taskbar overlap is now automatically detected, and the window is placed just |
| 792 |
above it. |
| 793 |
* Allow setting of the window size relative to the screen size. |
| 794 |
* Fix Tab not working correctly in startup menus. |
| 795 |
* Reinitialize message window and notes for restart_after_game. |
| 796 |
* Don't waste a turn and/or magic when aborting various actions. |
| 797 |
* For local builds, mention morgue location after hiscore or when doing a |
| 798 |
chardump. |
| 799 |
* Extend and rearrange tutorial/hints mode command help. |
| 800 |
* Better feedback when canceling various prompts. |
| 801 |
* Split monster/feature quotes into another screen toggleable via '!'. |
| 802 |
* Add several missing descriptions, improve some existing ones. |
| 803 |
|
| 804 |
Spells |
| 805 |
------ |
| 806 |
* Split Enchantments skill and spell school into Charms and Hexes. |
| 807 |
* Removed Bone Shards, Tame Beasts, Portal, Alter Self, Extension. |
| 808 |
* New spell: Passage of Golubria (Tloc 5). |
| 809 |
* New spell: Malign Gateway (Summ/Tloc 7). |
| 810 |
* New spell: Tornado (Air 9). |
| 811 |
* New spell: Leda's Liquefaction (Tmut/Earth 4), area slowing effect. |
| 812 |
* New spell: Summon Dragon (Summ 9). |
| 813 |
* New spell: Summon Hydra (Summ 7), summons short-lived 4-12 headed hydra. |
| 814 |
* New spell: Darkness (Hex 7), decreases LOS radius by 2. |
| 815 |
* Prevent passwalling into deep water/lava if it would kill you. |
| 816 |
* Fix Lee's Rapid Deconstruction not obeying some checks when destroying walls. |
| 817 |
* Fix casting cloud spells out of range, or on (and through) walls. |
| 818 |
* Teleportation interrupts Passwall. |
| 819 |
* Fix weapon grinding via Shadow Creatures in the Hall of Blades. |
| 820 |
* Animate Dead no longer animates through walls. |
| 821 |
* Don't prompt for casting auto-hit spells "in direction" of allies. |
| 822 |
* Nerf Haste: multiplies speed by 1.5 instead of 2. Same factors apply to Slow. |
| 823 |
* Replace Selective Amnesia with scroll of amnesia. |
| 824 |
* Allow forgetting spells from books, destroying the book in question. |
| 825 |
* Nerf sticky flame range to 1. |
| 826 |
* Removed slower training for magic schools; doubled xp cost for opposing |
| 827 |
schools. |
| 828 |
* Stop the player from vampiric draining known demons and undead. |
| 829 |
* Disallow Fulsome Destillation while levitating. |
| 830 |
* Implement a crude spell quiver. Store last spell cast. |
| 831 |
* Add a toggle to the memorisation screen for the spell descriptions. |
| 832 |
* Auto-id items of wizardry if you have spellcasting skills. |
| 833 |
* Enable autotargeting for Vampiric Draining and Freeze. |
| 834 |
* Make Borgnor's Revivification cost 2-11 *percent* of maxhp. |
| 835 |
* Restore casting noise for target spells. |
| 836 |
* Add noise level to spell description. |
| 837 |
* Increased claw damage for Dragon Form, also allows trampling. |
| 838 |
* For Draconians, Dragon Form changes into dragon of the appropriate colour. |
| 839 |
* Animate Skeleton works on unskeletalized corpses and leaves chunks behind. |
| 840 |
* Shadow Creatures summons only mobile monsters. |
| 841 |
* Slightly bump Orb of Destruction (IOOD) damage. |
| 842 |
* Allow Sticks to Snakes on staves and javelins, disallow on steel/silver stuff. |
| 843 |
* Allow Tukimizing staves. |
| 844 |
* New level 3 Air miscasts; buff Air miscasts. |
| 845 |
* Buff Static Discharge: Higher damage and increased chance of arcing. |
| 846 |
* Make Summon Butterflies require spell power for effectiveness. |
| 847 |
* Heavily nerf orb apportation. Chance and distance depend on spell power and |
| 848 |
total distance. |
| 849 |
* Make Death Channel spectrals temporary, let ally kills work too. Reduce to |
| 850 |
level 7. |
| 851 |
* Make semi-controlled blink random if it fails to find a location. |
| 852 |
* Evaporate no longer uses Throwing skill. |
| 853 |
* Summon Swarm monsters are always friendly; lower it to level 5. |
| 854 |
* While Ring of Flame is active, flame clouds are removed when you step on them. |
| 855 |
* Make LOS-affecting spells work through transparent walls. |
| 856 |
* Boost LRD damage. |
| 857 |
* Apportation targetting: allow cycling with +/-. |
| 858 |
* When apporting part of a stack, don't destroy the rest of it. |
| 859 |
* Don't rot while under Death's Door. |
| 860 |
* Death channel spectral monsters are not abjurable. |
| 861 |
* Merge low spell success adjectives (Cruddy, Bad, Very Poor) into Very Poor |
| 862 |
(now 5-30%). |
| 863 |
* Move spells around among various spellbooks. |
| 864 |
* Reduce the chance of any book to be replaced by Power/Wizardry from 10% to 4%. |
| 865 |
* Don't prompt for targeting self with clouds if you've got the matching |
| 866 |
resistance. |
| 867 |
* Ensure Death's Door leaves you at least 1 hp. |
| 868 |
* Make only heavy armour remove Ozocubu's Armour on wearing. |
| 869 |
* Make large rocks do extra damage with Sandblast. |
| 870 |
* Allow swapping to large rocks when Sandblast is memorised. |
| 871 |
* Offer wielding coagulated blood for Sublimation of Blood. |
| 872 |
* Make transformations affect stealth. |
| 873 |
* Don't cancel Condensation Shield when blinking/teleporting. |
| 874 |
* Don't hurt rC- players with condensation shield. |
| 875 |
* Don't prompt for unwielding weapons branded with Warp Weapon. |
| 876 |
* Don't let Mummies/Lichform cast Sublimation on themselves, do let them cast |
| 877 |
Passwall. |
| 878 |
* Reduce Haunt duration. |
| 879 |
* Increase Sandblast to range 2 without stones, range 3 with. |
| 880 |
* Boost Stone Arrow damage from 2d12 at 50 power to 3d11. |
| 881 |
* Change several spell levels to be more appropriate. |
| 882 |
* Mention glow in Haste/Invis spell descriptions. |
| 883 |
* Consolidate the books of Minor Magic into a single book. |
| 884 |
* Include spell hunger in the chardump. |
| 885 |
|
| 886 |
Monsters |
| 887 |
-------- |
| 888 |
* New monster set: feature mimics. |
| 889 |
* New monster set: holy monsters. |
| 890 |
* New monster set: spriggans. |
| 891 |
* New monster set: deep dwarves (in Abyss, Ziggurats). |
| 892 |
* Several new monsters, including silent spectre, sky beast, porcupine, fire |
| 893 |
crab, bog mummy, and a few new spiders. |
| 894 |
* New unique: Jory, mesmerising vampire. |
| 895 |
* New monster spells: Cause Fear, Drain Life, Agony, Summon Elemental, Noxious |
| 896 |
Cloud. |
| 897 |
* Fix a crash when looking up ghosts in the db search. |
| 898 |
* Fix silence working on demons, orbs of fire, etc. |
| 899 |
* Fix messages about monsters coming into view ignoring mislead. |
| 900 |
* Fix monsters being capable of spellcasting while berserk, reading scrolls |
| 901 |
while silenced. |
| 902 |
* Disallow various attacks on submerged monsters. |
| 903 |
* Fix Aizul and Mara casting through allies. |
| 904 |
* Fix rock worms aimlessly moving around in walls instead of attacking. |
| 905 |
* Get rid of mummy death curses turning potions into decay. |
| 906 |
* Don't give experience or items for killing monsters from god wrath or |
| 907 |
miscasts. |
| 908 |
* Don't make a monster coming into view leave a trail on the edge of LOS. |
| 909 |
* Give Asmodeus a permanent ring of flames, replace greater demon with fire |
| 910 |
summon, remove bolt of draining. |
| 911 |
* Give Dispater Lehudib's Crystal Spear instead of Lightning Bolt. |
| 912 |
* Give Geryon a reaching attack, make beasts trample. |
| 913 |
* Give Lom Lobon antimagic attacks. |
| 914 |
* Give Mnoleg blink and mutate attacks, summon eyeballs instead of greater |
| 915 |
demons, more hp. |
| 916 |
* Give the non-spellcasting random pan lords (10% chance) a guaranteed melee |
| 917 |
brand, and a chance of greater speed. |
| 918 |
* Compensate for the Haste nerf by slowing some monsters most players fight |
| 919 |
hasted. |
| 920 |
* Huge monsters (dragons, elephants) can trample smaller ones, shoving them |
| 921 |
around. |
| 922 |
* Krakens have multi-segment tentacles. |
| 923 |
* Spiders and a few other monsters can cling to walls which allows them to |
| 924 |
effectively bypass water and other obstacles. |
| 925 |
* Non-stupid monsters try to avoid slime walls. |
| 926 |
* Allies animating dead is okay for hungry level 3 herbivores. |
| 927 |
* Make monsters consider resistances along with AC for armour pickup. |
| 928 |
* Only allow allies to pick up weapons, armour and ammunition. |
| 929 |
* Boost ettins to hit as hard as dual-wielding stone giants. Move them deeper. |
| 930 |
* Sheep can catch fire and spread it to other sheep. |
| 931 |
* Polymorphed uniques may only cast spells if they can speak. |
| 932 |
* Better movement AI for ranged attackers, now try to regain line of fire. |
| 933 |
* Make yaks, death yaks, ugly things and slime creatures stick together when |
| 934 |
wandering. |
| 935 |
* Try to make wandering band members stick around the leader. |
| 936 |
* Make wandering band members path back to the leader. |
| 937 |
* Let band leaders displace their followers. |
| 938 |
* Allow friendly monsters to path to you across the level. |
| 939 |
* Friendlies start following you again after killing target instead of |
| 940 |
wandering. |
| 941 |
* Smart monsters use pathfinding to go around shallow water. |
| 942 |
* Monsters floundering in shallow water move slowly and fumble attacks. |
| 943 |
* Large monsters don't flounder in shallow water. |
| 944 |
* Giant monsters can walk through deep water as if it were shallow. |
| 945 |
* Make the royal jelly stay on Slime:6. |
| 946 |
* Limit number of summons from lamp of fire and fan of air. |
| 947 |
* Make skeletal warriors obey silence. |
| 948 |
* Greatly improve cacodemons. |
| 949 |
* Hungry ghost attack takes 25% of your nutrition. |
| 950 |
* Prevent confused giant eyeballs from paralyzing. |
| 951 |
* Make aquatic monsters chase instead of submerging if they can. |
| 952 |
* Friendly monsters told to 'wait here' don't follow through stairs. |
| 953 |
* Merged slimes split on polymorph. |
| 954 |
* Porkelated monsters can't cast spells either. |
| 955 |
* Implement snail/turtle shells; withdrawing into such a shell adds extra |
| 956 |
protection. |
| 957 |
* Print 'zot!' sound when a friendly monster triggers a zot trap outside LOS. |
| 958 |
* Make zombified monsters retain their stats (at least, HD and HP). |
| 959 |
* Boring beetles may now burrow along diagonals. |
| 960 |
* No elephants in D and Vaults, slightly reduce their frequency in Lair. |
| 961 |
* Remove bears, replace with grizzly or black bears where appropriate. |
| 962 |
* Boost monster ghouls' health and damage. |
| 963 |
* Monsters respect glowing when deciding whether to cast Invisibility. |
| 964 |
* Ugly things may mutate if adjacent to a monster glowing with radiation. |
| 965 |
* Make good and strict neutral monsters not choose nearby foes. |
| 966 |
* Disallow armour mimics from taking the forms of hides. |
| 967 |
* Fix monsters not getting the same bonuses from dragon hides as players. |
| 968 |
* Naga/serpent glyph changes. (See 'settings/071_monster_glyphs.txt'.) |
| 969 |
* Refactor monster vamp draining. |
| 970 |
* Tweak Grinder's spells, weapon, and reduce depth (6-10 -> 3-6). |
| 971 |
* Don't give Grinder a high-tier wand, nor Ijyb in Sprint. |
| 972 |
* Don't hand out pain weapons to Grinder (pain attack flavour) and Pikel (whip |
| 973 |
of electrocution). |
| 974 |
* Add paralysis and draining to the list of high tier wands. |
| 975 |
* Don't consider plants/fungi 'interesting', no matter their rarity. |
| 976 |
* Give every monster a globally unique id for proper attribution of clouds, |
| 977 |
poisoning etc. |
| 978 |
|
| 979 |
Levels |
| 980 |
------ |
| 981 |
* New game mode: 'Zot Defence'. |
| 982 |
* Shorten Elven Halls from 7 -> 5 floors. |
| 983 |
* Use a random Temple map if the original temple map is no longer available. |
| 984 |
* Fix portal vaults not being deleted after leaving. |
| 985 |
* Place escape hatches in all isolated Orcish Mines bubbles. |
| 986 |
* Make entering portal vaults from Hell work correctly. |
| 987 |
* Travelling to/from the Vestibule of Hell works now. |
| 988 |
* Include "Ten Rune Challenge" Dungeon Sprint map, slightly tweaked. |
| 989 |
* New sprint map by 78291. |
| 990 |
* Prevent randomly teleporting into the Slime:6 loot chambers. |
| 991 |
* Introduce serial vaults consisting of several themed mini vaults. |
| 992 |
* Every random Pan vault now has a 1/9 chance of having a demonic rune in it. |
| 993 |
* No banishment from hell effects. |
| 994 |
* No more darkgrey walls/floors in Geh:7 or Gloorx. |
| 995 |
* Ambient noise levels for dungeon branches (affecting stealth). |
| 996 |
* Describe level 1 upstairs as "staircase leading out of the dungeon." |
| 997 |
* Don't enable cTele by quaffing Elf fountains. |
| 998 |
* Plain water fountains give no nutrition. |
| 999 |
* Fix no-cTele announcements being affected by Translocations skill. |
| 1000 |
* Generate at most one labyrinth per game (~70% chance), at depth 10-20, never |
| 1001 |
in Slime or Orc. |
| 1002 |
* Troves aren't timed anymore, and always require an item. |
| 1003 |
* Nerf troves: increased entry fees, reduced loot. |
| 1004 |
* Make troves handle manuals correctly. |
| 1005 |
* Don't generate outright useless troves for your species. |
| 1006 |
* Timed markers get a second timer, activated on sight. |
| 1007 |
* Extend unannounced portal timers to around 3000 turns. |
| 1008 |
* Don't open transparent secret doors with warnings. |
| 1009 |
* New noise propagation system, taking into account walls and doors. |
| 1010 |
* Fix good_item gold giving ludicrous amounts. |
| 1011 |
* Fix no traps being generated on Zot:5. |
| 1012 |
* Reveal teletraps triggered by a monster in sight. |
| 1013 |
* Replace hell exit stairs with portals. |
| 1014 |
* Boost alarm trap noise to 25. |
| 1015 |
* Two custom traps: basket of spiders, falling grate. |
| 1016 |
* Change temple_entry_steam to mist, which doesn't block autotravel. |
| 1017 |
* Allow vaults to specify shops, monster gods, wand charges. |
| 1018 |
* New temple maps, many with < 12 altars. |
| 1019 |
* Many great new vaults (entry vaults, serial, Lair/Snake branch ends, etc.) |
| 1020 |
|
| 1021 |
Items |
| 1022 |
----- |
| 1023 |
* New items: scroll of curse jewellery, scroll of amnesia. |
| 1024 |
* Remove scrolls of paper, rods of discovery, crystal balls of fixation. |
| 1025 |
* Nerf the speed brand. Damage reduced to 90%. |
| 1026 |
* Increase the guaranteed damage reduction from armour. |
| 1027 |
* Body armour can be enchanted up to a bonus equivalent to its base AC. |
| 1028 |
* Enchant armour scrolls don't fail because of high bonus anymore. |
| 1029 |
* Antimagic weapon brand. |
| 1030 |
* Disable equipment corrosion from slime walls. |
| 1031 |
* Remove the robe of the Archmagi's experience penalty. |
| 1032 |
* Remove wizardry effect from Archmagi, allow it to enhance Tmut/Tloc spells. |
| 1033 |
* Autopickup weapons subjected to Tukima's Dance. |
| 1034 |
* Disallow blowing Geryon's horn when silenced. |
| 1035 |
* Fix breakage of blood potion stacks when partially eaten by jellies. |
| 1036 |
* Fix randarts with unknown base type sometimes not being eligible for |
| 1037 |
?identify. |
| 1038 |
* Fix rod pluses not being considered for ?identify. |
| 1039 |
* Fix misleading spell descriptions on rods; display average power. |
| 1040 |
* Disallow creation of randart demonic weapons with the holy wrath brand. |
| 1041 |
* Fix equipping sInv artefact not reactivating autopickup. |
| 1042 |
* Fix throwing nets becoming 'stuck' in certain situations. |
| 1043 |
* Fix permafood being coloured brown like contaminated chunks. |
| 1044 |
* Inscribe "was cursed" for items uncursed using ?enchant foo. |
| 1045 |
* Fix an information leak about magic resistance from unidentified items. |
| 1046 |
* Remove random staff ID over time: identify staff types on wield, just like |
| 1047 |
weapons and rods do. |
| 1048 |
* Give staves and rods a chance to be generated cursed. |
| 1049 |
* Allow staves of poison to affect monsters with rPois; Olgreb is 1/4 |
| 1050 |
irresistible. |
| 1051 |
* Give the staff of death rN+. |
| 1052 |
* Give the staff of summoning warding, sometimes abjure summons on hit. |
| 1053 |
* Asphyxiation resistance blocks curare damage, but not slowing. |
| 1054 |
* Poison resistance protects against curare entirely. |
| 1055 |
* Add new chunk type that is both poisonous and contaminated. |
| 1056 |
* Remove +AC/+EV from randarts. Fixedarts still keep them. |
| 1057 |
* Auto-id gourmand for non-Mu non-full-herbivores (level 3). |
| 1058 |
* Allow cancelling some scrolls without consuming them. |
| 1059 |
* Allow (M)emorising from books on the floor. |
| 1060 |
* Reintroduce item stat loss prompts. |
| 1061 |
* Prompt before wearing or wielding a known-cursed item. |
| 1062 |
* Remove misleading messages about weapon str/dex weighting. |
| 1063 |
* Don't corrode ammo by clumsily bashing jellies with it. |
| 1064 |
* Don't acquire manuals or sage to utterly useless skills. |
| 1065 |
* Improve rods of striking: 1d5 -> 1d8. |
| 1066 |
* Do proper foe checking for rod spells that are direct effects. |
| 1067 |
* ?EWII may uncurse blowguns. |
| 1068 |
* Remove nutrition on hit for vampiric weapons. |
| 1069 |
* Make Evocations skill help with ball of seeing radius. |
| 1070 |
* Disallow use of staff of channeling when starving. |
| 1071 |
* Give missiles of flame/frost some bonus damage. |
| 1072 |
* Add noise to missiles. |
| 1073 |
* Make wield mass check apply to all items. |
| 1074 |
* Tweak some cards' probabilities and effects. |
| 1075 |
* More detailed corrosion resistance reporting. |
| 1076 |
* Mention butchery requirement for food in corpse description. |
| 1077 |
* Tweak blood potion descriptions to mention nutrition for non-herbivores. |
| 1078 |
* Disable generation of missiles and bows of reaping. |
| 1079 |
* Remove scrolls of recharging's effect on weapons of electrocution. |
| 1080 |
* Stop the generation of racial missiles. |
| 1081 |
* Make ball of energy stat loss now drains between 1 and 2/3 max Int. |
| 1082 |
* Improve some unrandart weapons: add brands, more damage. |
| 1083 |
* Improve Maxwell's Patent Armour: AC+15, +preservation ego, +MR. |
| 1084 |
* Improve Staff of Wucad Mu: remove miscast effects except for when channeling. |
| 1085 |
* Make potions of experience give some xp for skills as well. |
| 1086 |
* Fix acquirement hardly ever generating "plain" crystal plates and dragon |
| 1087 |
armour. |
| 1088 |
* Make acquirement's "redundant armour" check consider things seen rather than |
| 1089 |
worn. |
| 1090 |
* Allow acquirement of non-regular shields, weighted by skills. |
| 1091 |
* When using an unidentified potion or scroll, display its name in the message. |
| 1092 |
* New Demon axe unrandart: obsidian axe, adds a siren-like pull to nearby |
| 1093 |
monsters. |
| 1094 |
* All weapons have min 7 delay, or better. |
| 1095 |
|
| 1096 |
Tiles |
| 1097 |
----- |
| 1098 |
* Fix crash when searching the database for zombies. |
| 1099 |
* Fix mouseclick travel internally using the vi keys. |
| 1100 |
* Fix manuals being readable while berserk or "brainless". |
| 1101 |
* Fix tooltip leaking mimic information. |
| 1102 |
* For the message overlay, treat mouseclicks as relevant to the map (travel |
| 1103 |
etc.) rather than the message history. |
| 1104 |
* Run pngcrush in non-debug builds if installed, shaving 700KB per download. |
| 1105 |
* Fix randomized animation of unidentified wand/missile. |
| 1106 |
* New tile tabs for common commands and for skill management. |
| 1107 |
* Space allowing, detach monster, spell and command tabs. |
| 1108 |
* Automatically zoom the minimap to fill available space. |
| 1109 |
* Generate a Windows Alert dialog on assertions. |
| 1110 |
* Allow mouseclick movement through exclusions and stationary monsters. |
| 1111 |
* Clicking on an enemy while wielding a ranged weapon fires at it. |
| 1112 |
* Fix the need to click on an enemy twice to fire or cast at it. |
| 1113 |
* Casting with ctrl+click casts the last spell if appropriate. |
| 1114 |
* Suppress tree descriptions on mouseover. |
| 1115 |
* Make sure mouseover descriptions are only triggered by mouse movement. |
| 1116 |
* Ctrl-mouseclick asks for quantity for drop/pickup. |
| 1117 |
* Add disturbance tiles for invisible monsters in clouds. |
| 1118 |
* More helpful and less obnoxious exclusion tiles. |
| 1119 |
* Reinstate the red haze during berserk. |
| 1120 |
* Add species-dependent lich/statue form tiles, capable of weapon display. |
| 1121 |
* Use poison icon for player doll, if poisoned. |
| 1122 |
* New title screens (Denzi, Omndra). |
| 1123 |
* Add tiles to the startup menu. |
| 1124 |
* Remove shield tiles from various shieldless monsters. |
| 1125 |
* New runed armour/weapon tiles. |
| 1126 |
* Fix randart item tiles never actually being used. |
| 1127 |
* Many great new monster tiles. |
| 1128 |
* Improved Swamp and Lair floor. |
| 1129 |
* New dungeon statue, blood, and Xom altar tiles. |
| 1130 |
* Reinitialise dungeon tiles if TILE_WALL_MAX changed between versions. |
| 1131 |
* Store vault-defined tile names in the save. |
| 1132 |
* Overhaul tiles_help.txt. |
| 1133 |
|
| 1134 |
Technical |
| 1135 |
--------- |
| 1136 |
* No setgid installs, due to many security issues; this means no shared |
| 1137 |
scores or ghosts. |
| 1138 |
* Saves are stored in single files, with transactional protection against |
| 1139 |
crashes. |
| 1140 |
* Don't include lua chunks in save files. |
| 1141 |
* Autosave at game start and in Sprint, to keep crashes from losing the game. |
| 1142 |
* Internal changes to handling monsters/LOS/map/UI, merged from NetTiles. |
| 1143 |
* Reduce idle clock threshold, fix several bugs in measuring play time. |
| 1144 |
* Except for public servers, ensure robustness against filesystem crashes. |
| 1145 |
* Special and non-special unrandarts use the same generation code. |
| 1146 |
* Reorder spell code by school and functionality. |
| 1147 |
* Simplify ghost I/O. |
| 1148 |
* Clean up the level generation code. |
| 1149 |
|
| 1150 |
Options |
| 1151 |
------- |
| 1152 |
* Change the explore_stop option to use greedy_pickup_smart by default. |
| 1153 |
* New travel_key_stop option for whether keypresses should interrupt |
| 1154 |
travel/resting. |
| 1155 |
* Default easy_exit_menu to false; make all keyhelp menus respect this option. |
| 1156 |
* Make autopickup_no_burden default to true. |
| 1157 |
* New console option: 'show_player_species' (default false), uses appropriate |
| 1158 |
monster glyph. |
| 1159 |
* New option: 'show_real_turns' (default off). |
| 1160 |
* Tiles: New option: 'tile_layout_priority', for fully customizable tile tabs. |
| 1161 |
* Tiles: Replace 'tile_title_screen' (default true) with 'tile_skip_title' |
| 1162 |
(false). |
| 1163 |
|
| 1164 |
|
| 1165 |
Stone Soup 0.7.2 (20110207) |
| 1166 |
--------------------------- |
| 1167 |
* Fix crashes on entering new levels with restart_after_game = true. |
| 1168 |
* Fix crash with off-level map viewing. |
| 1169 |
* Fix a crash when Jiyva worshippers spawn jellies for non-monster-damage. |
| 1170 |
* Fix crash when trying to throw a quivered dancing weapon. |
| 1171 |
* Fix problems with Unicode locales other than en_US.UTF-8. |
| 1172 |
* Fix near-uselessness on ARM. |
| 1173 |
* Fix save corruption for too long player names. |
| 1174 |
* Don't trap teleporting merfolk in a couple of temples. |
| 1175 |
* Disallow targeting passwall at self. |
| 1176 |
* Fix stat boosting armour not losing bonus when melding. |
| 1177 |
* Fix weapon acquirement not considering some rare weapons. |
| 1178 |
* Disable Trowel card in portal vaults, labyrinths, Pan and the Abyss. |
| 1179 |
* A variety of other bug fixes. |
| 1180 |
|
| 1181 |
Stone Soup 0.7.1 (20100724) |
| 1182 |
--------------------------- |
| 1183 |
* Fix travel excludes not being saved. |
| 1184 |
* Fix map markers not being activated on game reload. |
| 1185 |
|
| 1186 |
Stone Soup 0.7 (20100724) |
| 1187 |
------------------------- |
| 1188 |
|
| 1189 |
0.7 Highlights |
| 1190 |
-------------- |
| 1191 |
* Fix over-enthusiastic Armour nerf. |
| 1192 |
* New tutorial and mini-game (Dungeon Sprint). |
| 1193 |
* Removed instant stat death. |
| 1194 |
* Overhauled Demonspawn mutations. |
| 1195 |
* Aptitudes now on a scale +5 to -5. |
| 1196 |
* New starting menus, mouse-operable in tiles builds. |
| 1197 |
* Removed Thief and Death Knight character backgrounds. |
| 1198 |
|
| 1199 |
Balance fixes |
| 1200 |
------------- |
| 1201 |
* Monster double actions due to energy randomisation always include a move. |
| 1202 |
* Greatly accelerate armour training when armour is heavy relative to skill. |
| 1203 |
* Make heavy armour guaranteed damage reduction percentage independent of |
| 1204 |
armour skill. |
| 1205 |
* Heavy armour doesn't affect weapon speed anymore. |
| 1206 |
* Shields reduce attack speed. |
| 1207 |
* Nagas and worshippers of Cheibriados don't suffer from as much hunger. |
| 1208 |
|
| 1209 |
Unsorted |
| 1210 |
-------- |
| 1211 |
* New mini-game, Dungeon Sprint. |
| 1212 |
* New tutorial, old tutorial is now a hints mode. |
| 1213 |
* Aptitudes now on a scale +5 to -5. |
| 1214 |
* Track the source of poison for death messages. |
| 1215 |
* Magic mapping and Lugonu's self-banishment now work in Pandemonium. |
| 1216 |
* Ghouls can no longer starve; they just rot faster. |
| 1217 |
|
| 1218 |
Interface |
| 1219 |
--------- |
| 1220 |
* New starting menus, mouse-operable in tiles builds. |
| 1221 |
* New tiles monster list tab. |
| 1222 |
* Swap water and disturbance glyphs ('~' and '{'). |
| 1223 |
* Show effective weapon speed in '@' character info. |
| 1224 |
* Player body size is now described on the "A" screen. |
| 1225 |
|
| 1226 |
Game |
| 1227 |
---- |
| 1228 |
* Walls in the Slime Pits are acidic. |
| 1229 |
* Changed shop distribution between branches. |
| 1230 |
* Removed instant stat death. |
| 1231 |
* Monster silence. |
| 1232 |
* Monster halos. |
| 1233 |
* New demonspawn mutations. |
| 1234 |
* Make Shoals monsters generate on land. |
| 1235 |
* Reduced missile enchantment effect on mulching. |
| 1236 |
* New maps. |
| 1237 |
* Fix old player ghost speech, and add player ghost speech fitting the |
| 1238 |
ghost. |
| 1239 |
* Monster equipment can be corroded by acid. |
| 1240 |
* Lost stats are now recovered one point at a time. |
| 1241 |
* Magic contamination effects are more than twice as harsh. |
| 1242 |
* The Abyss may now include hand-made structures. |
| 1243 |
|
| 1244 |
Gods |
| 1245 |
---- |
| 1246 |
* Zin no longer objects to deaths of non-sentient allies, and takes |
| 1247 |
collateral kills of unclean and chaotic monsters. |
| 1248 |
* Zin has a new power: Imprison. |
| 1249 |
* Elyvilon's Divine Vigour scales better in terms of power. |
| 1250 |
* Yredelemnul no longer gifts vampires. |
| 1251 |
* Sif Muna's piety is no longer unfair to skilled species. |
| 1252 |
* Nemelex no longer takes gold sacrifices. |
| 1253 |
* Fedhas can now evolve ballistomycetes into hyperactive ballistomycetes. |
| 1254 |
* Jiyva now gives the player conservation and unique slime-related |
| 1255 |
mutations, and produces temporary friendly slimes instead of permanent |
| 1256 |
neutral ones via the royal jelly effect. |
| 1257 |
|
| 1258 |
Items |
| 1259 |
----- |
| 1260 |
* Scrolls of holy word do more damage to susceptible monsters. |
| 1261 |
* Blowguns no longer show damage, as they do none; accordingly, scrolls of |
| 1262 |
enchant weapon II no longer work on them. |
| 1263 |
* Flame- and frost-branded darts no longer always mulch, and the steel brand |
| 1264 |
is properly applied for thrown weapons. |
| 1265 |
* Demon tridents can be blessed by TSO. |
| 1266 |
|
| 1267 |
Backgrounds |
| 1268 |
----------- |
| 1269 |
* Thieves and Death Knights are no more. |
| 1270 |
* Warpers receive darts of dispersal. |
| 1271 |
|
| 1272 |
Monsters |
| 1273 |
-------- |
| 1274 |
* Anacondas are now amphibious. |
| 1275 |
* Skeletal dragons are renamed to bone dragons. |
| 1276 |
* Manes are now iron imps, with stat tweaks. |
| 1277 |
* Imps lose see invisible while shadow imps gain it, and white imps resist |
| 1278 |
poison but are vulnerable to fire. |
| 1279 |
* (Very) ugly things are no longer amphibious. |
| 1280 |
* Glyph change for demonic crawlers. |
| 1281 |
* Orange demons' poison can now drain any stat. |
| 1282 |
* Hell hounds, hell hogs and demonic crawlers now leave corpses. |
| 1283 |
* Hell knights have more HP and do more damage. |
| 1284 |
* Blink frogs have phase shift. |
| 1285 |
* New monsters: elephant, dire elephant, hellephant, spriggan, spriggan |
| 1286 |
druid, spriggan firefly rider. |
| 1287 |
* New unique: Grinder the shadow imp. |
| 1288 |
* Wayne is now capable of laying a major smackdown. |
| 1289 |
|
| 1290 |
Spells |
| 1291 |
------ |
| 1292 |
* Call Imp is now level 2, takes spell power into account, and can summon |
| 1293 |
iron imps. |
| 1294 |
* Call Canine Familiar replaces Summon Elemental in the book of Callings, |
| 1295 |
and is removed from the book of Summonings. |
| 1296 |
* Summon Ugly Thing summons very ugly things less often at high power. |
| 1297 |
* Invisibility no longer works on glowing monsters. |
| 1298 |
* Extension only extends spells that you know. |
| 1299 |
* Death's Door only blocks healing, paralysis only for Revivification. |
| 1300 |
* Summon Ugly Things is level 6, Haunt is level 7. |
| 1301 |
|
| 1302 |
Technical |
| 1303 |
--------- |
| 1304 |
* LOS and areas recalculated on-demand. |
| 1305 |
* Asserts are enabled by default. |
| 1306 |
* Abstract tiles code from SDL and OpenGL. |
| 1307 |
* Cleaned up game selection code. |
| 1308 |
|
| 1309 |
|
| 1310 |
Stone Soup 0.6.1 (20100609) |
| 1311 |
--------------------------- |
| 1312 |
* Fix instant starvation bug related to vampiric weapon butchery. |
| 1313 |
* Fix Cheibriados excommunication permanent stat gain. |
| 1314 |
* Reenable sound for mingw builds. |
| 1315 |
* Xcode, Visual C++ and clang build fixes. |
| 1316 |
* Fix save handling on BSD systems. |
| 1317 |
* Fix Lua markers not being reactivated after viewing other levels. |
| 1318 |
* Selected other bug fixes. |
| 1319 |
|
| 1320 |
Stone Soup 0.6 (20100326) |
| 1321 |
------------------------- |
| 1322 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 1323 |
|
| 1324 |
Breaks save compatibility with the 0.5 release. |
| 1325 |
|
| 1326 |
IMPORTANT: The bugtracker has moved to http://crawl.develz.org/mantis/. |
| 1327 |
Please report all bugs and feedback there. Thank you! |
| 1328 |
|
| 1329 |
The official website has moved to http://crawl.develz.org/wordpress/. |
| 1330 |
Announcements and development changes will be posted there. |
| 1331 |
|
| 1332 |
The source code is still hosted on SourceForge, but we now use git |
| 1333 |
for version control. See docs/develop/git/quickstart.txt for more |
| 1334 |
information. |
| 1335 |
|
| 1336 |
|
| 1337 |
0.6 Highlights |
| 1338 |
-------------- |
| 1339 |
* Removed Divinations spell school. |
| 1340 |
* Three new gods: Jiyva, Fedhas, Cheibriados. |
| 1341 |
* Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple. |
| 1342 |
* New water based branch: the Shoals, sometimes replacing Swamp or Snake Pit. |
| 1343 |
* Overhauled AC/EV system. In particular, effect of Dexterity on EV is uncapped. |
| 1344 |
* Strength has a much greater effect on carrying capacity. |
| 1345 |
* Slime creatures and ugly things are more interesting and dangerous. |
| 1346 |
* Many cool new monsters, portal vaults and ammunition brands. |
| 1347 |
|
| 1348 |
Gods |
| 1349 |
---- |
| 1350 |
* New god: Jiyva, god of slime. |
| 1351 |
* New god: Fedhas, god of plants and fungi. |
| 1352 |
* New god: Cheibriados, god of slowness. |
| 1353 |
* Ecumenical Temple may randomly contain 6 to 14 altars. |
| 1354 |
* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9. |
| 1355 |
* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc'). |
| 1356 |
* Elyvilon doesn't mind butchery during prayer anymore. |
| 1357 |
* Lugonu's Corruption is usable only once per level. |
| 1358 |
* Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. |
| 1359 |
* Lugonu's Corruption only produces neutral monsters. |
| 1360 |
* Sif Muna doesn't accept worshippers who don't know any spells. |
| 1361 |
* TSO's wrath does much less damage. |
| 1362 |
* TSO's halo no longer makes the player easier to hit. |
| 1363 |
* Vehumet reduces mana cost and increases ranges of destructive spells. |
| 1364 |
* Xom is nicer about banishment and hostile monsters for low-xp followers. |
| 1365 |
* Xom has a small chance of reviving the player after death. |
| 1366 |
* Yredelemnul's gifts follow through stairways even if behind zombies. |
| 1367 |
* Zin protects the player against disease, rotting and miasma. |
| 1368 |
* Zin's Recite has no food cost and no longer causes monsters to go berserk. |
| 1369 |
|
| 1370 |
Levels |
| 1371 |
------ |
| 1372 |
* New branch: the Shoals. Greek-inspired, featuring merfolk, tides, and turtles. |
| 1373 |
Games now select two branches from Shoals, Snake Pit, and Swamp to enable. |
| 1374 |
* Shorten Lair to eight levels. |
| 1375 |
* More interesting level layout for Lair and Swamp. |
| 1376 |
* New portal vaults: Bailey, Trove, Volcano, Wizard's Laboratory. |
| 1377 |
* Some escape hatches are replaced by (single-use) shafts. |
| 1378 |
* New wall type "tree"; two trees in a row block vision. |
| 1379 |
* Seal hell portals rather than Vestibule when the player picks up the orb. |
| 1380 |
* Loosen restrictions about which branches may contain uniques. |
| 1381 |
* Disallow mechanical traps in the Slime Pits. |
| 1382 |
* Limit alarm traps to 1-3 charges. |
| 1383 |
* Trap disarming prompts if you have less hp than the trap's maximum damage. |
| 1384 |
* New alternative branch endings for Hells, Hive, Swamp, Vaults. |
| 1385 |
* The pandemonium lords' levels get special announcements. |
| 1386 |
* Added milestones for all portal vaults and the pandemonium lords' levels. |
| 1387 |
* Many new vaults. |
| 1388 |
|
| 1389 |
Ranged combat |
| 1390 |
------------- |
| 1391 |
* Removed hand crossbows and the Darts skill; moved blowguns to Throwing skill. |
| 1392 |
* New background: Arcane Marksman, combining Crusader, Warper and Hunter. |
| 1393 |
* New missile materials: silver, steel. |
| 1394 |
* New missile brands: dispersal, electricity, exploding, penetration, reaping. |
| 1395 |
* New needle brands: sleep, slow, paralysis, confusion, frenzy and sickness. |
| 1396 |
* Branded and enchanted ammunition is described as "runed". |
| 1397 |
* Branding spells will also affect launchers. |
| 1398 |
* On launchers, the protection brand is replaced with evasion, providing +5 EV. |
| 1399 |
* Except for Nessos, launchers of flame can't be combined with poisoned ammo. |
| 1400 |
* Removed Poison Ammunition in favour of Poison Weapon and temporary brands. |
| 1401 |
* More generous stacking of ammunition. |
| 1402 |
* Lowered mulch rate for branded ammunition. |
| 1403 |
* Poisoned ammunition is more effective. |
| 1404 |
* Rings of slaying also apply to missile launchers. |
| 1405 |
* Hunter starting ammunition starts out at +1; sling-based Hunters get bucklers. |
| 1406 |
* Slings are one-handed and no longer delayed by shields. |
| 1407 |
* Stones are three times heavier. |
| 1408 |
|
| 1409 |
Items |
| 1410 |
----- |
| 1411 |
* Removed amulet of resist slowing. |
| 1412 |
* Removed distinction between light and heavy armour. |
| 1413 |
* Added scroll of silence. |
| 1414 |
* Added potions of brilliance and agility. |
| 1415 |
* Added shields of reflection. |
| 1416 |
* New amulets: guardian spirit, faith, stasis. |
| 1417 |
* Amulet of clarity prevents involuntary berserk. |
| 1418 |
* Lowered gold dragon armour's AC value. |
| 1419 |
* All randart weapons are now guaranteed a brand. |
| 1420 |
* The speed brand is only created randomly for artefacts, short blades |
| 1421 |
and staves. |
| 1422 |
* Halved damage bonus of the vorpal brand to 12.5%. |
| 1423 |
* Armour acquirement is more likely to fill secondary slots. |
| 1424 |
* Non-divine acquirement tries to avoid handing out armour/weapons already seen. |
| 1425 |
* Book acquirement doesn't give manuals to spellcasting specialists anymore. |
| 1426 |
* Added wands as an acquirement option. |
| 1427 |
* Potions of resistance last longer. |
| 1428 |
* Weapons of holy wrath cannot be cursed. |
| 1429 |
* Improvements to whips and demon whips; the latter can be blessed by TSO. |
| 1430 |
* Reduce the chances for artefacts with only one stat property. |
| 1431 |
* Weapons of electrocution discharge in water. |
| 1432 |
* Removed some evokable properties (mapping/teleportation) from artefacts. |
| 1433 |
* Removing +Lev items cancels levitation and is disallowed over water. |
| 1434 |
* Clubs and spears get moderate stabbing bonus. |
| 1435 |
* Clubs may stun target upon successful stabbing. |
| 1436 |
* Vampiric weapons can only be wielded at full and cause hunger when wielded. |
| 1437 |
* Mummies and ghouls get no healing effect from vampiric weapons. |
| 1438 |
* Shields can be enchanted up to +3. |
| 1439 |
* Rods identify on wielding and use the Maces & Flails skill. |
| 1440 |
* Rod recharging no longer depends on player MP or being in inventory. |
| 1441 |
* Enchanting rods increases their recharge rate. |
| 1442 |
* Let same-type chunks stack, if their age is similar. |
| 1443 |
* Deep water doesn't destroy items, lava only flammable ones. |
| 1444 |
* Weapons with temporary distortion brand don't damage or banish on unwielding. |
| 1445 |
* Disallow sacrifice of runes, the orb of Zot, and the unused horn of Geryon. |
| 1446 |
* Autoinscribe items found cursed with {was cursed}. |
| 1447 |
|
| 1448 |
Monsters |
| 1449 |
-------- |
| 1450 |
* New Shoals monsters: merfolk/mermaid, siren, harpy, kraken, turtle, shark. |
| 1451 |
* New monster: ballistomycete, spawned by and spawning giant spores. |
| 1452 |
* A few other new monsters: toadstool, sixfirhy, golden eye, giant leech. |
| 1453 |
* New plant: bush, can be fired through, two or more block vision. |
| 1454 |
* (Very) ugly things get resistances and attack flavours depending on colour. |
| 1455 |
* Slime creatures can merge in corridors to become larger and more powerful. |
| 1456 |
* All spectral things can use stairs again. |
| 1457 |
* Display magic (or "hostile enchantments") resistance in monster descriptions. |
| 1458 |
* Monsters get more sensible experience values matching their difficulty. |
| 1459 |
* OOD (out-of-depth) monsters no longer appear in bands until many turns |
| 1460 |
spent on the level. |
| 1461 |
* OOD monster generation increases sharply with time spent on a level. |
| 1462 |
* Monster respawns on any level in the main dungeon branches outside |
| 1463 |
Hell and Zot decline with time spent on the level until eventually |
| 1464 |
no further monsters will be generated on the level. |
| 1465 |
* Demons spawned during the orb run will actively seek out the player. |
| 1466 |
* Hydras pick new target for remaining attacks if their current foe dies. |
| 1467 |
* Make monsters forget player position if the player teleports away. |
| 1468 |
* Monsters go to sleep more readily when the player is off-level for |
| 1469 |
a while. |
| 1470 |
* Implement and use monster spells "blink away" and "blink closer". |
| 1471 |
* Detected, unopened secret doors remain unknown to stupid monsters. |
| 1472 |
* Monsters may quaff potions of might and berserk rage. |
| 1473 |
* Bears go berserk, but mindless monsters can't. |
| 1474 |
* Confused monsters zap wands in random directions. |
| 1475 |
* Giant lizards are now called crocodiles and are amphibious. |
| 1476 |
* Greatly reduce number of monsters capable of submerging. |
| 1477 |
* Submerged monsters cannot be targeted or affected by beams anymore. |
| 1478 |
* Submerged monsters always unsubmerge if they can attack. |
| 1479 |
* Amphibious creatures don't get an attack bonus in water anymore. |
| 1480 |
* Monsters' sense invisible is more effective on invisible monsters, |
| 1481 |
and less effective on invisible players. |
| 1482 |
* Hungry ghosts eat corpses. |
| 1483 |
* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. |
| 1484 |
* Several cool new uniques. |
| 1485 |
* Unique speech much more varied and interesting. |
| 1486 |
* Glyph changes for several monsters. See 052_monster_glyphs.txt. |
| 1487 |
|
| 1488 |
Characters |
| 1489 |
---------- |
| 1490 |
* Overhauled AC/EV system. |
| 1491 |
* Armour/Dodging/Stealth training depends on item mass. |
| 1492 |
* Strength effect on carrying capacity greatly increased. |
| 1493 |
* Base carrying capacity depends on weight of the player species. |
| 1494 |
* Wanderers have been overhauled and are much stronger. |
| 1495 |
* Increased Mummies' starting stats. |
| 1496 |
* Starting stats and equipment are no longer assigned randomly. |
| 1497 |
* Gain of Health and Magic Points on level up is no longer random. |
| 1498 |
* Many status effects and durations use delay rather than turn count. |
| 1499 |
* Round all aptitudes to multiples of 10. |
| 1500 |
* Nerf damage reduction of the player's elemental resistances. |
| 1501 |
* Distracted stabbing is more likely, but resulting damage bonus is lowered. |
| 1502 |
* Fighting is noisy depending on damage dealt, weapon type and brand. |
| 1503 |
* Decouple miasma resistance from negative energy resistance; |
| 1504 |
rotting resistance implies both disease and miasma resistance. |
| 1505 |
* Regeneration only increases hunger while regenerating. |
| 1506 |
* Shield value SH transparently reflects blocking chance. |
| 1507 |
* Hellfire ignores AC, damage is toned down. |
| 1508 |
* Changed Magic mapping mutation to work passively. |
| 1509 |
* Sticky flame negates invisibility. |
| 1510 |
* Vampires can bottle blood via an (a)bility rather than by (c)hopping. |
| 1511 |
* When berserk, hit points are scaled to 150%, as was the case before 0.5. |
| 1512 |
* Add a time limit of ~200M turns, to safeguard against time wraps. |
| 1513 |
|
| 1514 |
Interface: Dungeon exploration |
| 1515 |
------------------------------ |
| 1516 |
* In the Abyss, allow travel via 'x' or mouseclick to cells within LOS. |
| 1517 |
* Autotravel doesn't cut corners and tries to avoid ambushes. |
| 1518 |
* Switched to line-of-sight exclusions. |
| 1519 |
* Exclusions within LOS can be set and removed with 'xe'. |
| 1520 |
* Exclusions are displayed on the overview screen ('Ctrl-O' command). |
| 1521 |
* Ctrl-O lists ranges of branches not yet found. |
| 1522 |
* Show explored depth for all branches in the overview screen ('Ctrl-O'). |
| 1523 |
* Autoexclusions get removed again once the trigger monster is no longer there. |
| 1524 |
* Dangerous clouds that are generated by the dungeon itself ("fog machines") |
| 1525 |
generate autoexclusions when seen by player. |
| 1526 |
* Treat non-adjacent mimics as safe for resting/travel. |
| 1527 |
* Allow viewing off-level maps from the 'X' overmap with '[' and ']'. |
| 1528 |
* Level features (e.g. stairs, gates, altars) are listed in the 'X' map. |
| 1529 |
* Disallow autoexplore and resting when starving. |
| 1530 |
* Disable autoexplore in labyrinths. |
| 1531 |
|
| 1532 |
Interface: Other |
| 1533 |
---------------- |
| 1534 |
* Fix wands not prompting when fired at allies. |
| 1535 |
* Add a shopping list ('$') to notify you when you can afford a listed item. |
| 1536 |
* New memorisation interface lists all spells contained in carried books. |
| 1537 |
* Autopickup turns itself back on when killing invisible backlit monsters. |
| 1538 |
* Greatly decreased message spam, especially when targeting. |
| 1539 |
* Add !a inscription to prompt when attacking with this wielded item. |
| 1540 |
* New Lua file autofight.lua which allows auto-attacking of the nearest enemy. |
| 1541 |
* Abort some teleportation attempts with -TELE without losing the turn. |
| 1542 |
* Food is never autoassigned to slot 'e' and potions are never autoassigned |
| 1543 |
to slots 'q' or 'y'. |
| 1544 |
* If you know Evaporate, list possible clouds in potions' descriptions. |
| 1545 |
* Unidentified artefacts can now be found with "Ctrl-F artefact". |
| 1546 |
* Prefer swapping to a butchery tool to unequipping gloves. |
| 1547 |
* Allow more than 8 colours in Mac builds if the terminal supports it. |
| 1548 |
* Provide Dvorak vi key bindings, see dvorak_command_keys.txt. |
| 1549 |
* Allow overriding vi keys with "Unknown command", see no_vi_command_keys.txt. |
| 1550 |
* Colour experience pool according to fullness. |
| 1551 |
* Added an html version of the FAQ in the docs/ directory. |
| 1552 |
|
| 1553 |
Spells |
| 1554 |
------ |
| 1555 |
* Removed Divinations spell school. |
| 1556 |
* New spell: Orb of Destruction, homes in on target and explodes. |
| 1557 |
* Silence radius decreases with duration. |
| 1558 |
* Always prompt when attempting to cast non-helpful spells at yourself. |
| 1559 |
* Limit Summon Small Mammals to a maximum of two mammals per casting. |
| 1560 |
* Summon Small Mammals doesn't summon green or orange rats anymore. |
| 1561 |
* Reduced Poison Arrow's irresistible damage component from 60% to 30%. |
| 1562 |
* Semi-controlled blink causes glowing. |
| 1563 |
* Fulsome Distillation depends only on corpse type - RNG and rotting influence |
| 1564 |
has been removed. Also doesn't prompt when only one corpse present. |
| 1565 |
* Tukima's Dance weapon strength depends on spell power and weapon weight. |
| 1566 |
* Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell. |
| 1567 |
* Directed non-enchantment spells make noise when they hit something. |
| 1568 |
* Casting spells is noisy. |
| 1569 |
* Spell miscasts and hell effects are noisy. |
| 1570 |
* Call Canine Familiar only calls friendly canines. |
| 1571 |
* Condensation Shield is more effective. |
| 1572 |
* Improved Passwall interface. |
| 1573 |
* Allow Mummies to cast Summon Horrible Things. |
| 1574 |
* Ice Form can swim in deep water; be careful you don't drown! |
| 1575 |
* Disintegration is really messy. |
| 1576 |
* Display current power, range and food cost in spell descriptions. |
| 1577 |
* Useless and forbidden spells are coloured in spell menus. |
| 1578 |
|
| 1579 |
Tiles |
| 1580 |
----- |
| 1581 |
* Added tabs to switch between inventory and clickable spells display. |
| 1582 |
* Autoexplore can be started by Shift-Left-clicking on the minimap. |
| 1583 |
* Re-added doll editing screen ('-' command). |
| 1584 |
* Display tiles in many more menus, including the database search (?/). |
| 1585 |
* New modifier keys for left-clicking on monsters or the player: |
| 1586 |
* Shift-Left-Click: fire quivered ammo at monster. |
| 1587 |
* Ctrl-Left-Click: cast spell at target (monster or player). |
| 1588 |
* Alt-L-Click/Ctrl-Shift-L-Click: zap wand at target (monster or player). |
| 1589 |
* When applicable, L-clicking on a monster within reaching range attacks it. |
| 1590 |
* Added a health and mana bar to the player tile. |
| 1591 |
* Added an icon designating berserk monsters. |
| 1592 |
* Added icons for chunk/corpse eating effects. |
| 1593 |
* Added icons for armour egos. |
| 1594 |
* Reuse dancing weapon icon for known mimics. |
| 1595 |
* Many new and/or improved tiles, for monsters and features. |
| 1596 |
* Add some animations when the screen is redrawn. |
| 1597 |
* Vaults can specify custom tiles for features or monsters. |
| 1598 |
* Tiles can be recoloured dynamically during compilation. |
| 1599 |
* Variant tiles of a set can be assigned weights. |
| 1600 |
* When waiting for input, suppress mouseover descriptions in the message area. |
| 1601 |
* Draw splash screen before loading maps and database, and output loading state. |
| 1602 |
* Tile dependencies are handled correctly, and tile sheets recompiled as needed. |
| 1603 |
* The Shoals branch is our testing ground for a smoother level layout. |
| 1604 |
|
| 1605 |
Options |
| 1606 |
------- |
| 1607 |
* Changed: clear_messages = false. (Was: delay_message_clear = false.) |
| 1608 |
* New: option explore_delay = -1, to differentiate explore from travel delay. |
| 1609 |
* New: autoinscribe_cursed = true, for items found cursed. |
| 1610 |
* New: msg_condense_short = true, joins short messages into one line. |
| 1611 |
* New: show_more = true. With clear_messages, prints -More- for full messages. |
| 1612 |
* New: small_more = false. If true, gives one extra line to the message area. |
| 1613 |
* New: msg_min_height = 7, sets minimum size of the message area. |
| 1614 |
* New: messages_at_top = false, draws messages above the main map. |
| 1615 |
* New: explore_stop_pickup_ignore, pick up regexed items and continue travel. |
| 1616 |
* New, ASCII-only: use_fake_player_cursor = false, highlights player glyph. |
| 1617 |
* New, Tiles-only: tile_show_minihealthbar = true, draws hp bar on player tile. |
| 1618 |
* New, Tiles-only: tile_show_minimagicbar = true, draws mp bar on player tile. |
| 1619 |
* New, Tiles-only: tile_show_demon_tier = true, displays demon tier icons. |
| 1620 |
* New, Tiles-only: tile_better_transparency = false, better water masks. |
| 1621 |
* New, Tiles-only: tile_peaceful_col = lightred, colour for peaceful monsters. |
| 1622 |
* New, Tiles-only: tile_force_overlay = false, displays messages in an overlay. |
| 1623 |
* New, Tiles-only: tile_runrest_rate = 100, screen update rate while resting. |
| 1624 |
* New explore_stop options greedy_pickup_smart, greedy_pickup_thrown. |
| 1625 |
* Renamed: unix 'background' option to 'background_colour'. |
| 1626 |
* Renamed: character 'job' option to 'background'. |
| 1627 |
* Removed: target_los_first, target_oos, target_wrap, target_zero_exp. |
| 1628 |
|
| 1629 |
Major bug fixes |
| 1630 |
--------------- |
| 1631 |
* Fix branch ends rarely being generated without a rune. |
| 1632 |
* Fixed occasional permanent stat loss/gain with stat-modifying equipment. |
| 1633 |
* LOS is now symmetrical, fixing a variety of bugs. |
| 1634 |
* Fix teleport control occasionally not being enabled after picking up runes |
| 1635 |
or the orb. |
| 1636 |
|
| 1637 |
Technical improvements |
| 1638 |
---------------------- |
| 1639 |
* Overhauled and improved the line of sight code, including a new, |
| 1640 |
slightly more permissive LOS model. |
| 1641 |
* Overhauled and improved the targeting code. |
| 1642 |
* Rewrote the message window/message history code. |
| 1643 |
* Added several automated test cases in Lua. |
| 1644 |
* New and improved makefiles and updated xcode and msvc projects. |
| 1645 |
* Split up the contents of several large .cc and .des files into smaller files. |
| 1646 |
* Many new Lua wrappers to make Lua much more powerful in e.g. map creation. |
| 1647 |
* A wizard mode Lua REPL. |
| 1648 |
* Unique placement code has been moved to Lua and is directed via uniques.des. |
| 1649 |
* Add property hash to monsters, and use it generously for various monsters. |
| 1650 |
* The documentation file aptitudes.txt is autogenerated from the aptitudes code. |
| 1651 |
* Cleanup of included header files, greatly reducing compilation time. |
| 1652 |
* Unrandarts and fixedarts share the same, cleaner coding structure. |
| 1653 |
|
| 1654 |
|
| 1655 |
Stone Soup 0.5.2 (20091008) |
| 1656 |
--------------------------- |
| 1657 |
|
| 1658 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 1659 |
|
| 1660 |
* Fixed tiles crashes with certain resolutions. |
| 1661 |
* Fixed Mac build sometimes not finding the graphics files. |
| 1662 |
* Fixed NSLayoutManager crash with OSX. |
| 1663 |
* OSX executables no longer require installation of fink. |
| 1664 |
* DCSS now builds on FreeBSD straight out of the box. |
| 1665 |
* DCSS now uses git for version control. |
| 1666 |
* Fixed Lee's Rapid Deconstruction having no effect at low levels. |
| 1667 |
* Fixed weird beam tiles for unknown beam types. |
| 1668 |
* Fixed Xom's infinite teleportation journeys. |
| 1669 |
* Fixed disconnected pan vaults. |
| 1670 |
* Fixed missile +1 enchantment not reducing mulch rate. |
| 1671 |
* Fixed some issues with melded equipment. |
| 1672 |
* Fixed casting of spells on slot 'I' being impossible. |
| 1673 |
* Fixed temporary unlinked item bug. |
| 1674 |
* Fixed monsters being unable to pick up or carry healing potions. |
| 1675 |
* Fixed mummy monsters drinking potions. |
| 1676 |
* Fixed stationary monsters floundering in shallow water. |
| 1677 |
* Fixed minivaults sometimes being placed without overlapping floor squares. |
| 1678 |
* Fixed friendly fire among monsters. |
| 1679 |
* Fixed insane damage dealt by Pain card. |
| 1680 |
* Fixed clawed butchering both removing gloves and unwielding weapon. |
| 1681 |
* Fixed submerged shapeshifters not unsubmerging properly. |
| 1682 |
* Fixed monster mephitic cloud not working against the player properly. |
| 1683 |
* Removed entry vaults with lethal fog generators for now. |
| 1684 |
* Get rid of out of depth eels in fountains. |
| 1685 |
* Greatly tweak ice cave vaults. |
| 1686 |
* Some other vault tweaks. |
| 1687 |
* All worms except brain worm and all wasps are now mindless. |
| 1688 |
* Demonspawn Troggies don't get Channeling anymore. |
| 1689 |
* Z does not show spell list automatically anymore. |
| 1690 |
* Added an option "darken_beyond_range" (defaults to true) for spell ranges. |
| 1691 |
* Default "force_more_message = You fall through a shaft" to true. |
| 1692 |
* Reintroduced out of sight mouseover descriptions for Tiles. |
| 1693 |
* Replaced post-explosion -More- prompt with a delay. |
| 1694 |
* In the ASCII version, colour silenced grids cyan. |
| 1695 |
|
| 1696 |
Stone Soup 0.5.1 (20090728) |
| 1697 |
--------------------------- |
| 1698 |
|
| 1699 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 1700 |
|
| 1701 |
* Improved performance for the Tiles version. |
| 1702 |
* Fixed crashes related to giant spores. |
| 1703 |
* Fixed Summon Horrible Things sometimes hanging or crashing. |
| 1704 |
* Fixed monsters refusing to enter or attack into grids on the map edge. |
| 1705 |
* Fixed minivaults not being placed. |
| 1706 |
* Fixed inconvenient electrical eels in entry vaults. |
| 1707 |
* Fixed summoning decks giving permanent summons at low power. |
| 1708 |
* Fixed erroneous "blocked line of fire" warnings. |
| 1709 |
* Fixed missing items in Tiles inventory menus. |
| 1710 |
* Fixed 'C' closing one out of several adjacent doors without prompting. |
| 1711 |
* Fixed Xom's repel stairs effect moving shops. |
| 1712 |
* Fixed Xom gifts not being destroyed in deep water. |
| 1713 |
* Fixed magic mapping bugs in the Tiles version. |
| 1714 |
* Fixed AltGr not being recognized in Windows Tiles version. |
| 1715 |
* Fixed Alt-Tab sometimes locking the Alt key on Windows. |
| 1716 |
* Fixed misbehaviour for temporary weapon brands and throwing. |
| 1717 |
* Fixed Blade Hands not counting as slicing while wearing melded gloves. |
| 1718 |
* Fixed berserking allies taking orders from 'ta'. |
| 1719 |
* Fixed random blinking sometimes placing the player in dangerous clouds. |
| 1720 |
* Fixed certain incorporeal monsters flying instead of levitating. |
| 1721 |
* Fixed server disconnects at --More-- prompts allowing to avoid retribution. |
| 1722 |
* Staff of earth damage is reduced by AC. |
| 1723 |
* Lowered damage output for elemental staves. |
| 1724 |
* Once entered, the gate to Zot remains open even without carrying runes. |
| 1725 |
* Add some fancy messaging when opening the gate to Zot. |
| 1726 |
* Prompt before moving when confused and next to lava or deep water. |
| 1727 |
* Check some abilities' requirements before rolling the success check. |
| 1728 |
* Consider armour properties in fatal stat loss check before transforming. |
| 1729 |
* Really allow uniques to retain their spells when polymorphed. |
| 1730 |
* Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks. |
| 1731 |
* Mutation attacks disregard magic resistance again. |
| 1732 |
* Zin gets a power to once per game cure a follower of all mutations. |
| 1733 |
* Artificers start with 1 MP. |
| 1734 |
* Prompt before allowing TSO/Lugonu to bless your weapon. |
| 1735 |
* Vampiric Draining/Drain Life deal damage to summons again, but don't heal. |
| 1736 |
* Wielding stones for Sandblast now guarantees a range of 2. |
| 1737 |
* Change Portal Projectile range to full LOS. |
| 1738 |
* Limit the number of items a monster may pick up to two per turn. |
| 1739 |
* Unknown mimics are no longer stabbable. |
| 1740 |
* Turn autopickup back on if you gain see invisible, even temporarily. |
| 1741 |
* Polymorph other always polymorphs shapeshifters whose form isn't magic immune. |
| 1742 |
* Troll hide and armour count as light armour. |
| 1743 |
* Let ghouls wear gloves again. |
| 1744 |
* Wearing a visored helmet prevents biting attacks. |
| 1745 |
* Allow players to reroll already named random character combinations. |
| 1746 |
* Improved error messages when trying to load pre-0.5 save files or ghosts. |
| 1747 |
* Some new vaults. |
| 1748 |
* Add new milestones for the CAO tournament. |
| 1749 |
* Tiles: Re-allow selection of player dolls ('-' command). |
| 1750 |
* Add missing tiles options to the options guide (docs/, '?&' command). |
| 1751 |
* Improve tiles for escape hatches and disturbances in shallow water. |
| 1752 |
* Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command). |
| 1753 |
|
| 1754 |
Stone Soup 0.5.0 (20090612) |
| 1755 |
--------------------------- |
| 1756 |
|
| 1757 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 1758 |
|
| 1759 |
Breaks saves and bones compatibility. |
| 1760 |
|
| 1761 |
|
| 1762 |
0.5 Highlights |
| 1763 |
-------------- |
| 1764 |
* New species and job: Deep Dwarf, Artificer. |
| 1765 |
* Removed three species: Gnome, Grey Elf, Ogre-Mage. |
| 1766 |
* Several cool new uniques and other monsters. |
| 1767 |
* Several great new portal vaults. |
| 1768 |
* Zombies and skeletons can no longer use stairs. |
| 1769 |
* Transformations meld equipment instead of removing it. |
| 1770 |
* Many spell ranges shortened. |
| 1771 |
* Much more useful monster descriptions. |
| 1772 |
* More convenient tiles version. |
| 1773 |
|
| 1774 |
Levels |
| 1775 |
------ |
| 1776 |
* New portal vaults (Sewer, Ice Cave, Minitomb, Ziggurat), and many new vaults. |
| 1777 |
* Self-changing labyrinths (mappable but subject to map rot). |
| 1778 |
* Teleporting within a labyrinth always sends you away from the exit. |
| 1779 |
* The Orcish Mines are completely interconnected via the branch bottom. |
| 1780 |
* Shortened Hive to two levels. |
| 1781 |
* Ghosts may no longer appear in the Ecumenical Temple. |
| 1782 |
* Traps remember how much ammunition they have. |
| 1783 |
* Branch descriptions mention depth and whether they contain a rune. |
| 1784 |
* Fixed KMONS not accepting comma-separated list of alternative monsters. |
| 1785 |
* Tweaked most of the oklob vaults to make them less dangerous. |
| 1786 |
* Allow bazaars outside of the main dungeon. |
| 1787 |
* For timed portal vault alerts, give directional feedback. |
| 1788 |
|
| 1789 |
Characters |
| 1790 |
---------- |
| 1791 |
* Removed Grey Elf and Gnome species. |
| 1792 |
* Merged Ogre-Mages into Ogres with completely new aptitudes. |
| 1793 |
* Added non-healing species: Deep Dwarves. |
| 1794 |
* Swapped Kobolds' aptitudes for Long Blades and Maces & Flails. |
| 1795 |
* Added Artificer job. |
| 1796 |
* Transformations cause worn equipment to be melded rather than removed. |
| 1797 |
* Overhaul nutrition values and duration for Vampires feeding on corpses. |
| 1798 |
* Vampires can no longer heal via potions of blood or non-fresh corpses. |
| 1799 |
* Vampires recover lost stats depending on blood level. |
| 1800 |
* Draining of the experience pool is reduced by life protection. |
| 1801 |
* Merfolk can swim in heavy armour, albeit with doubled armour penalty. |
| 1802 |
* Player and monster nagas no longer flounder or lose stealth in shallow water. |
| 1803 |
* Secondary unarmed attacks wake sleeping monsters. |
| 1804 |
* Pure spellcasters don't start with a weapon anymore. |
| 1805 |
* Tweak starting choice restrictions. |
| 1806 |
* Going into berserk rage doubles Health, ending it halves Health. |
| 1807 |
* Added the slow healing mutation, affecting hitpoints and stat regeneration. |
| 1808 |
|
| 1809 |
Monsters |
| 1810 |
-------- |
| 1811 |
* Disallow zombified monsters' use of stairs. |
| 1812 |
* New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn. |
| 1813 |
* Monster descriptions list resistances and some other attributes. |
| 1814 |
* Several cool new uniques. |
| 1815 |
* Many of the later uniques appear a few dungeon levels earlier. |
| 1816 |
* Polymorphed uniques retain their spells and speech. |
| 1817 |
* Reintroduce chance of orc wizards and priests in early orc bands. |
| 1818 |
* Most monsters of the same genus will attempt to surround the player. |
| 1819 |
* Implemented monster miscasts caused by Zot traps or mummy curses. |
| 1820 |
* Make all allies (including zombies) avoid Zot traps known to the player. |
| 1821 |
* Ghosts don't get holy wrath branded attacks anymore. |
| 1822 |
* Monsters will shout when woken, unless stabbed. |
| 1823 |
* Monsters will drink !healing to cure confusion, etc. |
| 1824 |
* Allies no longer mind being teleported by the player. |
| 1825 |
* Causing fear will make permanent allies flee but does not anger them. |
| 1826 |
* Retain the teleportation enchantment on polymorphed monsters. |
| 1827 |
* Make vampiric draining and torment alert and anger its target. |
| 1828 |
* Fixed draconians being able to strike 3 times per turn with their weapons. |
| 1829 |
* Account for randart shields when scanning monsters' inventories for randarts. |
| 1830 |
* Fixed monsters getting stuck in deep water after entering it while confused. |
| 1831 |
* Monsters behind glass but with a path to the player interrupt rest/travel. |
| 1832 |
* Monsters raised from the dead are equipped with their original equipment. |
| 1833 |
* Zombies/skeletons no longer drown, but will still avoid water. |
| 1834 |
* Fixed summoned monsters taking non-summoned items with them. |
| 1835 |
* Summoned monsters are no longer susceptible to Vampiric Draining. |
| 1836 |
* Make abominations resist poison. |
| 1837 |
* Butchered corpses sometimes leave skeletons. |
| 1838 |
* Finally fixed monsters acting before being announced as "coming into view". |
| 1839 |
|
| 1840 |
Interface |
| 1841 |
--------- |
| 1842 |
* New command for evoking inventory items ('V'), replaces wand zapping ('Z'). |
| 1843 |
* Casting spells with 'z' aborts without prompt if no monsters are in range. |
| 1844 |
* Casting spells with the new 'Z' allows casting in any case. |
| 1845 |
* Changed quick save command to 'Ctrl-S' (was Ctrl-X). |
| 1846 |
* Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E). |
| 1847 |
* New monster/item view command ('Ctrl-X'), allowing travel to items, features. |
| 1848 |
* Store message history across saves. |
| 1849 |
* Some message condensation for identical messages. |
| 1850 |
* Added stat_colour option to highlight dangerously low stats. |
| 1851 |
* New option: Automatically set travel exclusions for statues and oklob plants. |
| 1852 |
* Switch off autopickup and autoswap if you see a monster turn invisible. |
| 1853 |
* Killing an invisible monster reactivates autopickup. |
| 1854 |
* Added ally pickup mode for items dropped by either player or allies. |
| 1855 |
* Shops use shopping cart behaviour. |
| 1856 |
* Wizard commands can be used from the wizard help screen. |
| 1857 |
* Allow quivering/firing of wielded missiles and wielded weapons of returning. |
| 1858 |
* With a full pack, check entire list of selected items to allow for merging. |
| 1859 |
* Eating prompts for chunks sorted by age and side effects. |
| 1860 |
* Added an option to make menu colours apply to shops. |
| 1861 |
* Use menu colours for announcements of items found while travelling. |
| 1862 |
* Pressing Esc at -More- automatically clears all queued -More- prompts. |
| 1863 |
* Added FAQ to help screen ('?Q'). |
| 1864 |
* Purchases and donations are noted. |
| 1865 |
* The database search also prints armour base AC/EV and weapon plusses. |
| 1866 |
* Add spells and books to book/spell descriptions when searching the database. |
| 1867 |
* Ability and card descriptions are searchable in the database ('?/'). |
| 1868 |
* Allow wishing for specific fixed and randarts in wizard mode ('o' command). |
| 1869 |
* Add food item based hunger descriptions to spells. |
| 1870 |
* "Glow" status is grey for harmless contamination, yellow for dangerous levels. |
| 1871 |
|
| 1872 |
Items |
| 1873 |
----- |
| 1874 |
* New scroll: ?vulnerability, applying to all creatures in LoS including you. |
| 1875 |
* New weapon brand: chaos, available only via Xom and pandemonium lords. |
| 1876 |
* Introduce randart spellbooks with random spell selections. |
| 1877 |
* Book acquirements are much more random and may yield manuals. |
| 1878 |
* Missile enchantment decreases chance of destruction on impact. |
| 1879 |
* Freezing weapons can slow cold-blooded monsters. |
| 1880 |
* The staff of channeling trains Evocations. |
| 1881 |
* Potions of magic no longer increase maximal magic points and are more common. |
| 1882 |
* Item descriptions mention enchantment/charging limits. |
| 1883 |
* Randarts get their known properties autoinscribed. |
| 1884 |
* Randarts are noted as identified even if the plusses are still unknown. |
| 1885 |
* Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons. |
| 1886 |
* Ammo that IDs through throwing merges in your pack instantaneously. |
| 1887 |
* ?immolation doesn't burn scrolls anymore. |
| 1888 |
* ?summoning creates a permanent abomination. |
| 1889 |
* ?random uselessness autoidentifies. |
| 1890 |
* ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III. |
| 1891 |
* Nemelex-gifted decks identify after drawing one card. |
| 1892 |
* Decks of punishment are no longer randomly generated. |
| 1893 |
* Removing rings of levitation or invisibility no longer cancels the effect. |
| 1894 |
* Identify the Horn of Geryon when wielding it. |
| 1895 |
* Skeletons rot away in inventory at the same rate as on the floor. |
| 1896 |
|
| 1897 |
Gods |
| 1898 |
---- |
| 1899 |
* Greatly improved Yredelemnul. |
| 1900 |
* Nerfed TSO/Beogh's blessings of followers. |
| 1901 |
* Xom is more active and more useful in combat. |
| 1902 |
* Cleansing Flame centers on the player and deals less damage. |
| 1903 |
* Killing a holy being is sometimes avenged by TSO. |
| 1904 |
* Split Elyvilon's healing powers into "heal self" and "heal other" versions. |
| 1905 |
* Evyvilon's Lesser Healing (for pacification) does not cost piety anymore. |
| 1906 |
* Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing. |
| 1907 |
* Make Zin's retribution-summoned plagues permanent. |
| 1908 |
* Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible. |
| 1909 |
* Trog accepts kills of demons. |
| 1910 |
* Trog's Hand provides magic resistance as well as regeneration. |
| 1911 |
* Vehumet accepts undead killing for you. |
| 1912 |
* Beogh no longer accepts butchery but likes prayer over orcish remains. |
| 1913 |
* Beogh accepts more kinds of kills. |
| 1914 |
* Beogh has a non-cannibalism conduct. |
| 1915 |
* Disallow shapeshifters in orc form to become Beoghites' followers. |
| 1916 |
* Offer card descriptions when using Nemelex's Triple Draw or Stack Five. |
| 1917 |
* Enable automatic note taking for Xom effects. |
| 1918 |
|
| 1919 |
Tiles |
| 1920 |
----- |
| 1921 |
* Overhauled and improved tiles code, now using SDL. |
| 1922 |
* Added auto-sizing for font, map, and window sizes. |
| 1923 |
* Support for full screen mode and for small resolutions (800x480). |
| 1924 |
* Graphical menu improvements: some menus are clickable and show icons. |
| 1925 |
* Mouse clicks on the map when unsafe travel one square in that direction. |
| 1926 |
* Mouse-over item/monster descriptions. |
| 1927 |
* Added new and improved tiles: Pandemonium lords, draconians, randart books. |
| 1928 |
* Monster tiles include health bars. |
| 1929 |
* Added type-specific icons for jewellery, shops, and weapon brands. |
| 1930 |
* Vaults can specify floor and wall tiles in their description. |
| 1931 |
|
| 1932 |
Miscellaneous |
| 1933 |
------------- |
| 1934 |
* Greatly reduced spell ranges (both player and monster). |
| 1935 |
* For most bolts, hitting a monster reduces range by one. |
| 1936 |
* Added arena mode to watch monsters fighting other monsters. |
| 1937 |
* Fixed crashes involving "invisible/unmoving" monsters. |
| 1938 |
* Crashes leave highly informative crash dumps. |
| 1939 |
* Poison Weapon is a level 2 spell. |
| 1940 |
* Extension will also extend temporary weapon brands. |
| 1941 |
* Lua errors report the line numbers of the actual code. |
| 1942 |
* Flying can be cancelled. |
| 1943 |
* Petrify is an Enchantment/Earth spell. |
| 1944 |
* Lee's Rapid Deconstruction deals great damage to petrified monsters. |
| 1945 |
* Removed stash_tracking option, always track all stashes. |
| 1946 |
* Rewrite and clean up of (among others) beam, trap, and mutations code. |
| 1947 |
* Store code revision in save files for easier bug tracking. |
| 1948 |
* Many useful new wizard mode commands. |
| 1949 |
|
| 1950 |
|
| 1951 |
Stone Soup 0.4.5 (20090114) |
| 1952 |
--------------------------- |
| 1953 |
|
| 1954 |
* Fixed infinite loop when attempting to create randarts named after gods. |
| 1955 |
* Fixed re-do command (`) wasting a turn. |
| 1956 |
* Fixed Swap card not checking for terrain. |
| 1957 |
* Fixed corpses not appearing in Tiles inventory. |
| 1958 |
|
| 1959 |
Stone Soup 0.4.4 (20081220) |
| 1960 |
--------------------------- |
| 1961 |
|
| 1962 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 1963 |
|
| 1964 |
* Fixed assertion failure upon high-scoring death. |
| 1965 |
* Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen. |
| 1966 |
* Fixed time handling in dgl builds. |
| 1967 |
* Fixed semi-controlled Blink. |
| 1968 |
* Fixed '{' inscription. |
| 1969 |
* Fixed crash when wizmode-creating a nonexistent monster type. |
| 1970 |
* Fixed broken monster movement away from player. |
| 1971 |
* Fixed acquirement() giving Book of Bugginess. |
| 1972 |
* Fixed auto-swapping rings and amulets taking twice as long as normal. |
| 1973 |
* Fixed explosive tracers leaking information about invisible monsters. |
| 1974 |
* Fixed real/fake rakshasa identity being leaked in descriptions. |
| 1975 |
* Fixed =f inscription preventing wielding of stones. |
| 1976 |
* Fixed Spriggans being capable of wielding staves while wearing a shield. |
| 1977 |
* Fixed monsters being created with both a shield and wielding a two-hander. |
| 1978 |
* Fixed off-by-1 error when selecting starting weapon. |
| 1979 |
* Fixed bats being capable of opening/closing doors. |
| 1980 |
* Fixed Draconians getting redundant mutations. |
| 1981 |
* Fixed secondary unarmed attacks not waking sleeping monsters. |
| 1982 |
* Fixed incorrect high score calculation. |
| 1983 |
* Fixed backwards stealth check. |
| 1984 |
* Fixed recharged wands not being inscribed with zap counts. |
| 1985 |
* Fixed bad names for god-gifted unrandarts. |
| 1986 |
* Fixed crash related to running on Windows 98. |
| 1987 |
* Warn player if interlevel travel intends to take detours. |
| 1988 |
* Make multi-corpse sacrifices take 1 turn only. |
| 1989 |
* All 't' commands now take a turn. |
| 1990 |
* Shining eye now gives mutagenic chunks, eye of draining poisonous ones. |
| 1991 |
* Identify Holy Wrath brand on failed wield. |
| 1992 |
* Make Lichform discard holy wrath weapons. |
| 1993 |
* Properly disable traps in the Abyss. |
| 1994 |
* Don't allow monsters to polymorph into a unique. |
| 1995 |
* List new amount of charges when recharging identified wands. |
| 1996 |
* Don't prompt when swapping into dangerous terrain. |
| 1997 |
* Makhleb accepts collateral demon kills again. |
| 1998 |
* Only sharp weapons are now offered for butchering. |
| 1999 |
* Added an aptitudes hotkey for the book/weapon choice submenus. |
| 2000 |
* Properly allow monsters to pick up and use javelins. |
| 2001 |
* Don't apply menu colouring to Wp: and Qv: lines. |
| 2002 |
* Improved interrupted butchery behaviour. |
| 2003 |
* Saner autopickup exceptions. |
| 2004 |
|
| 2005 |
Stone Soup 0.4.3 (20080731) |
| 2006 |
--------------------------- |
| 2007 |
|
| 2008 |
* Fixed lack of mouse actions in Tiles version. |
| 2009 |
* Fixed Evaporate not working with potions of water. |
| 2010 |
* Fixed Evaporate trailing clouds before explosion. |
| 2011 |
* Fixed buggy inscription prompt. |
| 2012 |
* For DGAMELAUNCH, use gmtime() instead of localtime(). |
| 2013 |
* Only prompt for unsuitable weapons if you can see the target. |
| 2014 |
* Don't discard Stoneskin when using non-conflicting transformations. |
| 2015 |
* Allow examining items in end-game inventory and while browsing shops. |
| 2016 |
|
| 2017 |
Stone Soup 0.4.2 (20080729) |
| 2018 |
--------------------------- |
| 2019 |
|
| 2020 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 2021 |
|
| 2022 |
* Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized. |
| 2023 |
* Fixed the game crashing if PlaceInfo somehow ends up buggy. |
| 2024 |
* Fixed runaway skill training. |
| 2025 |
* Fixed vampire draining not destroying small corpses. |
| 2026 |
* Fixed player being incapable of attacking some monsters. |
| 2027 |
* Fixed Elf:1 arrival sometimes being disconnected. |
| 2028 |
* Fixed picking up runes not enabling teleport control. |
| 2029 |
* Fixed items being created in walls. |
| 2030 |
* Fixed macros not working with 0.3.4 keymaps by introducing keybinding. |
| 2031 |
* Fixed x_ and other feature hotkeys not working in the Abyss. |
| 2032 |
* Fixed not swapping with a fiery monster into a fire cloud still moving it. |
| 2033 |
* Fixed firing at enslaved monsters being impossible. |
| 2034 |
* Fixed randart bardings masquerading as boots. |
| 2035 |
* Fixed claws/ankus not being handled by the weapon option. |
| 2036 |
* Fixed maps being unable to place monsters on shallow water. |
| 2037 |
* Fixed non-potion effects taking Vampire hunger states into account. |
| 2038 |
* Fixed repeatedly interrupted butchering making no progress. |
| 2039 |
* Fixed prompting because of inappropriate weapon despite being confused. |
| 2040 |
* Fixed resistances for lava creatures. |
| 2041 |
* Weakened monster Dispel Undead. |
| 2042 |
* TSO no longer minds if you attack an evil monster in an unchivalric manner. |
| 2043 |
* TSO no longer grants permanent followers, only prolongs their existence. |
| 2044 |
* Cleansing Flame won't harm monsters if TSO would be angry about that. |
| 2045 |
* Intelligent allies can now equip themselves even if non-permanent. |
| 2046 |
* Existing ghosts are now saved back if an undead player dies on their level. |
| 2047 |
* Restrict freezing cloud to high-damage cold beams, reduce their duration. |
| 2048 |
* Reduce number of times a beam can bounce. |
| 2049 |
* Abominations created by Twisted Resurrection count as undead again. |
| 2050 |
* Don't autoswitch to randarts with the curse property as a butchering tool. |
| 2051 |
* Count chunks and blood towards decks of summoning rather than wonder. |
| 2052 |
* Show monsters sensing/seeing invisible in their 'x' description. |
| 2053 |
* Self-hit prompts now respect the player's known resistances. |
| 2054 |
* 'allow_self_target = no' no longer prevents self-targetting for area spells. |
| 2055 |
* Added chunk colour to lua eating prompt. |
| 2056 |
* Added PCRE to the source tree. |
| 2057 |
|
| 2058 |
Stone Soup 0.4.1 (20080717) |
| 2059 |
--------------------------- |
| 2060 |
|
| 2061 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 2062 |
|
| 2063 |
* Fixed crashes related to mapmark.lua. |
| 2064 |
* Fixed crash when attempting to autoinscribe non-artefacts via '{'. |
| 2065 |
* Fixed Crawl looping infinitely upon "good random choice" for Thief/Wanderer. |
| 2066 |
* Fixed crashes when selecting an item with no appropriate items in inventory. |
| 2067 |
* Fixed DOS problems with long file names. |
| 2068 |
* Fixed Tiles not working on Windows 2000 and earlier. |
| 2069 |
* Fixed targetting prompts being ignored or having the wrong result. |
| 2070 |
* Fixed item quotes causing overlong descriptions. |
| 2071 |
* Fixed vampire bat jewellery exploit. |
| 2072 |
* Fixed secondary monster attacks being branded according to their weapon. |
| 2073 |
* Fixed runes not being counted correctly in scoring. |
| 2074 |
* Fixed kills by hell effects counting as player kills. |
| 2075 |
* Fixed persistent --More-- in wizard mode. |
| 2076 |
* Fixed cold/fire always destroying all potions/scrolls on the floor. |
| 2077 |
* Fixed Portal Projectile not handling throwing nets or branded ammo correctly. |
| 2078 |
* Fixed friendly pickup toggle being inappropriately disallowed. |
| 2079 |
* Fixed known bad potions being subject to autopickup. |
| 2080 |
|
| 2081 |
Stone Soup 0.4.0 (20080714) |
| 2082 |
--------------------------- |
| 2083 |
|
| 2084 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 2085 |
|
| 2086 |
Breaks saves and bones compatibility. |
| 2087 |
|
| 2088 |
|
| 2089 |
0.4 Highlights |
| 2090 |
-------------- |
| 2091 |
* Many interface improvements. |
| 2092 |
* Greatly improved Tiles. |
| 2093 |
* Allow all sensible species/class combinations. |
| 2094 |
* Added Vampire species. |
| 2095 |
* Overhaul of the good gods. |
| 2096 |
* Smarter monsters. |
| 2097 |
|
| 2098 |
|
| 2099 |
Interface |
| 2100 |
--------- |
| 2101 |
* Overhauled key settings of a number of commands. |
| 2102 |
(See settings/034_commands.txt or press ?v while playing.) |
| 2103 |
* Added monster list for monsters in line of sight (ASCII only). |
| 2104 |
* Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.) |
| 2105 |
* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status. |
| 2106 |
* Improved butchering interface. |
| 2107 |
* Allow selection of equipment slots from '%' overview screen. |
| 2108 |
* Added coloured HP/Magic bars. |
| 2109 |
* Many new tutorial information triggers. |
| 2110 |
* Allow searching item/monster/spell/... descriptions ('?/' command). |
| 2111 |
* Allow swapping (' command) to non-weapons that need to be wielded for spells. |
| 2112 |
* Fixed weapon swap ignoring {!w}. |
| 2113 |
* Added Ctrl-D as a synonym for '~' (defining macros). |
| 2114 |
* Added commands for repeating commands ('`' and '0'). |
| 2115 |
* Added command to annotate level ('!' command). |
| 2116 |
* Stepping into lava/deep water is not possible anymore, unless confused. |
| 2117 |
* Ask for confirmation before stepping into dangerous clouds, or traps. |
| 2118 |
* Allow autotravel through clouds your character is immune to. |
| 2119 |
* Prompt when firing through allies, or doing a ranged attack TSO would punish. |
| 2120 |
* Make butchering respect distortion weapons. |
| 2121 |
* (W)ear and (P)ut on menus allow removal of equipped items. |
| 2122 |
* Arriving via stairs calls autopickup and lists items on square. |
| 2123 |
* Refuse to eat rotten meat for non-saprovorous characters. |
| 2124 |
* Added harmful effects (poison etc.) to chunk descriptions. |
| 2125 |
* Evaporate can now be cancelled during potion/direction choice. |
| 2126 |
* Portaled Projectile now allows choice of ammunition. |
| 2127 |
* Stash tracker now tracks decay of corpses/chunks, eventually removing them. |
| 2128 |
* greedy_explore now defaults to true. |
| 2129 |
|
| 2130 |
Gods |
| 2131 |
---- |
| 2132 |
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting. |
| 2133 |
* Greatly improved Beogh and Nemelex, and made Xom more interesting. |
| 2134 |
* Vehumet isn't evil anymore, and all boosts apply without prayer. |
| 2135 |
* Switch costs of Lugonu's self-banishment and leaving the Abyss. |
| 2136 |
* Removed autoprayer and option to stop prayer. |
| 2137 |
* Removed item sacrifices for all gods except Nemelex, TSO, Zin. |
| 2138 |
* Upon failed sacrifice hint on accepted item types. |
| 2139 |
* Divine summons will leave on penance, or turn hostile on abandonment. |
| 2140 |
|
| 2141 |
Characters |
| 2142 |
---------- |
| 2143 |
* Added Vampire species. |
| 2144 |
* Enable all sensible species/class combinations. |
| 2145 |
* Overhaul starting skills and equipment. |
| 2146 |
* Removed Glamour. |
| 2147 |
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18). |
| 2148 |
* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp. |
| 2149 |
* Added +1 damage bonus for orcs and dwarves throwing racial gear. |
| 2150 |
* Fixed undead being unable to smite. |
| 2151 |
* Necromutation now gives torment resistance again. |
| 2152 |
* When transforming only remove armour you can't wear while transformed. |
| 2153 |
|
| 2154 |
Items |
| 2155 |
----- |
| 2156 |
* Removed weapons of disruption, improved holy wrath. |
| 2157 |
* New weapon brand: dragon slaying, limited to Polearms. |
| 2158 |
* Fixed darts of flame/ice to actually work, add similarly branded javelins. |
| 2159 |
* Forbid (un)equipping of items with known potentially fatal stat drain. |
| 2160 |
* Make distortion only take effect on unwielding. |
| 2161 |
* Improved autotargeting for weapons of reaching. |
| 2162 |
* Disable random generation of weapons of orc slaying (allowed in randarts). |
| 2163 |
* Fixed cap acquirement misbehaviour. |
| 2164 |
* New scrolls: Holy Word, Fog. |
| 2165 |
* Removed scrolls of forgetfulness. |
| 2166 |
* Added potions of blood and coagulated blood. |
| 2167 |
* Scrolls of recharging and enchant armour now prompt for an item. |
| 2168 |
* Potions of restore ability also cancel breath delay. |
| 2169 |
* Staves and rods of the same type can now be recognized. |
| 2170 |
* Staves will autoID if your skill in the appropriate school is 4 or higher. |
| 2171 |
* Manuals are visibly different from spell books and don't prompt anymore. |
| 2172 |
* Improved artefact autoinscriptions. |
| 2173 |
* Several new pre-defined (un)randarts. |
| 2174 |
* Added message for returning weapons NOT returning. |
| 2175 |
* Equipped randarts can now actually cause berserk. |
| 2176 |
* Thrown potions of poison won't poison monsters anymore. |
| 2177 |
* Limit racial properties applying to only some fitting item types. |
| 2178 |
* Prompt when attempting to sacrifice important items. |
| 2179 |
* Fixed books in shops being noted as identified over and over again. |
| 2180 |
|
| 2181 |
Monsters |
| 2182 |
-------- |
| 2183 |
* New glyphs and colours for many monsters. |
| 2184 |
(See settings/034_monster_glyphs.txt.) |
| 2185 |
* Beefed up demon lords. |
| 2186 |
* Draconian ghosts of xl >= 7 get the shadow dragon breath attack. |
| 2187 |
* Ghosts get Dispel Undead, Freezing Cloud, etc. |
| 2188 |
* Mummy curses now only decay a random amount of a stack of potions. |
| 2189 |
* Make Snorg go berserk. |
| 2190 |
* Angels and Daevas may appear randomly in the Abyss. |
| 2191 |
* Holy monsters may turn neutral if the player follows a good god. |
| 2192 |
* Unknown mimics are now consistently treated like items. |
| 2193 |
* Changed monster resists to have several levels, like the player's. |
| 2194 |
* Removed electricity resistance from several monsters. |
| 2195 |
* Daevas now resist negative energy. |
| 2196 |
* Fixed Oklob plants being confuseable. |
| 2197 |
* Lee's Rapid Deconstruction now works against skeletal dragons. |
| 2198 |
* Changed evil/holiness/intelligence/... flags for a number of monsters. |
| 2199 |
* Improved trap handling for intelligent monsters. |
| 2200 |
* Improved control over friendly monsters. |
| 2201 |
* Smarter pickup handling. |
| 2202 |
* Implemented patrolling and monster pathfinding. |
| 2203 |
* Fixed friendlies accidentally shooting the player. |
| 2204 |
* Fixed monsters firing/reaching through walls. |
| 2205 |
* Fixed summoned monsters sharing a square with the player. |
| 2206 |
* Monsters won't enter miasma if it harms them. |
| 2207 |
* Implemented Dispel Undead for monsters. |
| 2208 |
* Fix nagas/centaurs never being generating with bardings. |
| 2209 |
* Monsters may use wands of disintegration/polymorph other (mutate the player). |
| 2210 |
* Make paralysed monsters stabbable. |
| 2211 |
* Give a message for kills out of LOS. |
| 2212 |
* No experience for killing summoned monsters. |
| 2213 |
* Give half xp for enslaved monsters dying. |
| 2214 |
* Monster blink is now (mostly) restricted to their LOS. |
| 2215 |
* Introduced fish zombies. |
| 2216 |
* Fixed several spell/invocation attacks not waking monsters. |
| 2217 |
* Improved monster shields. |
| 2218 |
* More refined monster speech. (See docs/monster_speech.txt.) |
| 2219 |
|
| 2220 |
Levels |
| 2221 |
------ |
| 2222 |
* Added transparent wall types. |
| 2223 |
* Modified Slime Pits end, guarantee rune. |
| 2224 |
* Several new vaults. |
| 2225 |
* Fixed some levels having the wrong amount of stairs. |
| 2226 |
* Fixed wonky vaults on lava etc. |
| 2227 |
* Treat adjacent doors as one (large) gate, opening/closing together. |
| 2228 |
* Player minotaurs will now map labyrinths. |
| 2229 |
* Removed amnesia traps. |
| 2230 |
* Introduced shafts. |
| 2231 |
* Added blood spattering. |
| 2232 |
|
| 2233 |
Tiles |
| 2234 |
----- |
| 2235 |
* Merged Tiles into Crawl code. |
| 2236 |
* Save files between tile and non-tile games are compatible. |
| 2237 |
* Added lots of new tiles, and corrected misdisplayed ones. |
| 2238 |
* wininit.txt is now autocreated, if missing. |
| 2239 |
* Adapted tutorial for tiles. |
| 2240 |
* Improved mouse-click inventory/dungeon interaction. |
| 2241 |
* Show travel exclusion in tile map and mini-map. |
| 2242 |
* Fixed Detect creatures revealing exact monster type. |
| 2243 |
* Mimics posing as autopickable items now get marked as such. |
| 2244 |
* Clicking on items now respects warning inscriptions. |
| 2245 |
* General improvement. |
| 2246 |
|
| 2247 |
Miscellaneous |
| 2248 |
------------- |
| 2249 |
* New scoring system. |
| 2250 |
* Train Stealth by sneaking around sleeping monsters. |
| 2251 |
* Train Traps & Doors by setting off traps. |
| 2252 |
* Disallow self-banishment via Banishment spell. |
| 2253 |
* New spell: Summon Ugly Thing. |
| 2254 |
* Replace Paralyse spell with new spell Petrify. |
| 2255 |
* Better feedback on Detect Traps. |
| 2256 |
* Identify post-mortem inventory in morgue.txt. |
| 2257 |
* Dump command also dumps level map. |
| 2258 |
* init.txt/.crawlrc allow loading of external options/macro files. |
| 2259 |
* Changed stat display to be more compact and visually appealing. |
| 2260 |
* Overhaul of ghost structure. |
| 2261 |
* Overhauled and improved the documentation. |
| 2262 |
* Outsourced a lot of text into database files. |
| 2263 |
* Lots of additional bugs squashed. |
| 2264 |
* General code clean-up. |
| 2265 |
|
| 2266 |
|
| 2267 |
Stone Soup 0.3.4 (20080129) |
| 2268 |
--------------------------- |
| 2269 |
* "Tele" status is shown when the player is about to teleport. |
| 2270 |
* Weapons of reaching cost no magic or hunger to use, do not train |
| 2271 |
Evocations, and do not hit intervening creatures when the reach |
| 2272 |
fails. |
| 2273 |
* Autopickup will attempt to pick up every item in the stack even if |
| 2274 |
previous items cannot be picked up. |
| 2275 |
* Fired missile auto-id also identifies previously fired missiles on |
| 2276 |
the floor. |
| 2277 |
* Escape hatches can be safely used even when confused or overburdened. |
| 2278 |
* Removed score bonus for escaping the dungeon without the Orb. |
| 2279 |
* Poison ammunition no longer works on sling bullets and throwing nets. |
| 2280 |
* Plants on stairs get branded. |
| 2281 |
* Drac and Ogre-Mage wanderers get shields instead of bucklers (which |
| 2282 |
they can't wear). |
| 2283 |
* Weapon swap (') will also swap to miscellaneous items. |
| 2284 |
* (f)ire will ignore wielded items, fire_items_start defaults to 'a' again. |
| 2285 |
* Passwall now issues a warning when attempting to phase through rock + stone. |
| 2286 |
* Weakened chain paralysis effects from the monster Paralyse spell and |
| 2287 |
giant eyeballs. |
| 2288 |
* Fixed poison-vulnerable monsters resisting curare. |
| 2289 |
* Fixed wands of draining not auto-identifying. |
| 2290 |
* Fixed necromutation not granting torment immunity. |
| 2291 |
* Fixed macros not being saved correctly if the key sequences include |
| 2292 |
ASCII NUL. |
| 2293 |
* Fixed buggy labyrinth maps. |
| 2294 |
* Fixed bad entry levels. |
| 2295 |
* Fixed crossbow bolts not being randomly generated. |
| 2296 |
* Fixed messages for species unable to wear helmets and boots because |
| 2297 |
of body shape. |
| 2298 |
* Fixed detect items not working if the level is magic-mapped. |
| 2299 |
* Fixed display glitches when using IBM graphics on Unix. |
| 2300 |
* Fixed monsters wielding angering randarts repeatedly going berserk. |
| 2301 |
* Fixed strawberry fields always appearing on Lair:3. |
| 2302 |
* Fixed some acquirement bugs. |
| 2303 |
* Report error messages after cleaning up curses when savefile is invalid. |
| 2304 |
* Fixed starting gear choices and kit for fighters. |
| 2305 |
* Fixed dolinks.sh script for builds on Unix. |
| 2306 |
* Fixed monster self-teleport taking 10x as long as intended. |
| 2307 |
* Fixed ice statue description. |
| 2308 |
* Fixed Crawl being unable to create directories on DOS. |
| 2309 |
|
| 2310 |
Stone Soup 0.3.3 (20071202) |
| 2311 |
--------------------------- |
| 2312 |
* Fixed crash when draconian callers try to summon drakes. |
| 2313 |
* Fixed crash when shadow creatures is cast in a labyrinth. |
| 2314 |
* Fixed crash when monster blinks onto trap and is killed by the trap. |
| 2315 |
* Fixed vampires boosting the player's maxhp. |
| 2316 |
* Fixed bad monster selection when shadow creatures is cast post-orb-pickup. |
| 2317 |
* Fixed buggy Xom mutations. |
| 2318 |
* Fixed nets not trapping monsters correctly. |
| 2319 |
* Fixed monsters being able to get past plants on level load. |
| 2320 |
* Fixed out-of-sight monsters raising dead in the player's line-of-sight. |
| 2321 |
* Fixed brand colours flooding screen in DOS. |
| 2322 |
* Returning weapons auto-id on use by monsters. |
| 2323 |
* Autobutcher respects !w inscriptions. |
| 2324 |
* Horns mutation changes helmet slot description to "restricted". |
| 2325 |
* Reintroduced Beogh penance for destroying orcish idols. |
| 2326 |
* Tutorial fixes. |
| 2327 |
* Errors in .crawlrc are reported at startup. |
| 2328 |
|
| 2329 |
Stone Soup 0.3.2 (20071110) |
| 2330 |
--------------------------- |
| 2331 |
* Fixed tiles crash when visiting shops in the stash-tracker's ^F listings. |
| 2332 |
* Reduced frequency of the Damnation card in common decks. |
| 2333 |
* Removed Batform from the Metamorphosis card. |
| 2334 |
* Fixed two broken entry vaults. |
| 2335 |
* Nets are easier to escape from / destroy, and more effective when used by |
| 2336 |
the player. |
| 2337 |
* Beogh converts are better behaved, with less message spam. |
| 2338 |
* Fixed spell power display for clarity. |
| 2339 |
|
| 2340 |
|
| 2341 |
Stone Soup 0.3.1 (20071103) |
| 2342 |
--------------------------- |
| 2343 |
* Fixed crash when targeting with show_beam = yes. |
| 2344 |
* Fixed Orb of Zot being generated in random vault. |
| 2345 |
* Fixed buggy handling of some mutations. |
| 2346 |
* Fixed penance message sequence. |
| 2347 |
* Fixed turn-loss when canceling prayer request. |
| 2348 |
* Fixed -morgue option not creating the morgue directory. |
| 2349 |
|
| 2350 |
|
| 2351 |
Stone Soup 0.3.0 (20071031) |
| 2352 |
--------------------------- |
| 2353 |
|
| 2354 |
Disclaimer: These are merely the highlights, not an exhaustive list of changes. |
| 2355 |
|
| 2356 |
Characters |
| 2357 |
---------- |
| 2358 |
* Removed Hill Dwarf and Elf species. |
| 2359 |
* Demigods lose fast metabolism, get better stat gain. |
| 2360 |
* Kenku can kick with their taloned feet, and can fly faster than |
| 2361 |
normal when lightly burdened. |
| 2362 |
* Kenku and merfolk get an evasion bonus when in their element. |
| 2363 |
* Demonspawn get a bonus with demonic weapons. |
| 2364 |
|
| 2365 |
Gods |
| 2366 |
---- |
| 2367 |
* New god: Beogh, god of Orcs. |
| 2368 |
* Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru. |
| 2369 |
* No need to pray to dedicate kills. |
| 2370 |
* Nemelexites no longer need a portable altar in order to sacrifice |
| 2371 |
objects. |
| 2372 |
* Nemelexites are granted various deck manipulation abilites as they |
| 2373 |
gain piety. |
| 2374 |
* [1761974] Trog gets a Burn Books ability. |
| 2375 |
* [1754125] Trog's Hand and Brothers in Arms replace Might and Haste. |
| 2376 |
* Elyvilon: Destroy Weapon ability replaces weapon sacrifices. |
| 2377 |
* Okawaru loses Minor Healing. |
| 2378 |
* Gods won't accept sacrifices of rotten corpses. |
| 2379 |
* Good gods no longer punish for unintended draining. |
| 2380 |
* Different messages now indicate piety gain for offered items. |
| 2381 |
|
| 2382 |
Items |
| 2383 |
----- |
| 2384 |
* New missiles: javelins, sling bullets and throwing nets. |
| 2385 |
* Throwing weapons may be generated with the "returning" brand. |
| 2386 |
* [1756363] New potion: potion of resistance. |
| 2387 |
* [1744612] Introduced weapons of returning. |
| 2388 |
* [1789869] Items which the player sees a monster use become |
| 2389 |
identified if they have an obvious effect. |
| 2390 |
* Artefact jewellery doesn't autoid anymore, instead "obvious" changes |
| 2391 |
and abilities give a message. |
| 2392 |
* [1768865] Added inscription prompt when viewing items. |
| 2393 |
* Viewing via inventory listing won't leave the inventory. |
| 2394 |
* [1735752] Autoinscribe wands with zap count. |
| 2395 |
* Added autoinscriptions for items used by monsters. |
| 2396 |
* Warning inscriptions now actually work for all advertised commands |
| 2397 |
([1795568] !r now prevents scrolls from being read.) |
| 2398 |
* [1793698] In the item selection menu, pressing "." will toggle the |
| 2399 |
selection of the item after the previously selected item. |
| 2400 |
* [1783003] More menu sorting methods, and fixed jewellery sorting bug. |
| 2401 |
* Book shops are less likely to stock duplicate copies. |
| 2402 |
* [1746014] Added command to cycle through ammunition when 'f'iring. |
| 2403 |
|
| 2404 |
Monsters |
| 2405 |
-------- |
| 2406 |
* Abominations created by Twisted Resurrection now count as undead. |
| 2407 |
* Increased spawning rate after picking up the Orb. |
| 2408 |
* Berserked monsters attack nearby enemies and ignore ally commands. |
| 2409 |
* Monsters confused by you that kill themselves or others now give xp. |
| 2410 |
* [1779770] Monsters taking stairs are created according to stair |
| 2411 |
destination. |
| 2412 |
* Monster descriptions are shorter when looking at them with 'x' and |
| 2413 |
targeting. |
| 2414 |
* Unflasked efreets are permanent |
| 2415 |
* Mummy priests and greater mummies now have high intelligence. |
| 2416 |
|
| 2417 |
Levels |
| 2418 |
------ |
| 2419 |
* Added portal vaults, specifically bazaars. |
| 2420 |
* Labyrinths look much different now. |
| 2421 |
* Changed rock stairs to escape hatches. |
| 2422 |
* New trap type: net trap. |
| 2423 |
* Added several new vault maps. |
| 2424 |
* Monster generation rate in the Vestibule drops with time spent in |
| 2425 |
the Vestibule. |
| 2426 |
* Fixed sealed rooms being generated in the Vaults. |
| 2427 |
|
| 2428 |
Interface |
| 2429 |
--------- |
| 2430 |
* [1772497] runrest_ignore_monster can be used to ignore distant mosters |
| 2431 |
when running, resting or exploring. |
| 2432 |
* Filter talk and sound channels from interrupting resting |
| 2433 |
* Filter information from examining your surroundings from message history |
| 2434 |
* Three new informational-only hunger states: near starving, very hungry |
| 2435 |
and very full. |
| 2436 |
* Added pickup.lua for smarter autopickup |
| 2437 |
* Added trap_item_brand for traps hidden by items |
| 2438 |
* Added visible beam path for targetting |
| 2439 |
* Added warning when trying to fight wielding a non-weapon |
| 2440 |
* Interlevel travel also allows travelling to entrances of branches |
| 2441 |
* Polearms can be used to attack monsters submerged in shallow water using |
| 2442 |
Ctrl+direction when adjacent. |
| 2443 |
* Added support for Unicode glyphs in Unix. |
| 2444 |
* Large viewport support for terminals larger than 80x24 if the |
| 2445 |
view_max_width and view_max_height options are set. |
| 2446 |
* Quit prompt needs "Yes" to confirm. |
| 2447 |
|
| 2448 |
Miscellaneous |
| 2449 |
------------- |
| 2450 |
* Crawl needs Lua - Lua 5.1 sources are included with the Crawl sources. |
| 2451 |
* Monster, spell and feature descriptions and monster dialogue are now |
| 2452 |
loaded from text files. |
| 2453 |
* [1777426] Explosions can no longer pass through walls. |
| 2454 |
* Invisibility is more useful. |
| 2455 |
* User Lua scripts now have limits on CPU usage and memory use and are safer |
| 2456 |
to use on public servers. |
| 2457 |
* Fixed DOS glitches. |
| 2458 |
* Game time reported by Crawl clamps time-per-move at 5 minutes. |
| 2459 |
* More fixes for Crawl to play well with dgamelaunch. |
| 2460 |
|
| 2461 |
|
| 2462 |
Stone Soup 0.2.7 (20070611) |
| 2463 |
--------------------------- |
| 2464 |
* Pandemonium unique demons (Cerebov et al.) were not being generated, fixed. |
| 2465 |
* Banishment converted any dungeon feature under the player to floor, fixed. |
| 2466 |
|
| 2467 |
Stone Soup 0.2.6 (20070606) |
| 2468 |
--------------------------- |
| 2469 |
* Fixed travel cache corruption when visiting Abyss/Lab/Pan. |
| 2470 |
* Fixed clouds being hidden by submerged monsters. |
| 2471 |
* Fixed bogus item flags being set on distilled potions. |
| 2472 |
* Fixed kenku getting permanent levitation if already levitating when |
| 2473 |
levelling up to XL 15. |
| 2474 |
* Fixed special damage messages being produced for monster vs monster fights |
| 2475 |
that are not in LOS. |
| 2476 |
* Fixed monsters not being shown on the view until one turn after being |
| 2477 |
generated. |
| 2478 |
* Removed "You mutate" messages, changed default colour for mutation channel |
| 2479 |
to light red. |
| 2480 |
* Delays were taking more turns than intended, fixed. |
| 2481 |
|
| 2482 |
Stone Soup 0.2.5 (20070512) |
| 2483 |
--------------------------- |
| 2484 |
* Fixed broken travel cache. |
| 2485 |
* Applied Debian patch (Guus Sliepen). |
| 2486 |
* Fixed paralysis cancelling monster levitation. |
| 2487 |
* Combat grammar and out-of-sight combat message fixes. |
| 2488 |
* Small chance of sealed entry vaults eliminated. |
| 2489 |
* Moths of wrath regain rage attack. |
| 2490 |
* Fixed pulsating lump mutation attack. |
| 2491 |
* Waypoints can be deleted. |
| 2492 |
* Acquirement handles books of minor magic and conjuration correctly. |
| 2493 |
* Orcs and goblins may get blowguns. |
| 2494 |
|
| 2495 |
Stone Soup 0.2.4 (20070408) |
| 2496 |
--------------------------- |
| 2497 |
* Fixed another instance of monsters inheriting enchantments from other |
| 2498 |
monsters. |
| 2499 |
* Fixed detect creatures and items not working. |
| 2500 |
* Fixed hydra decapitation not being credited correctly. |
| 2501 |
|
| 2502 |
Stone Soup 0.2.3 (20070407) |
| 2503 |
--------------------------- |
| 2504 |
* Fixed shapeshifter enchantment crash. |
| 2505 |
* Cleaned up monster enchantment handling loop to prevent further crashes. |
| 2506 |
|
| 2507 |
Stone Soup 0.2.2 (20070406) |
| 2508 |
--------------------------- |
| 2509 |
* Fixed crashes (enchantment timeout and bouncing beams). |
| 2510 |
* Monsters with AF_DISEASE can now sicken other monsters, not just the player. |
| 2511 |
* Jellies resist acid spit. |
| 2512 |
* DOS and Windows builds pause after displaying fatal error message. |
| 2513 |
* Monster kills are noted before the player is awarded experience for the kill. |
| 2514 |
* Monster-quaffed healing now cures confusion, rotting, poison and disease. |
| 2515 |
* Fixed buggy labyrinths. |
| 2516 |
* Bogus cantrips could be used by friendly monsters, fixed. |
| 2517 |
* Fixed bugs in spellcasting skill training. |
| 2518 |
* message_colour can now mute individual messages. |
| 2519 |
* Fixed item-jump hotkeys in targeting. |
| 2520 |
* Fixed buggy monster missile tracers. |
| 2521 |
* Undead/demonic monsters can't pick up holy brands. |
| 2522 |
* Player centaurs are faster (close to monster centaurs). |
| 2523 |
* Fixed bogus beam names for uniques' breath weapons. |
| 2524 |
* Fixed buggy targeting for Sandblast and Bone Shards. |
| 2525 |
* Ensorcelled hibernation lasts at least one turn. |
| 2526 |
|
| 2527 |
Stone Soup 0.2.1 (20070402) |
| 2528 |
--------------------------- |
| 2529 |
* Fixed electric golems getting too much damage against shock-resistant |
| 2530 |
characters. |
| 2531 |
* Fixed vampiric draining targeting. |
| 2532 |
* Fixed monster dialogue grammar. |
| 2533 |
* Fixed EV penalty for nagas and centaurs. |
| 2534 |
* Fixed tutorial reporting corpse availability for corpses not in view. |
| 2535 |
* Fixed a possible buffer overflow when reading saves. |
| 2536 |
* Fixed sporadic crash when a poisoned monster with other enchantments dies |
| 2537 |
from poison. |
| 2538 |
* Fixed description for staff of wizardry. |
| 2539 |
* Reinstated old behaviour of -macro option for Crawl compiled with |
| 2540 |
-DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH). |
| 2541 |
|
| 2542 |
Stone Soup 0.2 (20070401) |
| 2543 |
------------------------- |
| 2544 |
* Save and bones files formats changed, incompatible with 0.1.x. |
| 2545 |
* Added a game tutorial. |
| 2546 |
* More vaults and special level layouts. |
| 2547 |
* New evasion model (from 4.1.2). |
| 2548 |
* Revamped dungeon overview and character information screens. |
| 2549 |
* Targeting interface keymaps changed. |
| 2550 |
* 'v' examines monsters, items, etc., '?' gives help. |
| 2551 |
* -macro option now specifies a directory, not the macro file. |
| 2552 |
* Item colours changed. |
| 2553 |
* Deeper dungeon levels can have multiple player ghosts. |
| 2554 |
* Rods of striking also get magic reservoirs. |
| 2555 |
* Removed unpoisoned needles and blowguns of venom. |
| 2556 |
* Stash search also finds altars and portals. |
| 2557 |
* Mutation and species abilities cleanup. |
| 2558 |
* Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. |
| 2559 |
* Low-HD monsters are less likely to give piety when killed. |
| 2560 |
* Fixed Pandemonium demons getting only magic dart. |
| 2561 |
* Character names can now include spaces, dashes and periods. On Unix, |
| 2562 |
character names can also end with a digit. |
| 2563 |
* Adjusted beam to-hit calculation. |
| 2564 |
* Weapons animated by Tukima's Dance are now considered thrown for autopickup |
| 2565 |
purposes. |
| 2566 |
* Crawl now tries to show error messages after curses cleanup, or before |
| 2567 |
initialisation so that the user can see the error. :-) |
| 2568 |
* Reduced orange statue attack speed. |
| 2569 |
* Windows builds no longer use SHORT_FILE_NAMES. |
| 2570 |
* In-game help browser. |
| 2571 |
* Greedy explore now works in Pandemonium. |
| 2572 |
* Stash tracker now also tracks item inscriptions. |
| 2573 |
* Many item stacking bugs fixed. |
| 2574 |
* Artifacts are described as such when (v)iewed. |
| 2575 |
* The Hat of the Alchemist is now a real wizard hat, not a helmet. |
| 2576 |
* Fixed identify not clearing empty inscription. |
| 2577 |
* Fixed broken fear behaviour for monsters. |
| 2578 |
* Shop purchase asks for confirmation. |
| 2579 |
* Minor tweaks to some unrand artifacts. |
| 2580 |
* Gourmand contaminated -> clean effect is also gradual now. |
| 2581 |
* Searching is more effective. |
| 2582 |
* New god: Lugonu, god of the Void. |
| 2583 |
* Armour training tweaks. |
| 2584 |
* Full herbivorousness now happens only at level 3 of the mutation. |
| 2585 |
* Incremental butchering works now. |
| 2586 |
* Poisoned arrows are more likely to give snakes than before with |
| 2587 |
sticks-to-snakes. |
| 2588 |
* Cannot shop while berserk. |
| 2589 |
* Fixed some monster movement bugs. |
| 2590 |
* Spriggans now start with slow metabolism and extra food, but are herbivores. |
| 2591 |
* Assassins have a chance of starting with a few curare-tipped needles. |
| 2592 |
* Rods are more common. |
| 2593 |
* stop_travel messages can also stop run/rest, if the message interrupt is |
| 2594 |
disabled for run/rest. |
| 2595 |
* Better handling of monster-comes-into-view messages. |
| 2596 |
* Zin will reliably feed you if you have sufficient piety and are starving. |
| 2597 |
* Travel is no longer interrupted by submerged monsters. |
| 2598 |
* Travel is no longer interrupted by an invisible monster missing you. |
| 2599 |
* Blinking/teleporting monsters can no longer land on the player's square. |
| 2600 |
* Fixed Abyss banishment crash. |
| 2601 |
* Monster resists were not taking randarts into account in some cases. |
| 2602 |
* Better handling for travel_delay = -1. |
| 2603 |
* Monsters using draining or hellfire are M_EVIL and take damage from cleansing |
| 2604 |
flame. |
| 2605 |
* Show monster paralysis status when examined. |
| 2606 |
* Carrying capacity shown in inventory menus is now maximum unburdened carrying |
| 2607 |
capacity, not absolute maximum. |
| 2608 |
* Flying monsters no longer avoid mechanical traps. |
| 2609 |
* Items dropped onto an altar while praying will be sacrificed. |
| 2610 |
* Jellies can no longer eat artifacts. |
| 2611 |
* Enabling delay_message_clear uses a scrolling message window. |
| 2612 |
* Fixed bug where statues could move around. |
| 2613 |
* Added temporary pain-brand spell "Excruciating Wounds". |
| 2614 |
* Fixed duplicated scroll labels. |
| 2615 |
* Friendly monsters should not flee from the player. |
| 2616 |
* Fixed detect creatures revealing monster identities in notes. |
| 2617 |
* Fixed level-map crashes on large terms. |
| 2618 |
* no_dark_brand defaults to true, since the option is otherwise too obscure to |
| 2619 |
find (and the problem it addresses is widespread on Unix terms). |
| 2620 |
* Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw |
| 2621 |
cursors on black/darkgrey spaces. |
| 2622 |
* Summon horrible things now produces temporary summons. |
| 2623 |
* Monster abjuration is weaker. |
| 2624 |
* Deflect missiles is less effective. |
| 2625 |
* Unseen horrors no longer resist electricity. |
| 2626 |
* Greedy explore now tries to handle mimics like the items they imitate. |
| 2627 |
* Dungeon builder guarantees that at least one downstair is reachable |
| 2628 |
from the upstair on D:1, unless there is an enclosed entry vault. |
| 2629 |
* Hydras get their full attack round vs other monsters. |
| 2630 |
* Monsters fighting hydras can chop off heads if using suitable weapons/claws. |
| 2631 |
* Interlevel travel handles branch entries and exits more intelligently. |
| 2632 |
* Added wizmode &~ to instant travel to any level to test special levels. |
| 2633 |
* Messages can be coloured individually using pattern matches with the |
| 2634 |
message_colour option. |
| 2635 |
* Monsters dying to friendlies' poison, or damaging clouds are now |
| 2636 |
correctly attributed as collateral kills. |
| 2637 |
|
| 2638 |
Stone Soup 0.1.7 (20061231) |
| 2639 |
--------------------------- |
| 2640 |
* Fixed missing cursor in controlled-teleport screen. |
| 2641 |
* Fixed semi-controlled blink. |
| 2642 |
* Fixed the Shining One and Zin being angered by the deaths of their minions |
| 2643 |
in combat. |
| 2644 |
* Fixed friendlies being angered by bolts that they are immune to. |
| 2645 |
* Fixed notes not noting zombies correctly. |
| 2646 |
* Backported greedy explore from 0.2. |
| 2647 |
* New Temple levels. |
| 2648 |
|
| 2649 |
Stone Soup 0.1.6 (20061219) |
| 2650 |
--------------------------- |
| 2651 |
* Fixed Pandemonium demonlords (Cerebov and friends) not getting the |
| 2652 |
right runes. |
| 2653 |
* Added sartak's logfile patch and -scorefile option. |
| 2654 |
* Crawl can now read scorefile from stdin for use with -[vt]scores. |
| 2655 |
* Crawl can handle logfiles with -[vt]scores. |
| 2656 |
* Fixed hilight: brand being misapplied on curses. |
| 2657 |
* Shopping display cleaned up, less prone to breakage on nonstandard |
| 2658 |
term sizes. |
| 2659 |
* Fixed inconsistent application of inscripted hotkeys. |
| 2660 |
* Fixed batty cursor syndrome on Windows and Unix. |
| 2661 |
* Added DGAMELAUNCH #ifdef conditional to make Crawl play better when |
| 2662 |
run with dgamelaunch. |
| 2663 |
* Crawl now handles SIGHUP by saving the game and exiting. |
| 2664 |
|
| 2665 |
Stone Soup 0.1.5 (20061205) |
| 2666 |
--------------------------- |
| 2667 |
* Fixed crash when multidropping a worn cloak and worn body armour, in |
| 2668 |
that order, with easy_armour enabled. |
| 2669 |
* Fixed labyrinths and the abyss being semi-mappable. |
| 2670 |
* Fixed item name corruption when displaying long names with ;. |
| 2671 |
* [1605400] Fixed inability to wield stuff when using auto_list and |
| 2672 |
not carrying any weapons/staves. |
| 2673 |
|
| 2674 |
Stone Soup 0.1.4 (20061128) |
| 2675 |
--------------------------- |
| 2676 |
* Sif Muna piety no longer wraps around. |
| 2677 |
* LOS speedup. |
| 2678 |
* Level compiler now reads splev.des and vaults.des when Crawl starts up. |
| 2679 |
* [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). |
| 2680 |
* Fixed more hiscores segfaults. |
| 2681 |
* List of saved games is sorted by experience. |
| 2682 |
* [1601205] */' now work to jump to stashes in the level-map. |
| 2683 |
* [1581184] Fixed rotting meat/corpses being visible outside LOS. |
| 2684 |
* [1601595] Lava smokes, swamp shallow water tends to mist. |
| 2685 |
* Fixed 1594106: innate abilities were not being dumped. |
| 2686 |
* Implemented 1601227, pickup_mode. |
| 2687 |
* [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. |
| 2688 |
* [1601349] Fixed LOS not affecting square the player stands on. |
| 2689 |
* [1599883] Interlevel travel now makes a best effort to avoid excludes. |
| 2690 |
* Added tty colours to levdes syntax highlight script. |
| 2691 |
* Set shallowest depth for farm_and_country to 16. |
| 2692 |
* Implemented 1601230: sort_menus can now be of the form auto:5 (the default), |
| 2693 |
in which case categories with >= 5 items will be sorted. |
| 2694 |
* Implemented 1601277: 'f' is an alias for 't' during targeting. |
| 2695 |
* [1601161] Adjusted statue stats. |
| 2696 |
* Monster enchantment power is now 4*HD instead of -1. |
| 2697 |
* Added draconian descriptions. |
| 2698 |
* Draconian shifters and callers are a little more powerful. |
| 2699 |
* Implemented 1601016: better menu titles for wield and throw. |
| 2700 |
* Implemented 1601061: better messages for extending might/invisibility. |
| 2701 |
* Player status now also shows burden. |
| 2702 |
* Clean up speed mutation messages for nagas. |
| 2703 |
* Let golden draconians know that they resist acid. |
| 2704 |
* Gold can no longer be dropped. |
| 2705 |
* [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. |
| 2706 |
* Fixed cursor behaviour on Windows. |
| 2707 |
* [1600189] Mummy restoration doesn't use mp or turn when it does nothing. |
| 2708 |
* Yellow draconians get rapid-fire spit again. |
| 2709 |
* Fixed 160093: too many shield interaction messages. |
| 2710 |
* Amulets of warding provides one level of negative energy resistance. |
| 2711 |
* Negative energy resistance cuts torment damage by 10% per level. Amulets of |
| 2712 |
warding also confer one level of NE resistance. |
| 2713 |
* Implemented 1599765, no wield messages while autobutchering. |
| 2714 |
* Fixed 1599805 - Xom rekilling dead monsters with lightning. |
| 2715 |
* [1597595] Show inventory weight summary in drop menu. |
| 2716 |
* Macros are created and saved from ~. |
| 2717 |
* [1598730] Fixed monster inventory scrambling. |
| 2718 |
|
| 2719 |
Stone Soup 0.1.3 (20061116) |
| 2720 |
--------------------------- |
| 2721 |
* Updated documentation and reorganised the manual. |
| 2722 |
* Jewellery puton/remove interface can now automatically remove amulets and |
| 2723 |
rings before wearing new jewellery. |
| 2724 |
* Rings/staves of wizardry give a bigger boost to spell success rates. |
| 2725 |
* [1594109] Fixed bad messages when trying to animate a weapon if no weapon is |
| 2726 |
wielded. |
| 2727 |
* [1589854] Orange and silver statues are now monsters. |
| 2728 |
* [1593356] Fixed ghouls being able to mutate. |
| 2729 |
* Fixed undead decomposing from mutation only if wearing an amulet of resist |
| 2730 |
mutation. |
| 2731 |
* [1593318] Rearranged skills display for ranged combat and unarmed combat. |
| 2732 |
* [1593089] Escape can be used to break out of sequential pickup prompt in |
| 2733 |
addition to 'q'. |
| 2734 |
* Curare-tipped needles are more fragile than ordinary needles. |
| 2735 |
* [1592629] \ now shows item identification knowledge in shops. |
| 2736 |
* [1592521] Fixed the invisibility check for tracer beams to produce nicer |
| 2737 |
results. |
| 2738 |
* Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. |
| 2739 |
* [1591152] Fixed macros being able to infinite loop. |
| 2740 |
* makefile.lnx renamed to makefile.unix. |
| 2741 |
* [1578169] More intelligent messages when monsters hit themselves. |
| 2742 |
* [1591105] Invisible monsters can no longer 'gesture wildly.' |
| 2743 |
* Added an option, increasing_skill_progress (default false), which if true |
| 2744 |
makes skills display in increasing percentiles. |
| 2745 |
* [1591103] Fixed incorrect no-damage messages with vorpal brands. |
| 2746 |
* [1590656] Fixed bad claw message. |
| 2747 |
* [1591269] Dissection failure hints why without easy_butcher. |
| 2748 |
* [1585863] Added a level compiler. |
| 2749 |
* [1589868] Lightning grounds on metal walls; fire/cold reflect off green |
| 2750 |
crystal. |
| 2751 |
* [1588662] Let the player know why they didn't pass out after berserking. |
| 2752 |
* [1589824] Long messages were being truncated. |
| 2753 |
* [1587182] Eliminated possibility of murky clear potions. |
| 2754 |
* [1588587] Amulets of resist corrosion also reduce acid damage. |
| 2755 |
* [1585820] Lowered skill penalties for player draconian colours. |
| 2756 |
* [1589141] Mimics can no longer push player off stairs. |
| 2757 |
* [1588831] Fixed poison frost/flame beams from blowguns being useless. |
| 2758 |
* [1581270] Amulet of the gourmand refactoring: |
| 2759 |
- When hungry, only converts contaminated chunks to clean. |
| 2760 |
- When not hungry, converts contaminated to clean, and provides nutrition |
| 2761 |
based on how long it's been worn, the effects maxing at 200 turns with |
| 2762 |
AotG. Maybe we should increase this further. |
| 2763 |
- Rotten chunks will sicken susceptible races even with AotG. |
| 2764 |
- Appropriate flavour messages for chunk taste. |
| 2765 |
- Changed description of AotG. |
| 2766 |
* Beam code rewritten. |
| 2767 |
* Line-of-sight code rewritten. |
| 2768 |
* [1584969] Allow the user to cancel out of a spell at targeting prompt without |
| 2769 |
losing the turn. |
| 2770 |
* [1581221] When taking a low-hp note, also mention what caused the hp loss. |
| 2771 |
* Chain lightning is a little more powerful. |
| 2772 |
* Shields can be worn/taken-off faster. |
| 2773 |
* Nemelex has a small chance of giving piety even for junk. |
| 2774 |
* [1586069] Fixed player yellow draconians not having a BWpn delay. |
| 2775 |
* [1585811] Fixed inability to generate fixedarts. |
| 2776 |
* [1585793] Increased frequency of altars and mini-temples. |
| 2777 |
* Fixed multidrop not remembering previously selected items that were |
| 2778 |
not dropped. |
| 2779 |
* Okawaru is less eager to shower missiles on the player. |
| 2780 |
* Slightly upped MR for draconians and death drakes. |
| 2781 |
* [1571251] Added a character picker to select existing savefiles. |
| 2782 |
* [1580955] Fixed mesclr() not happening for keypad action in DOS. |
| 2783 |
* [1581536] Monsters won't break fleeing if hit by missiles. |
| 2784 |
* [1578124] Additional help for level-map. |
| 2785 |
* [1581418] Curse toes are now visibly different from curse skulls. |
| 2786 |
* [1581730] Monster draconians can now have a base colour + skill title. |
| 2787 |
* [1578847] Summoned unholies are hostile to worshippers of good. |
| 2788 |
* [1567659] Ammo can ID through use. |
| 2789 |
* [1574591] Wait for one second after hinting "a fine choice". |
| 2790 |
* [1576514] Bees could cause bad fight messages. |
| 2791 |
* [1578752] Better handling of init.txt locations. |
| 2792 |
* [1581210] Draconians go to Zot, deep elves leave. |
| 2793 |
* [1571320] Ghost names were being truncated badly. |
| 2794 |
* [1571272] Ignore rod-recharge MP fluctuation while resting. |
| 2795 |
* [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. |
| 2796 |
* Changed autopickup default to be the same as in the standard init.txt. |
| 2797 |
* [1579636] Fixed notes being generated after death. |
| 2798 |
* [1565579] [1565575] Rods and missile launchers work with shields. |
| 2799 |
* [1574462] Fixed labyrinth files not being deleted correctly. |
| 2800 |
* [1577066] If all items on a square are squelched, the squelch is ignored. |
| 2801 |
* [1563661] Character dump section order is now configurable with dump_order. |
| 2802 |
* Updated keyboard help screen. |
| 2803 |
* [1575175] Fixed orcs getting elven and dwarvish equipment. |
| 2804 |
* [1575517] Fixed broken colouring on rod spell screen. |
| 2805 |
* Piety gain works normally in the temple again. |
| 2806 |
* [1571342] Fixed bad grammar for rotting meat. |
| 2807 |
* Stash-tracking defaults to "explicit", rather than "none". |
| 2808 |
* Accept g as an alternative key to go into the pickup menu. |
| 2809 |
* Superior submerge behaviour for monsters in fountains. |
| 2810 |
* Fixed acquirement giving bad items (specifically with barding.) |
| 2811 |
* [1571334] Fixed clumsy titles: "Master of Thousand Battles", |
| 2812 |
"Master of Arcane". |
| 2813 |
* Lochaber axes now get correct combat messages. |
| 2814 |
* [1563548] Escape dumps you out of both menu and prompt. |
| 2815 |
* [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus |
| 2816 |
give no benefits when dying. |
| 2817 |
* [1571276] Altar cards don't look for a better spot. |
| 2818 |
* Import of (most of) 4.1's view code. |
| 2819 |
* Spriggans are told that they are fast. |
| 2820 |
* [1567636] Made the Orcish Mines entrance message more informative. |
| 2821 |
* [1568413] Conjurers and wizards get to choose their starting spellbook. |
| 2822 |
* [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their |
| 2823 |
starting inventory. |
| 2824 |
* [1563668] Travel respects easy_open. |
| 2825 |
* Added a better go-to-hell message when attempting to cast Swiftness in water. |
| 2826 |
* Berserkers now have stealth 0. |
| 2827 |
* 4.1 import: better messages when gaining skills, better '@' report. |
| 2828 |
* [1567625] Moths++. |
| 2829 |
* Ctrl-C is handled better on DOS and Windows. |
| 2830 |
* [1567688] Change Ogre starting weapon from club to ancus. |
| 2831 |
* [1567482] Capped wands of hasting at 9 charges. |
| 2832 |
* [1567674] Description change for wands of disintegration. |
| 2833 |
* [1567652] Empty wands are marked [empty]. |
| 2834 |
* [1567641] Butchery asks you to pick a corpse before switching weapons. |
| 2835 |
* [1567621] Warning if corpse rots during dissection. |
| 2836 |
* [1567613] Removed CMD_OBSOLETE_INVOKE. |
| 2837 |
* [1564899] Added "Power" column for spells screen. |
| 2838 |
* [1566657] Rings of teleportation are now pricier. |
| 2839 |
* [1566759] Fixed merfolk getting duplicate messages when entering water. |
| 2840 |
* [1566652] Fixed control teleport being noted in the dump even if unIDed. |
| 2841 |
|
| 2842 |
Stone Soup 0.1.2 (20060927) |
| 2843 |
--------------------------- |
| 2844 |
* Fixed shift-running and /-running on Windows and Unix. |
| 2845 |
* Giant (spiked) clubs were wieldable by almost everybody, fixed. |
| 2846 |
* Fixed giant clubs not producing brown snakes with sticks-to-snakes. |
| 2847 |
* Refixed Sif Muna piety gain - was much too fast. |
| 2848 |
* Weapon properties are closer to 4.0. |
| 2849 |
* Included Elethiomel's key help page on ? |
| 2850 |
|
| 2851 |
Stone Soup 0.1.1 (20060926) |
| 2852 |
--------------------------- |
| 2853 |
* The Inscriptions patch joins the party (minus keybindings changes). |
| 2854 |
* Applied Matthew Cline's additions to the Inscriptions patch: more notes on |
| 2855 |
monsters, auto-notes based on messages, etc. |
| 2856 |
* Jewellery names now note uncursed status correctly (if rather verbosely) |
| 2857 |
* Curare-tipped needles are rarer. |
| 2858 |
* The appropriate monsters resist curare effects. |
| 2859 |
* Okawaru no longer protects you from harm. |
| 2860 |
* Rods are generated with smaller mana reservoirs (max 14MP). |
| 2861 |
* Draconians are slightly weaker. Groups of draconians are smaller and more |
| 2862 |
homogeneous. |
| 2863 |
* Sif Muna piety training is easier. |
| 2864 |
* Sif Muna now has Channel Energy; Vehumet does not. |
| 2865 |
* Okawaru is less aggressive about spamming missile gifts. |
| 2866 |
* Fixed Ctrl+move ignoring confusion. |
| 2867 |
* Fixed broken keypad handling in level-map on DOS. |
| 2868 |
* Fixed jelly pits appearing at low levels. |
| 2869 |
* Added % command to show resists and other useful statistics. |
| 2870 |
* Fixed bad flaming/freezing brands on missile launchers (reported by |
| 2871 |
Rubinstein). |
| 2872 |
* Miscast effect explosions now always hit |
| 2873 |
* Fixed fireballs (and other explosions) being blocked by shields. |
| 2874 |
* Thrown needles are very inaccurate. |
| 2875 |
* Plain old elves are now of the correct intelligence. |
| 2876 |
* Scrolls of immolation can't burn themselves up. |
| 2877 |
* Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. |
| 2878 |
* Fixed jelly-splitting bugs. |
| 2879 |
* Fixed splashed acid corroding items that shouldn't corrode. |
| 2880 |
* Revised wand pricing in shops. |
| 2881 |
* Fixed Book of Earth containing spells it shouldn't. |
| 2882 |
* Stuff dropped in lava/deep water will now sleep with the fishes. Er, be |
| 2883 |
destroyed. |
| 2884 |
* Autoprayer will not pray at altars. |
| 2885 |
* Water elementals can now move around as intended and can be summoned on blue |
| 2886 |
fountains. |
| 2887 |
* Vorpal launchers do a little more damage. |
| 2888 |
* Fixed monsters not benefiting from vorpal launchers. |
| 2889 |
* Fixed kill listing bugs on DOS. |
| 2890 |
* Quasits can now be generated. |
| 2891 |
* "Glow" status is now shown correctly. |
| 2892 |
* Demonspawn can get mutations while transformed. |
| 2893 |
* Monsters polymorphing into invisible monsters will be seen correctly by |
| 2894 |
players with see invisible. |
| 2895 |
* You now cannot read-identify scrolls of paper if you have three levels of |
| 2896 |
blurry vision. |
| 2897 |
* Acquirement grants more gold. |
| 2898 |
* Airstrike does more damage to flying monsters |
| 2899 |
* Shop items are coloured to indicate affordability. |
| 2900 |
* You can now cast spells in capital-lettered slots. |
| 2901 |
* Flying/levitating characters take half-damage from static discharge. |
| 2902 |
* Yellow wasps are less lethal. |
| 2903 |
* Items can be inscribed with =k to ignore them. Ignorance is rather powerful. |
| 2904 |
* Trolls cannot use claws for butchery when transformed. |
| 2905 |
* Putting on rings no longer prompts for left/right finger, rings always go |
| 2906 |
onto left finger first if both fingers are available. |
| 2907 |
* 'v' now also displays launcher stats. |
| 2908 |
* Fixed bug with monsters trying to use blink as a beam spell when out of player |
| 2909 |
LOS. |
| 2910 |
* 'A' screen now notes speed of centaurs and nagas. |
| 2911 |
* \ command display is now much tidier. |
| 2912 |
* Fixed horns mutation interaction with headgear. |
| 2913 |
* Summoner ghosts get regular summon small mammals, not vampire small mammal |
| 2914 |
summon. |
| 2915 |
* Added death drake description. |
| 2916 |
|
| 2917 |
Stone Soup 0.1 (20060918) |
| 2918 |
------------------------- |
| 2919 |
* Enhancer staves boost spell power only, not success rates |
| 2920 |
* Chain lightning (level 8) replaces Orb of electrocution. |
| 2921 |
* Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled |
| 2922 |
Blink). |
| 2923 |
* Sif Muna piety increases only when training spell skills |
| 2924 |
* Okawaru gives gifts of ammunition. |
| 2925 |
* Detect creatures is somewhat inaccurate; level-map is cleared before DC. |
| 2926 |
* The Shining One doesn't protest his Daevas dying. |
| 2927 |
* The Shining One gives Cleansing Flame instead of Thunderbolt. |
| 2928 |
* Rods (apart from striking) have mana reservoirs and gradually recharge mana |
| 2929 |
when wielded/carried. |
| 2930 |
* Shields are better. |
| 2931 |
* Warp brand is available once more. |
| 2932 |
* Curare-tipped needles are available in addition to generic poisoned needles. |
| 2933 |
* Monsters are never generated in LOS when a new game begins. |
| 2934 |
* Monsters can swap positions with other monsters of the same class. |
| 2935 |
* Missile launchers can be acquired/gifted by Okawaru. |
| 2936 |
* Fire/frost missiles are more powerful. |
| 2937 |
* Launchers support the vorpal brand. |
| 2938 |
* Throwing skill renamed to Ranged Combat. |
| 2939 |
* Ranged Combat now has no impact on ammo preservation. |
| 2940 |
* Added monster draconians and death drakes. Drakes are now all on 'l' instead |
| 2941 |
of 'd'. |
| 2942 |
* Added lajatang, lochaber axe and longbow. |
| 2943 |
* Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. |
| 2944 |
* Monsters can cast poison arrow |
| 2945 |
* Naga melee damage upped slightly. |
| 2946 |
* Jelly pits |
| 2947 |
* Missile weapons are stronger. |
| 2948 |
* Evocations no longer increases max MP. |